Ok so battle subway super singles streak is 79, i know it only scrapes in the rankings but like most people on this thread i feel hard done by on my loss and think the team can easily break into the hundreds! :D team details first: (all Iv's are 31 unless stat is irrelevant)
Scizor @ Choice Band
Trait: Technician
EVs: Hp 252 Atk 252 Spe 4
Nature:Adamant
~ bug bite
~ bullet punch
~ superpower
~ Aerial ace
I went through loads of 'Leads' to get the right one and came back to the pokemon sitting in my pokebox from double battles! the team make up is more or less an all attack team based around the synergy between Terrakion and Latios. i didn't want to lead with any of them as i like to scout first so i can make sure i bring out the right mon for the job, as it were. Honourable mentions go out to Lucario and Gyarados (the latter would have been immense if he had a priority move) but for fantastic power of the bat and probably the best priority move in the game (i know not type wise bt Band + Technician + 130Atk = immense) Scizor is a fantastic lead in the subway he has the bulk and resistances to take teams on and not need to switch out straight away (the notorious ice teams get wiped out in 3 turns!) but he is no means a suicide lead, as he holds my teams only priority move if i know i can switch in the others i will and save Scizor for late game sweep or if i need to lock out of the Choice band
Terrakion @ Focus sash
Trait: Justified
EVs: Atk 252 Spe 255 (i know i miss-counted! i'll trade over a mon with a berry and sort it when i get round to it!)
Nature: Jolly
~Sacred Sword
~Rock Slide
~Swords Dance
~Substitute
So the reason for this team is that i RNG'd Terrakion and wanted to put him to use! I've been through a couple of sets on him (as u'll see my Terrakion that i've linked to is running double kick but that wasn't strong enough to KO the sturdy users that i hoped it would) But credit does go to Jumpman for the set as well as the use of Latios on my team to synergise (spellcheck says iv just made that word up bt u know what i mean!) with Terrakion. This is a fantastic set especially on the subway when the AI keeps trying to poison ur sub! the change i have made myself is Sacred Sword over CC as i've never been in a situation where i thought that CC would have been a better option. For all those Curse/Double team mon etc that keep boosting up while im sitting behind a sub, Sword Dancing myself then to just hit them with a move that ignores all their evasion/stat boosts is glorious! and on principle i don't think CC should be used outside of of a choice item or sash and even then it's only good for a revenge kill when i want more of a set up and sweep. I've also gone sash over jumpmans wide lens as it give me a shot against the handfull that are faster and if i want to get scizor out so he can have a move change i can switch without being KO'd if i miss predict.
Latios @ Life orb
Trait: Levitate
EVs: SpA 252 Spe 252 Hp 4
Nature: Timid
~Dragon pulse
~Psyshock
~Thunderbolt
~Icebeam
I guess this is fairly self explanatory and unlike Terrakion where i did make changes to Jumpmans set this is pure ripped straight from his post but he's right in that the synergy these 2 share is fantastic.
So onto my defeat and the public vote as to whether i should learn moves better or unfairly treated by the AI! :p So im against a ghost team 1st up was:
814 | Mismagius | Bold | BrightPowder | Confuse Ray | Protect | Perish Song | Mean Look | HP/Def
and she perish song/mean looked Scizor and switched out. I think Jinx was next who Scizor KO'd before dying to perish song. next was:
875 | Dusknoir | Relaxed | Lum Berry | Shadow Sneak | Pain Split | Destiny Bond | Trick Room | HP/SpD
He TR'd + Ko'd Latios after getting some heavy damage then was up against Terrakion, i got a sub up then in the last turn of TR Duscnoir destiny bond, but it didn't work as i swords danced.
with TR over im due to go first so i rock slide and KO but then die to destiny bond which i thought i was clear from as i had already 'moved' after destiny bond was played but i guess it must encompass all moves i make until he makes another move? as i would've just pp stalled his Dbond with SD and sub, all that was after him was missmagius that had almost no health from 1st 2 turns.
such is life though!, i think this team can go much further so i'll keep things as they are unless anyone sees any improvements i should consider :)
Oh..