This is a team that I thought up of, and was successful in the simulator but I've never really battled legitimately so I was wondering if there are any glaring problems with it or any areas I can improve.
Espeon @Focus Sash Trait:Magic Bounce
Nature: Timid, EV: 252 Hp, 4 SpA, 252 Spec
Moveset: Baton Pass, Calm Mind, Psychic, Substitute
This can be used as my lead, which sets up the sub the passes onto someone else or, I can use it as a damage dealer/revenge killer if the need arises. Now usually I would've put a defense nature on this except I already have two walls and I need a special attacker as the other 3 are all physical. Now the focus sash is comes in handy for when I need to do damage to a slower opponent and it lets me use 2 psychics instead of one, it has worked in the sim before.
Tyranitar @ Choice Band. Trait: Unnerve (Just for no sand storm screwing up my team)
Nature: Adamant. EV: 252 Hp, 252 Atk, 4 SpD
Moveset: Earthquake, Crunch, Stone Edge, Pursuit
He is used mostly for psychics, ghosts, and flying poks. This set works well for this team as it lacks coverage against those typings and the banded Stone edge works wonders against walls that block it (From my experience in the sim, they might of just sucked). Can be switched in to take a hit and deal damage.
Terrakion @Life Orb. Trait: Justified
Nature: Adamant. EV: 252 Atk, 4 SpD, 252 Spe
Moveset: Close Combat, Swords Dance, Stone Edge, Rock Polish(?)
This guy is my primary source of consistent damage output. After he is able to setup a SD he will usually wreck everything he sees with Close Combat. Rock Polish is subject to change, I did not find myself using it very often and I feel like that move slot would better belong to something else.
Skarmory @ Leftovers. Trait: Sturdy
Nature: Careful. EV: 252 HP, 232 SpD, 24 Spe
Moveset: Roost, Spikes, Stealth Rock, Brave Bird
My special wall and main hazard setter. I am using him as a special wall because I wanted a spinner, and that spinner (Donphan) was much more suited for physical defense I made Skarmory a special wall and from what I have done it seems to work very well at taking physical hits as well as special.
Victini @ Choice Scarf. Trait: Victory Star
Nature: Adamant. EV: 252 Atk, 4 Spd, 252 Spe
Moveset: U-turn, V-create, Fusion Bolt, Brick Break
This guy is the go-to damage dealer on my team. He severely damage Skarmory with V-create and deal with the other walls with his other attacks. He is my revenge killer and can usually cripple almost everyone with V-create and Fusion Bolt. I put Brick Break in their to deal with pesky Heatrans that have that fire absorb ability.
Donphan@ Leftovers. Trait: Sturdy
Nature: Bold. EV: 252 Hp, 236 Def, 20 Spe
Moveset: Toxic, Rapid Spin, Earthquake, Protect
My physical wall. He is also the toxic setup and the spinner. He seems pretty self-explanatory.
Can someone please point out any glaring weaknesses (besides ground)? That would really help me out.
Espeon @Focus Sash Trait:Magic Bounce
Nature: Timid, EV: 252 Hp, 4 SpA, 252 Spec
Moveset: Baton Pass, Calm Mind, Psychic, Substitute
This can be used as my lead, which sets up the sub the passes onto someone else or, I can use it as a damage dealer/revenge killer if the need arises. Now usually I would've put a defense nature on this except I already have two walls and I need a special attacker as the other 3 are all physical. Now the focus sash is comes in handy for when I need to do damage to a slower opponent and it lets me use 2 psychics instead of one, it has worked in the sim before.
Tyranitar @ Choice Band. Trait: Unnerve (Just for no sand storm screwing up my team)
Nature: Adamant. EV: 252 Hp, 252 Atk, 4 SpD
Moveset: Earthquake, Crunch, Stone Edge, Pursuit
He is used mostly for psychics, ghosts, and flying poks. This set works well for this team as it lacks coverage against those typings and the banded Stone edge works wonders against walls that block it (From my experience in the sim, they might of just sucked). Can be switched in to take a hit and deal damage.
Terrakion @Life Orb. Trait: Justified
Nature: Adamant. EV: 252 Atk, 4 SpD, 252 Spe
Moveset: Close Combat, Swords Dance, Stone Edge, Rock Polish(?)
This guy is my primary source of consistent damage output. After he is able to setup a SD he will usually wreck everything he sees with Close Combat. Rock Polish is subject to change, I did not find myself using it very often and I feel like that move slot would better belong to something else.
Skarmory @ Leftovers. Trait: Sturdy
Nature: Careful. EV: 252 HP, 232 SpD, 24 Spe
Moveset: Roost, Spikes, Stealth Rock, Brave Bird
My special wall and main hazard setter. I am using him as a special wall because I wanted a spinner, and that spinner (Donphan) was much more suited for physical defense I made Skarmory a special wall and from what I have done it seems to work very well at taking physical hits as well as special.
Victini @ Choice Scarf. Trait: Victory Star
Nature: Adamant. EV: 252 Atk, 4 Spd, 252 Spe
Moveset: U-turn, V-create, Fusion Bolt, Brick Break
This guy is the go-to damage dealer on my team. He severely damage Skarmory with V-create and deal with the other walls with his other attacks. He is my revenge killer and can usually cripple almost everyone with V-create and Fusion Bolt. I put Brick Break in their to deal with pesky Heatrans that have that fire absorb ability.
Donphan@ Leftovers. Trait: Sturdy
Nature: Bold. EV: 252 Hp, 236 Def, 20 Spe
Moveset: Toxic, Rapid Spin, Earthquake, Protect
My physical wall. He is also the toxic setup and the spinner. He seems pretty self-explanatory.
Can someone please point out any glaring weaknesses (besides ground)? That would really help me out.