Though I'm not necessarily naive when it comes to competitive Pokemon. Since the days of DPP (which happened during my high school years), I stumbled upon Smogon and saw the glory of what was compeitive Pokemon. To make a long story short, I just pretty much read almost every article and every setup of many pokemon in various tiers. As a result, I was a decent theory crafter, but I never put it into too much practice so I played sparingly until recently. I saw what BW2 had to offer. Now I'm motivated...I want to take competitive Pokemon much more seriously by taking on the UU meta (I already have an NU team I enjoy) and work my way up through different tiers. After toying around with a few pokemon here and there, here is my team:
Note: Names are based off of the Major Arcana, but I bet you already knew that...
Edit: I've made a few changes to the team as of 11/28/12.
Strength (Rhyperior) @ Leftovers
Trait: Solid Rock
Shiny: Yes
EVs: 248 HP / 16 Atk / 244 SDef
Careful Nature
- Earthquake
- Stone Edge
- Dragon Tail
- Stealth Rock
New Description:
My love for Rhyperior has grown even more with these changes I made. Rhyperior now has more longevity against its counters. It takes Giga Drain well enough to let me get out one Stealth Rock, but still loses to Seed Flare from Shaymin, which is okay. Dragon Tail lets me get some Phazing against set-up Sweepers like Mismagius. Has much more Utility than Megahorn ever did! While it lost a little Atk in the changes, He is still pretty bulky and can still deliver some nasty damage.
*Shoutouts to Enguarde for providing the Calculations on this more specially defensive set and providing the set to me. Shoutouts to TheOnyx for suggesting Rock Blast. Has done much better in testing than I originally gave it credit for.
Old Description:
Lovers (Togekiss) (F) @ Leftovers
Trait: Serene Grace
Shiny: Yes
EVs: 252 HP / 64 Def / 192 SDef
Careful Nature
- Thunder Wave
- Air Slash
- Wish
- Heal Bell
New Description: The change from Protect to Heal Bell made Togekiss much more viable as a Cleric. This team had a major problem with status and once toxic or paralysis hit any of my pokemon, it was GG. Now, I don't have to fear that. However, I lose the scouting utility in protect, which means I won't be able to take Physical hits all that well, no more scouting, and using wish on Togekiss will be somewhat of a chore, but its utility in Heal Bell is not to be underestimated. Paraflinch is still effective and lets everyone on my team sweep to some degree. I changed my evs a little bit to let it have some longevity against Physical attacks (in order to compensate for the loss of protect).
Old Description:
Empress (Froslass) (F) @ Focus Sash
Trait: Cursed Body
Shiny: Yes
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Spikes
- Taunt
- Ice Beam
- Destiny Bond
Focus Sash Froslass is underrated. This thing has taken out almost everything that bothers me, espcially Heracross. Switch into whatever, Take hits, Destiny Bond, GG. If I see that something else on the other team is gonna give me trouble in the long run, I just switch and set up two layers of spikes and let Froslass die. If it's immune to Spikes, I do my best to bait it out into a Destiny Bond. Plus not many expect Destiny Bond so it messes with their head as to what other weird tricks I have on the rest of my team. Psychological Warfare with the Empress is godlike and makes people lose games. Even if there is stealth rock, or opposing spikes, my luck will pull me through...
Edit: Nothing changed for Froslass. Still plays the same role.
Fortune (Hitmontop) (M) @ Life Orb
Trait: Technician
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Mach Punch
- Rapid Spin
- Close Combat
- Sucker Punch
...and by luck, I mean Fortune. This Technitop only got one, but critical change to its moveset and I felt it was worthy enough to receive some mention. Sucker Punch was changed from Pursuit. This team could tank V-Create from Victini and a Choice Banded Overheat from Chandelure relatively okay (provided there weren't any hazards), but I lacked the capacity to KO them. Sucker Punch is there to help destroy them. Because I have two priority moves, I changed the nature from Jolly to Adamant to help KO Chandelure and Victini. However, I can only KO them provided they have already taken damage either from a previous pokemon or stealth rock (two layers of spikes works as well). However, because it's slower due to the loss of Jolly, I will have a slightly harder time rapid spinning, but that's a sacrifice I'm willing to take.
*Shoutouts to TheOnyx for pointing out Sucker Punch was a better option.
Old description:
Tower (Azumarill) @ Leftovers
Trait: Huge Power
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Aqua Jet
- Waterfall
- Focus Punch
- Substitute
Just wow. Azumarill is godlike. The Subset is underrated. Registeel is no longer a problem for with this and I can setup on so many things. Registeel? Check? CSpecs Chandelure? Check. Dusclops? Check. I'm set on this build. Also, it's good to mention it has excellent synergy with Togekiss. Azumarill can tank Ice Attacks that Togekiss has a hard time taking. Togekiss's Thunderwave allows it to halt most of Azumarill's checks (sans Suicune), allowing more setup shenanigans. Wish passing is standard with a Substitute user. And on the off chance Azumarill has a status, Togekiss can play Cleric for a little while to help out. Zapdos MAY be a problem, but Togekiss can tank it to some extent, which allows me to thunder wave it, letting Azumarill setup. I chose Waterfall over Ice Punch, because I already have two ways of hitting Grass Types and Zapdos. So yeah...this set does more than what Kingdra ever could.
*Shoutouts to undeadDoctor (Rozonkomo on Smogon) for suggesting Azumarill and Enguarde for suggesting the Subset.
The previous Pokemon:
Emperor (Kingdra) @ Choice Specs
Trait: Swift Swim
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hidden Power [Grass]
- Draco Meteor
- Dragon Pulse
- Hydro Pump
My mid-late game sweeper. Just a standard Choice Specs set. After most of its counters and checks are worn down by stealth rock and spikes, it can destroy most of the opposition with Hydro Pump or Draco Meteor. I only wish it was much faster, but not much else I can choose from at the moment.
Chariot (Nidoking) (M) @ Choice Scarf
Trait: Sheer Force
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Earth Power
- Sludge Wave
- Thunderbolt
- Ice Beam
My god...CS Nidoking is probably the best change in this entire team. I finally have a decent revenge killer (at least Azumarill came along) and its been pulling its weight. Zapdos without HP Ice fear it. Heracross usually run. It's the perfect counter to those two commonly use pokemon. Plus, not many pokemon can tank it without taking a significant amount of damage and that's without hazard damage. The only pokemon that can switch into it with impunity is CM Suicune (if I'm not locked into thunderbolt), which is actually a danger to the team that I will discuss later in this post. Did I mention Sludge Wave really hurts pokemon that don't resist it? Also, the poison typing is nice because I can get rid of the semi-rare toxic spikes. Mienshao wasn't what I really needed and Nidoking did it all for me.
*Shoutouts to morningsun for suggesting this awesome pokemon.
The previous chariot:
Chariot (Mienshao) (F) @ Life Orb
Trait: Regenerator
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Fake Out
- Hi Jump Kick
- Stone Edge
- U-turn
She will lead you to your death no matter what. It's usually a toss-up between Rhyperior and Mienshao on who leads. Once Mienshao is out there, I just screw with the opponent's mind. "Is he going to U-turn or is he going to hit me?" One wrong guess from my opponent is all it takes for me to start my offense.
New Pros of this team:
+Can really wear down the opponent with Rocks and Spikes (especially with the addition of Dragon Tail)
+Pretty Bulky, but can hit hard.
+Offense is now emphasized with some stalling thrown in there with Togekiss.
+Once it gains Momentum, it becomes hard to stop if I make decent predictions.
+Rarely has trouble with Status now since Togekiss plays a Cleric Role with decent offense.
Cons:
-Suicune. Almost all of its sets give me problems. Crocune can Rest away thunder wave and hit with impunity with a Calm Mind boosted Scald. Doesn't help. Resttalk gives me the same problems (albeit to a lesser extent because it doesn't have calm mind). Nidoking can't OHKO it even with full spikes and stealth rock on the field (at least if I'm doing the calculations right). Hitmontop has a hard time breaking through it. The best thing I can rely on is Azumarill and that's not the best option since most Suicune invest in Def. My only hope is to take it out with Froslass (if it's still alive and has enough health to take a scald and use destiny bond).
-Swampert is a miniature Suicune so it gives me same problems, but to a lesser degree in some cases (at least it can't setup sweep). However, it can completely wall Nidoking for the most part.
If there are any other pros and cons, please point it out.
I'm looking for constructive criticism so be harsh, but within reason. If you think I should replace certain Pokemon, I need a convincing argument for me to consider changing them. Any and all suggestions on movesets, EVs, etc are welcome.
Also, this is my first post on Smogon after lurking for about 2 years through the various parts of it. I hope I have a good time here.
Edit: So now the OP has been updated. Feel free to help out more if anyone can. Thanks to everyone who helped me out.
Note: Names are based off of the Major Arcana, but I bet you already knew that...
Edit: I've made a few changes to the team as of 11/28/12.

Strength (Rhyperior) @ Leftovers
Trait: Solid Rock
Shiny: Yes
EVs: 248 HP / 16 Atk / 244 SDef
Careful Nature
- Earthquake
- Stone Edge
- Dragon Tail
- Stealth Rock
New Description:
My love for Rhyperior has grown even more with these changes I made. Rhyperior now has more longevity against its counters. It takes Giga Drain well enough to let me get out one Stealth Rock, but still loses to Seed Flare from Shaymin, which is okay. Dragon Tail lets me get some Phazing against set-up Sweepers like Mismagius. Has much more Utility than Megahorn ever did! While it lost a little Atk in the changes, He is still pretty bulky and can still deliver some nasty damage.
*Shoutouts to Enguarde for providing the Calculations on this more specially defensive set and providing the set to me. Shoutouts to TheOnyx for suggesting Rock Blast. Has done much better in testing than I originally gave it credit for.
Old Description:
Rhyperior @ Leftovers
Trait: Solid Rock
EVs: 248 HP / 16 Atk / 244 SDef
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Earthquake
- Rock Blast
- Dragon Tail
I really love his Solid Rock ability. I lost track of how many times it saved me from a loss. Almost every time I send this guy out, I get out Stealth Rock. It's also broken down a few walls I couldn't get over such as Dusclops. One of the best Physical Walls in UU and a good lead against a decent amount in UU. Edgequake combo to hit almost everything I want and Megahorn is there for the occasional Shaymin or Slowbro though I have thought about replacing it for Substitute to give it just a little bit more longevity.
Trait: Solid Rock
EVs: 248 HP / 16 Atk / 244 SDef
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Earthquake
- Rock Blast
- Dragon Tail
I really love his Solid Rock ability. I lost track of how many times it saved me from a loss. Almost every time I send this guy out, I get out Stealth Rock. It's also broken down a few walls I couldn't get over such as Dusclops. One of the best Physical Walls in UU and a good lead against a decent amount in UU. Edgequake combo to hit almost everything I want and Megahorn is there for the occasional Shaymin or Slowbro though I have thought about replacing it for Substitute to give it just a little bit more longevity.

Lovers (Togekiss) (F) @ Leftovers
Trait: Serene Grace
Shiny: Yes
EVs: 252 HP / 64 Def / 192 SDef
Careful Nature
- Thunder Wave
- Air Slash
- Wish
- Heal Bell
New Description: The change from Protect to Heal Bell made Togekiss much more viable as a Cleric. This team had a major problem with status and once toxic or paralysis hit any of my pokemon, it was GG. Now, I don't have to fear that. However, I lose the scouting utility in protect, which means I won't be able to take Physical hits all that well, no more scouting, and using wish on Togekiss will be somewhat of a chore, but its utility in Heal Bell is not to be underestimated. Paraflinch is still effective and lets everyone on my team sweep to some degree. I changed my evs a little bit to let it have some longevity against Physical attacks (in order to compensate for the loss of protect).
Old Description:
Lovers (Togekiss) (F) @ Leftovers
Trait: Serene Grace
Shiny: Yes
EVs: 252 HP / 56 Def / 200 SDef
Careful Nature
- Thunder Wave
- Air Slash
- Wish
- Protect
"Oh what's that? I can't hear you over the sound of you flinching." Thank you Gamefreak and Nintendo for giving us the best ParaFlinch Pokemon ever. I made it a Special Tank to give Rhyperior a partner in taking all the hits it needs. People have rage quit over this Pokemon and I love it. I can't emphasize how important Thunder Wave is on this team since it helps me outspeed almost everything in UU.
Trait: Serene Grace
Shiny: Yes
EVs: 252 HP / 56 Def / 200 SDef
Careful Nature
- Thunder Wave
- Air Slash
- Wish
- Protect
"Oh what's that? I can't hear you over the sound of you flinching." Thank you Gamefreak and Nintendo for giving us the best ParaFlinch Pokemon ever. I made it a Special Tank to give Rhyperior a partner in taking all the hits it needs. People have rage quit over this Pokemon and I love it. I can't emphasize how important Thunder Wave is on this team since it helps me outspeed almost everything in UU.

Empress (Froslass) (F) @ Focus Sash
Trait: Cursed Body
Shiny: Yes
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Spikes
- Taunt
- Ice Beam
- Destiny Bond
Focus Sash Froslass is underrated. This thing has taken out almost everything that bothers me, espcially Heracross. Switch into whatever, Take hits, Destiny Bond, GG. If I see that something else on the other team is gonna give me trouble in the long run, I just switch and set up two layers of spikes and let Froslass die. If it's immune to Spikes, I do my best to bait it out into a Destiny Bond. Plus not many expect Destiny Bond so it messes with their head as to what other weird tricks I have on the rest of my team. Psychological Warfare with the Empress is godlike and makes people lose games. Even if there is stealth rock, or opposing spikes, my luck will pull me through...
Edit: Nothing changed for Froslass. Still plays the same role.

Fortune (Hitmontop) (M) @ Life Orb
Trait: Technician
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Mach Punch
- Rapid Spin
- Close Combat
- Sucker Punch
...and by luck, I mean Fortune. This Technitop only got one, but critical change to its moveset and I felt it was worthy enough to receive some mention. Sucker Punch was changed from Pursuit. This team could tank V-Create from Victini and a Choice Banded Overheat from Chandelure relatively okay (provided there weren't any hazards), but I lacked the capacity to KO them. Sucker Punch is there to help destroy them. Because I have two priority moves, I changed the nature from Jolly to Adamant to help KO Chandelure and Victini. However, I can only KO them provided they have already taken damage either from a previous pokemon or stealth rock (two layers of spikes works as well). However, because it's slower due to the loss of Jolly, I will have a slightly harder time rapid spinning, but that's a sacrifice I'm willing to take.
*Shoutouts to TheOnyx for pointing out Sucker Punch was a better option.
Old description:
This Hitontop is just a mix of Technitop + Rapid Spin. It was a hard choice, but I decided to let go of Fake-out for Rapid Spin since I really need Rapid Spin support. Once Rapid Spin is used, I just proceed to decimate the opponent as much as I can with Mach Punch or Close Combat. Pursuit is just there because Dusclops or Drifblim rarely want to switch out on me.

Tower (Azumarill) @ Leftovers
Trait: Huge Power
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Aqua Jet
- Waterfall
- Focus Punch
- Substitute
Just wow. Azumarill is godlike. The Subset is underrated. Registeel is no longer a problem for with this and I can setup on so many things. Registeel? Check? CSpecs Chandelure? Check. Dusclops? Check. I'm set on this build. Also, it's good to mention it has excellent synergy with Togekiss. Azumarill can tank Ice Attacks that Togekiss has a hard time taking. Togekiss's Thunderwave allows it to halt most of Azumarill's checks (sans Suicune), allowing more setup shenanigans. Wish passing is standard with a Substitute user. And on the off chance Azumarill has a status, Togekiss can play Cleric for a little while to help out. Zapdos MAY be a problem, but Togekiss can tank it to some extent, which allows me to thunder wave it, letting Azumarill setup. I chose Waterfall over Ice Punch, because I already have two ways of hitting Grass Types and Zapdos. So yeah...this set does more than what Kingdra ever could.
*Shoutouts to undeadDoctor (Rozonkomo on Smogon) for suggesting Azumarill and Enguarde for suggesting the Subset.
The previous Pokemon:

Emperor (Kingdra) @ Choice Specs
Trait: Swift Swim
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hidden Power [Grass]
- Draco Meteor
- Dragon Pulse
- Hydro Pump
My mid-late game sweeper. Just a standard Choice Specs set. After most of its counters and checks are worn down by stealth rock and spikes, it can destroy most of the opposition with Hydro Pump or Draco Meteor. I only wish it was much faster, but not much else I can choose from at the moment.

Chariot (Nidoking) (M) @ Choice Scarf
Trait: Sheer Force
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Earth Power
- Sludge Wave
- Thunderbolt
- Ice Beam
My god...CS Nidoking is probably the best change in this entire team. I finally have a decent revenge killer (at least Azumarill came along) and its been pulling its weight. Zapdos without HP Ice fear it. Heracross usually run. It's the perfect counter to those two commonly use pokemon. Plus, not many pokemon can tank it without taking a significant amount of damage and that's without hazard damage. The only pokemon that can switch into it with impunity is CM Suicune (if I'm not locked into thunderbolt), which is actually a danger to the team that I will discuss later in this post. Did I mention Sludge Wave really hurts pokemon that don't resist it? Also, the poison typing is nice because I can get rid of the semi-rare toxic spikes. Mienshao wasn't what I really needed and Nidoking did it all for me.
*Shoutouts to morningsun for suggesting this awesome pokemon.
The previous chariot:

Chariot (Mienshao) (F) @ Life Orb
Trait: Regenerator
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Fake Out
- Hi Jump Kick
- Stone Edge
- U-turn
She will lead you to your death no matter what. It's usually a toss-up between Rhyperior and Mienshao on who leads. Once Mienshao is out there, I just screw with the opponent's mind. "Is he going to U-turn or is he going to hit me?" One wrong guess from my opponent is all it takes for me to start my offense.
New Pros of this team:
+Can really wear down the opponent with Rocks and Spikes (especially with the addition of Dragon Tail)
+Pretty Bulky, but can hit hard.
+Offense is now emphasized with some stalling thrown in there with Togekiss.
+Once it gains Momentum, it becomes hard to stop if I make decent predictions.
+Rarely has trouble with Status now since Togekiss plays a Cleric Role with decent offense.
Cons:
-Suicune. Almost all of its sets give me problems. Crocune can Rest away thunder wave and hit with impunity with a Calm Mind boosted Scald. Doesn't help. Resttalk gives me the same problems (albeit to a lesser extent because it doesn't have calm mind). Nidoking can't OHKO it even with full spikes and stealth rock on the field (at least if I'm doing the calculations right). Hitmontop has a hard time breaking through it. The best thing I can rely on is Azumarill and that's not the best option since most Suicune invest in Def. My only hope is to take it out with Froslass (if it's still alive and has enough health to take a scald and use destiny bond).
-Swampert is a miniature Suicune so it gives me same problems, but to a lesser degree in some cases (at least it can't setup sweep). However, it can completely wall Nidoking for the most part.
If there are any other pros and cons, please point it out.
I'm looking for constructive criticism so be harsh, but within reason. If you think I should replace certain Pokemon, I need a convincing argument for me to consider changing them. Any and all suggestions on movesets, EVs, etc are welcome.
Also, this is my first post on Smogon after lurking for about 2 years through the various parts of it. I hope I have a good time here.
Edit: So now the OP has been updated. Feel free to help out more if anyone can. Thanks to everyone who helped me out.