Caution: Watch your step

Caution: Watch your step
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Hello everybody. Now I present my most successful Uber team. Since my work with my RU team is (almost) done (if curious, look here) I decided to give a try in this new metagame. Once a friend said that the most important thing in Ubers are hazards, and indeed he was right. So, no more talking, and let me show the team.

Team Building
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Well, the team needed some hazards setupper, and Deoxys-S is an awesome spiker, while Dialga can easily setup Stealth Rock.
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Hazards set, I needed a spinblocker now. Sleep Talk Giratina-O could both spinblock and spread Roar and Dragon Tail.
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Just like Giratina, Lugia could also spam fast Whirlwind and Dragon Tail with Sleep Talk.
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Now, Extremekiller Arceus was the best option to clean the game after Giratina and Lugia spread enough damage.
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Specs Kyogre was only a filler wallbreaker, and also a way to disrupt the weather war.
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With some testing some flaws were found: the team lacked offensive presence with Giratina and Lugia, while Kyogre wasn't doing a lot for the team. Forrestress came in place of Lugia, as another hazard setupper for the team; Arceus got a Spooky Plate, being able to be both the revenge killer and spinblocker; with a free slot I got use of the rain with a Scarf Palkia; Kyogre set was changed so I could play around Darkrai easier.

The team


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Deoxys-S @ Focus Sash
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Spikes
- Taunt
- Psycho Boost
Deoxys-S is the best spiker around. Amazing speed with Focus Sash almost guarantee a double layers of hazards, at the same time avoiding being Taunt'ed, unless I get Magic Coat'ed. Also, Deoxys-S has a special role in damaging Choice Scarf Kyogre, which could give the team a lot of problems with a full health Water Spout. Except against Kyogres, which I prefer damaging before setting hazards, it will set some Spikes and die. But the most important thing here is that Deoxys isn't the only one that can setup hazards in the team, making this team being able to play around spinners, and this is something crucial for a team that relies so much in hazards.

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Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Toxic Spikes
- Rapid Spin
- Spikes
- Volt Switch
Forretress is the main backup for Deoxys. As long as it set a single Toxic Spikes layer it will have it work done, as long as Deoxys did its work too; otherwise it must do Deoxys role at all. It may seems odd, but most of the times setting only a single layer is better because the difference of damage done from toxic and normal poison is of 6% in the first turn (normal poison does 12% while toxic starts at 6%). If any pokemon takes 3 turns to be taken down (the time when toxic began to do more damage than normal poison) it will be either poison immune or I didn't set enough layers to KO this (Ferrothorn is an example). Volt Switch is useful to break Focus Sash and some Multiscale, or giving some momentum with a slow Volt Switch; strangely enough, it can give a decent damage in pokes weak to eletric moves. Even not being so necessary Rapid Spin still is a useful move to have around.

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Dialga @ Leftovers
Trait: Pressure
EVs: 252 HP / 56 Def / 200 SDef
Sassy Nature (+SDef, -Spd)
- Dragon Tail
- Draco Meteor
- Stealth Rock
- Earth Power
Dialga is the second backup for Deoxys. Thanks to its bulk it is much more easier to setup Stealth Rock with him than setupping multiple layers of Spikes
with Forretress. After getting most hazards set Dialga starts doing its main role: shuffling the team. As said, being bulk makes hard to KO it, and Dragon Tail and Stealth Rock already net some nasty damage, Spikes and T-Spikes only making it worse. I used to run Fire Blast instead of Earth Power, but then I noticed I was running a Kyogre, crippling FB power. Draco Meteor is a nice option because it can net some KOes in opposing dragons, a type quite common in Ubers, since Dialga carries a nice neutral damage from dragon moves.

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Kyogre @ Lum Berry
Trait: Drizzle
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Surf
- Thunder Wave
- Thunder
- Ice Beam
Ubers, just like OU, is also a weather battlefield: most teams carries at least one weather setupper, some carries even both Kyogre and Groundon. So, I needed to at least disrupt non-rain teams with a weather. But besides of this Kyogre have another really important role: it is my main answer for Darkrai. Lum Berry is the best way I found so I could play around Dark Void easily, and thankfully most people don't expect this. Thunder Wave is here to help Palkia clean the game later, since the tier have some nasty fast Scarfers besides Palkia itself.

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Palkia @ Choice Scarf
Trait: Pressure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Spacial Rend
- Surf
- Thunder
Since the team now resolves around rain, at least kind of, Palkia was my option as the game cleaner. If I set enough hazards in the field most threats will get OHKO'd by either Spacial Rend or rain-boosted Surf. But, as said, rains still is quite a quite common matchup, and Kyogre is a beast by itself, making Thunder a more reliable option to KO the whale with less hazard support. Draco Meteor is the third STAB option, mainly because Palkia get in the game to end it, making the SAtk drop a big nuisance, but it still is a nice option to hit and run early game.



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Arceus-Ghost @ Spooky Plate
Trait: Multitype
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- ExtremeSpeed
- Shadow Claw
- Earthquake
The team is completely reliant in hazards, so a spinblocker was needed. Actually, Arceus-Ghost is one of the best spinblockers of the tier because it can easily setup in most of them. Combining both ghost typing with the ExtremeKiller moveset made Arceus the perfect late game sweeper for the team, even under other weathers, something Palkia can't do quite well under sun. Shadow Claw is an amazing STAB, getting rid of many tanks, named both Giratina forms and Lugia, while ESpeed revenge kills a lot of stuff. Earthquake is a nice coverage move, getting rid of most offensive spinners of the tier, named Excadrill and Kabutops. But what really makes Arceus-Ghost really amazing is how difficult it is to revenge kill: Arceus packs a nice bulk thanks to its abusrds base stats, making most Scarfers not strong enough to KO it, while ExtremeKiller Arceus can't touch it with its STAB, giving an opportunity to KO it first, while being hit only by Aqua Jet and Bullet Punch, not very common moves at all, and all outpaced by ESpeed.

How the team works
Now, an overall look on how the team works: the main leader, as it seems, is Deoxys-S, which can play around most common leads I've seen around, like Darkrai (good players don't waste a Dark Void in Deoxys, but when laddering there isn't only good players at all) and Kyogre, only a slighty bad matchup for a lead is also Deoxys-S, falling to a speed tie to decide who taunts who. After Deoxys is down is time to either Forretress or Dialga finishes the work of setting the hazards, and that's why Dialga is prefered to set Stealth Rock while Deoxys sets Spikes. Most games I can easily setup 2 layers of Spikes and Stealth Rock, which will net something like 29% of damage; but some people let me set more layers of Spikes and Toxic Spikes, and unless it can sweep the whole team with the setup pokemon, which is quite hard as long as I don't let it get a lot of boosts. An ideal field is composed by 3 layers of Spikes, Stealth Rock and a single layer of T-Spikes; this means a total of 50% damage (25% from Spikes, 12,5% from Rock and 12,5% from poison); this damage is quite variable, however, simply because there are many common flying threats, but Stealth Rock compensates a little the lack of damage from the others hazards. With a closer look on the tier you will notice that most threats, both offensive and defensive, are grounded, while Levitate users are either too frail for the tier (Gengar) or can easily be taken down by Dialga with low risk of being KOed before (Giratina-O and Lati@s). Even Lugia, while being a huge wall and can only be hit by Rock, can be taken down (with some effort) by either Arceus's Shadow Claw or Kyogre's Thunder.


Threats


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Ferrothorn. Till now, it was the only thing that gave problems. It resist most of the moves of the team, and without a lot of hazards set, it is a really hard work to KO it.
 
For your Deo S I'd drop Stealth Rocks because Dialga already has them and he can get them up in 95% of games from my experience. I'd replace Stealth Rock with Magic Coat or Superpower. Your Deo can't do anything to Thundurus/other Deoxys leads that have Magic Coat. Superpower is good for killing Tyranitar leads/bringing them down to 1 hp if they have sash.

On Dialga I'd replace Earth Power with Aura Sphere, Flamethrower, or Fire Blast because you have a problem with Ferrothorns. Any of the moves I suggested hits Ferro harder than Earth Power

0SpAtk Dialga (Neutral) Earth Power in Rain vs 252HP/252SpDef Ferrothorn (+SpDef): 17% - 20% (60 - 71 HP). Guaranteed 6HKO.

0SpAtk Dialga (Neutral) Aura Sphere in Rain vs 252HP/252SpDef Ferrothorn (+SpDef): 34% - 40% (120 - 142 HP). Guaranteed 3HKO.

0SpAtk Dialga (Neutral) Flamethrower in Rain vs 252HP/252SpDef Ferrothorn (+SpDef): 36% - 43% (128 - 152 HP). Guaranteed 3HKO.

0SpAtk Dialga (Neutral) Fire Blast in Rain vs 252HP/252SpDef Ferrothorn (+SpDef): 45% - 54% (160 - 192 HP). Guaranteed 3HKO. 14% chance to 2HKO.

I'd change Spikes on Forretress for something else because your Deoxys already has Spikes. You could replace it with Pain Split, Gyro Ball, or Toxic. I prefer Toxic because Forretress is set up bait and it allows him to damage set up sweepers. Gyroball works well for hitting fast Pokemon like Mewtwo on the switch in.

I think your Kyogre set is cool and I can't find anything wrong with it.

Palkia could use Aura Sphere/Fire Blast instead of Draco Meteor so he's not walled by Ferrothorn.

252SpAtk Palkia (Neutral) Fire Blast in Rain vs 252HP/252SpDef Ferrothorn (+SpDef): 54% - 64% (192 - 228 HP). Guaranteed 2HKO.


252SpAtk Palkia (Neutral) Aura Sphere in Rain vs 252HP/252SpDef Ferrothorn (+SpDef): 40% - 47% (142 - 168 HP). Guaranteed 3HKO.

For Arceus I think he would benefit from having Brick Break instead of Earthquake. Brick Break hits Kabutops and Excadrill super effectively and it also allows him to hit Ferrothorn way harder.

252Atk +2 Multitype Arceus (+Atk) Earthquake vs 252HP/0Def Ferrothorn (Neutral): 50% - 59% (179 - 211 HP). Guaranteed 2HKO.

252Atk +2 Multitype Arceus (+Atk) Brick Break vs 252HP/0Def Ferrothorn (Neutral): 76% - 90% (270 - 318 HP). Guaranteed 2HKO.


I've noticed that your team will get swept by +2 Blaziken, +2 Excadrill, and +2 Kabutops if they have their appropriate weather up. I don't know what you can do to stop that except keeping your Kyogre alive in the case of Blaziken and Excadrill.

Your team is also weak to scarf Moxiemence (even though he's incredibly rare in Ubers) because he Ohkos your Arceus at +1 after your Arceus takes hazard damage and your Arceus can only deal 49-58% back with Extremespeed. Basically if Salamence gets a kill and your Forretress is dead you're going to get swept if your Palkia doesn't win the speed tie and he doesn't get hit in confusion. This isn't very relevant obviously but it's something to be aware of.

I hope all of this helps you improve your team.
 
Deoxys-S
For your Deo S I'd drop Stealth Rocks because Dialga already has them and he can get them up in 95% of games from my experience. I'd replace Stealth Rock with Magic Coat or Superpower. Your Deo can't do anything to Thundurus/other Deoxys leads that have Magic Coat. Superpower is good for killing Tyranitar leads/bringing them down to 1 hp if they have sash.

It seems fair enough. Indeed, most of the times I've been setting Rocks with Dialga. I'll look for an option for the move slot, Superpower seems a nice one, but I think that there may be something else.

Dialga
On Dialga I'd replace Earth Power with Aura Sphere, Flamethrower, or Fire Blast because you have a problem with Ferrothorns. Any of the moves I suggested hits Ferro harder than Earth Power

0SpAtk Dialga (Neutral) Earth Power in Rain vs 252HP/252SpDef Ferrothorn (+SpDef): 17% - 20% (60 - 71 HP). Guaranteed 6HKO.

0SpAtk Dialga (Neutral) Aura Sphere in Rain vs 252HP/252SpDef Ferrothorn (+SpDef): 34% - 40% (120 - 142 HP). Guaranteed 3HKO.

0SpAtk Dialga (Neutral) Flamethrower in Rain vs 252HP/252SpDef Ferrothorn (+SpDef): 36% - 43% (128 - 152 HP). Guaranteed 3HKO.

0SpAtk Dialga (Neutral) Fire Blast in Rain vs 252HP/252SpDef Ferrothorn (+SpDef): 45% - 54% (160 - 192 HP). Guaranteed 3HKO. 14% chance to 2HKO.

I don't even knew Dialga could get Aura Sphere... I can get some nices KOs with Spikes. Thanks for pointing it.

Forretress
I'd change Spikes on Forretress for something else because your Deoxys already has Spikes. You could replace it with Pain Split, Gyro Ball, or Toxic. I prefer Toxic because Forretress is set up bait and it allows him to damage set up sweepers. Gyroball works well for hitting fast Pokemon like Mewtwo on the switch in.

May seems odd again, but having both Spikes here is needed for the team. Even odder, the move I seems more able to change here is Rapid Spin, mainly because the team doesn't do a lot of switches. Maybe because of a spinner being not needed is the reason most of the times Forre is acting a suicidal role similar to Deoxys.

Palkia
Palkia could use Aura Sphere/Fire Blast instead of Draco Meteor so he's not walled by Ferrothorn.

252SpAtk Palkia (Neutral) Fire Blast in Rain vs 252HP/252SpDef Ferrothorn (+SpDef): 54% - 64% (192 - 228 HP). Guaranteed 2HKO.


252SpAtk Palkia (Neutral) Aura Sphere in Rain vs 252HP/252SpDef Ferrothorn (+SpDef): 40% - 47% (142 - 168 HP). Guaranteed 3HKO.

A coverage move can be a nice option in place of Draco Meteor. I'll take a look on this too.

For Arceus I think he would benefit from having Brick Break instead of Earthquake. Brick Break hits Kabutops and Excadrill super effectively and it also allows him to hit Ferrothorn way harder.

252Atk +2 Multitype Arceus (+Atk) Earthquake vs 252HP/0Def Ferrothorn (Neutral): 50% - 59% (179 - 211 HP). Guaranteed 2HKO.

252Atk +2 Multitype Arceus (+Atk) Brick Break vs 252HP/0Def Ferrothorn (Neutral): 76% - 90% (270 - 318 HP). Guaranteed 2HKO.
Now I'm not completely OK with the change. Even Brick Break hitting Ferro harder, most times Ferro gives me enough time to set Swords Dance and KO with EQuake, while being able to hit harder without previous setup anithing else.

I've noticed that your team will get swept by +2 Blaziken, +2 Excadrill, and +2 Kabutops if they have their appropriate weather up. I don't know what you can do to stop that except keeping your Kyogre alive in the case of Blaziken and Excadrill.

Your team is also weak to scarf Moxiemence (even though he's incredibly rare in Ubers) because he Ohkos your Arceus at +1 after your Arceus takes hazard damage and your Arceus can only deal 49-58% back with Extremespeed. Basically if Salamence gets a kill and your Forretress is dead you're going to get swept if your Palkia doesn't win the speed tie and he doesn't get hit in confusion. This isn't very relevant obviously but it's something to be aware of.

I hope all of this helps you improve your team.

This part of the post is the main reason I post teams in Smogon, I'm terrible to point and notice a threat to my teams. Facing all these +2 mons you said is while is kinda gimmick to play with this team: even setting hazards being the main goal of the team, I can't let my opponent set on me. Except for Excadrill, which sometimes carry Shadow Claw, I can play around them with Kyogre+Arceus. Moxiemance, otherwise, can be a huger problem if it can OHKO Dialga with Outrage or if I lose the speed tie with Palkia, but so far I'll just keep them as a way to deal with it.
 
Originally Posted by shiranai
May seems odd again, but having both Spikes here is needed for the team. Even odder, the move I seems more able to change here is Rapid Spin, mainly because the team doesn't do a lot of switches. Maybe because of a spinner being not needed is the reason most of the times Forre is acting a suicidal role similar to Deoxys.


If you don't need Forretress to rapid spin you should probably run Ferrothorn. I think the only time to use Forretress over Ferrothorn is because you need to Rapid Spin. You don't need to get max hazards to win games and playing Forretress suicidally is a pretty silly thing to do most of the time.

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Ferrothorn (M) @ Leftovers Trait: Iron Barbs
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Gyro Ball
- Leech Seed
- Spikes
- Thunder Wave/Protect
 


If you don't need Forretress to rapid spin you should probably run Ferrothorn. I think the only time to use Forretress over Ferrothorn is because you need to Rapid Spin. You don't need to get max hazards to win games and playing Forretress suicidally is a pretty silly thing to do most of the time.

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Ferrothorn (M) @ Leftovers Trait: Iron Barbs
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Gyro Ball
- Leech Seed
- Spikes
- Thunder Wave/Protect

Even fitting a Ferro really sounds like a good idea I will really miss Toxic Spikes from Forretress. And as far as I know, the only viable T-Spikes setuper in Ubers is the steel bug. The team resolves around these indirect damage a lot, and without poison I will give up of a lot of damage per turn.
 
Ferrothorn is a really good idea. If you're relying on hazards to do all of the damage for you you're doing something incredibly wrong.

Tentacruel synergizes well with Kyogre because rain dish allows him to get hazards up because he can heal. He can use Spikes, Toxic Spikes, and Rapid Spin.

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Tentacruel (M) @ Black Sludge Trait: Rain Dish
EVs: 252 HP / 236 Def / 20 Spd
Bold Nature (+Def, -Atk)
- Toxic Spikes
- Rapid Spin
- Scald
- Protect/Spikes

I noticed adding Tentacruel would give you two Pokemon weak against ground and you'd have no resists or immunities so I think you should consider replacing Palkia with Scarf Moxiemence if you put a Tentacruel on your team. He'd help with the ground weakness because he's immune and Tentacruel supports him well by spinning away Stealth Rocks. He also has the same speed as Palkia and he can revenge kill most Pokemon in the tier if they take some damage from hazards and your team has tons of hazards.


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Salamence (F) @ Choice Scarf Trait: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Naive Nature (+Spd, -SDef)
- Dragon Claw
- Earthquake
- Fire Blast
- Outrage

I hope you consider these changes. They might help you.
 
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