Sand Castle Stall!

Hello, I'm new to the forum and I would like you to rate this team I adapted from an old 4th Gen team found on Smogon forums (I don't know how to use images in threads ^^):.

The purpose of the team is to set a whole lot of entry hazards and then stall out everything until it faints in pain and despair.

Gyarados @ Leftovers
Ability: Intimidate
EVs: 176HP/128Atk/204Spe
Adamant nature (+Atk, -SpAtk)
- Dragon Dance
- Taunt
- Waterfall
- Bounce

My usual lead, Bulky Gyarados comes in play before Hippowdon in order to shut down any Bronzong, Hippowdon and other non-attacking leads and setup with DDance, attempting a sweep. Gastrodon is a pain to this set.
If the opponent sends out him a bulky Electric type (Magnezone, Rotom-W) I switch to...

Hippowdon (F) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/170 Def/88 SpDef
Impish nature (+Def, -SAtk)
- Slack Off
- Earthquake
- Stealth Rock
- Whirlwind

Ah, the great, fat Hyppo! At this stage our friend should only set sandstorm, Stealth Rock and, eventually, kill any fire type who dares to oppose the mighty sand setter (*cough*... Ninetails... *cough*). Ideally he switches in on a Thunderbolt/Volt Switch directed at Gyarados. Later on, when all the hazards are on the field, he can play a bit with Whirlwind and his gargantuan bulk.

Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP/80 Spd/176 Def
IVs: 0 Speed
Relaxed nature (+Def, -Spd)
- Spikes
- Gyro Ball
- Volt Switch
- Rapid Spin

Well, it's a stall/hazard setter team. Forretress is a necessity in order to set up as many spikes as possible while clearing the field from enemy hazards. Payback is here to kill any unexpecting spinblocker who tries to wall me only to find out that Forretress is to hard a nut for him.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248HP/8Spe/252SpDef
Calm nature (+SpDef, -Atk)
- Lava Plume
- Toxic
- Protect
- Roar

Next one, defensive Heatran.The pokemon I'm most dubious about. His purpose is to wall fire attacks aimed at Forretress and spread status around (which is useless if Forretress is succesful in setting his Toxic Spikes, which I usually set before normal Spikes). I'm thinking about Chansey, Ferrothorn or Gliscor in his place.

Jellicent @ Leftovers
Ability: Water Absorb
EVs: 248HP/44Spd/216SpDef
Calm nature(+SpDef -Atk)
- Toxic
- Scald
- Recover
- Taunt

My spin blocker and special wall. Jellicent easily walls Water and Fire attacks aimed at Heatran and Forretress respectively and causes switches entry hazards. Electric and grass attacks kill it pretty fast but we have Hippowdon and Forretress/Gyarados to wall those. He's too similar to a water version of Heatran and I'm looking for a better spin blocker in his place. Maybe Rotom-W or Dusclops/Dusknoir?

And now... the star of the set, the unbreakable wall, the mighty root of Mother Earth...

Cradily @ Leftovers
Ability: Suction Cups
EVs: 252 HP/6 Def/252 SDef
Careful nature (+SpDef, -SAtk)
- Rest
- Sleep Talk
- Curse
- Rock Slide

I know, I know, it's NU and all that stuff. Well, this Cradily has a MONSTROUS special defense in sandstorm, it's impossible to phaze because of Suction Cups and soon becomes impossible to bring down on the physical side too. Oh, and it's immune to status thanks to Rest. Which means that if I menage to kill enemy fighting and bug types, I've practically won. I've already destroyed entire teams with only this guy... ehm... plant.

Of course, Heracross means game over. SDancing Lucario is also a problem.

Any suggestion on how to improve this most annoying team?




The original version: http://www.smogon.com/forums/showthread.php?p=2946487
 
just a few things
1) you said your heatran is scarfed which i really hope isn't true.... id go leftovers over air balloon though.
2) for jellicent id suggest making it a physically defensive set (248hp (for spikes+stealth rock), some speed and rest in def bold) and also giving it taunt over shadow ball. taunt lets you stall out opposing walls with toxic and not letting them heal. the only thing shadow ball really hits is celebi and the latis
 
jelli is murdered by a strong dark attack or gengar, cradily falls to the evr so common rain teams because of perish song toed. magic bounce gives you horrendous problems.

so i suggest Volt Switch > Payback on forry. pyback jsut wastes a slot as the only attacks he should use are gyro ball, volt switch, or hp ice.

and jelli needs taunt over shadow ball.
 
Hi there,

First thing, you have to use sprites if u want to post a RMT on this forum, so i suggest you to add them, use this http://pldh.net/dex/sprites and search your favorite.
About the team, you need some change, like Gyroball>Payback on Forretress give it 0ivs speed, because in BW Rotom-W/S/H/C/F Are not ghosts and you can beat better Gengar or hit better some fast dragon, you also change Toxis Spikes into Volt Switch to not lose momentum or to escape from Magneton/Magnezone. Change the item of heatran on a Leftovers, as told u Clail and replace Shadow ball on Jellycent with Taunt, so more things cannot setupp on it.

Now i d suggest you to change Cradily, that work not so well in OU tier, and use some Status absorber Grass pokemon, like Celebi, Shaymin or Roserade to set Toxis Spikes in place of forretress that now has volt switch.

You should change also Stone Edgge and use the other STAB of Gyarados, Bounce, that can hit better Grass types. That s all,hope i helped you man :)
 
Love the idea of using cradily in ou it shows how powerful sandstorm is. This team however is pretty weak to pokemon that carry the boltbeam combo especially choice specs starmie who as it carries water stab coverage and can hit 5/6 of your pokemon for SE damage. Dispite your pokes being specially defensive smarmie tend to carry trick which will cripple one of your special walls. To fix this boltbeam weakness I'd switch jellycent for specially defensive tyranitar as it can use pursuit to trap starmie as well as give you double sand stream:


Tyranitar
Careful
Leftovers
~ Thunder wave
~ Pursuit
~ Crunch
~ superpower
252 HP / 4 Atk / 252 SpD

Thunder wave tyranitar is somthing that is so effective and I never see it used. It can paralysis any special attacker before attacking to insure it is crippled for the rest of the game pursuit is for starmie as it will kill and trap it.

Also change your jellycent spread to 248HP/216Spd/44SPE to out speed choice banded scizor and burn it. Also change shadow ball<taunt to prevent slower pokes such as politoed and slowbro from setting up.

On heatran change choice scarf<leftovers I'm sure that was a mistake but yeah.

On forrtress change payback<volt switch to allow forrtress to take the hit before swithing and change spread to: 252HP/176DEF/80SPD
 
Love the idea of using cradily in ou it shows how powerful sandstorm is. This team however is pretty weak to pokemon that carry the boltbeam combo especially choice specs starmie who as it carries water stab coverage and can hit 5/6 of your pokemon for SE damage. Dispite your pokes being specially defensive smarmie tend to carry trick which will cripple one of your special walls. To fix this boltbeam weakness I'd switch jellycent for specially defensive tyranitar as it can use pursuit to trap starmie as well as give you double sand stream:


Tyranitar
Careful
Leftovers
~ Thunder wave
~ Pursuit
~ Crunch
~ superpower
252 HP / 4 Atk / 252 SpD

Thunder wave tyranitar is somthing that is so effective and I never see it used. It can paralysis any special attacker before attacking to insure it is crippled for the rest of the game pursuit is for starmie as it will kill and trap it.

Also change your jellycent spread to 248HP/216Spd/44SPE to out speed choice banded scizor and burn it. Also change shadow ball<taunt to prevent slower pokes such as politoed and slowbro from setting up.

On heatran change choice scarf<leftovers I'm sure that was a mistake but yeah.

On forrtress change payback<volt switch to allow forrtress to take the hit before swithing and change spread to: 252HP/176DEF/80SPD

I m not agree to use Tyraitar, because he already has 2 special sponge and he s not weak to starmie thanks to jellycent+Hippodown that can block the boltbeam coverage.
 
Hey

Cool team! However, you look as if you have a problem with Stall counters such as Espeon, Reuniclus, and Deo-D. Espeon can easily reflect back any status / hazards you try to put on your opponents team, and with Dual Screens / CM, it can easily set up and sweep your team. Reuniclus is also problematic, as it is immune to all of your stall moves and can set up CM as well to sweep. Deo-D looks like an even bigger problem since it's so much more common; it can outspeed and taunt all of your pokemon to death and then chip away with Seismic Toss or Toxic. To help counter all of these pokemon, I suggest you use SpDef TTar instead of Hippowdon.

248.gif

Tyranitar @ Leftovers
Adamant / 252 HP / 4 Atk / 252 SpD
Crunch / Pursuit / Stone Edge / Stealth Rock

Tyranitar can be a big help to your team- and here's why. It has Crunch and Pursuit, a way to counter most anti-stall mons in OU. Espeon and the Lati's are hit hard by Crunch as well as Pursuit, and with correct prediction you can remove them early from the match. Deo-D also won't dare stay in against you, since its Taunt only prevents your SR, and it as well takes a lot from a Crunch. Reuniclus falls under the same boat, its health being erased quickly by Crunch / Pursuit. Crunch / Pursuit also hits Starmie, who could be problematic as it can defeat Jellicent and spin your hazards away, as well as be 'immune' to status. Tyranitar can also set rocks and efficiently take Hippo's spot as attacking tank. Its massive SpDef in Sand allows it to counter many of the strongest special attackers in OU. Stone Edge disposes of Flying types like Superpower-less Tornadus-T or Thundurus-T.

Now with a fighting weak weather inducer to cover, I think it's best to make Jellicent Physically defensive. That will help you handle Heracross, Keldeo, Terrakion, and the plethora of fighting types in OU.

593.png

Jellicent @ Leftovers
Bold / 248 HP / 252 Def / 8 Spe
WoW / Scald / Recover / Taunt

With max Defense, there isn't much that can physically muscle past Jellicent's bulk, even less so after a well timed WoW. Scald is a nice STAB to chip away at attackers as well as hit opposing Sand sweepers and Sun pokemon hard (and possibly burn.) Recover helps you keep yourself alive and wall more pokemon longer, and Taunt is a great tool to help prevent the setup of Ferrothorns and Forretresses. It also prevents pesky Reuniclus from setting Trick Room. That will help your team run more smoothly. Instead of now tanking special Rain hits, I think it's best for your Jellicent to run a physically defensive role to help Tyranitar. You already have 2 great special sponges in your team in Ttar and Cradily, so using Jellicent to patch up their weaknesses will definitely help. Its typing still allows it to wall Rain well, and there's nothing better than to burn a rain sweeper such as toxicroak or incoming breloom.

Now for some minor changes. First off, I'd run Lefties on Heatran instead of the relatively useless Choice Scarf. Lefties lets you build up more HP as you go, and helps you Toxic stall with Protect. On Cradily, I think Storm Drain will be a lot more useful than Suction Cups; not so that you can 'sweep' with the special attack boost, but so you can add another immunity to your list as another check to rain teams. On Forretress, I'd suggest a spread of 252 HP / 252 Def / 4 SpDef Relaxed. Max Defense lets you wall many more physical attackers easily, such as Grass types that Jellicent can't handle. With Relaxed, Gyro Ball should be used over Payback, since it does a alot more to faster pokemon such as Tornadus-T or Terrakion.

awesome
 
Of course the Choice Scarf thing was a mistake, I forgot to change it from the prevoius version xD
I've modified some things accordingly to your suggestions, I can't change Jellicent for Tyranitar since I really need a spinblocker. I could, altough, change Hippo for Tyranitar with SR, what do you think about it?
And I'm not changing Cradily, he's the only reason I'm using a sandstorm team at all and I've really took out entire teams with only him left.

How about a Gliscor in place of heatran?

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP/184 Def/72 Spd
Impish nature (+Def, -SAtk)
- Substitute
- Protect
- Earthquake
- Toxic / Taunt

or

Gliscor @ Flying Gem
Ability: Sand Veil
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Substitute
- Acrobatics
- Earthquake
- Swords Dance

This would, however, worsen my BoltBeam weakness...

Thank you all for your suggestions!

Ps: I'm working on the sprites =)
 
Of course the Choice Scarf thing was a mistake, I forgot to change it from the prevoius version xD
I've modified some things accordingly to your suggestions, I can't change Jellicent for Tyranitar since I really need a spinblocker. I could, altough, change Hippo for Tyranitar with SR, what do you think about it?
And I'm not changing Cradily, he's the only reason I'm using a sandstorm team at all and I've really took out entire teams with only him left.

How about a Gliscor in place of heatran?

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP/184 Def/72 Spd
Impish nature (+Def, -SAtk)
- Substitute
- Protect
- Earthquake
- Toxic / Taunt

or

Gliscor @ Flying Gem
Ability: Sand Veil
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Substitute
- Acrobatics
- Earthquake
- Swords Dance

This would, however, worsen my BoltBeam weakness...

Thank you all for your suggestions!

Ps: I'm working on the sprites =)

Well, now you have only a chance, toxic orb, but only because Sand Veil is banned from Ou tier;Anyway Heatran is Useful versus Dragon special pokemons, and if you don t want to use tyranitar, in my honest opinion is a suicide
 
Well, now you have only a chance, toxic orb, but only because Sand Veil is banned from Ou tier;Anyway Heatran is Useful versus Dragon special pokemons, and if you don t want to use tyranitar, in my honest opinion is a suicide

Electrolyte & Uomo Solo: thank you, I'm going to integrate your advices in my team. I will test Tyr over Hippo as well as TO Gliscor over Heatran. Didn't know sand veil was banned by the way, but I could run te Acrobatics set anyway with Poison Heal and get poisoned by predicting an enemy Toxic... AcroBat is a beast even without Sand Veil imo.
 
Electrolyte & Uomo Solo: thank you, I'm going to integrate your advices in my team. I will test Tyr over Hippo as well as TO Gliscor over Heatran. Didn't know sand veil was banned by the way, but I could run te Acrobatics set anyway with Poison Heal and get poisoned by predicting an enemy Toxic... AcroBat is a beast even without Sand Veil imo.


Well, i think in that case is better Hyper Cutter>Poison heal, all this beacuse without Genesect, you can see Landorus-T everywhere, and with that trait Intimidate cannot give you troubles. I m really enjoyed to help you
 
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