No Mercy

WARNING: THIS TEAM MAKES PEOPLE RAGE. HARD.

Okay, so the idea behind this team is to get the maximum amount of hazards on the opponent’s side of the field as possible, bait out and eliminate their Rapid Spinner, and shuffle them around. And boy oh boy I got raged at A LOT. A few things to note about this team… 1. I don’t have a spinner but with a Taunt and Magic Bounce user it's extremely hard for the opponent to sneak in a SR until late game. The team centers around Gyarados and Dragonite, who are both weak to SR, but they both have recovery and they’re usually in play for a good 5 turns or more with Lefties gain. 2. Some movesets are pretty niche, especially with the Gengar/Infernape (Note: Infernape has been replaced by Jirachi) pair that are meant specifically to kill Rapid Spinners. And so without further ado…

At a Glance

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Team Building Process
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I had to decide between Forretress and Deoxys-D for the hazard role. I went with Deoxys-D because of its superior speed so that I can set up hazards quick. I do lose a spinner, but I can Taunt common hazard users to prevent hazards from getting on my side of the field.

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So Deoxys-D wasn’t going to be in every time to Taunt a hazard user, so naturally I added Xatu to the team to bounce back the hazards.

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At this point I started to add my shufflers. On the special side we have the Multiscale abuse Dragonite who does a very effective job at shuffling, especially with a sub up. My physical wall is Gyarados with Intimidate. Intimidate is awesome and forces a lot of switches. I went with the RestTalk variant with Dragon Tail to pair with Dragonite.

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Every hazard based team needs a spin blocker. Scarf Gengar can efficiently come in on any rapid spinner bar Forretress and force it out or kill it.

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Last but not least I added Infernape mainly because I lacked a decent physical attacker. The thing about this Infernape is that I molded it to work in conjunction with Gengar in eliminating Rapid Spinners. The two most common spinners I see are Starmie and Tentacruel (i guess Forry too), and they can both reliably switch into/check Infernape (unless Starmie is afraid of a U-Turn). ThunderPunch allows me to easily 2HKO incoming Tentacruel and OHKO Starmie.

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So after playing a good while with the team, I decided to switch out Xatu for Espeon. Xatu was just kinda slow, stally, and didn’t really force a lot of switches with its weak attacks. Even though Espeon isn’t as bulky, it can throw out a lot of powerful super effective moves and forces a lot more switches.

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After posting this RMT, the only big change I made was switching Infernape for Jirachi as suggested by Jirachi. Jirachi helps take special hits that would otherwise plague my team.


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Deoxys-D @ Mental Herb (suggested by Jirachi)
Trait: Pressure
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)

= Taunt = Prevents hazard/set up leads.
= Spikes = Always important. If they don’t have a Rapid Spinner, then God help them.
= Stealth Rock = Always important. Usually has priority over Spikes.
= Night Shade = Meh, just for some reliable damage.

Deoxys-D is easily the best dedicated hazard lead in the game especially since it can outspeed a big chunk of the pokes out there. Switched out Rocky Helmet for Mental Herb thanks to Jirachi. Even though I miss the extra damage, I'm confident whenever I see a Taunter allowing me to break through and set up a layer of hazards. Nothing too much to say as it’s the most straight forward poke on the team.



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Espeon (F) @ Expert Belt
Trait: Magic Bounce
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)

= Wish = I only really use this as a suicide move. If Espeon has done its job and I’m only using it as death fodder, it’s nice to get a wish off at the last second as she dies. Then I can bring in Gengar or Infernape, revenge/scare whatever it is away, and restore my HP.
= Shadow Ball = Basically all Shadow Ball does is make sure that Espeon leaves a dent in whatever killed it, hopefully with super effective damage (Expert Belt ftw?).
= Psyshock = Pretty much the same use as Shadow Ball. It also allows me to bounce back T-Spikes from Tentacruel and destroy it if it stays in to Rapid Spin.
= Hidden Power [Fire] = Did I miss something or are a lot of people using HP Ice over this? Fire kills Forretress and Ferrothorn, who Espeon walls if she doesn’t get hit by a Gyro Ball or Power Whip on the switch. I’m actually surprised at how many people bring in Scizor to “checkmate” Espeon. smh

Espeon is a key player on this team. It’s a hard counter to Deoxys-D, Forretress, Skarmory and Ferrothorn. Offensively, Espeon can beat all four if they are inclined to stay in and hurt her. I do have to say that I absolutely hate to see Forretress and/or Ferrothorn on an opposing team, Forretress especially. Ferrothorn is usually no problem since not a lot use Power Whip or Gyro Ball on the switch in, but Forretress is an entirely different matter. Forretress can do one of three things when I see it, it can: Set up hazards (Espeon’s good to go), Gyro Ball/Earthquake (doesn’t even 2HKO most of the time), or Rapid Spin (the worst of the 3 options). It’s a mind game at that point. Is he going to Rapid Spin? Is he going to set up hazards? Is he going to Gyro Ball? Most of the time though I usually go straight into Espeon rather than Gengar anyway and try to KO with HP Fire.
Can effectively eliminate: Forretress, Tentacruel.



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Gengar (F) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)

= Shadow Ball = Gengar’s strongest move. It’s wonderful STAB that wrecks anything that doesn’t resist it.
= Focus Blast = Nails Tyranitar, Terrakion, Heatran and Ferrothorn. Outside of that it doesn’t see much use.
= Thunderbolt = Anti-Tentacruel (I guess...). On the times where Infernape doesn’t hit Tentacruel on the switch in, Gengar can freely come in as it tries to Rapid Spin (they hardly put T-Spikes up first seeing Espeon) and try to 2HKO if it takes a bit of entry hazard damage. Overall, T-Bolt > Psychic.
= Hidden Power [Ice] = Outspeeds/kills dragons at 1 dance, Gliscor, and Scarf Salamence/Landorus.

In my opinion, Gengar is the most effective spin blocker in the game. Equipped with a Choice Scarf, Gengar can spin block Starmie, then outspeed and KO with a Shadow Ball if it dares to stay in and try to KO with Surf/Hydro Pump. If they predict the switch and use a Life Orb boosted Surf, I’ll still live if SR isn’t on my side of the field and KO back since most people expect Starmie to be faster. It’ll also force out Donphan without it getting off a Rapid Spin. Another thing I want to know is why doesn’t Gengar get Psyshock? Gengar would own Tentacruel so hard with it X_x With Gengar being my only special sweeper in addition to serving what is possibly the most important role on the team, I have to desperately keep it alive.
Can effectively eliminate: Starmie, Tentacruel, Donphan.


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(Suggested by Jirachi)
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 32 Def / 224 SDef
Careful Nature (+SDef, -SAtk)

- Wish - Healin' me and my teammates, especially useful for healing Deoxys-D and my walls if they sneak SR up mid/late game.
- Protect - Scout and free heal.
- BodySlam - Getting parahax along with Dragonite. Come in to wall me Gliscor plz, enjoy your paralysis.
- Iron Head - Serene Grace with flinch and paralysis is one mad combo.

Suggested by Jirachi. I needed a something to tank special hits, particularly flying attacks as well as things like Gengar and Alakazam who can otherwise run through the team.. If I had to describe Jirachi it would be the glue to the team. I switched Infernape out for this Jirachi and I do really miss my offensive threat, but Jirachi helps me stay in the game.



Former Team Member
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Infernape (M) @ Life Orb
Trait: Iron Fist
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)

= Close Combat = Fighting STAB to spam when needed.
= Overheat = I really wanted to have a special fire move over a physical one to muscle past physical walls like Gliscor, Hippowdon, and Dohphan as well as dodging Ferrothorn’s Iron Barbs.
= ThunderPunch = The MVM…most…valuable…move…yeah….This move has surprised so many people and will 2HKO or OHKO most of the bulky water pokes that come in to wall Infernape, namely Jellicent (after SR), Tentacruel, and Starmie. Iron Fist ftw.
= Mach Punch = I desperately needed a priority move on this team. Although Stone Edge would fit perfectly in this slot, Mach Punch can save the day if things go downhill.

My main physical attacker is Infernape. I say “attacker” rather than “sweeper” since all I expect of Infernape is to threaten pink blobs and take out Tentacruels and Jellicents with surprise ThunderPunches. Tentacruel is another Rapid Spinner that can usually come in very easily to Infernape and try to Rapid Spin as I switch out, which is very predictable and I can throw a ThunderPunch in its face for a definite 2HKO and even a OHKO after a bit of hazard damage (T-Punch does 78% - 92%). The other common Rapid Spinner is Starmie, which can coincidentally also come in on Infernape, which is also very predictable, and a ThunderPunch will OHKO 75% of the time and it’s a definite OHKO after any entry hazard damage. It's just so funny to me that the other defensive Rapid Spinners, Forretress and Donphan, can come in to take a Close Combat only to get roasted by an Overheat if they dare to stay in forcing a spin. If the opponent has neither of those Rapid Spinners then Infernape is free to become a dedicated sweeper/wall breaker.
Can effectively eliminate: Starmie, Tentacruel, Donphan, Forretress.



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Dragonite (F) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)

= Substitute = Blocks status and makes shuffling with Dragon Tail a lot easier.
= Thunder Wave = Makes the opposing poke slower than me so that I can get up a sub and start my phasing.
= Dragon Tail = STAB phasing move. Prepare for rage.
= Roost = Recovery from my subs and gets Multiscale active for even more effective phasing.

Probably the most rage inducing set Dragonite can run. It’s the first time I’ve really used this set and all I can say is it’s as fun to me as it is annoying to others. As support, T-Waving a bunch of pokes allows Espeon and particularly Infernape can become huge threats outspeeding just about everything. Shuffling pokes around with a STAB Dragon Tail is so damn effective, putting a hefty chunk into a lot of pokes, forcing them to take a lot of entry hazard damage on their next switch-in. Unfortunately, pokes with Substitute make Dragonite sad.



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Gyarados (F) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)

= Rest = Burn me Jellicent? Toxic Stall Gliscor? See if I care. Automatic recovery and removes status.
= Sleep Talk = Maybe get a lucky pull and nail the enemy with a faster Dragon Tail? Waterfall hurts too.
= Waterfall = Just some reliable STAB when I can kill something straight up without having to Dragon Tail it away. Also nice to pull on a Sleep Talk.
= Dragon Tail = More phasing. Phasing, phasing, phasing. All day long.

What a fantastic poke. I tried this guy in an offensive team and loved how well it performed, so it easily found a spot on this team. Gyarados can take physical hits all day, aside from the random physical electric move and maybe a STAB Stone Edge (but he can take unSTAB ones all day and PP stall with Rest). I might change Dragon Tail to Roar so that I can deal with the Substitutes that Gyarados and Dragonite hate, but I’d hate to be Taunt bait by things like Jellicent and other Gyarados.



Summary a.k.a. TL;DR

Deoxys-D sets all the hazards up
Espeon keeps hazards off my side of the field and can kill a few spinners (Tentacruel, Forretress).
Scarf Gengar outspeeds a lot of things and spinblocks/eliminates common spinners (Starmie, Tentacruel, Donphan).
Jirachi patches up the weak spots with its good special defense and spreads paralysis support.
Dragonite T-Waves and shuffles once hazards are set up with its great special bulk.
Gyarados serves as a physical wall that helps phase along with Dragonite.

And as always, thanks for reading!


Threats


Jirachi:
• SubCM - I hate this thing. So freaking much. I usually have to Taunt it with Deoxys-D and Night Shade away so that it won't have a sub up when Deoxys-D goes down. All I can do from there is force it out and catch it on a double switch later. I'll usually try not to spam Dragon Tail in case it gets brought in.


Exportable (if you want to test it out a bit before a rate)
Deoxys-D @ Mental Herb
Trait: Pressure
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Taunt
- Spikes
- Stealth Rock
- Night Shade

Espeon (F) @ Expert Belt
Trait: Magic Bounce
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Wish
- Shadow Ball
- Psyshock
- Hidden Power [Fire]

Gengar (F) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Focus Blast
- Thunderbolt
- Hidden Power [Ice]

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 32 Def / 224 SDef
Careful Nature (+SDef, -SAtk)
- Wish
- Protect
- Body Slam
- Iron Head

Gyarados (F) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Rest
- Sleep Talk
- Waterfall
- Dragon Tail

Dragonite (F) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Substitute
- Thunder Wave
- Dragon Tail
- Roost
 
hi Tom, Nice presentation xD, in the team Gengar and Deo-D the classic hyper offense now, you have a good team but if this is a Hyper Offense team you most put this set to Dragonite:
Dragonite (F) @ Leftovers/ Lum Berry
Trait: Multiscale
EVs: 252 HP / 252 Atk / 4 Spd or 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SpAtk)
- Dragon Dance
- Outrage / Dragon Claw
- Earthquake / Fire Punch
- Extreme Speed

Change infernape for a Terrakion, with a Set SubSalac or Rock Gem and Gyarados is ok but maybe with other set gonna be better in your team. Try Dragon Dance Set. Good team.
 
Hi, the team is very nice, although I can see quite a large problem with SubCM Jirachi. With Psychic / Electric coverage, it can beat everything one on one, has big set-up opportunities on your phazers since they can't break Substitutes easily with DTail and won't take hits forever, especially if Jirachi starts to rack up CMs. Infernape can come in and break it, but will be killed by a Water / Psychic move and then you're in the exact same situation. Gengar can't probably KO and will be OHKO'd, same for Espeon, and everything else is slower and cannot avoid Sub. An idea could be using CB Scizor instead of Infernape. Lacking Fire coverage will hurt, however Scizor still covers most roles that Infernape would, it has strong priority, destroys blobs, and can U-Turn to the appropriate mon to handle most of the things Infernape could. It also has the added boon to take out Jirachi's Substitutes without taking much damage (+1 Thunder deals 50%), and can handle Draco Meteors somewhat, while being able to Pursuit things to death if you predict correctly. While it's not a perfect solution, it's the best I can see right now.

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Scizor @ Choice Band | Technician
Adamant | 248 HP / 252 Atk / 8 Spe
- U-Turn
- Bullet Punch
- Pursuit
- Superpower

Hope it was useful. Good Luck.
 
Hello,

At first, I'd use Trick in place of Thunderbolt on your Gengar, Thunderbolt isn't a very good move and Trick is useful against stall teams. Then, I'd use Dragonite and Gyarados with a offensive Dragon Dance set here because you really need to lategame sweepers and they do it well. Finally, I'd use Dual Screens Espeon here in place of your current Espeon to help your sweepers with setup.

Sets:

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Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Fire Punch
- Outrage
- ExtremeSpeed

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Gyarados (F) @ Life Orb
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Stone Edge
- Bounce
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Espeon (F) @ Light Clay
Trait: Magic Bounce
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Reflect
- Light Screen
- Psyshock
- Hidden Power [Fire]

Hope I helped, good luck :)

~Alexander
 
Hi,nice team.Like previously pointed out,SubCM Jirachi is a huge threat to this team,since you're shufflers cant force it out and infernape is a shaky check.Firstly,I suggest changing Genger to Sp Def Jellicent.SpDef Jellicent can reliably spin block against even LO Starmie.It eliminates the need to surprise kill Starmie and Tentacruel via Infernape.Also without Genger you lose your revenge killer .ScarfTerrakion should replace Infernape to fill in the hole for a revenge killer while maintaining the role for destroying the blobs.Also,with a team based on hazard suffling,I think Deo-D is best kept alive to lay more hazards.Thus I suggest replacing Taunt for Recover to give durability and you would already have a taunt user on jellicent.Finally,Toxic>Shadow Ball on Espeon because Shadow Ball doesn't really add much other than hitting psychic types which are not a threat imo.Toxic has more utility overall and it lets you switch in reliably on the blobs (terrak is crippled by toxic/t-wave/s-toss)and force it out with toxic stall.

to sum it up
SpDef Jellicent>Genger
Scarf terrakion>Infernape
Recover>taunt on Deo-D
Toxic>Shadow Ball on Espeon
 
hi Tom, Nice presentation xD, in the team Gengar and Deo-D the classic hyper offense now, you have a good team but if this is a Hyper Offense team you most put this set to Dragonite:
Dragonite (F) @ Leftovers/ Lum Berry
Trait: Multiscale
EVs: 252 HP / 252 Atk / 4 Spd or 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SpAtk)
- Dragon Dance
- Outrage / Dragon Claw
- Earthquake / Fire Punch
- Extreme Speed

Change infernape for a Terrakion, with a Set SubSalac or Rock Gem and Gyarados is ok but maybe with other set gonna be better in your team. Try Dragon Dance Set. Good team.
It's not really a Hyper Offense team. It's just a hazard/shuffling team and the only real offense that's used is to take out Rapid Spinners. I don't know how well Terrakion will deal with the spinners (Forry and Donphan can come in pretty freely on Terrakion while they can't on Infernape). The team just be changed too drastically if I removed my two Dragon Tail users since that's what this team centers around.


Hi, the team is very nice, although I can see quite a large problem with SubCM Jirachi. With Psychic / Electric coverage, it can beat everything one on one, has big set-up opportunities on your phazers since they can't break Substitutes easily with DTail and won't take hits forever, especially if Jirachi starts to rack up CMs. Infernape can come in and break it, but will be killed by a Water / Psychic move and then you're in the exact same situation. Gengar can't probably KO and will be OHKO'd, same for Espeon, and everything else is slower and cannot avoid Sub. An idea could be using CB Scizor instead of Infernape. Lacking Fire coverage will hurt, however Scizor still covers most roles that Infernape would, it has strong priority, destroys blobs, and can U-Turn to the appropriate mon to handle most of the things Infernape could. It also has the added boon to take out Jirachi's Substitutes without taking much damage (+1 Thunder deals 50%), and can handle Draco Meteors somewhat, while being able to Pursuit things to death if you predict correctly. While it's not a perfect solution, it's the best I can see right now.

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Scizor @ Choice Band | Technician
Adamant | 248 HP / 252 Atk / 8 Spe
- U-Turn
- Bullet Punch
- Pursuit
- Superpower

Hope it was useful. Good Luck.
OH MY LORD HOW DID I FORGET. I. Absolutely. Hate. SubCM Jirachi. The only way I deal with it is bringing in Deoxys-D immediately to Taunt and Night Shade so that it won't have a sub up when Deoxys-D dies and hopefully it's low enough that entry hazards or Infernape can finish it off. Scizor looks like a decent option. U-Turn would be cool on this team and Pursuit sounds nasty. I'll try it for sure.


Hello,

At first, I'd use Trick in place of Thunderbolt on your Gengar, Thunderbolt isn't a very good move and Trick is useful against stall teams. Then, I'd use Dragonite and Gyarados with a offensive Dragon Dance set here because you really need to lategame sweepers and they do it well. Finally, I'd use Dual Screens Espeon here in place of your current Espeon to help your sweepers with setup.

Sets:

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Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Fire Punch
- Outrage
- ExtremeSpeed

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Gyarados (F) @ Life Orb
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Stone Edge
- Bounce
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Espeon (F) @ Light Clay
Trait: Magic Bounce
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Reflect
- Light Screen
- Psyshock
- Hidden Power [Fire]

Hope I helped, good luck :)

~Alexander
Oooooooo, Trick sound REALLY fun. And again, if I change Dragonite and Gyarados to offensive versions it just misses the point of the team's functionality, and in that case Gengar and Infernape would definitely be switched out for something better. I feel like I can create a "whole new team" that's more offensive with an entirely different strategy with your suggestions, and it could be quite fun :D


Hi,nice team.Like previously pointed out,SubCM Jirachi is a huge threat to this team,since you're shufflers cant force it out and infernape is a shaky check.Firstly,I suggest changing Genger to Sp Def Jellicent.SpDef Jellicent can reliably spin block against even LO Starmie.It eliminates the need to surprise kill Starmie and Tentacruel via Infernape.Also without Genger you lose your revenge killer .ScarfTerrakion should replace Infernape to fill in the hole for a revenge killer while maintaining the role for destroying the blobs.Also,with a team based on hazard suffling,I think Deo-D is best kept alive to lay more hazards.Thus I suggest replacing Taunt for Recover to give durability and you would already have a taunt user on jellicent.Finally,Toxic>Shadow Ball on Espeon because Shadow Ball doesn't really add much other than hitting psychic types which are not a threat imo.Toxic has more utility overall and it lets you switch in reliably on the blobs (terrak is crippled by toxic/t-wave/s-toss)and force it out with toxic stall.

to sum it up
SpDef Jellicent>Genger
Scarf terrakion>Infernape
Recover>taunt on Deo-D
Toxic>Shadow Ball on Espeon
I'll try everything, it can't hurt. If Jellicent is as effective as Gengar is, then I'll mess around with Terrakion > Infernape.

Again, thanks for the suggestions guys. I'll be sure to experiment.
 
Hi

Cool team, an original Deoxys-D team nowadays is... rare to say the least. The main problem I see with your team is that it struggles against some of the faster Special Attackers, things like Latios and Tornadus-T (in particular.) This is mainly due to a couple of reasons. First of all, you have no Dragon or Flying resists, meaning that these powerful attackers can just prey down on your Pokemon and spam their STAB moves which is going to take away most of your Pokemon's HP every time they have to take their hits. Normally that isn't a problem for very fast teams as they have enough momentum and attacking power to ensure these Special attackers can't switch in repeatedly, however your team is fairly slow and weak, having only one Pokemon able to outspeed base 110s like Latios (being Gengar.) That means that you will be constantly hit by insanely powerful moves, and your only way to deal with them is let them KO one of your Pokemon, and hope they don't switch out of Gengar, however if you're forced to do this as your first defense, it's fairly obvious that Gengar is a scarfer, especially since none of your Pokemon are common scarfers. For a bulkier team like yours, I'd recommend being able to switch into as much threats as you can, as otherwise you will break the synergy between your Pokemon by having to constantly sac things. I think that a Specially Defensive Jirachi could make a great replacement for Infernape actually. Jirachi takes care of a LOT of Special attackers in BW2 making it one of the most worthwile special sponges in the metagame. Not only that, but it will also provide you valuable paralysis support, which will really help Dragonite. While Dragonite can Thunder Wave on its own, it can't paralyze Ground typed Pokemon. Jirachi is able to paralyze these with Body Slam, and not only that, but it also lures Ground types in pretty well, allowing you to cripple them on the switch, making it easier for Dragonite to get its subs up. Infernape seems like the least useful Pokemon on your team, providing that your game plan is to set up as many hazards as possible with Deoxys-D and then phaze the opponent to death with Dragonite and Gyarados.

Since entry hazards are pretty much vital to your team's success (they always are but, your team needs them to do anything), I think that you should change Deoxys-D's held item. Rocky Helmet is cool and all, however it still lets Deoxys-D get Taunted by a lot of things and doesn't do much against offensive teams. Things like Taunt Terrakion could become really annoying to your team. You should try out Mental Herb instead. Mental Herb's an interesting item choice as it gives you the opportunity to Taunt faster Pokemon (like Terrakion, it Taunts you, Mental Herb activates giving you the ability to Taunt it), and also guarantees you get at least a layer of SR against a random Taunt. I think it's better suited for your team.

Here's the set you should use:
Jirachi @ Leftovers
Serene Grace
Careful
EVs: 252 HP / 32 Def / 224 SpD
~Iron Head
~Body Slam
~Wish
~Protect

Good luck!
 
Hey. You said that you use Dragonite and Gyarados to pHaze, but I think that SubRoost + Hone Claws Kyurem-B is a better fit over the former. With a Sub up, Kyurem-B can set itself up and start battering the opponent's team apart, and thanks to your incredible level of support, those hazards are not going away any time soon. In addition, Kyurem-B can use resisted / weak attacks such as Rotom-W's Hydro Pump, Magnezone's Thunderbolt, and Scarf Latios's -2 Draco Meteor as set-up fodder. After a boost, it can break an opponent's team apart extremely easily. Anyways, you need to have a team member that can be dedicated to smashing the faces of Jirachi, Alakazam, and the Lati twins, because Infernape just won't cut it. The Pokemon that I think fits that slot best is specially defensive Jirachi. It spreads paralysis, something which I know will help your team, and it also beats the latter three, as well as Tornadus-T, one on one. In addition, it also provides Wish support for your team, something which is sure to come in handy. A summarized list of changes can be seen below.

Sets:
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Kyurem [Black] @ Leftovers | Teravolt
Careful | 252 HP / 64 Def / 136 SpD / 56 Spe
Substitute | Hone Claws | Dragon Tail | Roost


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Jirachi @ Leftovers | Serene Grace
Careful | 252 HP / 32 Def / 224 SpD
Iron Head | Body Slam | Wish | U-turn


Nitpicks:
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    385.png

Hope this helps!
 
Most of the changes up here are pretty good in any case, but in case you decide to reject all of them... well, here's some ideas.
(Warning:Not that great.)
To cut right to the point, Scarf keldeo over scarf gengar, firstly. Part of the problem with this team is that you basically rely on people with starmies not realising it's scarfgar, and if scarfgar gets too damaged spinblocking he might not have enough HP left to check setup sweepers effectively. If you run into someone who doesn't fall for it, starmie with SR up can basically sweep your entire team, and starmie without SR can still get a kill or two. Scarf Keldeo can come in on Hydro pumps and ice beams and can do plenty back with HP ghost/elec, which should probably be a guaranteed KO, what with deoxys-D's hazards. Meanwhile. it's a revenge-killer that you don't need to involve in risky mindgames before a setup sweeper even so much as shows its face.
Keldeo@Leftovers
+Spe,-Atk
252 Spe, 252 SpA
-Hydro Pump
-Secret Sword
-Surf/Icy Wind
-Hidden Power Ghost/Electric
Icy wind's for quadresists, while surf's a risk-free way to lategame sweep. Ghost or electric depends on how much you hate celebi/Latis versus tentacruel/gyarados.
Well, now that that's happened, you need a spinblocker. I'm going to do what i do and recommend SpD sableye>Infernape. Sableye's a pretty nice stallbreaker, and is only really stopped by heatran, who you can get past with enough rounds of hazards (Not hard to get up/keep up on stall). He's also nice insurance against physically based boosters, and can even beat last pokemon Cmclus and SubCM latias, which could be problematic for your team (At least, if anyone still used CmClus.) He can also take 2 hits from alakazam, in case SR is down.

Sableye@Leftovers
+SpD -Atk
-Foul Play/Night Shade
-Recover
-Taunt
-Will-o-Wisp

I find foul play to be amazing and awesome, but night shade can do more damage to a couple things on the switch-in, the main one being heatran. Foul play takes care of things like alakazam, reuiniclus, and Lati@s. Unfortunately, it can also activate Justified, which is kind of unfortunate.

Also, consider 0 Atk evs on all your pokemon. Just useful in general.
 
Hi

Cool team, an original Deoxys-D team nowadays is... rare to say the least. The main problem I see with your team is that it struggles against some of the faster Special Attackers, things like Latios and Tornadus-T (in particular.) This is mainly due to a couple of reasons. First of all, you have no Dragon or Flying resists, meaning that these powerful attackers can just prey down on your Pokemon and spam their STAB moves which is going to take away most of your Pokemon's HP every time they have to take their hits. Normally that isn't a problem for very fast teams as they have enough momentum and attacking power to ensure these Special attackers can't switch in repeatedly, however your team is fairly slow and weak, having only one Pokemon able to outspeed base 110s like Latios (being Gengar.) That means that you will be constantly hit by insanely powerful moves, and your only way to deal with them is let them KO one of your Pokemon, and hope they don't switch out of Gengar, however if you're forced to do this as your first defense, it's fairly obvious that Gengar is a scarfer, especially since none of your Pokemon are common scarfers. For a bulkier team like yours, I'd recommend being able to switch into as much threats as you can, as otherwise you will break the synergy between your Pokemon by having to constantly sac things. I think that a Specially Defensive Jirachi could make a great replacement for Infernape actually. Jirachi takes care of a LOT of Special attackers in BW2 making it one of the most worthwile special sponges in the metagame. Not only that, but it will also provide you valuable paralysis support, which will really help Dragonite. While Dragonite can Thunder Wave on its own, it can't paralyze Ground typed Pokemon. Jirachi is able to paralyze these with Body Slam, and not only that, but it also lures Ground types in pretty well, allowing you to cripple them on the switch, making it easier for Dragonite to get its subs up. Infernape seems like the least useful Pokemon on your team, providing that your game plan is to set up as many hazards as possible with Deoxys-D and then phaze the opponent to death with Dragonite and Gyarados.

Since entry hazards are pretty much vital to your team's success (they always are but, your team needs them to do anything), I think that you should change Deoxys-D's held item. Rocky Helmet is cool and all, however it still lets Deoxys-D get Taunted by a lot of things and doesn't do much against offensive teams. Things like Taunt Terrakion could become really annoying to your team. You should try out Mental Herb instead. Mental Herb's an interesting item choice as it gives you the opportunity to Taunt faster Pokemon (like Terrakion, it Taunts you, Mental Herb activates giving you the ability to Taunt it), and also guarantees you get at least a layer of SR against a random Taunt. I think it's better suited for your team.

Here's the set you should use:
Jirachi @ Leftovers
Serene Grace
Careful
EVs: 252 HP / 32 Def / 224 SpD
~Iron Head
~Body Slam
~Wish
~Protect

Good luck!


Hey. You said that you use Dragonite and Gyarados to pHaze, but I think that SubRoost + Hone Claws Kyurem-B is a better fit over the former. With a Sub up, Kyurem-B can set itself up and start battering the opponent's team apart, and thanks to your incredible level of support, those hazards are not going away any time soon. In addition, Kyurem-B can use resisted / weak attacks such as Rotom-W's Hydro Pump, Magnezone's Thunderbolt, and Scarf Latios's -2 Draco Meteor as set-up fodder. After a boost, it can break an opponent's team apart extremely easily. Anyways, you need to have a team member that can be dedicated to smashing the faces of Jirachi, Alakazam, and the Lati twins, because Infernape just won't cut it. The Pokemon that I think fits that slot best is specially defensive Jirachi. It spreads paralysis, something which I know will help your team, and it also beats the latter three, as well as Tornadus-T, one on one. In addition, it also provides Wish support for your team, something which is sure to come in handy. A summarized list of changes can be seen below.

Sets:
646-black.png

Kyurem [Black] @ Leftovers | Teravolt
Careful | 252 HP / 64 Def / 136 SpD / 56 Spe
Substitute | Hone Claws | Dragon Tail | Roost


385.png

Jirachi @ Leftovers | Serene Grace
Careful | 252 HP / 32 Def / 224 SpD
Iron Head | Body Slam | Wish | U-turn


Nitpicks:
  • 149.png
    ---->
    646-black.png
  • 392.png
    ---->
    385.png

Hope this helps!

You two get a cookie each. Maybe two o:

Sp.Def Jirachi was a great add to the team and really helped me in a lot of matches. I didn't get to use Mental Herb on Deoxys-D too much, maybe like once in every 10-15 games, but when it did work I had a big smile on my face and it really helped out.

As for Kyurem-B, I was really torn between that and Dragonite. I'm still switching between the two constantly because I really liked the resists on Dragonite, namely Fighting and Fire. I even tried a Sub/Hone Claws variant of Dragonite for a bit to try to mimic Kyurem-B's power. As of now I'm still not sure what I like better because it seems like half the time Kyurem-B just absolutely wrecks, and the other half I wished I had Dragonite. They're both just so good it's hard to decide >_< Probably leaning to Kyurem-B but I'll still have to play more.

@tehy
I couldn't really afford to get rid of my spin blocker. With SpDef Jirachi added to the team I don't really see room for Sableye.

Thanks guys.
 
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