So guys i just joined this forum for help and for someone to rate what is my most succesful drought team now
Now lets cut all the chitchat and just get on with the team:
Ninetales @ Leftovers
Trait: Drought
Evs: 252 hp, 4 Satk, 252 spe
-Flamethrower
-Substitute
-Will-O-Wisp
-Hidden Power (Ground)
Ninetales would probably be in NEU or maybe even made usable on Little Cup to make it fair if it wasn't for that amazing ability in Drought so she's forced as a staple for sun teams, and she's even type disadventageous against the other, more useful weather starters, but i still prefer sun cause my favorite type of pokemon (fire types) can take advantage of it and wreck shit.
As for the moves flamethrower for general STAB sub eases prediction and lets me burn threats that will try to cripple me and im not really sure about hp ground, it helps deal with heatran but so many players now run air balloon, so i could run hp fighting instead, but it barely scratches it...
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 HP / 218 Def / 40 SAtk
Bold Nature
- Volt Switch
- Stealth Rock
- Rapid Spin
- Hidden Power [Ice]
Serves as physical wall, hazard setter and spinner.
Volt Switch and hp ice may seem or weird on something that has a base 60 special attack but its moves are extremely useful on the current ice-weak infested metagame, and 40SAtk evs are enough to 2hko most 4x weak to ice pokemon with hp ice. Its amazing typing gives it only one weakness, which is doubled in the sun (guess which it is -.-)
Infernape @ Choice Scarf
Trait: Blaze
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Flare Blitz
- Stone Edge
- Close Combat
- U-turn
Oh boy, easily the MVP of the team serves as revenge killer and late cleaner.
Infernape has always been my favorite Gen 4 pokemon and is still my favorite in Gen 5, I actually had Darmanitan in place of him as a scarfed revenge killer but its shitty speed makes it easily destroyed by common scarfers such as Landorus and Thundurus-T i wanted to replace it with something faster but none of the common ones could really take much advantage of the sun as him, then i stumbled upon this ape my favorite pokemon in the game with a massive 108 base speed stat and decent 104 attack made it the perfect replacement for Darm with its massive speed boosted by scarf can check many +1 threats and even some +2 ones such as Modest Venusaur in the sun and other cloryphyl users in the sun. But SPECIALLY Volcarona which would rip my whole team a new one if it wasn't for him, while i miss Darm's nuking abilities i already got other pokemon for that role, plus Flare Blitz is really powerful in the sun and if Blaze kicks in it will serevely dent anything with its sheer power I fucking love this ape set.
Latios (M) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Hidden Power [Fire]
- Psychic
- Trick
Serves as wallbreaker and another thing that can tank water moves and hit back hard.
Standard Specs set. Draco meteor will 2hko most things that do not resist it. HP fire in the sun also can serve as a third STAB move (hehe) Psychic is for general sweeping when i can't afford the stat loss of DM i could use Psyshock over it to hit the fat bitches but its weak as fuck and they aren't that common anymore, so i opt for good ol' Psychic. Trick cripples walls.
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 24 SAtk / 232 SDef / 252 HP
Calm Nature
- Volt Switch
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
Serves as hit tanker and crippler of physical types.
Rotom-W is a very important member of the team as it can tank any water and general special attacks with ease and cripple something back with WoW which miss all the time...
Garchomp @ Yache Berry
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Hasty Nature
- Swords Dance
- Outrage
- Fire Fang
- Earthquake
Serves as Wallbreaker and set-up Sweeper.
Garchomp was just released from Ubers and its back to kick OU wimps's ass!
After using Garchomp for a while (i didn't play when Garchomp was still around ) i can see why he ended up in Ubers, he's really fucking bulky and can take shrug off even 4x effective attacks with yache berry and continue sweeping and i can see how worse it was back in DPP as there wasn't as many fast threats as now and people were pretty much forced to run banded weavile to have a chance against it. He 2HKOs the whole metagame at +2 and sun boosted fire fang can even ohko some frail threats (such as Gengar) and his reistances and immunities help this team alot.
Of my problems the worst would probably have to be Trick Room Reuniclus as it 2hkos my whole team with its attacks and its really fucking bulky too. I can't really think of any other threats since i got an answer for all of them and bad playing is generally what dooms this team, lack of priority is also a pain whe something becomes faster than Infernape and is equally dangerous (which i totally NEVER let happen)
So any help and suggestions will be greatly appreciated :).
Importable:
Now lets cut all the chitchat and just get on with the team:

Ninetales @ Leftovers
Trait: Drought
Evs: 252 hp, 4 Satk, 252 spe
-Flamethrower
-Substitute
-Will-O-Wisp
-Hidden Power (Ground)
Ninetales would probably be in NEU or maybe even made usable on Little Cup to make it fair if it wasn't for that amazing ability in Drought so she's forced as a staple for sun teams, and she's even type disadventageous against the other, more useful weather starters, but i still prefer sun cause my favorite type of pokemon (fire types) can take advantage of it and wreck shit.
As for the moves flamethrower for general STAB sub eases prediction and lets me burn threats that will try to cripple me and im not really sure about hp ground, it helps deal with heatran but so many players now run air balloon, so i could run hp fighting instead, but it barely scratches it...

Forretress @ Leftovers
Trait: Sturdy
EVs: 252 HP / 218 Def / 40 SAtk
Bold Nature
- Volt Switch
- Stealth Rock
- Rapid Spin
- Hidden Power [Ice]
Serves as physical wall, hazard setter and spinner.
Volt Switch and hp ice may seem or weird on something that has a base 60 special attack but its moves are extremely useful on the current ice-weak infested metagame, and 40SAtk evs are enough to 2hko most 4x weak to ice pokemon with hp ice. Its amazing typing gives it only one weakness, which is doubled in the sun (guess which it is -.-)

Infernape @ Choice Scarf
Trait: Blaze
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Flare Blitz
- Stone Edge
- Close Combat
- U-turn
Oh boy, easily the MVP of the team serves as revenge killer and late cleaner.
Infernape has always been my favorite Gen 4 pokemon and is still my favorite in Gen 5, I actually had Darmanitan in place of him as a scarfed revenge killer but its shitty speed makes it easily destroyed by common scarfers such as Landorus and Thundurus-T i wanted to replace it with something faster but none of the common ones could really take much advantage of the sun as him, then i stumbled upon this ape my favorite pokemon in the game with a massive 108 base speed stat and decent 104 attack made it the perfect replacement for Darm with its massive speed boosted by scarf can check many +1 threats and even some +2 ones such as Modest Venusaur in the sun and other cloryphyl users in the sun. But SPECIALLY Volcarona which would rip my whole team a new one if it wasn't for him, while i miss Darm's nuking abilities i already got other pokemon for that role, plus Flare Blitz is really powerful in the sun and if Blaze kicks in it will serevely dent anything with its sheer power I fucking love this ape set.

Latios (M) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Hidden Power [Fire]
- Psychic
- Trick
Serves as wallbreaker and another thing that can tank water moves and hit back hard.
Standard Specs set. Draco meteor will 2hko most things that do not resist it. HP fire in the sun also can serve as a third STAB move (hehe) Psychic is for general sweeping when i can't afford the stat loss of DM i could use Psyshock over it to hit the fat bitches but its weak as fuck and they aren't that common anymore, so i opt for good ol' Psychic. Trick cripples walls.

Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 24 SAtk / 232 SDef / 252 HP
Calm Nature
- Volt Switch
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
Serves as hit tanker and crippler of physical types.
Rotom-W is a very important member of the team as it can tank any water and general special attacks with ease and cripple something back with WoW which miss all the time...

Garchomp @ Yache Berry
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Hasty Nature
- Swords Dance
- Outrage
- Fire Fang
- Earthquake
Serves as Wallbreaker and set-up Sweeper.
Garchomp was just released from Ubers and its back to kick OU wimps's ass!
After using Garchomp for a while (i didn't play when Garchomp was still around ) i can see why he ended up in Ubers, he's really fucking bulky and can take shrug off even 4x effective attacks with yache berry and continue sweeping and i can see how worse it was back in DPP as there wasn't as many fast threats as now and people were pretty much forced to run banded weavile to have a chance against it. He 2HKOs the whole metagame at +2 and sun boosted fire fang can even ohko some frail threats (such as Gengar) and his reistances and immunities help this team alot.
Of my problems the worst would probably have to be Trick Room Reuniclus as it 2hkos my whole team with its attacks and its really fucking bulky too. I can't really think of any other threats since i got an answer for all of them and bad playing is generally what dooms this team, lack of priority is also a pain whe something becomes faster than Infernape and is equally dangerous (which i totally NEVER let happen)
So any help and suggestions will be greatly appreciated :).
Importable:
Ninetales @ Leftovers
Trait: Drought
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature
- Flamethrower
- Will-O-Wisp
- Substitute
- Hypnosis
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 HP / 218 Def / 40 SAtk
Bold Nature
- Volt Switch
- Stealth Rock
- Rapid Spin
- Hidden Power [Ice]
Infernape @ Choice Scarf
Trait: Blaze
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Flare Blitz
- Stone Edge
- Close Combat
- U-turn
Latios (M) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Hidden Power [Fire]
- Psychic
- Trick
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 24 SAtk / 232 SDef / 252 HP
Calm Nature
- Volt Switch
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
Garchomp @ Yache Berry
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Hasty Nature
- Swords Dance
- Outrage
- Fire Fang
- Earthquake
Trait: Drought
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature
- Flamethrower
- Will-O-Wisp
- Substitute
- Hypnosis
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 HP / 218 Def / 40 SAtk
Bold Nature
- Volt Switch
- Stealth Rock
- Rapid Spin
- Hidden Power [Ice]
Infernape @ Choice Scarf
Trait: Blaze
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Flare Blitz
- Stone Edge
- Close Combat
- U-turn
Latios (M) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Hidden Power [Fire]
- Psychic
- Trick
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 24 SAtk / 232 SDef / 252 HP
Calm Nature
- Volt Switch
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
Garchomp @ Yache Berry
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Hasty Nature
- Swords Dance
- Outrage
- Fire Fang
- Earthquake