NOTE: Only the raw sets for my team are up right now, there's been a major shift and I'm writing up descriptions now. Sorry if that isn't kosher for an RMT.
Hi. I'm new here, though I've been playing on Showdown for a while. This is my first ever post and RMT. I hope this team is okay and that I didn't screw up posting!
This team hit (on an alt called No Big Deal) 2105 ranking, though it's not showing up on the official rankings. Is there a minimum number of battles to get listed?
I am once again in need of help with pictures. I have the image showing my ranking saved on my computer, but the image insert button wants a URL. What can I do to fix this? Sorry to be so inept :P.
This is really a combination of two of my early little cup teams: a stall team featuring a FWG core (of Slowbro, Foongus, and Growlithe) and another stall team with Riolu. This team is mostly its own animal though, containing a grand total of none of those pokemon. It has also evolved far past its humble roots, now playing as more of a bulky offensive team.
Team Building Process
I started with Dwebble, which is probably my favorite Little Cup pokemon. It sets up hazards, always getting at least one layer and usually two or three. It sometimes randomly kills my opponents lead if I'm worried about Natu, or Taunt or something.
After that I wanted something to use my hazards, so I picked another favorite of mine: Lickitung. I used the standard RestTalk + Curse set, to phaze and be crazy bulky if it sets up.
No hazards based team is complete without a spinblocker, and Misdreavus is the best in the tier. The Nasty Plot set I use also makes for a decent offensive threat.
Then I added a wall I thought was pretty interesting: Numel. This little lava camel ... thing gets simple which makes it awesome at setting up with stockpile boosting both defenses by two. It also runs a RestTalk set.
With two RestTalkers on my team, I decided a wanted a cleric and Chinchou fit the bill while also serving as bulky water.
I was the better part of the way through a FWG core, and I wanted something to resist fighting, so I decided to pick a pokemon I though was cool: Exeggcute. It can stall, sleep, and KO the occasional threat with STAB Leaf Storm.
The one pokemon I changed was Chinchou, which I swapped for Wooper after I noted a major weakness to boosting sweepers. Wooper walls these crazy well and can spread toxic around for giggles. This was the team a first posted here.
On the advice of Corkscrew, I made two changes to my team. He suggested adding Chinchou back as a RestTalker to deal with Murkrow, and Timburr over Numel to beat Scraggy. I also took his advice and changed the mediocre Exeggcute to the brutal Scarf Snover.
The team did well, but Lickitung felt like dead weight. It was big and could phaze, but slow and weak to the omnipresent fighters. I initially replaced it with the fast, fragile Elekid which is blessed with the ability to outspeed all but three unboosted pokemon - and tie with those!
This was not to last however, as Elekid's entire line has a problem to go with its massive speed: super effective does not equal KO. With this in mind, I changed from the glass cannon Elekid, to the slightly sturdier Murkrow, specifically the MixKrow set.
After a few matches, I switched Dwebble to Drilbur, hoping to keep Stealth Rock and add a spinner and attacker.
I ended up not liking the mole that much. It could spin, but I liked having hazards more and enjoyed Dwebble's ability to randomly gank some leads. Dwebble was back and exactly the same.
In Depth
Murkrow @ Life Orb
Trait: Insomnia
Level: 5
EVs: 240 Atk / 80 SAtk / 188 Spd
Hasty Nature
- Sucker Punch
- Heat Wave
- Hidden Power [Grass]
- Drill Peck
Snover @ Choice Scarf
Trait: Snow Warning
Level: 5
EVs: 124 Atk / 184 SAtk / 200 Spd
Hasty Nature
- Blizzard
- Giga Drain
- Ice Shard
- Hidden Power [Fire]
Misdreavus @ Eviolite
Trait: Levitate
Level: 5
EVs: 28 Def / 240 SAtk / 240 SDef
Modest Nature
- Nasty Plot
- Shadow Ball
- Thunderbolt
- Hidden Power [Fighting]
Chinchou @ Eviolite
Trait: Volt Absorb
Level: 5
EVs: 220 Spd / 232 SAtk / 56 SDef
Modest Nature
- Volt Switch
- Hydro Pump
- Blizzard
- Hidden Power [Grass]
Timburr @ Eviolite
Trait: Guts
Level: 5
EVs: 196 Atk / 76 Def / 236 SDef
Adamant Nature
- Bulk Up
- Drain Punch
- Mach Punch
- Payback
Dwebble @ Oran Berry
Trait: Sturdy
Level: 5
EVs: 236 Atk / 36 Def / 236 Spd
Jolly Nature
- Stealth Rock
- Spikes
- Rock Blast
- X-Scissor
Strategy
I essentially always lead with Dwebble, go to hazards, then try and weaken my opponents team for the win.
Questions
-I feel like I could use a scarfer. What would work well with the team?
-My other stall team uses Riolu as a utility check and priority phazer. Is that worth including here?
-Any tips on how to play well with a team like this?
-Brova
Hi. I'm new here, though I've been playing on Showdown for a while. This is my first ever post and RMT. I hope this team is okay and that I didn't screw up posting!
This team hit (on an alt called No Big Deal) 2105 ranking, though it's not showing up on the official rankings. Is there a minimum number of battles to get listed?
I am once again in need of help with pictures. I have the image showing my ranking saved on my computer, but the image insert button wants a URL. What can I do to fix this? Sorry to be so inept :P.
This is really a combination of two of my early little cup teams: a stall team featuring a FWG core (of Slowbro, Foongus, and Growlithe) and another stall team with Riolu. This team is mostly its own animal though, containing a grand total of none of those pokemon. It has also evolved far past its humble roots, now playing as more of a bulky offensive team.
Team Building Process
I started with Dwebble, which is probably my favorite Little Cup pokemon. It sets up hazards, always getting at least one layer and usually two or three. It sometimes randomly kills my opponents lead if I'm worried about Natu, or Taunt or something.
After that I wanted something to use my hazards, so I picked another favorite of mine: Lickitung. I used the standard RestTalk + Curse set, to phaze and be crazy bulky if it sets up.
No hazards based team is complete without a spinblocker, and Misdreavus is the best in the tier. The Nasty Plot set I use also makes for a decent offensive threat.
Then I added a wall I thought was pretty interesting: Numel. This little lava camel ... thing gets simple which makes it awesome at setting up with stockpile boosting both defenses by two. It also runs a RestTalk set.
With two RestTalkers on my team, I decided a wanted a cleric and Chinchou fit the bill while also serving as bulky water.
I was the better part of the way through a FWG core, and I wanted something to resist fighting, so I decided to pick a pokemon I though was cool: Exeggcute. It can stall, sleep, and KO the occasional threat with STAB Leaf Storm.
The one pokemon I changed was Chinchou, which I swapped for Wooper after I noted a major weakness to boosting sweepers. Wooper walls these crazy well and can spread toxic around for giggles. This was the team a first posted here.
On the advice of Corkscrew, I made two changes to my team. He suggested adding Chinchou back as a RestTalker to deal with Murkrow, and Timburr over Numel to beat Scraggy. I also took his advice and changed the mediocre Exeggcute to the brutal Scarf Snover.
The team did well, but Lickitung felt like dead weight. It was big and could phaze, but slow and weak to the omnipresent fighters. I initially replaced it with the fast, fragile Elekid which is blessed with the ability to outspeed all but three unboosted pokemon - and tie with those!
This was not to last however, as Elekid's entire line has a problem to go with its massive speed: super effective does not equal KO. With this in mind, I changed from the glass cannon Elekid, to the slightly sturdier Murkrow, specifically the MixKrow set.
After a few matches, I switched Dwebble to Drilbur, hoping to keep Stealth Rock and add a spinner and attacker.
I ended up not liking the mole that much. It could spin, but I liked having hazards more and enjoyed Dwebble's ability to randomly gank some leads. Dwebble was back and exactly the same.
In Depth
Murkrow @ Life Orb
Trait: Insomnia
Level: 5
EVs: 240 Atk / 80 SAtk / 188 Spd
Hasty Nature
- Sucker Punch
- Heat Wave
- Hidden Power [Grass]
- Drill Peck
Snover @ Choice Scarf
Trait: Snow Warning
Level: 5
EVs: 124 Atk / 184 SAtk / 200 Spd
Hasty Nature
- Blizzard
- Giga Drain
- Ice Shard
- Hidden Power [Fire]
Misdreavus @ Eviolite
Trait: Levitate
Level: 5
EVs: 28 Def / 240 SAtk / 240 SDef
Modest Nature
- Nasty Plot
- Shadow Ball
- Thunderbolt
- Hidden Power [Fighting]
Chinchou @ Eviolite
Trait: Volt Absorb
Level: 5
EVs: 220 Spd / 232 SAtk / 56 SDef
Modest Nature
- Volt Switch
- Hydro Pump
- Blizzard
- Hidden Power [Grass]
Timburr @ Eviolite
Trait: Guts
Level: 5
EVs: 196 Atk / 76 Def / 236 SDef
Adamant Nature
- Bulk Up
- Drain Punch
- Mach Punch
- Payback
Dwebble @ Oran Berry
Trait: Sturdy
Level: 5
EVs: 236 Atk / 36 Def / 236 Spd
Jolly Nature
- Stealth Rock
- Spikes
- Rock Blast
- X-Scissor
Strategy
I essentially always lead with Dwebble, go to hazards, then try and weaken my opponents team for the win.
Questions
-I feel like I could use a scarfer. What would work well with the team?
-My other stall team uses Riolu as a utility check and priority phazer. Is that worth including here?
-Any tips on how to play well with a team like this?
-Brova