
"Welcome, one and all, as we watch two of the greatest battlers I know fight to the death!"

<Very interesting......would this be a mating ritual on this planet?>

"WHAT? nononono, Ax-man. Geeze, do you want us to die? Shut up!"
The Rules said:2v2 Babysitter Doubles
2 Recovers, 5 Chills
ASB Arena
Substitutions = 1 per mon
Abilities = All
Items = Training
UllarWarlord said:![]()
<Voodoom> [Huggable] (Female)
Nature: Naive (+Speed, -Sp. Def.)
Type: Fighting/Dark
Fighting: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Motor Drive: (Innate) [DW, Unlocked] This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 127 (+, 19% accuracy boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 4
DC: 5/5
Attacks:
Revenge
Night Slash
Wrap
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Frustration
Dark Pulse
Acupressure
Faint Attack
Close Combat
Aura Sphere
Beat Up
Screech
Psycho Cut
Mach Punch
Counter
Pursuit
Perish Song
Substitute
Work Up
Thunder Wave
Psychic
Taunt
Ice Punch
Magic Coat
Dual Chop
Drill Run![]()
<Shuppet> [Zombocalypse] (Male)
Nature: Quiet (+SpA, -Spe)
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Insomnia: (Type: Innate)
This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Frisk (Type: Innate)
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Cursed Body: (Type: Innate) [DW, Locked]
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 39 (-, -10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 2/6
MC: 0
DC: 1/5
Attacks:
Knock Off
Screech
Curse
Spite
Will-O-Wisp
Shadow Sneak
Faint Attack
Night Shade
Hex
Shadow Ball
Confuse Ray
Destiny Bond
Disable
Taunt
Protect
Thunder Wave
Glacier Knight said:![]()
Machamp [Richter] (male)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Info on Richter: He could be different from the stereo-typcial "Beat'em up Fighting type", but Richter doesn't care. He knows he was made for Offense, so he works on perfecting that, not trying to better something he is not made for. Richter is a blunt, cut-throat pokemon who is fierce when it comes to not only winning a match but protecting his allies.
Type:
Fighting: (summary) Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Guts: (innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
Steadfast: (DW, UNLOCKED) (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19
EC: 9/9
MC: 11
DC: 5/5
Attacks:
Wide Guard
Low Kick
Leer
Focus Energy
Karate chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Dynamic Punch
Cross Chop
Submisson
Light Screen
Thunder Punch
Rolling Kick
Ice Punch
Encore
Bullet Punch
Bulk Up
Brick Break
Focus Blast
Poison Jab
Protect
Payback
Earthquake
Smack Down
Mega Kick
Fire Punch
Stone Edge
Double Team
31 Moves
![]()
Saint Nick the Delibird (m)
NATURE: Naive (+speed, -spd)
TYPE
Ice: Ice STAB; immune to freezing & Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate & 30% Protect breaking Blizzard in Hail. Superior senses & mobility in frozen caves and other frigid arenas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
ABILITIES
Vital Spirit: (Innate) This Pokémon has a high vitality & alertness making it immune to sleep induced by other Pokémon. Its normal state of sleeplessness makes it take 1 less damage & energy/action from Ghost Curse. If it is put to sleep by a Pokémon with Mould Breaker it will wake up the next action. If a Pokémon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Hustle: (Can be Enabled) This Pokémon puts immense force & speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Insomnia (DW UNLOCKED): (Innate) This Pokémon is immune to sleep induced by other Pokémon. It's normal state of sleeplessness makes it take 1 less damage & energy/action from Ghost Curse. If it is put to sleep by a Pokémon with Mould Breaker it will wake up the next action. If a Pokémon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
STATS
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 87 (+9% Accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
MC: 0
DC: 5/5
ATTACKS:
Present
Fake Out
Aurora Beam
Ice Shard
Future Sight
Ice Beam
Aerial Ace
Protect
8 Moves
Order of Operations said:Ullar sends out and Equips
Glacier does the same + Orders
Ullar counter-Orders
I ref
Ax makes a comment on our customs
we continue