Hello all, I am new to smogon. Nice to meet you~
I wish to share with you my ou sand term. My motivation of building this team is quite strange. I wish to upgrade Cynthia's team and "bring (pre-)Sinnoh pkms to battle Unova teams".
Please kindly rate my term and point out my team’s weakness (and wish to hear your kind improvement suggestions~). Thank you!!
The Sand Summoner
Tyranitar @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature
Stealth Rock, Pursuit, Crunch, Fire Blast
Tyranitar is the Sand inducer. It aims at setting up rocks and threatening Forretress and Ferrothorn in early-game, and taking special hits in the mid- or late-game. When fighting / earth / bug attacks are foreseen, we would switch to Skarmory. When water / grass attacks are foreseen, we would switch to Latias.
Scarf Shark
Garchomp @ Choice Scarf
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
Outrage, Earthquake, Fire Blast, Stone Edge
Garchomp acts as the physical powerhouse to weaken the opposing team. Choice Scarf is used to utilize Garchomp's revenge killing ability and check all scarf users below 102 speed.
Extreme Killer
Lucario @ Life Orb
Trait: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
Swords Dance, Close Combat, ExtremeSpeed, Ice Punch
Lucario can both function as a mid- or late-game sweeper when there is a chance to set up a sword dance. Also, extremespeed is the only +2 priority move in this team, which can save the team when the opposing team has only +1 priority moves. This set can be used once the ghost pkms are taken out and the opposing team is significantly weakened.
Physical Wall
Skarmory @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 SDef / 24 Spd
Careful Nature
Spikes, Whirlwind, Roost, Brave Bird
// Thanks Jirachi for the updated Starmory set
Speical Wall
Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
Recover, Calm Mind, Dragon Pulse, Psyshock
Skarmory and Latias act as the physical and special walls respectively. Note that these two pkms are immunity to earth type attacks and have reliable recovery moves. These two pkms can take most of the priority moves (except pursuit in Latias’ case). Also, Skarmory’s fire and electric weakness can be relieved by switching to Garchomp.
Rapid Spinner
Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 40 Def / 216 Spd
Timid Nature
Scald, Ice Beam, Rapid Spin, Recover
// Thanks Jirachi for the updated Starmine set
Starmine performs the revenge killing, rapid spin and fast sweeping roles. It works with Latias as the special attackers in the term. Since Starmine cannot take much hits, Latias’ presence is essential to counter the 5-gen strong fighting attacks such as Terrakion’s close combat, and retaliate back with psyshock.
To summarize, this is a balanced team, resistent or neutral to stealth rocks, not too afraid of status moves, with Garchomp and Lucario being the main attackers; Tyranitar setting up the sand and taking special resisted hits; Skarmory and Latias being the stallers; Starmine providing the rapid spin and revenge killing supports. Skarmory, Latias and Starmine have the reliable recovery moves.
Though this team looks like a 4-gen team, actually Lucario, Skarmory, Latias and Starmine benefits from the generation shift for repectively having +2 extremespeed, sturdy, being in OU and having scald! And I wonder if I could fit some gen-5 pkms into my team.
I find this team works quite well against standard teams and sun teams. However, it has a hard time against rain teams, esp. Ferrothorn, Forretress and Scizor in rain, and Tornadus-T can always fire off 100% hurricane, superpower and U-turn to demolish this team.
Kindly use this team if you like~ Wish you enjoy! Thank you~!
I wish to share with you my ou sand term. My motivation of building this team is quite strange. I wish to upgrade Cynthia's team and "bring (pre-)Sinnoh pkms to battle Unova teams".
Please kindly rate my term and point out my team’s weakness (and wish to hear your kind improvement suggestions~). Thank you!!

The Sand Summoner
Tyranitar @ Leftovers

Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature
Stealth Rock, Pursuit, Crunch, Fire Blast
Tyranitar is the Sand inducer. It aims at setting up rocks and threatening Forretress and Ferrothorn in early-game, and taking special hits in the mid- or late-game. When fighting / earth / bug attacks are foreseen, we would switch to Skarmory. When water / grass attacks are foreseen, we would switch to Latias.
Scarf Shark
Garchomp @ Choice Scarf

Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
Outrage, Earthquake, Fire Blast, Stone Edge
Garchomp acts as the physical powerhouse to weaken the opposing team. Choice Scarf is used to utilize Garchomp's revenge killing ability and check all scarf users below 102 speed.
Extreme Killer
Lucario @ Life Orb

Trait: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
Swords Dance, Close Combat, ExtremeSpeed, Ice Punch
Lucario can both function as a mid- or late-game sweeper when there is a chance to set up a sword dance. Also, extremespeed is the only +2 priority move in this team, which can save the team when the opposing team has only +1 priority moves. This set can be used once the ghost pkms are taken out and the opposing team is significantly weakened.
Physical Wall
Skarmory @ Leftovers

Trait: Sturdy
EVs: 252 HP / 232 SDef / 24 Spd
Careful Nature
Spikes, Whirlwind, Roost, Brave Bird
// Thanks Jirachi for the updated Starmory set
Speical Wall
Latias (F) @ Leftovers

Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
Recover, Calm Mind, Dragon Pulse, Psyshock
Skarmory and Latias act as the physical and special walls respectively. Note that these two pkms are immunity to earth type attacks and have reliable recovery moves. These two pkms can take most of the priority moves (except pursuit in Latias’ case). Also, Skarmory’s fire and electric weakness can be relieved by switching to Garchomp.
Rapid Spinner
Starmie @ Leftovers

Trait: Natural Cure
EVs: 252 HP / 40 Def / 216 Spd
Timid Nature
Scald, Ice Beam, Rapid Spin, Recover
// Thanks Jirachi for the updated Starmine set
Starmine performs the revenge killing, rapid spin and fast sweeping roles. It works with Latias as the special attackers in the term. Since Starmine cannot take much hits, Latias’ presence is essential to counter the 5-gen strong fighting attacks such as Terrakion’s close combat, and retaliate back with psyshock.






To summarize, this is a balanced team, resistent or neutral to stealth rocks, not too afraid of status moves, with Garchomp and Lucario being the main attackers; Tyranitar setting up the sand and taking special resisted hits; Skarmory and Latias being the stallers; Starmine providing the rapid spin and revenge killing supports. Skarmory, Latias and Starmine have the reliable recovery moves.
Though this team looks like a 4-gen team, actually Lucario, Skarmory, Latias and Starmine benefits from the generation shift for repectively having +2 extremespeed, sturdy, being in OU and having scald! And I wonder if I could fit some gen-5 pkms into my team.
I find this team works quite well against standard teams and sun teams. However, it has a hard time against rain teams, esp. Ferrothorn, Forretress and Scizor in rain, and Tornadus-T can always fire off 100% hurricane, superpower and U-turn to demolish this team.
Kindly use this team if you like~ Wish you enjoy! Thank you~!
Team Building Process:
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As you all know, this is Cynthia's DP team.
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Since I would like to make a sand team, Garchomp, Lucario and Gastrodon stand out. The former two will be the physical attackers in the team.
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Tyranitar or Hippowdon are the logical sand inducers. The former is chosen for its superior special bulk and ability to trap ghost and psychic type pkms.
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Due to its immuity to sandstorm, Skarmory is chosen for being a physical wall and for setting up spikes.
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Since the team is quite weak to spikes, rapid spin support from starmine is appreciated.
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The team is quite explosed to earthquake attacks and does not like Terrakion or rain abusers. Latias is chosen to replace Gastrodon. This also makes the team more resistent to toxic spikes damage. Also, Latias can work with Starmine as the special attackers in the team, or work with skarmory to stall for rocks and spikes damage on the opposing team.