Countries! Gather! Wait... What are you doing here, Sceptile...?

Hm, what mom? Clean up wha- Oh hey, I didn't see you there. Yeah, I am Gennosuke Fujiki, and I'm bringing you my third RMT thus far! Y-yes mom, right away... Damn, I shouldn't fap everywhere....

Well, now that this tiny introduction has been made, I suppose I should start talking about the different stuff that went on in my head when I made this team? Well... I don't know neither!

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Unlike what the title suggests, the very idea behind this team was one of my all-time favorite 5th gen sweepers, we know as Sceptile. Why? Well, why do you make teams of your favorite pokemon? Yeah. Anyways, this thing is, by experience with it before, a terrifying threat in UU per today... I'm surprised it's not used as much as one would think.

The set I chose, like every UU Sceptile should be, was the SD Sceptile set. Now for team pardners...

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Well, well, well... what do we have here? Is it Big Threat Chandelure with his good ol' bro, Mr. Penguin? I admit, these three formed quite the team back when these pardners were actually pardners... SubCM Chandelure and Standard Defensive Empoleon did quite the work... Shame I suck at using them. I should either train, or add in new members, ignoring the old saying "the more you train, the better you get". Guess what I did? I'll answer that later down here... Or you can be a bastard and just look at the sprites, I don't care either way... B-baka.

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H-hey! Who's that Italian bird? I know for sure that's it's sexy! HELP! HE'S FORCING ME TO KILL MY MOMM- His Sucker Punches are 2cool4u. Anyways, this guy just doesn't like it when people fuckles with his shuckles, and as such thought about bringing some paybacking back up. Odd, yeah? Hitmen likes to work alone and shiet. And when he is with his bro from the museums, he is worthy to be apart of the team, I thought.

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And finally, my two last bros... well, my bro and broette? Sis! Sis, yes. Raikou has always been a scarfer on my teams. Always. I don't like the other Raikou sets much, simply because ScarfKou can, like, outrun these other scarfers like that beetlebug and that ermine of sorts. So, I decided to settle with yet another one. And hey, things are starting to look Hyper Offense-ish! Well, Froslass is probably the best final piece because Spikes and block spins and magic and frostitution to victory.

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So, here's the final team in all it's glory.... wait a minute... Where did the Penguin and Luring Chandeliers go? Oh right, I'm too lazy to bother training my skill with these two pokemanz... So, I threw in two guys that could make a U-turn combo as well as doing walling shenanigans and shenanigans.


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Imagine Raikou as a Shiny.... I'm too lazy to find an animated shiny sprite for him


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Italy (Honchkrow) @ Leftovers
Trait: Moxie
EVs: 252 Atk / 248 HP / 8 SDef
Brave Nature
IVs: 0 Spd
- Brave Bird
- Substitute
- Payback
- Sucker Punch

The Italian not Stallion, but Crow...ion. This thing is a downright beast. Sucker Punch and Bravebird, the dual STAB, which everything that isn't a Steel type fear. For good reasons, I assure you... Because after just one boost, will this bird-like Mafia tear your team a new asshole. Substitute makes thing even more dangerous, forcing the opponent to attack so that they can break his sub and THEN attack him directly... But by that time, you've either taken a Smart Trick to the face... or even worse, the Honchkrow asked for aid and sent his Payback crew onto the faster opponent. Payback is 150 BP when STAB and the opponent's superior speed is taken into mind. Quite the deadly option. Upon revealing Payback, the opponent may also be put into a safe feeling that the player behind the screen is a scrub, and then they decide to attack, unaware of his Ace Card Up His Sleeve Or Hat. Honestly, what's there not to love with Honchkrow? Only /vp/ (BAN ME PLEASE) hate him.

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Norway (Froslass) (F) @ Focus Sash
Trait: Cursed Body
EVs: 252 Spd / 252 HP / 4 SAtk
Timid Nature
- Destiny Bond
- Ice Beam
- Taunt
- Spikes​

Alright, starting off... The country chosen is simply chosen because Snow and my home-country. I'm not sure if Froslass' origin has anything to do with Norway, I actually doubt it. Anyways, this thing is your standard Spikes inducer, which not only can Spin Block, but also Spin Kill with Destiny Bond. I find myself doing that a little too often after a layer or two of spikes are up. Taunt can force your opponent into attacking, which is an effectively way to remove them from the field of play... alongside Destiny Bond. Ice Beam has better use than Shadow Ball (Higher BP and hits quite the few Pokemon slightly better), so that's the move of choice.

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France (Gligar) @ Eviolite
Trait: Immunity
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Roost
- Earthquake
- Stealth Rock
- U-turn​

If you understand the reasoning of the name, you've earned my respect, just so you know it. Anyways, who doesn't hate to face a Gligar? Cmon? Anyone? Yeah, thought so. This little GAR dude is just too good for his own, being not only able to take hits and set up rocks, but also revenge kill to some extent and give Momentum to me. And when he is feeling pretty down the ropes, he can just land for a rest to regain some lost HP. Or something along those lines. I still do not entirely understand how he can use Earthquake and not land, making himself vulnerable to Earthquake, but I guess that's another part of his magical abilities. But a thing all bulky mofos need is a support move of choice, and seeing that GliGAR has access to the rocks of stealthy nature, he may as well use them? Am I not correct?

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Sioux (Xatu) @ Rocky Helmet
Trait: Magic Bounce
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Toxic
- Roost
- Night Shade
- U-turn​

How can Totems fly? And be wise at the same time? I don't know about you, but I'm only wise when I'm focused at exactly that. Anyways, this little odd bird can help in many other ways than being a bird that is wise. He can use his infinite wisdom to predict opposing moves, and quickly send a despatch group to stop the move, and even fling the manouvre back at the opponent. Of course, they are all suited for warfare, armed with the Caps of Elvis to battle. And if that wasn't enough, this thing can fill your waters with toxic waste, causing a wave of disease amongst your iresistant people, another point to the strategic king that is Xatu. And if that wasn't enough, he too has managed to practice the art of resting like a bird should rest. But if he feels threatened, he can send out ghosts in the night that will, no matter what, cause a substantial amount of damage, giving your allies a tough time travelling and/or conquer. And if he feels that his opponent is overwhelmingly strong, he can take a U-turn to et out of the battle zone, sending in something more approriate.

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India (Raikou) @ Choice Scarf
Trait: Pressure
Shiny: Yes
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Thunderbolt
- Extrasensory
- Hidden Power [Ice]
- Volt Switch​

This odd tiger is seriously on Speed. I can't imagine this thing not doing drugs. I mean, sure, he can throw off these lightningbolts to threaten his opponents, and he can use his cold-like inner powers to nail whoever thinking that they can take on the impounding bolt of electricity... But seriously, what does he do to give himself extreme sensability? And why is he shiny without needing to command the Aura that surrounds him and his friends? We will never know this reasoning, but I'm certain that the Tiger feels himself forced to cause switches with his own switches... and reading the aura in a fact-paced match is just something that isn't fit for the tiger.

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I don't belong here (Sceptile) @ Flying Gem
Trait: Unburden
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Acrobatics
- Leaf Blade
- Swords Dance
- Earthquake

Why is he here again? Oh right, he is the reason for the team. LOL HAHA. No, but seriously, don't underwearestimate Sceptile. This reptile-like sceptre can tear holes, or even cause you stomach pains through his immensively powerful attacks after taking a dance on fire... swords. I meant swords. That sounds rather painful, but oh well. He does have some good acrobatical skills after all. Sometimes, just sometimes, he picks up the swords and rush to attack after turning them into tiny leaves, which in theory shouldn't hurt at the least. Imagine it, someone tries to cut you with the thin side of a leaf. It can't hurt. Now, how does this thing cause Earthquakes? He isn't heavy, he isn't connected to the ground... HOW?!?


Alright, that concludes my RMT. You may post your ratings and potential team swaps now. Or don't. You can be that one guy who just ignores this shit as well. I d-don't c-care either w-way.... Damn, this took longer than expected...
 
Your set for Honchkrow isn't as good as it could be. Payback is definitely not what you need, literally the only attacks Honchkrow needs are Brave Bird (for things it outspeeds that don't resist it), Sucker Punch (For things it doesn't outspeed), and Superpower (For things it outspeeds that resist Flying typing). Substitute is fine for the 4th slot, I prefer Pursuit to catch things switching due to fear of Sucker Punch. I would also recommend replacing Leftovers with Life Orb, to make getting that first boost easier, but Leftovers works fine. And it really needs speed EVs, without any speed EVs Honch gets outsped by a lot of walls, which is the last thing it wants. Its defenses are utter crap anyway, so HP investment is a waste of time. Put all the HP EVs into Speed.

Xatu is just really not very good in my opinon. Its only useful resistance is to Fighting types, and Gligar has that covered. Magic Bounce is also extremely predictable. Your team is not even that weak to Stealth Rock anyway, the only thing that really is bothered by them is Honchkrow, considering Froslass will usually lead and die after setting up.

I also think you have a weakness to Fire. Nothing on your team resists it, meaning that any of the 3 powerful Fire types of the tier (Darmanitan, Victini, and Chandelure) can come in and spam their signature moves. I would recommend replacing Xatu with Slowbro, its very bulky and versatile and will also help deal with fire types.

While scarf Raikou is quite fast, it really lacks power. If you really want to keep Raikou, give it Specs. If you still really want a super fast Scarfer, then go with Mienshao, as it is much more powerful with a Scarf than Raikou is.

TLDR:
Italy (Honchkrow) @ Leftovers
Trait: Moxie
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
IVs: 31 ALL
- Brave Bird
- Sucker Punch
- Superpower
- Substitute/Pursuit

Xati --> Slowbro

Scarf Raikou --> Specs or Scarf Mienshao.

Overall the team looks fine, and I'm always a fan of people using things from the lower tiers successfully.
 
Your set for Honchkrow isn't as good as it could be. Payback is definitely not what you need, literally the only attacks Honchkrow needs are Brave Bird (for things it outspeeds that don't resist it), Sucker Punch (For things it doesn't outspeed), and Superpower (For things it outspeeds that resist Flying typing). Substitute is fine for the 4th slot, I prefer Pursuit to catch things switching due to fear of Sucker Punch. I would also recommend replacing Leftovers with Life Orb, to make getting that first boost easier, but Leftovers works fine. And it really needs speed EVs, without any speed EVs Honch gets outsped by a lot of walls, which is the last thing it wants. Its defenses are utter crap anyway, so HP investment is a waste of time. Put all the HP EVs into Speed.

Xatu is just really not very good in my opinon. Its only useful resistance is to Fighting types, and Gligar has that covered. Magic Bounce is also extremely predictable. Your team is not even that weak to Stealth Rock anyway, the only thing that really is bothered by them is Honchkrow, considering Froslass will usually lead and die after setting up.

I also think you have a weakness to Fire. Nothing on your team resists it, meaning that any of the 3 powerful Fire types of the tier (Darmanitan, Victini, and Chandelure) can come in and spam their signature moves. I would recommend replacing Xatu with Slowbro, its very bulky and versatile and will also help deal with fire types.

While scarf Raikou is quite fast, it really lacks power. If you really want to keep Raikou, give it Specs. If you still really want a super fast Scarfer, then go with Mienshao, as it is much more powerful with a Scarf than Raikou is.

TLDR:
Italy (Honchkrow) @ Leftovers
Trait: Moxie
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
IVs: 31 ALL
- Brave Bird
- Sucker Punch
- Superpower
- Substitute/Pursuit

Xati --> Slowbro

Scarf Raikou --> Specs or Scarf Mienshao.

Overall the team looks fine, and I'm always a fan of people using things from the lower tiers successfully.

The Honchkrow was originally designed for OU play, to have a better match-up against Jirachi really. I brought it down to UU for a test run, and it worked well enough. I just about never see myself bravebirding things.

The fire weakness is prevalent in absolutely every team I make, so that's not a new thing. That was the reasoning for Chandelure in the beginning, actually. But yeah.

Xatu is more of a fear factor, really. As far as I know, people rarely set up rocks when Xatu is luring, and they end up overpredicting. Another reason for this being here is the original team had that Chandelure, and it kinda sticked here. I've personally never used any Slowbro outside of SpecsBro in OU.. I'll try it, I guess.

Oh God no, I'm never using Mienshao again. Ever. That thing is downright suicide for me. And while I agree that Raikou's lack of power is problematic, I find it more reliable than missing 2/3 Hi Jump Kicks in every match.
 
Just tested out your original team, and here are some things I thought:

1. Honch, definitely gotta change. Your set is pointless, minimum speed does Honchkrow absolutely no favors, and Payback is just not very useful. Go with the build I said before.

2. Your team has a serious weakness to Ice. I didn't notice this until I used it, but its bad. I replaced Xatu with Slowbro, and it was extremely helpful, and also helped fix your Ice weakness.

3. Froslass is great, very reliable as long as you play it right. Sceptile is also very good, setting up was often quite easy. I've never used Gligar until now, and it performed about how I expected, being a physical hit sponge that generally did nothing but take hits.

4. Raikou really does not function well with a scarf. I can now say with certainty that it lacks power, and getting it locked into a move really limits it, especially since there are a lot of ground types in the tier. I replaced it with a Life Orb and found it worked much better, also replacing Extrasensory with Aura Sphere was helpful as well. I'm also a fan of Hidden Power Grass over Ice to hit Rhyperior and Swampert, but thats just me. If you do go with HP Grass though, go Modest over Timid to guarentee a KO on Rhyperior.

Overall I had some fun with the team, I hope this is helpful!
 
Just tested out your original team, and here are some things I thought:

1. Honch, definitely gotta change. Your set is pointless, minimum speed does Honchkrow absolutely no favors, and Payback is just not very useful. Go with the build I said before.

2. Your team has a serious weakness to Ice. I didn't notice this until I used it, but its bad. I replaced Xatu with Slowbro, and it was extremely helpful, and also helped fix your Ice weakness.

3. Froslass is great, very reliable as long as you play it right. Sceptile is also very good, setting up was often quite easy. I've never used Gligar until now, and it performed about how I expected, being a physical hit sponge that generally did nothing but take hits.

4. Raikou really does not function well with a scarf. I can now say with certainty that it lacks power, and getting it locked into a move really limits it, especially since there are a lot of ground types in the tier. I replaced it with a Life Orb and found it worked much better, also replacing Extrasensory with Aura Sphere was helpful as well. I'm also a fan of Hidden Power Grass over Ice to hit Rhyperior and Swampert, but thats just me. If you do go with HP Grass though, go Modest over Timid to guarentee a KO on Rhyperior.

Overall I had some fun with the team, I hope this is helpful!

Oh well, I'll do that change then.

Noted.

As said, SD Sceptile has a too easy time in UU.

I'll try that set then.
Any better options than Mienshao and Raikou as a scarfer which has U-turn/Volt Switch?
 
Any better options than Mienshao and Raikou as a scarfer which has U-turn/Volt Switch?

Victini or Darmanitan maybe? You would end up with a mostly physically based team, but mixed Victini works well so maybe you could try that. Unfortunately all the other things I can think of that have access to a Volt Switch/U-Turn just make your ice weakness worse (Flygon, Zapdos, & Crobat).

Just remembered, Rotom-H. Thats definitely another good option.
 
Hi there. This looks like a pretty cool team, and sceptile is a boss.

Firstly, Gligar looks completely out of place on this team. It destroys all of your offensive momentum, and allows the likes of blastoise in for free to spin away your spikes(froslass won't be around for ever).

Therefore, I recommend running Rhyperior over Gligar. Rhyperior helps a lot against fire types and electric types, and thanks to its EdgeQuake STAB and 140 base attack packs a huge punch even with little investment.

You also lack a secondary spin-blocker, which means although spinners can't come in for free, they can still quite easily spin on you. You also seem weak to fighters now that gligar is gone.

Therefore, I recommend using OTR cofagrigus over Xatu. Cofag hard counters mienshao, heracross and machamp, and gives you spinblocker, to stop the opponent spinning all of your hazards away. TR also doesn't damage your team in a negative way either, as Rhyperior will shred in TR as will Honchkrow. Xatu isn't doing anything apart from Magic Bounce, which isn't that necessary at all IMO as only honchkrow is weak to rocks and has reliable recovery in roost(I guess froslass is but that is a suicide lead so it dies in the first 3 turns or so).

Now for some moveset adjustments. Honestly, I do not see what payback is doing on honchkrow. It is unlikely to set-up a Substitute, and it doesn't help it at all against Rhyperior or Zapdos really. I personally would run Roost and Superpower over sub and payback, as Superpower really helps it to deal with Rhyperior and cobalion, and roost helps honchkrow stick around for a bit longer as with LO, Brave Bird and SR Honch doesn't get many hits off.

Here are the sets and a summary of changes:

Honchkrow:
Roost over payback
Superpower over substitute
Life Orb over leftovers
OTR Cofag over Xatu
Rhyperior over Gligar

Rhyperior @ Leftovers
Trait: Solid Rock
EVs: 248 HP / 16 Atk / 244 SDef
Adamant Nature
- Earthquake
- Rock Blast
- Stealth Rock
- Megahorn

Cofagrigus @ Leftovers
Trait: Mummy
EVs: 248 HP / 252 SAtk / 8 Def
Quiet Nature
IVs: 30 Def / 30 SAtk / 30 SDef / 2 Spd
- Trick Room
- Nasty Plot
- Shadow Ball
- Hidden Power [Fighting]
GL and I hope I helped.
 
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