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I don't feel like writing all the calcs out, so Simipour has 85 hp, and 100-(12+7+(((14+3+1.5)-5.25)/2.5)=5.3)=76 en, and the sub has (15-(9+3+3))=0 hp, so there is no sub.
If Simipour is in the invulnerable stage of a Damaging Evasive move, Shock Wave that action
If Simipour is under the effects of a protective/evasive action, Rain Dance the first time and chill any subsequent times
So shock wave doesn't effect opponents under the effects of dig or dive...
Round 7 Begin!
Team IAR
85
76
Fine
79
75
Fine
Team Texas
110
100
Fine
68
75
Fine
Simipour used Dig! -10 en
Cyclohm used Shock Wave! -3 en, miss
Simipour used Dig! 8763 no crit, 3355 no para, -(8+1.5)*1.5=14.25 hp
Simipour used Dive! -9 en
Cyclohm used Shock Wave! -7 en, miss
Simipour used Dive! 2518 no crit, 2794 para, -(8+3+1.5)*.67=8.67 hp
Cyclohm used Thunderbolt! -6 en, 9316 no crit, -(10+3+3+2)*1.5=27 hp
Simipour used Ice Beam! 5354 no para, -7 en, 5618 no crit, 5370 no freeze, -(10+4)*1.5=21 hp
Notify in the end of round summary that Texas has Stealth Rock in effect.
"Alright Kringles @ Everstone, time to come out & do some real damage! Enable Hustle while you are at it for extra damage!"
Blizzard > Ice Punch > Blizzard IF Bide is issued, THEN use Substitute (15 HP) on the first Bide Action. IF (Non-Combo) (Evasive Damaging Move) is issued, AND Tempest out-speeds you, THEN use Fly that action.
You could at least show calculations & RNG Rolls other than just a lazy end of round summary; Flamethrower does have a chance of missing thanks to Deli's innate +1 Accuracy & Evasion, & stuff other things like Freeze Chances, etc. Requesting a re-ref, since I hate sheer laziness. Also if it helps, try using Notepad or something as a place-holder to ref into, & c/p when done. ;)
But all the rolls went poof with the rest of the stuff...
There was no hax, but I did forget about the +1 eva, so roll for flamethrower hit is...5348, so it hits.
And, since the only rolls are crit+freeze for ice punch, and crit+burn for flamethrower, I'll reroll those. 9299 1683 9432 5266, respectively
Ice punch deals (8+3+3+1-1.5)*2.25=30.375 hp, flamethrower deals (10+6)*1.5=24 hp
And now I remember everstone, so I'll go fix that now.
Everstone means that instead of the blizzards taking (12+3-1.5)*2.25/2.5=12.15 en from Dnite, they take (12+3+1+1.5)*2.25/2.5=15.75 en from Dnite
This means that Dnite's end round summary is instead 68 hp and 25 en.
Actually, Everstone only boosts Sp. Attack, so Ice Punch only deals 30.375 Damage... :(
"Alright Blind, come back in! Use your strength to put a massive dent in this Cyclohm!"
Ice Beam > Ice Beam > Ice Beam IF Behemoth has Double Team Clones up when you act, THEN use Blizzard that action. IF Torment is issued, THEN use Surf on the first instance, pushing actions back.
Cyclohm lost 12 hp due to rocks!
Cyclohm used Thunderbolt! -6 en, 8457 no crit, -(10+3+3)*1.5=24 hp
Simipour used Ice Beam! 9933 no para, -7 en, 9102 no crit, -(10+3)*1.5=19.5 hp
Cyclohm used Thundershock! -2 en, 9373 no crit, -(4+3+3)*1.5=15 hp
Simipour used Ice Beam! 8014 no para, -11 en, 9234 no crit, -(10+3)*1.5=19.5 hp
Cyclohm used Thunderbolt! -6 en, 9827 no crit, -(10+3+3)*1.5=24 hp, dead Simipour
Hydro Pump ~ Surf ~ Hydro Pump
If Endure a1 and you are not Taunted, Hail a2
If Fidgit uses Endure a1 and you would be Taunted a2, change action set to Slack Off ~ Surf ~ Dragon Rage