Into the Haboob

Haboob


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Introduction


Hello guys, this is my 4th RMT in Smogon. Before I start, I would like to give a shout out to Absolete. Without Absolete's help, this team would have been trash. Absolete also help with the EVs and movesets of the Pokemon on the team. I'm building this team off of my last Sandstorm Team that I made when I first joined Smogon. Unfortunately, I can´t ladder as much as before now that I'm in colleg because of our college internet always goes out when I am in the middle of something. It also makes PO lag horribly and I am unable to keep the previous rate I had on ladder. So, now that, that over with, here is the team.

Team Process

How do you make a successful OU Trick Room Team with the current metagame mostly weather teams?" Well, you have to be able to counter the weather teams. Everybody knows how Trick Room works, and knows how to shut it down. Trick Room is about hitting hard within the Three Turns you have with your sweepers, but its not that simple. Good players will either set up Substitute, Toxic Stall your sweepers, Spike the field or Protect to stall out Trick Room. The way I have found how to solve this problem is to put Trick Room Offense with a Weather. Sandstorm was a perfect match for my team because Sand is more of an offense type playing style which I think goes hand in hand with Trick Room and it gets rid of Leftover recovery and allows my sweepers to easily dispatch my opponents Pokemon.
Team Building

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Tyranitar is what brought this team together. Tyranitar, the monster, when building the team I thought about what weather would be the most neutral for my team. He's not my lead but b/c of the new team preview I decided to put him in the lead spot to throw people off but he's my mid-game sweeper that Tears through my opponents team. The only problem I have is predictablity, I might keep Tyranitar in too long and lose him to early in the game. Tyranitar is not without its fault, he has a wide variety of weaknesses, so to cover his weaknesses I chose Bronzong

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With Tyranitar's 4x Weakness to fighting types I need someone to patch up the weaknesses. Bronzong is a staple on every trick room team and for a reason. Bronzong is even more valuable in BW checking most of the sand sweepers , he has excellent bulk and good ability. I dropped Bronzong on the team, but realizing I needed a sturdy defensive pokemon who can come in and set up Trick Room constantly and Stealth Rock.

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The MVP of the team Reuniclus. You can't have a Trick Room team with out this little guy. We all know the pain of dealing with Reuniclus and the Trick room versions throws a lot of teams for a loop. With it's magic Guard ability I don't have to worry about Reuniclus being hurt by entry hazards which is very good. Reuniclus is here to stop Tyranitar's Threats AKA Scizor and Conkeldurr from KOing my team. Now just from the two moves I have on Reuniclus already gets rid of the many walls that are on many teams and gets surprise KOs.

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With Trick Room its an anti metagame, you have to be tricky and unique. I want to break some walls and catch some pokemon off guard. Scizor is just right for this Sandstorm team, its good to stop those pesky ghost that want to start stalling and switching out to waste my Trick Room turns. I decided I need more sweeping and to abuse its Base 130 Attack. Scizor is the second physical sweeper on this team, he is used because its power to keep either offensive momentum or revenge kill.

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With Politoed and rain teams running around the OU I need a counter to these threats. Jellicent with Will-O-Wisp is also needed to stop Physically attackers from tearing through my team. Politoed is completely walled by Jellicent as long as I switch back out b/c Politoed will Toxic Stall me. Jellicent is hear to somewhat counter rain teams unless its Rotom-W.


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Heatran is the finishing touch to this team. With Jellicent stoping the water pokemon, I have Heatran to stop the fire attacks to Bronzong and Scizor. He also has good synergy with Jellicent as they cover each others weaknesses. I chose Heatran because it can Dragon-types that pose a threat to the team. Without Hidden Power Ice, Heatran doesn't exactly pose an immediate threat,


A Closer Look in the Haboob

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Tyranitar @ Expert Belt
Trait: Sandstream
Evs: 252 HP / 252 Atk / 4 SpD
Brave Nature [+Attack, -Speed]
Moves:
• Crunch
• Stone Edge
• Superpower
• Stealth Rock


The centre of the team, and the harbinger of the flesh-shredding Sandstorm. This is my Lead most times. In weather wars he is ensured to get weather up 1st because he is slower. Tyranitar provides my team with a solid check to Gengar, Alakazam, and Latias. Stone Edge is chosen to OHKO the Rain genies, Thundurus-T and Tornadus-T, which are troublesome to the team. Tyranitar flawlessly makes everything come together in the end. Now that I have Hidden Power Ice on Bronzong and Rankurusu with Psychic Gliscor is not a problem anymore, so now I can put Stealth Rock on Tyranitar, seeing how he can safley set the rocks without to much trouble.

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Bronzong @ Leftovers
Trait: Levitate
EVs: 244 HP / 188 Atk / 76 SpD
Brave Nature [+Attack, -Speed]
Moves:
• Hidden Power [Ice]
• Earthquake
• Trick Room
• Gyro Ball


Bronzong is the main mid-game setter of Trick Room and has been the most effective setter in this team overall. Seeing how Gliscor and Landorus were causing some problems, Chimpakt, suggested that I add Hidden Power Ice to help with that. With Hidden Power Ice Bronzong won't be set up on by Gliscor and Landorus so easily without them being 2HKOed . Earthquake and Gyroball are Bronzong's sources of direct damage. While the coverage isn't great, Gyroball is a very strong STAB move on many of the Metagames fast sweepers, partially making up for its mediocre coverage. Earthquake rounds out the two-attack combo with its reliability and consistency. Bronzong is the best Steel-type for this team for a few reasons, it's harder for the opponent to get leverage against

qpWOBjeSOxriqCR3ouWpWMSJxU2nV0naaJ2jksypktDRYlcmdiR3RuwAgokhYAgYAoaAIWAIGAJzRmCS2JHUkdyd0klix37oejkSPBI2ErxpyqlYJXU2DQswTAwBQ8AQMAQMAUPAEJgzArpcTtfXcTaV1rtJTc4iduyLkjSdYqU1jgRuUtW6Z+vriJqJIWAIGAKGgCFgCBgC80eAGyeU3OluWHXVmkcXrywJ70zR336c6IsSPLXiqUsiR1KnYbpUE0PAEDAEDAFDwBAwBAyB+SJAUkclwdPdserXeGnxv7G5OjWvP7CfAAAAAElFTkSuQmCC
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Rankurusu @ Life Orb
Trait: Magic Guard
Evs: 160 HP / 96 Def / 252 SpAtk
Quiet Nature [+Sp Attack, -Speed]
Moves:
• Trick Room
• Psychic
• Focus Blast
• Hidden Power [Fire]


The most broken pokemon to still be in the OU Tier. I love this pokemon he can fit on every Trick Room Team, he was like Bronzong in Gen IV, everyone had to have him, but enough about Bronzong. Hidden Power Fire is to opposing Scizors and Magnezone, Skarmory, etc from stopping Scizor from sweeping my opponents team. As unreliable Focus Blast is its all I have, sometimes it might hit sometimes it might not, but when it does Tyranitars that don't have Chople Berries, there KOed. I chose Psychic over Psychock because of Bulk Up Conkelldurr and Gliscor being a problem to the team. I already 2 Pokemon that can stop Blissey and Chansey. The EVs allow for maxed Special Attack, 401 HP (to eat Chansey's fourth Seismic Toss), and the rest pumped into the physical defense that is lacking compared to the special spectrum.

qpWOBjeSOxriqCR3ouWpWMSJxU2nV0naaJ2jksypktDRYlcmdiR3RuwAgokhYAgYAoaAIWAIGAJzRmCS2JHUkdyd0klix37oejkSPBI2ErxpyqlYJXU2DQswTAwBQ8AQMAQMAUPAEJgzArpcTtfXcTaV1rtJTc4iduyLkjSdYqU1jgRuUtW6Z+vriJqJIWAIGAKGgCFgCBgC80eAGyeU3OluWHXVmkcXrywJ70zR336c6IsSPLXiqUsiR1KnYbpUE0PAEDAEDAFDwBAwBAyB+SJAUkclwdPdserXeGnxv7G5OjWvP7CfAAAAAElFTkSuQmCC
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Scizor @ Iron Plate
Trait: Technichan
Evs: 248 HP / 96 Atk / 164 SDef
Brave Nature [+Attack, -Speed]
Moves:
• Swords Dance
• Bullet Punch
• Bug Bite
• Brick Break

This Scizor is my secret weapon, or ACE in the Hole. Scizor is a very important part of this team's offense as it is the only one who carries a physical Fighting attack which is used to pummel to likes of Blissey. Under Trick Room, Scizor can set up 1, 2, or even 3 SD's, and then just kill everything with Bullet Punch.. Scizor's main reason of presence on this team is to patch some holes because it can check an enormous quantity of threats with great typing, powerful priority and the ever useful Pursuit. An extra Dragon resist never hurts especially when Heatran is such an important member of this team to check other things than Dragons. Bullet Punch is a my priority move in and out of Trick Room to pick off weakened Pokemon. The coolest thing about Scizor is certainly its ability to revenge pretty much everything that is weakened with Bullet Punch, even the fastest thing you can imagine that doesn't carry priority. This is critical since Scizor is the only priority user we carry on this team and it can always make a difference in a critical turn of a game.

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Jellicent @ Water Gem
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 Sp Atk
Quiet Nature [+Special Attack, -Speed]
Moves:
• Trick Room
• Hydro Pump / Surf
• Recovery
• Shadow Ball

When I was making this Trick Room Team I really wanted it to be as agressive as possible but drizzle teams just gave me trouble, especially Choice Specs Politoed. Jellicent is the defensive pivot of the team because it is capable of switching on it all day, although it must be carfeul of random toxic. Jellicent serves as a very specialized member of the team-- a defensive pivot with one surprise hit. Water Gem Hydro Pump can damage a lot of unsuspecting switch ins and punish them. Jellicent, while resisting both of Scizor's STABs, has an 80% chance at OHKOing Scizor with Water Orb Hydro Pump after Stealth Rocks. Shadow Ball is there for additional STAB and coverage, while Recover is to help Jellicent be the defensive pivot this team needs so that it can continue to set Trick Room back if needed.

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Heatran @ Air Baloon
Trait: Flash Fire
Evs: 252 HP / 252 SpAtk / 4 SpD
Quiet Nature [+Sp Attack, -Speed]
Moves:
• Taunt
• Fire Blast
• Earth Power
• Hidden Power Ice

Heatran was the last Pokemon added to the team and ties up any previous issues. Offensively, Heatran is perhaps the most important member of this team, for numerous reasons. With Air Balloon it scares so much stuff out that it has a ton of free switches every game. Heatran also provides me with another steel type, very important with all the dragons running about.
Earth Power is for opposing Heatran, and that’s really it. Heatran isn’t really a big threat to this team. Hidden Power Ice is useful against Dragons, Gliscor, and Landorus. None of them can really hurt me with my Air Balloon intact, allowing me to take them out easily. With my max Special Attack, all should die in one hit, provided Dragonite doesn’t have Multiscale of course.

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Threat List

Abomasnow: Abomasnow never has a chance to do much to my team. Stealth Rock really limits the times it can switch in, and with Stone Edge on Tyranitar , it doesn't have much of an opportunity to do anything. This holds especially true considering every team members carries a super effective moves, so it can never switch safely. Hail abusing teams, in a nutshell, cannot hold their own against my team for the most part.

Aerodactyl: Aerodactyl is barely ever seen in OU, but it is always a big offensive threat that every team should cover adequately. Heatran can tank a hit if it doesn't carry Earthquake, but generally, I tend to stick with Bronzong. Since he outspeeds my team I wait until I can set up Trick Room.

Alakazam: Alakazam is a threat for every team to worry about, but I find that I deal with it adequately. With Scizor, I can scare him away or Pursuit him to KO it outright. Should it have it Life Orb, it is actually easier to deal with, though switching in is always tough. Scizor can also do major damage with Bullet Punch and Tyranitar can soak up a hit and use Crunch.

Blissey: Despite what it looks like, I actually lick my lips every time I see a Blissey. Tyranitar deals with it exceptionally well with Superpower and Heatran with Taunt. Taunt shuts down its recovery. Scizor also can stop Blissey, with Superpower, and its Choice band.

Breloom: With Heatran and Taunt, Breloom simply never gets a chance to set up. Heatran shuts it down with Taunt.

Celebi: Celebi isn't much of a problem for my team, just as Breloom, because of all the super effective coverage I have against it. Nasty Plot variants tend to carry Hidden Power Fire, Giga Drain, and Earth Power, so I can simply use Dragonite to beat those. Tinkerbell can spread paralysis of course, but I usually just beat it down with brute force. Besides, it doesn't get an opportunity to come in and set up unless someone sends it out against Starmie or Dugtrio. Ninetales and Heatran beat down sets that lack Earth Power, and fortunately, this is most Celebi sets.

Chansey: Chansey is basically dealt with in the same way as I deal with Blissey, though it does have a bit more bulk to boast. Regardless, Heatran will demolish it one on one, though it does stand a better chance if it uses Seismic Toss as a first response to Heatran instead of attempting to lay Stealth Rock or something of the sort. Regardless, it can be dealt with without too much trouble, and Dragonite is always lurking should Chansey not fall.

Cloyster: This is not a very big problem considering that most of my team is specially based, so Cloyster will not get many opportunities to set up. Venusaur outpaces Cloyster even after it uses Shell Smash, and I can revenge kill rampant Cloyster, should their HP be low enough, with Dragonite's ExtremeSpeed. Additionally, Starmie does fairly well against Cloyster.

Conkeldurr:

Deoxys-D:


Donphan: Donphan isn't very problematic considering that it usually only has Rapid Spin, Stealth Rock, Earthquake, and Ice Shard. Earthquake really only does major damage to Tyranitar and Heatran. For this reason, I usually just switch to Jellicent, as I both threaten to use Hydro Pump to get rid of Donphan.

Dragonite: Dragonite is generally a giant threat for any team this generation. However, the biggest key to removing opposing Dragonite is getting Stealth Rock down early on in the match. With this, I ensure that Dragonite's Multiscale no longer functions, and Heatran can OHKO Dragonite with a swift Hidden Power Ice. My Scizor can check others with ExtremeSpeed. Choice Band variants are easier to check because if they use ExtremeSpeed, I can simply switch to Heatran and Jellicent.

Dugtrio: Dugtrio is actually a troublesome Pokémon to face but luckly Heatran has Air Balloon. Jellicent, also gets the job done with Hydro Pump.

Espeon: Espeon is generally only seen on Baton Pass or sun teams, and for both variants, I generally switch in Heatran to just use Fire Blast and either OHKO or 2HKO it. Scizor is another decent answer, and with Bullet Punch, it can hit Espeon before getting hit.

Ferrothorn: Ferrothorn is just bait for Heatran. I've never seen a problematic Ferrothorn because I carry Taunt, so it can't really ever find an opportunity to set up entry hazards against me.

Forretress: Forretress does nothing other than set up entry hazards and use Rapid Spin. I generally just switch to Heatran and use Fire Blast, though if I need to remove entry hazards quickly.

Gastrodon: Gastrodon is no problem with Jellicent covering me, as Jellicent simply demolishes it with an immunity to Water. Should it attempt to attack my Tyranitar, it could be a problem. Under the rain, Gastrodon’s STAB becomes even more troublesome, I don’t have a true check to him.

Genesect: With Reuniclus being the bait to lure out Genesect, he will be surprisingly OHKO by Hidden Power Fire, and Heatran is the back up, so he can't start sweeping through my team as well.
Gengar: Gengar is a threat that should be taken care of immediately because it blocks Rapid Spin, which is very problematic for an offensive team such as my own.


Gliscor: Gliscor might be an ass,

Gyarados: Gyarados is generally taken care of by Tyranitar, who can simply use Stone Edge to take it down.

Haxorus: Haxorus is a tough Pokémon to take down because it has pure Dragon typing, so Ice moves don't necessarily always OHKO it.

Heatran: Opposing Heatran cause a bit of a bother if they are offensive with an Air Balloon. I tend to use Jellicent to solve this problem to break the Air Balloon.

Hippowdon: Hippowdon is generally dealt with by Jellicent , as Hydro Pump does respectable damage.

Hydreigon: Substitute variants of Hydreigon are difficult and problematic. I can revenge kill them with Scizor, though, so they're not too bad. Choice Scarf variants simply require proper prediction to outplay them.

Infernape: Infernape is a problem because while it has a killer base Speed stat.

 Jellicent:

 Jirachi:

 Jolteon:

 Kyurem:

Landorus:

Latias: Typically I rely on Heatran to take down Latias. With Taunt, it usually cannot set up much. This method works for SubCM Latias, but standard Calm Mind Latias is much easier to deal with considering Substitute does not shield it from status.

Latios: Much like for Latias, Heatran is my main switch-in for Latios as well. I usually attack with Hidden Power Ice which takes over half of Latios's health, and then I simply kill it on the next turn.

Lucario:

Magnezone:

Mamoswine:

Metagross:

Ninetales: Ninetales's is relatively easy to deal with—all I have to do is switch to Heatran and use whatever I want. Ninetales can only ever touch Heatran if it carries Hidden Power Ground or Hidden Power Fighting, and because these are very rare cases, Heatran is usually my go-to Pokémon.

 Politoed:

Reuniclus: Reuniclus is definitely the biggest threat for my team, and I have to play very carefully around it. For either Calm Mind or Trick Room sets, I turn to Scizor to just use U-turn. While the situation changes with each battle, this is one threat I need to get rid of immediately.

Rotom-W:

Salamence: While Salamence used to be problematic for this team, Hidden Power Ice on Heatran cured me of this problem altogether. Should Salamence be rampaging at low health and Heatran be KOed, I can use Scizor’s Bullet Punch to take it down, though I try to avoid this move at all costs.

Scizor: Now that I have Hidden Power Fire on Reuniclus, I can bait Scizor out on the field and OHKO with Hidden Power Fire. I also have Heatran, so Scizor won't be sweeping through my team

Scrafty:

Skarmory: With Stealth Rock on the field, Reuniclus has a 75% chance of OHKO with Hidden Power Fire.

Starmie:

Tentacruel:

Terrakion:

Tornadus:

Toxicroak: Toxicroak really struggles against this team, particularly because the sand takes away some of its HP every turn.

Tyranitar: My methods of dealing with Tyranitar is to beat it up with a physical move.

Vaporeon: With Jellicent it can't do very much to my team. But it can cause some problems to Tyranitar and Heatran, if its offensive.

Venusaur: Venusaur isn't very problematic at all for this team because I carry Heatran who shuts it down completely. Additionally, Reuniclus deals out major damage with Psyshock, while I can pick up the slack with Scizor who won't be OHKOed by Venusaur.

Virizion: I usually leave Virizion to Reuniclus and Scizor, as they are best suited to deal with this classy Pokémon. Scizor can use a physical move to take it down by its low Defense, while Reuniclus offers super effective damage with Psyshock. I obviously have to watch out for Hidden Power Ice or Stone Edge, but I'm usually well-prepared for opposing Virizion.

Volcarona: Heatran’s Taunt to shut it down. Should it carry Hidden Power Ground, I use Jellicent to check it and then swamp it with Hydro Pump, depending on the amount of HP remaining and the amount of boosts it has attained.
 
Hey Sciztar your requested a rate and here i am :D

I really like the idea of sand+trickroom and this looks like one of those solid trickroom teams as apposed to those gimmicky ones so good job! Okay looking at this team it seems a little bit hard to mention threats because once you have Trick Room up it is a completely different story however your team may have a few issues with hazards with your team being offensivly based, only having recovery on Jellicent and lacking a rapid spinner. Although Reuniclus has Magic Gaurd and none of your pokemon cary Stealth Rock weaknesses stall teams that can take on your offenses and lay hazards may be a bit of an issue. Outside of Trick Room Genesect is a little bit annoying in the way that it can prevent you from setting up Trick Room straight away due to outspeeding and hitting all your Trick Room setters super effectivly while due to your Jellicents ev spread gets a special attack boost when he comes in. With Heatran in your team Genesect is by no means a threat that can sweep your team. He just threatens your Trick Room setters making it harder for you to get it up.

To help against all these problems i suggest Hidden Power [Fire]>Shadow Ball On Reuniclus. This lets Reuniclus lure in and ohko Genesect and Scizor who commonly switch into Reuniclus. This also somewhat helps your team with managing hazards seeing as a lot of hazards setters have steel-typing (Forretress, Ferrothorn) This lets you get a suprise ko on them to before they can get their hazards up. Although losing Shadow Ball makes Reuniclus have a harder time dealing with Psychic-types, between Scizor and Tyranitar Psychic-types are already covered nicely as Tyranitar has an immunity to the type and stab Crunch at his desposal while Scizor is notoriously known for being able to Pursuit-trap Psychic-types. Jellicent also has Shadow Ball so you still have some Ghost-type coverage. After this change if you still find Psychic-types hard to deal with you can always go for Pursuit>Crunch on Tyranitar although Crunch can usaully be enough and you have Pursuit on Scizor. With Expert Belt attatched even if your opponent doesn't switch you will be dealing great damage to them if they are Psychic-type. This also helps you with Expert Belt Latios who can beat Scizor one on one with Hidden Power [Fire] and weaken your Trick Room users because you have to get Trick Room up so you can outspeed, while also helping you with Life Orb Starmie who can dish out a bit of damage and Rapid Spin your Stealth Rock.

Good luck with the team i hope i helped! Also Luvdisc'd this team is very creative and looks really fun to use.

Tl;dr
Reuniclus
.Hidden Power [Fire]--->Shadow Ball

Tyranitar
.Pursuit--->Crunch


~Superpowerdude
 
Hey Sciztar your requested a rate and here i am :D

I really like the idea of sand+trickroom and this looks like one of those solid trickroom teams as apposed to those gimmicky ones so good job! Okay looking at this team it seems a little bit hard to mention threats because once you have Trick Room up it is a completely different story however your team may have a few issues with hazards with your team being offensivly based, only having recovery on Jellicent and lacking a rapid spinner. Although Reuniclus has Magic Gaurd and none of your pokemon cary Stealth Rock weaknesses stall teams that can take on your offenses and lay hazards may be a bit of an issue. Outside of Trick Room Genesect is a little bit annoying in the way that it can prevent you from setting up Trick Room straight away due to outspeeding and hitting all your Trick Room setters super effectivly while due to your Jellicents ev spread gets a special attack boost when he comes in. With Heatran in your team Genesect is by no means a threat that can sweep your team. He just threatens your Trick Room setters making it harder for you to get it up.

To help against all these problems i suggest Hidden Power [Fire]>Shadow Ball On Reuniclus. This lets Reuniclus lure in and ohko Genesect and Scizor who commonly switch into Reuniclus. This also somewhat helps your team with managing hazards seeing as a lot of hazards setters have steel-typing (Forretress, Ferrothorn) This lets you get a suprise ko on them to before they can get their hazards up. Although losing Shadow Ball makes Reuniclus have a harder time dealing with Psychic-types, between Scizor and Tyranitar Psychic-types are already covered nicely as Tyranitar has an immunity to the type and stab Crunch at his desposal while Scizor is notoriously known for being able to Pursuit-trap Psychic-types. Jellicent also has Shadow Ball so you still have some Ghost-type coverage. After this change if you still find Psychic-types hard to deal with you can always go for Pursuit>Crunch on Tyranitar although Crunch can usaully be enough and you have Pursuit on Scizor. With Expert Belt attatched even if your opponent doesn't switch you will be dealing great damage to them if they are Psychic-type. This also helps you with Expert Belt Latios who can beat Scizor one on one with Hidden Power [Fire] and weaken your Trick Room users because you have to get Trick Room up so you can outspeed, while also helping you with Life Orb Starmie who can dish out a bit of damage and Rapid Spin your Stealth Rock.

Good luck with the team i hope i helped! Also Luvdisc'd this team is very creative and looks really fun to use.

Tl;dr
Reuniclus
.Hidden Power [Fire]--->Shadow Ball

Tyranitar
.Pursuit--->Crunch


~Superpowerdude

Thank you Superpowerdude, for the rate it help with the treats to my team.

You mentioned, "Genesect is a little bit annoying" He in fact was annoying, and I had to rely on Heatran to get rid of him. In fact I used Heatran to get rid of Forrestress, Ferrothorn, Scizor, and Skarmory. With the new addition of Hidden Power Fire, this helps ease the issues of bringing out Heatran every time those threts appeared on the field. Thank you Superpowerdude.

Now the Pursuit>Crunch I don't think I'll change that. I understand, to trap, but I need the extra BP from Crunch. I'll remember that but for now I'll hold on that
 
Hey,

Cool team! I've seem the Bronzong/Scizor/Reuniclus core a lot recently, and I've got to say it's pretty solid. Your team is solid as well- however, you have Trick Room but don't use it well. You only have tanks with negative speed natures- but not really much to actually use the TR that you set up. You need some powerful Trick Room Sweepers that will allow you to use your effect towards your opponent's demise.

To help, I think Scizor should be Bulky SD. Bulky SD Scizor performs extremely well whenever Sand or Trick room is up- and in your case, you've got both. Under Trick Room, Scizor can set up 1, 2, or even 3 SD's, and then just kill everything with Bullet Punch. Your current CB Scizor does work well, however in just one turn Bulky SD is a lot more powerful, and has the option to switch moves. Under Trick Room, you also don't fear Taunt at all- as nothing that taunts is slower than you. With SD Scizor, sweeping should be easy.

Scizor @ Leftovers
Adamant, 252 HP / 40 Atk / 216 SpD
Swords Dance / Brick break / Bullet Punch / Roost

Bug bite can be used instead of roost. Bullet Punch just smashes everything when boosted to +4; OHKO'ing most opponents and 2HKOing the rest. Break break can speedily deal with Skarmory and Forretress and Ferrothorn. Roost allows you to gain health, though because you have lefties and good special bulk leftovers should be enough. This guy loves Trick Room, as he quickly becomes very fast and deadly. Even unboosted Bullet Punch is pretty powerful, but without max investment or a CB, you'll have to get used to the momentary decrease in power.

Cool team. I hope I helped!
 
Cool team man, its great to see TR Reuniclus get some exposure!

I'm glad you used Superpowerdude's suggestions because that was the first thing I was going to recommend doing :)

My first quick recommendation is changing Tyranitar's item to Chople Berry. I say this because Expert Belt isn't doing too much for you, it is not turning any 2HKOs into OHKOs or anything like that. Chople Berry ensures you survive Focus Blasts and Superpowers from the likes of Thundurus-T and Tornadus-T, allowing you to smash them with your SE Stone Edge.

I also recommend you switch Jellicent's EVs to 252 HP / 252 SAtk / 4 Def. This gives you much more overall bulk instead of the primarily defensive bulk you have now. This still allows you take tank hits from Scizor while also taking a few more rogue Special Attacks.

My final suggestion is something a little different. Your team carries the necessary support for a very specific pokemon, Eruption Heatran. Eruption is a move that was given out on an Event Heatran but it is only legal with a Quiet nature. So that means on most teams Eruption Heatran is subpar, but with your Trick Room support it could be devastating! Anyway Since you are already running a Quiet Heatran I recommend running Eruption over Fire Blast on Heatran.

Good Luck!
 
Cool team man, its great to see TR Reuniclus get some exposure!

I'm glad you used Superpowerdude's suggestions because that was the first thing I was going to recommend doing :)

My first quick recommendation is changing Tyranitar's item to Chople Berry. I say this because Expert Belt isn't doing too much for you, it is not turning any 2HKOs into OHKOs or anything like that. Chople Berry ensures you survive Focus Blasts and Superpowers from the likes of Thundurus-T and Tornadus-T, allowing you to smash them with your SE Stone Edge.

I also recommend you switch Jellicent's EVs to 252 HP / 252 SAtk / 4 Def. This gives you much more overall bulk instead of the primarily defensive bulk you have now. This still allows you take tank hits from Scizor while also taking a few more rogue Special Attacks.

My final suggestion is something a little different. Your team carries the necessary support for a very specific pokemon, Eruption Heatran. Eruption is a move that was given out on an Event Heatran but it is only legal with a Quiet nature. So that means on most teams Eruption Heatran is subpar, but with your Trick Room support it could be devastating! Anyway Since you are already running a Quiet Heatran I recommend running Eruption over Fire Blast on Heatran.

Good Luck!

Thanks for the rate Joeyboy. The reason I chose not touse Eruption, is b/c when Heatran's HP gets low the move becomes useless. I understand the great power Eruption has, I just don't want to be stuck with 2 moves when Heatran's HP gets low late in the game.

Thanks for the suggesion for Jellicent. I just put 252 in Defense to be able to tank and fire attacks right back. Its not Scizor I'm worry about, its mostly physical attackers that try to stop Jellicent.

You suggested that I change Tyranitar's item. I personally like the extra boost with the Extra Belt, I do get crucial OHKO to certain pokemon. I understand the threats of Focus Blast by the genies, but I have Jellicent to stop the fighting moves. I will test out the Chople Berry, but I think I'll just stick with Expert Belt.
 
Hi, got your request so here I am

Cool team Sciztar, Trick Room is a pretty hard playstyle to pull off, and you seem to have done really well at getting it to work. Trick Room as a playstyle isn't my strong point, but I do have some concerns with your team. A really big threat to your team is Bulk Up Conkelldurr, who can comfortably set up on locked in Scizor, Bronzong and even Tyranitar, and from there can terrorize your team, as at +1 reuniclus Psyshock will not be KO'ing the common bulkier variants, and here it is where your own Trick Room can work against you, as Jellicent won't have the opportunity to get rid of Conk until TR is over, and by then you could find your team substantially weakened. SD Lucario with Crunch can also prove problematic, as it can also treat Scizor as set up bait once locked into U-Turn and can rampage through your team as Trick Room will more than likely be over by the time hes came in and you've switched out.

Looking at your teams problems, its easy to see the weakest link here. Scizor gives up your teams momentum too much, as it lets too many pokemon treat you like set up bait, and outside of Trick Room your team will find itself getting swept up pretty quick. I know that you need a U-Turner, and I also felt a scarfed pokemon would be great here, to deal with the threatening Dragon Dance / Choice Band Dragonite and other quick threats that will take advantage of your teams weak points, which is when your attempting to set up Trick Room. For these reasons, I feel Choice Scarf Genesect > Scizor would be a great thing for your team. Genesect brings to the table the greatest revenge killer in OU, as well as having an equivalent power U-Turn after an attack download boost, which causes many switches and can often lead to Trick room set up oppurtunites with the usual pokemon Genesect lures out such as Heatran being a prime candidate to set Trick Room on. Although you lose a priority move, Genesects far greater speed and strength than Scizor, and the fact that keeping TR up is a bit easier with Genesect makes up for that loss. You don't lose a Blissey insurance either, as +1 U-Turns will be forcing Blissey into either recovering or switching, both being set up oppurtunites. Also of note is the abilty to beat Hydreigon, who was otherwise beating all of your TR setters up

To beat Conkelldurr and Gliscor easier, I thought Psychic > Psyshock on Reuniclus would be great,as you have 3 pokemon that can beat Blissey / Chansey and the 2 targets that Psychic hit are far more threatening and dangerous to deal with for your team

GL with the team, sorry if my suggestions are bad I'm not great with TR teams
Genesect @ Choice Scarf
Nature: Naive (+Spe -SpD)
Trait: Download
EV's: 92Atk/ 252SpA/ 164Spe
U-Turn/Thunderbolt/Ice Beam/ Flamethrower
 
Hi, got your request so here I am

Cool team Sciztar, Trick Room is a pretty hard playstyle to pull off, and you seem to have done really well at getting it to work. Trick Room as a playstyle isn't my strong point, but I do have some concerns with your team. A really big threat to your team is Bulk Up Conkelldurr, who can comfortably set up on locked in Scizor, Bronzong and even Tyranitar, and from there can terrorize your team, as at +1 reuniclus Psyshock will not be KO'ing the common bulkier variants, and here it is where your own Trick Room can work against you, as Jellicent won't have the opportunity to get rid of Conk until TR is over, and by then you could find your team substantially weakened. SD Lucario with Crunch can also prove problematic, as it can also treat Scizor as set up bait once locked into U-Turn and can rampage through your team as Trick Room will more than likely be over by the time hes came in and you've switched out.

Looking at your teams problems, its easy to see the weakest link here. Scizor gives up your teams momentum too much, as it lets too many pokemon treat you like set up bait, and outside of Trick Room your team will find itself getting swept up pretty quick. I know that you need a U-Turner, and I also felt a scarfed pokemon would be great here, to deal with the threatening Dragon Dance / Choice Band Dragonite and other quick threats that will take advantage of your teams weak points, which is when your attempting to set up Trick Room. For these reasons, I feel Choice Scarf Genesect > Scizor would be a great thing for your team. Genesect brings to the table the greatest revenge killer in OU, as well as having an equivalent power U-Turn after an attack download boost, which causes many switches and can often lead to Trick room set up oppurtunites with the usual pokemon Genesect lures out such as Heatran being a prime candidate to set Trick Room on. Although you lose a priority move, Genesects far greater speed and strength than Scizor, and the fact that keeping TR up is a bit easier with Genesect makes up for that loss. You don't lose a Blissey insurance either, as +1 U-Turns will be forcing Blissey into either recovering or switching, both being set up oppurtunites. Also of note is the abilty to beat Hydreigon, who was otherwise beating all of your TR setters up

To beat Conkelldurr and Gliscor easier, I thought Psychic > Psyshock on Reuniclus would be great,as you have 3 pokemon that can beat Blissey / Chansey and the 2 targets that Psychic hit are far more threatening and dangerous to deal with for your team

GL with the team, sorry if my suggestions are bad I'm not great with TR teams
Genesect @ Choice Scarf
Nature: Naive (+Spe -SpD)
Trait: Download
EV's: 92Atk/ 252SpA/ 164Spe
U-Turn/Thunderbolt/Ice Beam/ Flamethrower

Thanks for the rate Asek,

The suggestion to change Psychic > Psyshock, did help greatly. I had problems with the Bulk Up Conkeldurr. Once he got a +1 Conkeldurr was a great nuisance to the team. It also helped with Gliscor, I already stated that he causes this team some problems some times.

Now your suggestions to change Scizor for Genesect is questionable. I personally don't need more special sweepers on the team, I would only have Tyranitar to deal with Blissey and Chansey. I'll try him out.

I appreciate the rate.

Hey,

Cool team! I've seem the Bronzong/Scizor/Reuniclus core a lot recently, and I've got to say it's pretty solid. Your team is solid as well- however, you have Trick Room but don't use it well. You only have tanks with negative speed natures- but not really much to actually use the TR that you set up. You need some powerful Trick Room Sweepers that will allow you to use your effect towards your opponent's demise.

To help, I think Scizor should be Bulky SD. Bulky SD Scizor performs extremely well whenever Sand or Trick room is up- and in your case, you've got both. Under Trick Room, Scizor can set up 1, 2, or even 3 SD's, and then just kill everything with Bullet Punch. Your current CB Scizor does work well, however in just one turn Bulky SD is a lot more powerful, and has the option to switch moves. Under Trick Room, you also don't fear Taunt at all- as nothing that taunts is slower than you. With SD Scizor, sweeping should be easy.

Scizor @ Leftovers
Adamant, 252 HP / 40 Atk / 216 SpD
Swords Dance / Brick break / Bullet Punch / Roost

Bug bite can be used instead of roost. Bullet Punch just smashes everything when boosted to +4; OHKO'ing most opponents and 2HKOing the rest. Break break can speedily deal with Skarmory and Forretress and Ferrothorn. Roost allows you to gain health, though because you have lefties and good special bulk leftovers should be enough. This guy loves Trick Room, as he quickly becomes very fast and deadly. Even unboosted Bullet Punch is pretty powerful, but without max investment or a CB, you'll have to get used to the momentary decrease in power.

Cool team. I hope I helped!

I tested out the Bulky Swords Dance Scizor, and it worked perfectly. I was constantly being set up on and having to switch out Scizor. I'm still testing out Roost, because I want to see if Bug Bite or Pursuit would better. Thanks for the rate.
 
This is a pretty creative TR team. One quick suggestion I have is to give your Tyranitar Stealth Rock and your bronzong HP Ice. Tyranitar has stone edge to hit flying pokemon and sets up rocks more consistently than Bronzong. The main reason you had Ice Beam on Tyranitar was for Gliscor, but Gliscor can potentially take you out with EQ anyway.

By giving your Bronzong HP Ice, you can play it more offensively and you won't have to take random hits trying to set up the rocks. Bronzong walls gliscor but it could easily pp stall you, but now you can hit it hard with an HP Ice.

One last little thing I would suggest is to not give your Jellicent 0 speed IVs. Being able to outspeed 0 Speed Donphan could be crucial because Jellicent may need to come in on donphan. Being able to take out a Donphan and then set up Trick Room could win you a game.
 
This is a pretty creative TR team. One quick suggestion I have is to give your Tyranitar Stealth Rock and your bronzong HP Ice. Tyranitar has stone edge to hit flying pokemon and sets up rocks more consistently than Bronzong. The main reason you had Ice Beam on Tyranitar was for Gliscor, but Gliscor can potentially take you out with EQ anyway.

By giving your Bronzong HP Ice, you can play it more offensively and you won't have to take random hits trying to set up the rocks. Bronzong walls gliscor but it could easily pp stall you, but now you can hit it hard with an HP Ice.

One last little thing I would suggest is to not give your Jellicent 0 speed IVs. Being able to outspeed 0 Speed Donphan could be crucial because Jellicent may need to come in on donphan. Being able to take out a Donphan and then set up Trick Room could win you a game.

Not give your Jellicent 0 speed IVs. Good idea, I didn't notice that. But the next thing is what should Jellicent's Speed IV be then, If I'm trying to outspeed 0 Speed Donphan?

The HP Ice on Bronzong is good to stop Gliscor from trying to set up on him, I just noticed that Stone Edge and Ice Beam is a bit redudant on Tyranitar. Seeing how Stone Edge is Tyranitar's STAB its gets more KO than Ice Beam, but if I do drop Ice Beam I lose out on OHKOing Breloom, Landorus and Gliscor. But Reuniclus has Psychic to take those three Pokemon down for Tyranitar, so the lost is mutual. Thanks for the rate Chimpakt, you helped with Tyranitar's moveset.
 
Some Donphan do tend to run 4/8 speed IVs and Jellicent with 0 speed IVs outspeeds it by 4 points. You can keep the IV at 31 if you want, but going any lower than 27 will allow donphan to outspeed you.
 
Some Donphan do tend to run 4/8 speed IVs and Jellicent with 0 speed IVs outspeeds it by 4 points. You can keep the IV at 31 if you want, but going any lower than 27 will allow donphan to outspeed you.

Okay thanks, I'll changed on Jellicent. Now that I don't have any special attack moves, What should tyranitar's EVs be? I want him to be Offensive, seeing how this is a Trick Room team.

Feel free to comment more on the team guys and gals. All suggestions and Luvdisc' are greatly appreciated!!
 
Hey Sciztar, nice team!

On Jellicent, you may want to try Water Spout over Hydro Pump. Water Spout is incredibly powerful at full health, seeing as you have Recover you can constantly bring yourself back up to full HP and with Trick Room up Jellicent won't have much trouble outspeeding everything in it's path. You also don't have to worry about the inaccuracy of Hydro Pump. All this coupled with your Water Gem makes Jellicent an incredibly deadly wallbreaker and sweeper.

Your current Scizor is incredibly weak considering the offensive nature of your team, you also mentioned it works as an extra dragon resist, and although that is true your current Scizor is a pretty bad dragon check considering it dosen't have the power to 2HKO the likes of Dragonite even after rocks. To help make Scizor a better dragon check and give it some extra power I recommend Iron Plate over Leftovers and a spread of: 248 HP / 96 Atk / 164 SDef over your current one. This allows you to 2HKO both Dragonite and Haxorus after rocks and although you'll miss leftovers recovery, Iron Plate gives your Bullet Punch's some needed extra power and can even let you feign a choice item.

Anyway, I hope this rate helped and GL with the team :)
 
Great TR team! Two small move changes that might help, try Water Spout over Hydro Pump on Jellicent like The Great Almight Doom said. And Stealth Rock and Ice Beam aren't both needed on TyTar. STAB is covered, but losing Ice Beam looses you Breloom coverage. So nevermind on that one, just a thought.

SUM
Jellicent: Hydro Pump -> Water Spout
 
Hey Sciztar, nice team!

On Jellicent, you may want to try Water Spout over Hydro Pump. Water Spout is incredibly powerful at full health, seeing as you have Recover you can constantly bring yourself back up to full HP and with Trick Room up Jellicent won't have much trouble outspeeding everything in it's path. You also don't have to worry about the inaccuracy of Hydro Pump. All this coupled with your Water Gem makes Jellicent an incredibly deadly wallbreaker and sweeper.

Your current Scizor is incredibly weak considering the offensive nature of your team, you also mentioned it works as an extra dragon resist, and although that is true your current Scizor is a pretty bad dragon check considering it dosen't have the power to 2HKO the likes of Dragonite even after rocks. To help make Scizor a better dragon check and give it some extra power I recommend Iron Plate over Leftovers and a spread of: 248 HP / 96 Atk / 164 SDef over your current one. This allows you to 2HKO both Dragonite and Haxorus after rocks and although you'll miss leftovers recovery, Iron Plate gives your Bullet Punch's some needed extra power and can even let you feign a choice item.

Anyway, I hope this rate helped and GL with the team :)

Thanks Mighty Doom for the rate,

Scizor was in fact struggling to get 2HKOs on some crucial pokemon like Dragonite, and I was wondering if it had to do with its set. The extra power on Bullet Punch would be great on Scizor so thanks.

I have a question on my Tyranitar's EVs, Since I don't have any special moves, where should I put the remain 64 Sp EVs or should I Add more special defense by taking some EVs from Tyranitar's HP EV? I'm a little concern with its EV spread right now!

Also I have been noticing that Volcanoro is a pain to this team. Seeing how it can take out 4 members of my team with ease, how can I stop this threat. I only have Tyranitar's Stone Edge to deal with it unless it misses.
 
Thanks Mighty Doom for the rate,

Scizor was in fact struggling to get 2HKOs on some crucial pokemon like Dragonite, and I was wondering if it had to do with its set. The extra power on Bullet Punch would be great on Scizor so thanks.

I have a question on my Tyranitar's EVs, Since I don't have any special moves, where should I put the remain 64 Sp EVs or should I Add more special defense by taking some EVs from Tyranitar's HP EV? I'm a little concern with its EV spread right now!

Also I have been noticing that Volcanoro is a pain to this team. Seeing how it can take out 4 members of my team with ease, how can I stop this threat. I only have Tyranitar's Stone Edge to deal with it unless it misses.
Imo you should change Tyranitar's EV Spread to: 252 HP / 252 Atk / 4 SDef this spread gives you the best overall bulk and allows you to live a max damage +1 Bug Buzz from Volcarona: 252 Volcarona Bug Buzz vs 252/4 Tyranitar 82.18% - 97.03% -- Guarenteed 2HKO. With your current EV spread you take that hit about 2% better so the current higher Special Defense investment is negligible as far as that is concerened and taking physical hits better is always nice.

Jellicent takes on offensive variants of Volcarona pretty well, here are some calcs:
252 Jellicent Water Gem Hydro Pump vs +2 Volcarona 75.24% - 88.75% -- Guarenteed 2HKO
252 Jellicent Water Gem Water Spout after 2 Sandstorm damage vs +2 0/0 Volcarona 81.67% - 96.46% -- Guarenteed 2HKO. Statistically Water Spout will make Volcarona easier to handle because you're more likely to come out on top against it, seeing as you never have to rely on an inaccurate move.

Again, I hope this helped and GL with the team :)
 
Love this Trick Room Team Sciztar, but there was just one small thing I bring to your notice. With 252 HP EVs on Bronzong, you hit an HP stat of 338, which is not evenly divisible by 16 and hence does not give you optimal Leftovers recovery. You end up recovering about 6.21% every turn instead of the optimal 6.25%. Forgive me for being paranoid about 0.04%, but reducing your HP EV by 8 and placing them in some other stat will remedy this, while at the same time recovering an optimal percentage of HP each turn. Other than that, I have nothing to point out, so great work!
 
Love this Trick Room Team Sciztar, but there was just one small thing I bring to your notice. With 252 HP EVs on Bronzong, you hit an HP stat of 338, which is not evenly divisible by 16 and hence does not give you optimal Leftovers recovery. You end up recovering about 6.21% every turn instead of the optimal 6.25%. Forgive me for being paranoid about 0.04%, but reducing your HP EV by 8 and placing them in some other stat will remedy this, while at the same time recovering an optimal percentage of HP each turn. Other than that, I have nothing to point out, so great work!

Wow, you really got technical, but thanks I'll make that change.
 
Hey man great team,

I would change Tyranitar's item to either Chople Berry or Leftovers. Even though that probably has been mentioned early in rates.

Now, I personally don't like Jellicent b/c he can't truly abuse Weather teams for real. I like Gastrodon, because he can abuse both Sand and Rain. Especially in the rain, once it gets Storm Drain boosts its already a monster to get rid of. But if you add Gastrodon, you would lose a Trick Roomer. The only way to adjust to this, is you drop Heatran and add a choice Scarfer.
 
Rotom-W is the biggest threat for this team ,you really struggle against it and it's gonna be a nightmare to face , it can come on everything except reuniclus , spam volt switch or burn stuff like scizor , really how do you handle it :( ?
 
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