5 minute Sunny Day team

As the title suggests, I did actually make this team in about 5 minutes... However for something that I whipped up in 5 minutes, I have actually done pretty well against others. Well I'll give you the sunny day team below:

At A Glance:



In Depth:


Ninetales @ Leftovers
Trait: Drought
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Substitute
- Toxic
- SolarBeam
- Fire Blast​

Obviously in a sunny day team, I need something to bring out the sun, what better candidate than Ninetales? With access to drought he's a must have in any sunny day team. I chose Fire Blast over Flamethrower for the extra power, at the expense of 15% less accuracy. Solarbeam for obvious reasons, the only con with solarbeam is with other weather users, that's when I tend to use Toxic if I can predict another weather user coming in (except Abomasnow in which I'll just use Fire Blast). Substitute works to keep status free as much as possible.



Venusaur @ Life Orb
Trait: Chlorophyll
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Sleep Powder
- Growth
- Giga Drain
- Hidden Power [Fire]​

The sunny day abuser Venusaur, if his bulk isnt enough, under the sun his speed is incredible. Growth is the obvious choice, being able to get to 4x sp atk in just 3 turns and after that, even heatrans can be swept by a Venusaur. Sleep Powder is used when I find one of the threats for Venusaur, it gives me a chance to switch out and bring in a counter for the sleeping pokemon, or continue to setup. Luck does sometimes go against me and the sleeping pokemon wakes up next turn. Hidden Power Fire is just great for getting rid of Scizors and ferrothorns, however I have been thinking about Hidden Power Rock too.



Donphan @ Leftovers
Trait: Sturdy
EVs: 252 HP / 80 Atk / 176 Def
Adamant Nature
- Earthquake
- Ice Shard
- Rapid Spin
- Stealth Rock​

My spinner on this team actually benefits in the sun as his water weakness is mitigated by the sun, allowing him to either set up with rocks, or spin away hazards for my team members. His power is also not to be underestimated, with access to a priority move in Ice Shard he can sweep dnites, mences and garchomps without too much problem (Fire Blast from a mence may be a problem though)



Cresselia (F) @ Leftovers
Trait: Levitate
EVs: 240 Def / 252 HP / 16 SDef
Bold Nature
- Thunder Wave
- Moonlight
- Calm Mind
- Ice Beam​

She's so underrated... nuff said. Under standard conditions, Cresselia is not the best support/tank as she's susceptible to weather. Under the sun however, her moonlight heals 2/3 of her health. Her ability to troll my opponents with the use of Twave and then proceeding to calm mind up, even mons with 4x resist to ice beam can still be taken down... after a while, but hey, it's not difficult to setup Calm mind 6 times...



Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
- Substitute
- Hidden Power [Ice]
- Lava Plume
- Earth Power​

The only steel type that doesnt suffer from being in the sun, in fact he benefits and his ability flash fire means he has complete immunity from fire damage, something which is helpful to cover Venusaur's fire weakness, and its ice weakness too. Most people tend to switch when Heatran enters so I see a free sub opportunity there. Lava Plume is the main move and I use it over Fire Blast and Flamethrower for the extra accuracy (over Fire Blast) and the extra burn chance which can be helpful. Earth Power helps remove other Heatrans and other threats which are also weak to ground. Toxic is my go to move when I have something that I cannot inflict much damage on (usually Dragons, or the pink blobs - if the latter it is to switch them out).



Dragonite @ Lum Berry
Trait: Multiscale
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Dragon Dance
- Dragon Claw
- ExtremeSpeed
- Roost​

Seeing as I do have a bit of a weakness to ground type attacks (namely my fire types), I cant shift all of that load on to Cresselia as that just becomes predictable. Dragonite is also a very good sweeper, Multiscale and Lum Berry allow him to usually get one turn to set up before demolishing the team. ExtremeSpeed is used as his secondary move as I will have a problem against pranksters (GRRRR prankster + copycat Riolu).


Well that's the team, helpful comments are welcome however I'm not specifically asking for help since I think it's pretty good already but if you see some holes, I'll hear you out :P
 
No wonder this only took you 5 minutes. This team is somewhat standard. However, if you're running a Stealth Rock Donphan, it'll be best to go with the standard defensive set (252 HP / 252 Def / 4 Spe; Impish nature) because even with max Attack, Ice Shard still only 2HKOs Dragonite, and Dragonite can get some solid damage on you with Outrage (49.22%-58.07%). Same with Garchomp and Salamence (Not to mention it compliments your specially defensive Ninetales well). If you're really that worried about Dragons, run Hidden Power Ice on either Venusaur or Heatran. If you choose Heatran, take the EVs from HP and put them into Speed.

Also, about the Dragonite, if your'e going all-out offensive, it'll be best go forego Roost for Fire Punch. It deals with Ferrothorns and it's boosted under the sun. But overall, it's standard, therefore it's good.
 
No wonder this only took you 5 minutes. This team is somewhat standard. However, if you're running a Stealth Rock Donphan, it'll be best to go with the standard defensive set (252 HP / 252 Def / 4 Spe; Impish nature) because even with max Attack, Ice Shard still only 2HKOs Dragonite, and Dragonite can get some solid damage on you with Outrage (49.22%-58.07%). Same with Garchomp and Salamence (Not to mention it compliments your specially defensive Ninetales well). If you're really that worried about Dragons, run Hidden Power Ice on either Venusaur or Heatran. If you choose Heatran, take the EVs from HP and put them into Speed.

Also, about the Dragonite, if your'e going all-out offensive, it'll be best go forego Roost for Fire Punch. It deals with Ferrothorns and it's boosted under the sun. But overall, it's standard, therefore it's good.

The change of EV spread is probably needed, so he can take some more hits, maybe 252/80/176 with an impish/adamant nature (for tanking I'd go with the former) however I have a nice physical wall in the form of Cresselia. and I'm not that worried about Dragons, I may have unintentionally 'hinted' it but I'll say that I'm not worried at the moment. Although running HP ice on heatran could be worthwhile, however that just means I'm susceptible to other Heatrans if I gave up my Earth Power. Toxic is good for stalling out but I dont think it's the most needed move out of Heatran's movesets.

I'm a little hesitant about giving up roost for a fire punch, I already have 2 pokemon with access to fire moves and roost allows me to reactivate Multiscale should I get back to 100%, which is quite helpful. It also drops some of my weaknesses such as my rock weakness and the 4x ice weakness just becomes 2x. But I can see the usefulness of that move as I can also get rid of Scizors, provided I have enough HP, and other bulky steel types.

Thanks for your time to rate my team, I'll definitely consider the Donphan EV spread and the the moveset for Heatran (did you have any moves in particular you'd swap for HP ice?)
 
What's the point in running standards when Standard Sun is weak against current metagame-sand/rain?

I'd rather suggest other members. Cresselia/Heateran def core is too weak against status abusers and pink blobs. Venusaur completely walled by opposing Heatran. Sleep powder from Sun Venusaur is so predictible.

Try a few from Sawsbuck, Darmanitan, Raikou, Victreebell, Victini, Roserade, Jumpluff and Sawk as attacker. Porygon2/Espeon is excellent as core defensive members, as Espeon can counter any status, hazards and lure scizors in just to blaze them with HPFire. Evolite Porygon is definitly the dragonbane of the game, not fearing anything but Lati@s CM or Trick.

Be creative, don't just use standard teams and throw it away the next day.
 
The change of EV spread is probably needed, so he can take some more hits, maybe 252/80/176 with an impish/adamant nature (for tanking I'd go with the former) however I have a nice physical wall in the form of Cresselia. and I'm not that worried about Dragons, I may have unintentionally 'hinted' it but I'll say that I'm not worried at the moment. Although running HP ice on heatran could be worthwhile, however that just means I'm susceptible to other Heatrans if I gave up my Earth Power. Toxic is good for stalling out but I dont think it's the most needed move out of Heatran's movesets.

I'm a little hesitant about giving up roost for a fire punch, I already have 2 pokemon with access to fire moves and roost allows me to reactivate Multiscale should I get back to 100%, which is quite helpful. It also drops some of my weaknesses such as my rock weakness and the 4x ice weakness just becomes 2x. But I can see the usefulness of that move as I can also get rid of Scizors, provided I have enough HP, and other bulky steel types.

Thanks for your time to rate my team, I'll definitely consider the Donphan EV spread and the the moveset for Heatran (did you have any moves in particular you'd swap for HP ice?)
Like you said, Toxic is the most unneeded move on there. If want to keep Toxic, switch to a bulkier spread.

Also, yes I can see your reasoning behind keeping Roost, but for a common DD-Nite, you need all the coverage you can get so you don't get forced to switch out and loose your boosts. Also, after +1, D-Nite reaches 426 Speed, so unless something Scarfed or has priority, you won't need to be healing because you'll be faster.

But in the end, it's your team and these are just suggestions. Just do you what you think is right :)
 
What's the point in running standards when Standard Sun is weak against current metagame-sand/rain?

I'd rather suggest other members. Cresselia/Heateran def core is too weak against status abusers and pink blobs. Venusaur completely walled by opposing Heatran. Sleep powder from Sun Venusaur is so predictible.

Try a few from Sawsbuck, Darmanitan, Raikou, Victreebell, Victini, Roserade, Jumpluff and Sawk as attacker. Porygon2/Espeon is excellent as core defensive members, as Espeon can counter any status, hazards and lure scizors in just to blaze them with HPFire. Evolite Porygon is definitly the dragonbane of the game, not fearing anything but Lati@s CM or Trick.

Be creative, don't just use standard teams and throw it away the next day.

First off; I wouldnt make a team, do a RMT and then throw it away, it's a waste of my time and everybody elses so it's here to stay, although there will definitely be modifications along the way. I agree with your comment about Cresselia having a weakness to status inducers, but I must disagree with Heatran, unless it's a pink blob, substitute will usually do the trick. Also, whilst it is predictable with Venusaur having sleep powder, it's there for a reason and as I mentioned in the OP, it's to nullify the threat temporarily, either allowing to set up further to the point where Venusaur will KO them, or I switch to something to counter that threat - the only thing that it can do is sleep clause.

Now the other weather abusers you mentioned, have you also considered the net effect it will have on the team other than to 'just be different'? Sawsbuck is an interesting pokemon; with a STAB in return and in horn leech, awesome speed, which surpasses Venusaur's by a significant amount and decent attack stat. However here are his flaws:

Squishy: with 80/70/70 bulk he's not gonna last very long if he doesnt manage to KO the opposing pokemon. Also he's weak to fighting types which I really dont wanna open up, even if I have Dnite and Cresselia to hole that up, Sawsbuck is just glass cannon which he can pull off very well unless he's in the face of priority move users such as Donphan or Mamoswine.

More susceptible to status: Even though Venusaur could be para-ed or burnt, he couldnt be toxic-ed, in fact he can even remove toxic spikes from my side of the field. Sawsbuck is quite susceptible to status and if he does get statused, then his sweeping days are numbered, if not over (refer to flaw #1).

Raikou is better off in a rain team imo, even though he's my favourite pokemon, he won't benefit from the sun at all, if anything rain or hail (he can use weather ball [ice] in hail) and in rain he can abuse Thunder. So what can Raikou do for sun teams? remove rain checks, well dont we already have Venusaur for that? even dnite to some extent can help here.

Victreebel I have considered before and my friend actually uses it in his sun team, however I have chosen otherwise for the following reasons:

Squishy: Like Sawsbuck, but even squishier. With 80/65/60 bulk a priority attack will either OHKO it or severely injure it. Now while I could just add bulk to it so that he wont be hit that hard, I'll be giving up some speed and damage which you really dont need, especially the former.

Speed: He's slower than Venusaur, more to the point, he needs sun to be effective at all, at least with Venusaur he has better bulk on him (80/82/100).

Victini is a bit, eh in my opinion. He has decent stats and great STAB moves in V-create and Searing shot, depends on what path you wanna take. However, with already having Heatran and Ninetales in the team, do you really wanna make the team very susceptible to SR and prone to ground and rock attacks? In fact I'd be a sandstorm team's breakfast if I included Victini over another poke.

Roserade is a pretty nice pokemon tbh, access to Weatherball and a similar moveset to Victreebel and Venusaur. However he does not have chlorophyll meaning he wouldnt be the main sweeper of the team. Again, prone to priority moves and his defence is something left to be desired (his sp def is satisfactory mind you).

For Jumpluff, unless you get his moveset and EV spread correct... He's cannon fodder, feed him to the wolves! No doubt he could be quite good in a defensive role using Leaf Guard to stop status inducers. However, his typing means that he's also 4x weak to ice like dnite which I really don't want. If I was to make a change I would not consider changing into something that's gonna create a hole that's gonna cripple the team.

Sawk is a consideration actually, however I doubt I'll actually include him into the team but nevertheless out of the ones you mentioned thus far, this one is worthwhile testing. Access to sturdy, awesome stats and provides some fighting moves which I actually lack - if you provide me with a moveset for him I may look into this further.

To defensive suggestions:
Porygon2:
Interesting suggestion and with access to recover + eviolite, he's a very nice wall indeed but he's in the same boat as Cresselia... asking to be statused, in fact since he's much slower than Cresselia he'll most likely be statused... Inaddition, even a +1 dnite or mence find it difficult to take down Cresselia, a mence performing an outrage on me with +1 on ddance can only 2HKO me at best. I'm betting garchomp will be a similar story. With access to ice beam I do destroy dragons pretty nicely.

Espeon:
Magic Bounce is indeed helpful and to not consider it's usefulness in battle is foolish. But I honestly dont think I need it in this team. Like Cresselia he can abuse the sun to increase his healing power however, he's not as bulky as Cresselia so he'll need screens to support himself and his team mates. Now if you're telling me to be a little 'unpredictable', HP fire is quite common on Espeons for that reasons, remove steel counters, and like a Venusaur would be, he's walled by Heatran.

I may sound like I'm spitting on your suggestions, and I admit sometimes when I counter someone's suggestions it does sound like it, but I'm not rejecting your suggestions at all. It's to really get an answer for one's suggestions. In other words, I'm grateful you've looked at my RMT and decided to give me some feedback but I really want to know more about your choices, regardless of whether I'll do it or not.
 
Hey there, and really cool sun team! Sun teams are seriously underrated in today's metagame due to the abundance of Sand and Rain teams, but you seem to have hit the nail on the head with this team, so I must give props to you for trying it out! Anyways, why am I rambing on and on about nothing in particular? We're here to help improve your team and other good stuff, alright? So let's get on to the real rate. Okay, first things first, your team will lose the weather time and time again if you run that Ninetales set, so I suggest you use a Sunny Day set over your current set. The reason for this set is simple, to win the weather war. Also, the set is designed to make Ninetales have some offensive capabilities as well as letting it keep its walling capabilities. Moving on, I would use a Magma Storm set on Heatran over your current one. The point of this set is to beat Politoed, which can be a huge pain for Sun teams, as you very may well know. Lastly, I would give Sludge Bomb a try over Sleep Powder on your Venusaur. Now, Sludge Bomb can do two thing. First, it can add to Venusaurs already large coverage that Giga Drain and HP Fire provide. Secondly, it provides insurance against dragons such as Latios, Dragonite and such. Well, that's all I have to say for now. I hope my advice helped just bit. Have fun and good luck with your team!

2cqjytt.jpg

Ninetales @ Leftovers Lv. 100 -- Drought


Nature: Modest - EVs: 136 HP / 252 SAtk / 120 Spd

- SolarBeam
- Fire Blast
- Sunny Day
- Will-O-Wisp

2clv2u.jpg

Heatran @ Air Balloon Lv. 100 -- Flash Fire


Nature: Timid - EVs: 56 HP / 252 SAtk / 200 Spd

- Magma Storm
- Hidden Power [Ice]
- Sunny Day
- SolarBeam

~Dr Ciel~ (The doctor is OUT)
 
Threats:
Specs Politoed (especially w/ Dugtrio)
Tornadus-T
Heatran

Hey Noob Asian! This is a pretty cool sun team but you're weak to most of the same Pokemon that all the standard sun teams in BW2 are weak to. The biggest issue for this team is undoubtably the standard Rain teams that plague the metagame; you have a pretty poor match-up against Politoed / Dugtrio / Tornadus-T / Genesect teams in particular. Heatran is also a big issue for the team since the only Pokemon that can hit it for substantial damage are Donphan and your own Heatran, which are both outsped by the offensive sets and OHKOd.

The biggest reason that you match-up so poorly against standard rain is that you don't really have anything that wants to switch-in on a Hydro Pump, and Politoed gets a lot of chances to switch-in against your team against Heatran and Cresselia in particular. This, compounded with the fact that you lack Dugtrio to even trap and remove Politoed after it has KOd something, makes rain a massive issue. I'd like to recommend a Specially Defensive Rotom-W over Dragonite on this team, as this gives a good switch-in to rain threats like Politoed and Tornadus-T, and forces them out with the threat of a STAB electric attack. Although Rotom-W is pretty terrible under sunlight, the sheer power and popularity of Rain in BW2 pretty much forces every decent sun team to run something like it to stand a chance. This also gives you a good answer to most Heatran, even though Hydro Pump is nerfed in the sun.

Next I'd like to recommend a couple of smaller changes. In order to help patch-up the rain weakness even more, you could run Shed Shell Ninetales with Pain Split over Substitute, giving it a semi-reliable method of recovery whilst allowing it to escape the clutches of the omnipresent Dugtrio. I'm not really convinced on CM Cresselia, as its just Toxic stalled by more defensive teams and against offensive teams the extra coverage of Psyshock / Hidden Power [Fire] generally comes in handy more often, so I'd recommend changing to that set. Even with Rotom-W you are likely to run into some problems with Heatran, so you could use Earthquake over Sleep Powder on Venusaur.

Sets:
479-wash.png
Bag_Leftovers_Sprite.png
/
Bag_Chesto_Berry_Sprite.png

Rotom-W @ Leftovers / Chesto Berry
Trait: Levitate
EVs: 248 HP / 32 SAtk / 228 SDef
Calm Nature
- Hydro Pump
- Volt Switch
- Will-o-Wisp
- Pain Split / Rest

488.png
Bag_Leftovers_Sprite.png

Cresselia @ Leftovers
Trait: Levitate
EVs: 248 HP / 220 Def / 40 SAtk
Bold Nature
- Psyshock
- Ice Beam
- Hidden Power [Fire]
- Moonlight

tl;dr
SDef Rotom-W over Dragonite
3 Attacks Cresselia
Shed Shell + Pain Split Ninetales
Earthquake Venusaur

Good luck!
 
Hey Noob Asian, cool team you have here.

It should come as no surprise that a team made in 5 minutes will have a lot of weaknesses. Like PenguinX said, you are extremely weak to Offensive Politoed (as a lot of sun teams are) so I'm going have to second his idea of running a Sp. Def Rotom-W. Also, I would go with a more defensive set on D-Nite in order for you to stall out and then proceed to sweep the opponent's team. The set I am talking about is SubRoost, and it can allow you to sweep teams unprepared for it with ease.

Dragonite
Dragonite (F) @ Leftovers​
Trait: Multiscale
EVs: 252 HP / 80 Def / 16 SDef / 160 Spd
Careful Nature (+SDef, -SAtk)
- Dragon Claw
- Substitute
- Roost
- Dragon Dance

Hope this helps, and good luck!
 
Thanks for your replies guys, I had a quick read through them but for the moment I won't do an analysis on each of your suggestions since I am having quite a hectic week(s). However I'll definitely be able to write back to your suggestions soon ;)

EDIT: I've taken a note of the following and I'll test them out in the near future:
Sunny Day Ninetales and Heatran, Sp Def Rotom, Subroost Dnite
 
You've completely missed out on Raikou and Victreebell. Both use Weather ball, which is practicaly double damage compared to Hp fire and unpredictible for most players-as we can see from you not expecting. Raikou even has access to Aura sphere. Which isn't that common and way better coverage than anything else.

Raikou Aurasphere/Thunderbolt/Weather Ball/CM

Sawsbuck Sub/SD/horn leech/Hijump kick

Victreebell Growth/weather ball/solar beam/Sucker punch(bet you didn't expect this)

Victini is Ttar-bane of the Sun and Hipowdon is no threat if u include grass knot. Victini has access to move Final gambit, which can ohko anything under 100 base hp. That is totally unpredictible, I tell u. This means u don't have to worry a thing about Rain/Sand cuz Ttar/Poli is definite ohko.

Victini Fgambit/fusion bolt/vgen/Uturn hp/spd 252 jolly

Who would ever use Jumpluff as tanker with leaf guard? I said attacker and it is attacker. Chlorophyll lets it outspeed anything, even +1 ninjask with max speed EV, Base 110 lets it outspeed most of metagame without sun.

It's the only thing that can properly pull off sleep powder-SD-acrobat combo, which can ohko almost all latias with flying gem. U won't know how powerful that is before u try that. And it can counter all chlorophylls.

Jumpluff seed bomb/acrobat/SD/sleep powder

Sawk is ok. With choice skarfs, it can run Reversal/CC/ice punch/stone edge with jolly atk/spd 252. 2hkos most Politoed and works as revenge killer, reversalling away all after switching in.

Porygon2 has better bulk than Cresselia, that's one thing sure. The point in using Espeon is heal bell. It covers Porygon's weaknesses-typing and stalls. Porygon+Evolite ranks 3rd on overall bulk, only having pink blobs above it.

Porygon2 charge beam/recover/icebeam/twave, Espeon grass knot/hp-fire/heal bell/wish or reflect. Heal bell is the only reason I run Espeon/Porygon over Cres/Heat. Cres/Espeon is obviously weak against Ttar, and less bulky.

I've used virtually everything that could be used in Sun team. Physical Bellosom, Custap berry Eggexecuter/Tropius, Cband Crobat, Liligant, Physical/Special Shiftry...etc. So don't just spit on my suggestions.
 
bkt, your elaboration is most helpful and they now I can see where you're going with your suggestions. I'm well aware of Raikou's access to weather ball and aura sphere, the only downside however, that particular event raikou has a rash nature, which I found to be not as helpful as him on timid nature.

I was expecting this set for sawsbuck (aside from the sub), toxic spikes will still cripple the team and he checks quite a number of threats in the OU tier. Bulky physical types may be a problem for Sawsbuck but I'll give it a shot.

Every Victini I've faced has used final gambit, now if I saw this I'd either switch to a ghost type or something I dont mind losing - however if it is pulled off then yes, it will definitely help with the weather war.

Interesting suggestion on Jumpluff and I'll also give it a shot later on, however the 4x weakness to ice can be a problem - almost KOed by an ice shard from a donphan.

The Porygon2 + espeon combo is definitely nice but I lose 2 things: my dragon waller and access to flash fire. Any further comments could help here.

The last two things I'm gonna say: I did not spit on your suggestions what-so-ever, if you dont believe me read my last paragrapth. Secondly, your statements are no more valid than anyone else here so the 'I've done it all' stance will not help your case.
 
Ok. my reply here disappeared... so I'll have to rewrite that.


Sawsbuck is worth giving a try, if you run Specially offensive heatran. sash/SD is oK. It outspeeds almost all chlorophylls, and can put many fighting-mons to death before it hits u.

I've never seen a Victini run final gambit against me.
stats.pokemon-online.eu/Wifi%20OU/494.html

only lead Victinis run final gambit here. and I bet most of them are me :) I think I've played more than 300 games to perfect my team. So... hahaha?


Only thing that jumpluff fears is Ice shard. and maybe priorities. but it's worth removing all the threat just for jumpluff. +2 gem boosted acrobat is not an easy thing to handle. Skarmory and Explosion Forretress is its arch enemy. Actually, jump is my main sweeper in sun team.

Raikou can not only Wball, it can stall. actually famous as Noikou. Also, it can dual screen, volt switch and stronger/faster than Rotom, bulkier than Jolteon. trait+balloon can immunize 2 types, then switch in and out.

P2 IS bulkier than Cresselia, being 3hkoed by A252 adamant haxorus outrage AND modest rain boosted SpA 252 kingra hydro pump(strongest hits that can come from dragons.). While Cresselia can take one, but not the other due to limited Ev investments. Also, P2 is 3hkoed by timid gengar's focus blast(if it can hit 3 times in a row) with only calm+SpD 84. Hp244 Def 180 Spd 84+ Calm/Evolite was so far the best. +1 mence you can chew on it. Dnite? nothing even if they get +2 due to multiscale trace. Haxorus with band hurts, but still can para them. Hydreigon can't leave a dent on it and Lati@s can't beat P2 unless it has Trick-but Cresselia can't deal with it either.

Flash fire, you've mentioned a nice one there. trace makes it possible to eat fire moves from heatran/chandelure, either intimidate/eat fire from arcanine. Hp fires don't hurt. but P2 does more than that. It can trace poison heal from gliscor and sweep the whole team, sand rush/swift swim is good, not to mention hydration/storm drain/volt absorb/lightingrod/multiscale/rain dish etc.

I admit I've got a little hotheaded there. but you have to know that mons you've been rejecting are my current team members. If you want in-depth explanations, look for my thread.
 
Hey Noob Asian i got your request!

Looking at your team it seems to have a lot of trouble with Choice Scarf Politoed. When it switches in your sunny weather is immediatly lifted from the field. Furthermore he outspeeds your whole team and can threaten every member of your team with a super effective move aside from Cresselia. Ninetales, Heatran and Donphan with Hydro Pump and Venasaur, Dragonite and Donphan again with Ice Beam. This puts a lot of pressure on Cresselia who will be severly damaged after two rain boosted Hydro Pumps while Cresselia's Ice Beams will be doing nothing. However due to your teams weakness to Choice Scarf Politoed it will be easy to predict a Cresselia switch in where Politoed can either Hypnosis or Perish Song making Cresselia in an uideal position. Even though Scarf Varaints of Politoed are the boggest threat defensive Politoed still looks painful to handle as it does remove your weather while Ice Beam and Scald still hit 5/6 of your pokemon for super effective damage, while Cresselia wouldnt enjoy Toxic. I guess that makes rain teams a bit of an issue for your team to face especially ones with Dugtrio who can trap and remove Politoed. Heatran also looks like a threat to this team as only Donphan and your Heatran can hit him super effectively which will be negated if Heatran carries an Air Balloon. Additionally niether Donphan or Heatran can switch in for fear of a Fire Blast or Earthpower respectively.

Due to Politoed being a threat i second Dr Ciels Suggestions of Sunny Day Ninetales and Magma Trapper Heatran. With these two pokemon your team has a much easier time against Politoedand other weather inducers as these two sets help you win the weather war and eliminat Politoed as a massive threat to your team. With Stealth Rock on Donphan Heatran has no real disadvantage in running this set for your team, while it does so much trapping Politoed. Also regarding your Cresselia i noticed you are running Calm Mind. Mono Ice has bad coverage as it is and you already have two great sweepers in Venasaur and Dragonite so Calm Mind isnt really needed on Cresselia. Cresselia is best used as a support pokemon, i think a good alternative would be Reflect>Calm Mind Reflect helps Dragonite and Venasaur accumilate boosts a lot more easy thanks to the boost in defense while just being an over all good support option for your team. Now although you mentioned that you like the recovery on Dragonite i think seeing as you are running an offensive spread it isnt really needed to much and given how annoying Heatran seems for this team to face and the fact that your Dragonite is walled by dragons Earthqauke>Roost is a good option to improve your Dragonites terrible coverage and let it beat Heatran.

Good luck with the team i hope i helped!

Tl;dr
Ninetales
.Sunny Day Set--->Current Set

Heatran
.Magma Trapper Set--->Current Set

Cresselia
.Reflect--->Calm Mind

Dragonite
.Earthquake--->Roost


~Superpowerdude
 
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