New OU Team

So, I was sick and tired of my loss streak, because I'm not that good of a battler and I want to get better, much better, so I created a new team that has been working out OK. I wanted to see your thoughts.​


Here's my current ranking:​

±Porygon: Your rank in Wifi OU is 8428/106739 [1104 points]!​

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Terrakion (M) @ Salac Berry
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spe, -SAtk)
- Substitute
- Stone Edge
- Swords Dance
- Close Combat​

Breloom used to occupy this spot, but things got complicated. It simply isn't fast enough to do it's thing. So I tried a ShellPass Smeargle, but it's also a hit or miss, especially with those Rocks and other entry hazards and priority moves. And I don't have the room for a spinner, so I decided to use Terrakion. It's a dedicated Pokemon, is super-annoying for the opponent, and works for me. It covers my fighting type move abscence, and it just does a great job sweeping and doing it's thing. It also has a chance to get a Sub in and set up with Swords Dance so it can do an even greater job of sweeping, especially those annoying Skarmories. After one Swords Dance, Close Combat OHKO's them.​

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Rotom-W @ Leftovers
Trait: Levitate
EVs: 224 HP / 32 SAtk / 252 Spd
Timid Nature (+Spe, -Atk)
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split​

Ah yes, the infamous Rotom-W. It's no mystery why, its awesome. Bulky Set, with Volt Switch for a VoltTurn combo. Um, there's not much to say about Rotom-W. It makes a great VoltTurn combo I guess. It can handle a wide variety of threats, and not many teams carry a grass attacking move, so it's usually safe where it is. Also, the 32 SpAtk EV's are for that Volt Switch or Hydro Pump that you know couldn't have killed the opponent's Pokemon with out 'em.​

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Landorus (M) @ Choice Scarf
Trait: Intimidate
EVs: 252 Atk / 4 SpAtk / 252 Spe
Naive Nature (+Spe, -SDef)
- Earthquake
- Hidden Power [Ice]
- U-Turn
- Stone Edge​

Landorus is here for one reason and one reason only. Ok, maybe two. One is to try and sweep as devastatingly as possible, and two is to continue my VoltTurn combo with Rotom-W and Jirachi. Pretty simple if you think about it.​

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Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Iron Head
- Fire Punch
- Ice Punch
- U-turn​

Yes, Jirachi looks weird, and I'm wondering why I even put these moves, lol. The punches are for those annoying Dragons like Latios and Dragonite that have Fire moves that can threaten Jirachi. So I jsut outspeed them with my Scarf and hit them with an Ice Punch. It completes my VoltTurn combo and actually became the star of my team, mainly because it gets so much coverage.​

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Heatran (M) @ Shed Shell
Trait: Flash Fire
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Stealth Rock
- Protect
- Toxic​

Heatran is here to take Outrages that the rest of the team can't take, and to try and to do other stuff. It can set up SR, and take fire attacks and tank Outrages, plus stall with Toxic/Protect. What more could you need?​

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Latias (M) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Substitute
- Roost
- Dragon Pulse​

Latias is amazing. Pure awesomeness. It can set up with Calm Mind and Substitute, then proceed to sweep like a boss! Even thougb it has inferior SpAtk compared to it's brother, it can tank hits way better!​

Well there's my team! Here's an exportable version if you wish to test it out:​


HTML:
Terrakion @ Salac Berry
Trait: Justified
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Substitute
- Stone Edge
- Swords Dance
- Close Combat
 
Rotom-W @ Leftovers
Trait: Levitate
EVs: 224 HP / 32 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp
 
Landorus (M) @ Choice Scarf
Trait: Sand Force
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Stone Edge
- Hidden Power [Ice]
- U-turn
 
Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Iron Head
- Fire Punch
- Ice Punch
- U-turn
 
Heatran (M) @ Shed Shell
Trait: Flash Fire
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Stealth Rock
- Protect
- Toxic
 
Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Roost
- Dragon Pulse
- Substitute
[/CENTER]
 
Hey there Skam, odd but very original team you got there! I see a lot of potential for this team, as you use a mix of some very common pokes with some rather less seen ones. Anyways, I'm here to rate teams, not engage in chit-chat and what not, so let's get to it. Alright, when I look deeper into your team, I can't really see any glaring weaknesses, so I'll go ahead and suggest some changes for your EV Spreads and your Pokemons movesets, okayz? Alright then, first off, you have 4 users of Choice Scarf. It usually isn't recommended to have more than 2, because it's really redundant and you will be doing a lot of switching and taking a whole lot of entry hazard damage, which would wear down your team to the point where the opponent can come in on a resisted hit, set up with their move of choice, and sweep your weakened team with little to no effort. Okay, on Staraptor, I would use Reckless over Intimidate. As you may not know, Reckless gives a 20% boost to moves that cause recoil damage, such as Brave Bird. Also, for this reason, you should use Double Edge over Return, because with STAB and Reckless, it will put dents in whatever doesn't resist it, at the cost of some HP, of course. Moving on with your team, I noticed that you are really weak to most boosting dragons in the tier, most notably Haxorus, as it can come in, set up Dragon Dances, and start destroying your team from the inside out. For these reasons, I suggest you use a Bulky Offensive set on Rotom-W instead of your current one. The main reason for this is that you are destroyed by physical attackers and this Rotom-W set can easily handle that while also keeping the momentum up with Volt Switch. That's all I have to say for this team. I hope my advice helped just a bit. Have fun and good luck with your team!

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Rotom @ Leftovers Lv. 100 -- Levitate
Nature: Modest - EVs: 112 HP / 252 SAtk / 144 Spd
- Hydro Pump
- Pain Split
- Will-O-Wisp
- Volt Switch

~Dr Ciel~ (The doctor is OUT)
 
Four choice scarfers are pretty bad, so get rid of Landorus-T now because he's a bad Pokemon to begin with anyway. Go with what Dr Ciel said on Rotom, but I'd just max its HP and Special Attack. You want to be tanking as much as possible and outspeeding the 245 range isnt as important in BW2. It also helps with Mamoswine who is currently major trouble for you. The last 4 EVs go into SDef so Genesect doesn't get a SpA boost.

ScarfRachi isn't really effective in BW2, seeing as you'll need to be making a lot of correct guesses, and even in the case of things like Gliscor, it doesn't KO. You're also walled by a lot of stuff such as Politoed and Heatran and you can't just keep U-turning if they run Spikes (and they usually do as people are currently obsessed with them). Smart players know not to leave Genesect in on Jirachi if they haven't seen it's item, so no surprise KOs there. Removing it though highlights your weakness to DD Salamence. I believe a Scarf Terrakion would be better, because at least then you only have a 20% chance to get screwed over, not 50%.

Removing Lando-T has freed up a spot, but it means you're weak to U-turn spamming from the steel/bugs, although it didn't matter because of Genesect's Ice Beam to begin with. For that reason, I'd run an SDef Heatran over it, with a moveset of Lava Plume/SR/Roar/Protect. You now have SR, another answer to Sun (Latios is your first and your main) and something to take Outrages/Draco Meteors well.

Change Breloom's set to SD Adamant with a Fighting Gem. It's effective and annoys rain, while Toxic Orb and especially Bulk Up have little to no place in BW2.

Edit: I also think you could change Scarf Staraptor to Scarf Genesect as well to help you deal with the rare Double Priority Lucario, and because while Staraptor is a better scarfer than the others you previously had, it's still not that amazing.
 
Hi

Honestly your team absolutely hates Stealth Rock and most form of residual damage. With the little fire power of your team with the 4 Scarfers you have, added to the fact you have a Volturn team, you'll be switching around quite a lot meaning that your Pokemon will be taking a lot of damage from Stealth Rock, which can get worse if your opponent has Spikes or Sandstorm, but these don't hit some of your mons so it's arguably "less of an issue", but still, you have a big problem with Stealth Rock. I'd recommend using a Rapid Spinner over one of your scarfers to fix that issue, and that change would be using Starmie instead of Staraptor. Staraptor looks like the most redundant member of your team, while also carrying a Stealth Rock weakness as well as a recoil move (which is going to be your main spammable move), meaning it's going to die extremely fast. Using Starmie instead removes these flaws as well as giving you an useful tool against Stealth Rock, so you can continue your Volturn chain for even longer now, effectively helping your team out.

Having no Stealth Rock of yours makes your team much less effective than it could be. Stealth Rock is a must on any team in BW2 since many threats are weak to it, while also limiting your opponent's ability to switch which is a crucial thing. Landorus-T is one of the worst scarfers in the current metagame since its Speed is pretty bad, meaning that a lot of boosted things will still outspeed it, while its Incarnate form will outspeed most things even at +1, making it a superior scarfer. Landorus-T, on the other hand, is a perfect Pokemon to set up Stealth Rock with, as it can cause a lot of switches while being able to tank a lot of hits thanks to Intimidate. I'd recommend using the Bulky variant instead of it, as it will still be able to help your Volturn chain, while setting up Stealth Rock and tanking hits, and also removing another scarfer from your team as 4 is seriously WAY too many, and 3 is just as bad. That will make your volturn chain much more effective.

I'd recommend using Recover on Latios instead of Hidden Power Fire. While HP Fire is certainly a nice move for Latios to use, Recover will be more useful in general. With Life Orb recoil adding up, you will need to get that HP back if you want to keep a reliable switch in to some dangerous threats like Keldeo, and Recover allows Latios to last for the whole match which is certainly great. While HP Fire allows you to pose an immediate threat to Ferrothorn and Scizor, the first can be handled by Breloom while to second will be 2HKOed by Surf if you can predict it switching in, so you don't miss out on much. It also has the added bonus of letting you use 31 Speed IVs which is nice for Speed ties I guess.

That's pretty much it, here are the sets you should use:
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Starmie @ Life Orb
Natural Cure
Timid
EVs: 252 SpA / 4 SpD / 252 Spe
~Hydro Pump
~Ice Beam
~Recover
~Rapid Spin

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Landorus-T @ Leftovers
Intimidate
Adamant
EVs: 252 HP / 92 Atk / 164 Def
~Earthquake
~Stealth Rock
~U-Turn
~Stone Edge

Good luck!
 
Wow thanks a lot Jirachi, I'll test it out as soon as possible. But until I test it its like ciel said, so gimme a few hours.

EDIT: Nachos I saw your post and ill test that too

EDIT2: I tested both teams, and the average score for nacho was 0-3 loss. for jirachi, the average was a 3-0 win. Te battles each, btw. But im using suggestions from both sides. Im taking nachos' heatran idea and using it in place of jirachi's starmie idea. sounds good?
 
The reason that Breloom has been giving you a mixed experience is due to its inconsistency and its lacking base speed in comparison to most things in OU. I have never been able to fufill its possible full potential and have yet to see someone who does.
I would love to see if you could change my mind however, as I am relatively open-minded.

Anyway, as for the team, these are the type of teams I like the most. The odd, bit-of-this-and-that teams that crop up so frequently in OU. They have no set strategy such as a weather team's goal is to set up weather with an inducer and use it to its full potential harnessing abilities such as Swift Swim, Sand Force, Dry Skin, etc. But they adapt to any given situation, therefore granting you a reasonable amount of flexibility to mess around with. If you have Showdown, challenge Con Artist sometime.

Firstly, I would say change Heatran from being a staller completely, that's not what it should be. Give it Air Balloon so it can swap in on an EQ or at least force the opponent to pop it by having you sponge a move, effectively giving you another turn that you can utilise. Heatran's 4x weakness to Earthquake is devastating, and most people give it a balloon for a reason.
How I run Heatran is as a bulky Special sweeper, a Modest Heatran with 252 SpA is a massive versatile force with a truly dangerous, unexplored movepool in this metagame. It can learn Earth Power, Dark Pulse, Overheat, Dragon Pulse, Flash Cannon, so on, a whole variety of coverage moves. The best part about it is that it doesn't require set-up to OHKO.

Secondly, the unbanning of Garchomp gives you a new toy to play with, and can replace Landorus-T, which ironically was used to fill Garchomp's humungous boots while it was in Uber as a spot in Sandstorm teams.
 
Thanks for the rate! But if I change Heatran, will it still be able to tank Outrages? And if I put garchomp what will happen with Latios?
 
i would recommend on heatran, like i did on serebii, shed shell>leftovers. this guards yourself against any genesect + trapper cores, specifically duggy+gene
 
For a Breloom replacement, if you still want the Spore element on the team, I would highly suggest Smeargle. I know its impossible to use offensively or defensively, but it is the fastest Spore user in the game, and with no exaggeration, it outspeeds most things in OU.

Just ask me how you would like to use it, if you want to at all, ask me and I'll give you some sets. I would recommend a ShellPass set if you don't mind it setting a bit of strategy on the team.
 
For a Breloom replacement, if you still want the Spore element on the team, I would highly suggest Smeargle. I know its impossible to use offensively or defensively, but it is the fastest Spore user in the game, and with no exaggeration, it outspeeds most things in OU.

Just ask me how you would like to use it, if you want to at all, ask me and I'll give you some sets. I would recommend a ShellPass set if you don't mind it setting a bit of strategy on the team.

Smeargle seems tempting. Let me see a set like the one you said and I'll see if it works.
 
Well, on my Smeargle sweeping team, the strategy is to Spore the enemy, and while they switch/sleep, you can set up a Shell Smash and then Baton Pass it off to either a fast, diverse 'mon or a bulky dragon such as Dragonite.

This is the set I run:

SMEEGOL
Jolly Smeargle (M)
@Focus Sash
Own Tempo
252 Spe/252 HP/4

-Destiny Bond
-Shell Smash
-Baton Pass
-Spore

How you run it:
-Spore their lead, as Smeargle should be your lead.
-They will either switch out into another in an attempt to counter you or prepare themselves for the upcoming onslaught.
-During this turn you can set up using Shell Smash, and in the following turn if given the oppurtunity, you can double Smash...and so forth.
-Baton Pass it off.

Destiny Bond is a brilliant way to stop a bulky attacker that won't go down when your Smeargle has already been broken to its Sash.

Threats:
Priority moves strong enough to take you down by 2HKO if they wake up too early (first turn).
Switching in on bad prediction.

Works best when the Pokemon you BP to is carrying a White Herb, as it leaves them relatively frail but also a devastatingly powerful sweeper.

OR YOU CAN RUN:

Entry Hazard Smeargle:
-Spore
-Stealth Rock
-Spikes
-Toxic Spikes

Anti-Meta Smeargle:
-Dragon Rage
-Whirlwind
-Endeavor
-Taunt

But really, the first set is all that works for me. Albeit that the team begins to revolve around Smeargle and its strategies.
 
Hi !
I was watching your team, and there was something annoying to me ^.^
My opinion probably worths less than most of the other ones that has been told before in your topic. So do what you please with it.
Let's go, to me your Landorus-T doesn't benefit that much from the Scarf, in my humble opinion, you just put him to sponge a physical hit and muzzle the opponent with Intimidate. This job could be done so much better with a Defensive set, you'd still be able to U-Turn right after on the slower pokemons, and just threat the faster ones with the rest of your team (on this point I'm just repeating stuff).

In fact, I also doubt Jirachi uses so well this choice scarf aswell. Put a scarf on Latios and he should deal with the dragon revenge killing well already. I'm not sure Latios makes such a good use of Recover here, a scarfed version with Trick let's say seems more interesting to me.
By the way a move set packing Wish on Jirachi coupled with the in and outs of Landorus-T seems to me quite interesting aswell. And it could help Terrakion to enter into the battle. You could even try a Wish/CM set, it seems to me sexier than the boring and classic SDef one, but maybe harder to use and to pull off.

My point with Jirachi and Landorus-T is also that by unscarfing them you could free one of their slot for Stealth Rock (for a better use of Heatran's Roar and Volt-Turning).

About Terrakion, I'd either use a set-up movepool, or just a scarfed one as suggested. I'm not good enough to tell you just with a glance what would be better in your case without testing it. But having so strong a set-up pokemon after the Volt-Turn weakening and the Wish/Intimidate support seems cool.


I saw this defensorus set on the forum if you want to give it a try

Landorus-Therian @ Leftovers
Trait: Intimidate
EVs: 164 HP / 252 Atk / 94 Spd
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge/ Rock Slide/ Gravity
- U-turn

I hope I helped and did not too many mistakes, feel free to just ignore the irrelevant points :nerd:
 
You have too many scarfers, etc. Make Terrakion TauntSR version with Sash, which works much better. I g2g since school so GL
 
Ok um.. Heatran has Stealth Rock and Ill try to use the landorus set you gave me, but jirachi is actually the prime member o my team, it's really good! As for Terrakion, I'll try a boosting set.

EDIT: I tested the changes and here's what I got:

The Landorus-T set I was given did not really do much in the 10 battles I had, it just kept getting OHKO'ed. So if somebody can name a better set or Pokemon is welcome to.

Terrakion has a new set, a SubDance set.
 
Hey man interasting team you have here!

Ok looking at your team you seem to have a bit of redundancy with two Choice Scarf users. It also seems that your team can have a bit of trouble against rain teams seeing as your Latios isn't the bulkeist of pokemon and despite it having Recover it won't have much time to use it seeing as rain teams typically carry alot of Ice-type coverage and things like Ferrothorn to wall Latios. Rotom-W also won't last to long taking rain boosted blows from your opponent seeing as Pain Split is its only recovery option. I also agree with Nachos in that Choice Scarf Jirachi isn't really to effective in the current metagame especially with Genesect outclassing it as a Choice Scarf user.

To help your team gain an effective sweeper, a good threat to rain teams and to free up one of your Choice Scarf pokemon i suggest Sub+CM Jirachi>Choice Scarf Jirachi Sub+CM Jirachi is an excellent pokemon to use against rain teams because it is one of the best Tornadus-T counters in the game and after a Calm Mind boost he can keep setting up on majority of rain type attacks (Scald, Surf, Ice Beam, Hurricane). After a couple of Calm Minds his Substitutes are extremely hard to break and can't be broken by Blissey's Siesmic Toss due to the Substitutes having 101 Hp. With Thunderbolt and Psyshock Jirachi can hit alot of common pokemon found on rain teams super effectively (Poltioed, Toxicroak, Breloom, Tentacruel, Tornadus-T) and can also beat Blissey 1 on 1 with Psyshock. As mentioned above two Choice Scarf pokemon are quite redundant and Jirachi isn't really to good of a Choice Scarf user anyway.

Now without Jirachi your are left with Landrous-T as you revenge killer. Honestly since you have Heatran with Stealth Rock their is absolutely no reason why you should be running Landorus-T, especially because the regular Landorus outclasses it as a Choice Scarf user. This is because Landorus has 101 base speed letting it outspeed +1 Salamence, and revenge kill it with Hidden Power [Ice]. So Choice Scarf Landorus>Landorus-T is a great change. Because without Choice Scarf Jirachi your team is quite weak to Dragon-type pokemon because with no Ice-type coverage and no Air Balloon Heatran can't check them while Salamence, outspeeds your team at +1. Landorus not only gives you a great revenge killer and a Dragon-type check but he also gives you a great pokemon to combat sand teams. Seeing as your team has no weather you can take advantage of sand teams with Landorus's Sand Force giving all his physical moves a power boost.

After these changes your team looks pretty solid and only needs some tidying up. I really don't like the use of Life Orb on Terrakion and Latios because with no weather effect Hail teams and in Latios's case sand teams will wear them out very quickly with residaul damage+Life Orb recoil. With Terrakion also having to use Substitute and set up a Swords Dance Life Orb is really making his role harder so Salac Berry>Life Orb is the prefered option for Terrakion. With a Salac Berry Terrakion gets an often vital +1 speed boost when it is under 33% of its health. Letting it outspeed majority of pokemon you verse letting him get a late game sweep easier. For Latios Choice Specs>Life Orb is prefered. With Choice Specs Latios can dish out massive damage to your opponent without the nasty recoil that Life Orb brings. Although Life Orb Latios is an excellent wall breaker Jirachi, Landorus, Terrakion and Latios already provide enough offensive pressure that Life Orb isn't needed. If you decide to go with Choice Specs then Recover won't be much use anymore Hidden Power [Fire]>Recover is a good option to let you nail Ferrothorn as it switches in.

Good luck with the team i hope i helped!

Sets
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Landorus @ Choice Scarf | Sand Force
Naive | 252 Atk / 4 SpA / 252 Spe
U-turn | Stone Edge | Earthqauke | Hidden Power [Ice]
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Jirachi @ Leftovers | Serene Grace
Timid | 252 Hp / 4 SpA / 252 Spe
Substitute | Calm Mind | Thunderbolt | Psyshock
Tl;dr
Jirachi
.Sub+CM Set--->Choice Scarf Set

Landorus--->Landorus-T

Terrakion
.Salac Berry--->Life Orb

Latios
.Choice Specs--->Life Orb
.Hidden Power [Fire]--->Recover


~Superpowerdude
 
There is a lot wrong with this team. As much as I hate to sound like a ass, this team has a bunch of fixes that need to happen.
Terrakion
-Don't run substitute and life orb. You will die too fast
-Rock polish would give you more sweeping power than swords dance. Life orb gives you enough attack power
Rotom-W
-Drop the hp evs if you are running pain split
-Either use a defensive nature or add speed evs
Landorus-T
-Don't run speed nature with scarf unless the Pokémon is slow
-Run HP ice over brick break to hit other ground/flying
Jirachi
-Same as lando, fix nature
Heatran
-You call it a toxstaller but you have no toxic so drop protect
-You need more hazards for roar to be viable
Latios
-Recover and draco meteor are poor synergy. If you want a special cannon, drop recover for coverage. Otherwise drop draco meteor for dragon pulse
 
So no offense Superpowerdude, but Jirachi turns out to be the star of my team. It does over 50% of the work, effectively completing my VoltTurn combo plus getting great coverage on those pesky dragons, speed tying a +1 Mence (altho landorus choice scarf does outspeed it). I was thinking of changing landorus-t to gliscor, but regular Landorus sounds cool too. With Jirachi staying as a Scarfer along with a new Landorus, will Latios still make the team cool with a Choice Specs? Idk, you tell me, I'm half-lost. Salac Berry on Terrakion makes a lot more sense, thanks.

Sunkern, the point of a SubSwords Dance Terrakion is to set a swords dance up so it can sweep with more power, it can take a hit while it has a substitute up. But if anybody happens to agree with you, i certainly will test it out. I use those 224 speed EV's on Rotom-W for a quick Volt Switch and 32 SpAtk ev's for it to have a little extra power.
Jolly nature on Jirachi will allow it to speed tie +1 Salamence, so it's cool. I forgot to change the description on heatran sorry. If i drop protect and roar, what will i put in? And if Latios does end up getting a choice specs, i certainly will change recover. It's meant to heal off damage from it's life orb. Thanks for the rates guys! Ill test them as soon as possible!

EDIT: I like these new suggestions a lot, they're working. But the thing is, I'm COMPLETELY walled by Jellicent.
 
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