My newest team!

Well I have been doing some Pokemon Showdown and I must say I have been doing much better than I have before. I was struggling to break 1.1k points, but now have gotten from 1100 to 1450ish in less than one hour now and am still climbing. Part of it was mostly my previous team was just not good enough to handle threats, and I just started Gen V battling less than 2 weeks ago so I was unprepared. Now I know what threats are lurking and what needs to be done. Now that I am climbing the ladder and am facing better opponents some help would be nice.




---------At A Glance--------
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Now comes the team:






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1. Bronzong@Leftovers
Nature: Sassy
EV: 252 HP / 132 SP Def /40 Def / 84 Attack
IV: 2 Speed (for HP Ice)
Ability: Levitate
1. Stealth Rock
2. Gyro Ball
3. HP Ice
4. Earthquake

Bronzong is probably one of the best SR layers in the game. His only weakness is Fire, which synergizes very well with Heatran's Flash Fire and can redirect any potential Fire Blast's to Heatran. In addition, Bronzong checks a lot of the top threats in the game, namely Landorus.Gliscor, and the LaTwins. In addition, those such as Breloom that hit Bronzong for STAB Neutral cannot out duel Bronzong, as his sheer bulk and powerful Gyro Ball can take care of them. The threats I have listed are all taken care of by HP Ice. Earthquake rounds off the set for Heatran and Magnezone predictions as well as Ferrothorn vs Bronzong.

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2. Slowbro@Leftovers
Nature: Bold
EV: 252 HP / 252 Def / 4 SpA
Ability: Regenerator
1. Scald
2. Thunderwave
3. Psychic
4. Slack Off

Slowbro can deal with a lot of threats to Bronzong (Heatran + Infernape) +more (Conkeldurr + Terrakion + Gyarados+ Dragons+ Keldeo) are scared off by Slowbro, and for good reason. It's high Defense means it can soak up damage and can hope to cripple with Scald Or Thunder Wvae. When I know a switch out is going to happen I Slack Off to restore lost HP and re switch to allow Regenerator to restore even more HP. Scald is my main STAB and is useful vs Terrakion and physical Landorus as well as any physical Pokemon as Scald has that burn chance and Thunder Wave can cripple incoming Gengars or even Keldeo or Rotom-W who would otherwise switch into me
. Psychic is another useful STAB providing decent damage vs neutral opponents and is very threatening vs Breloom and Infernape.
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3. Heatran@Choice Scarf
Nature: Timid
EV: 252 Speed/ 252 Sp. Attack /4 HP
1. Flamethrower
2. Earthpower
3. HP Electric
4. Dragon Pulse

Good ol ScarfTran. It was one of the #1 sets in D/P/P however the addition of Air Balloon and nerf to Explosion say a rise in Defensive Heatran. However, with a Timid + Scarf, Heatran still outspeeds all of the Pokemon in the OU Tier (even Jolteon) except those who are holding a Scarf themselves. This makes Heatran's strong power and type coverage to be an effective revenge killer. Flamethrower is a preferred STAB as opposed to Overheat as Overheat can be inadvisable in some scenarios and late game, because the 2X reduced Sp. Attack has screwed me over. Sometimes when any Fire resists are down, Heatran can more than likely spam Flamethrower and win the game, which he cant do with Overheat. Plus my luck is AWFUL and the 90% accuracy on Overheat seems more like 60% to me. Anyway, Earthpower covers other Heatran and Rock types (CB Terrakion) and is useful vs Steel types if Rain is up. HP Electric also covers Waters (Politoed/Jellicent/Starmie) as well as do something in the Rain as Heatran is otherwise usless vs Rain teams, and Dragon Pulse covers the LaTwins and other Dragons, who unless Scarfed or use a predicted Earthquake, can't dent Heatran or outspeed him. Heatran is my check to Venasuar/ Scizor/ Volcarona.

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4. Sceptile@Leftovers
Nature: Timid
EV: 252 Speed / 252 Special Attack / 4 HP
Ability: Overgrow
1. Substitute
2. Leech Seed
3. Giga Drain
4. HP Fire

Ok I know a lot of Smogoners judge a RU in an OU team without even trying it out. That is actually very unfortunte, as Sceptile is a very effective Pokemon. Many teams on this page and page 2 are Venasaur weak as the Fire/Grass combo is very strong. I decided to variate that using Scpetile since Sceptile has higher base speed+ Sp Attack and doesn't require the Sun to be up. In fact, compared to other Pokemon in OU, Sceptile has the #2 highest base Speed in the game, shortly behind Jolteon and tied with Alakazam + Dugtrio. Now I know a second thing other Smogoners who actually know Sceptile's true potential are thinking: isn't Sceptile better off as pure Special Sweeper? I say, maybe, but I have been using this set originally to troll (yes I did it for laughs at first) but it works. Sceptile is the best SubSeeder in the game (tied with Whimsicott) and even though Whimsicott lays seeds faster (due to Prankster) Sceptile actually has the ability sweep due to it's higher Speed+Special Attack in the case the opponent actually knows how to deal with SubSeed. If I feel the need for a true special sweeper later, I might use Jolteon or go pure sweeper Sceptile, but this set is effective.

The Grass+Fire combo is strong as HP Fire 2HKO Ferrothorn, Foretress, and Skamory and OHKOs Breloom Scizor as well.

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5. Garchomp@Yache Berry
Nature: Jolly
EV: 252 Attack / 252 Speed / 4 HP
Ability: Rough Skin
1. Swords Dance
2. Dragon Claw
3. Bulldoze
4. Fire Fang

Late game sweeping, Garchomp is unstoppable. Outrage is normally the best skill for this, however there have been times in which Garchomp was needed way earlier, and by using Outrage early I have screwed myelf over so no I will NOT use Outrage. With Swords Dance, Garchomp's ability to OHKO/2HKO shows, as a +2 Fire Fang 2HKO Ferrothorn+Forretress. Dragon Claw is there for my main STAB as it has a base 120 power vs neutral opponents (due to STAB) and is nothing to scoff at. Bulldoze I agree is pretty gimmicky and a niche, however most people do not understand that Bulldoze is a Defensive move as opposed to Earthquake. Garchomp may have decent Speed but it is still not special. Any Pokemon that I switch Garchomp into is going to switch out to something else, which is where either Swords Dance or Bulldoze comes in. If in that situation Swords Dance cannot be optimized, Bulldoze can be used to lower whatever they switch in's Speed. Also, Bulldoze's Speed reduction has helped me severely, as it helped pave the way for a surprise Swords Dance and help my other sweepers as well. Maybe with enough convincing I might drop it for Earthquake but so far I don't want to. One way I look at it is this: Bulldoze serves as a mini Dragon Dance in tandem with Swords Dance. Because the opponent has -1 Speed, that equates to me having +1 Speed vs that opponent as well


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6. Conkeldurr@Flame Orb
Nature: Adamant
EV: 252 Attack / 128 HP / 128 Special Def
Ability: Guts
1. Drain Punch
2. Mach Punch
3. Payback
4. Ice Punch

With Toxic/Will-O-Wisp being in high usage, I decided to take advantage of it by using Guts Conkeldurr. With Guts, Conkeldurr has the ability to OHKO Gliscor with Ice Punch after SR damage. Mach Punch however, will be my main form of Attack as anything even neutral vs this has the potential to be 2HKOd. Drain Punch will be used as my recovery seeing as how I can't leave Conkeldurr in forever, and is what I will be using as a prediction. If I switch in Conkeldurr vs something that switches out (Blissey for example) I use Drain Punch and whatever comes in, and unless it is a Ghost, I will recover sufficient HP, even if Drain Punch itself did not hit for much. Payback is for said Ghosts as well as Psychic types (namely LaTwins).
 
I'm not really sure why nobody said anything yet but I'm glad to be first. There are a few things I can recommend. First off I want to congratulate you on using Sceptile. I am a huge fan of him as well and wish he had a higher usage. I'll do this pokemon by pokemon
Bronzong:
No real major issues I see with him!
Slowbro:
I despise this thing but again, nothing that needs fixing!
Heatran:
I would recommend using HP Grass over Electric. This is because Gastrodon is quite common and HP Electric does not effect him. HP Grass will still allow you to take care of Water types but makes sure you can hit all of them.
Sceptile:
I would recommend HP Rock on Sceptile because it will hit Ice types as well as Flying types that threaten him.
Garchomp:
I would recommend Earthquake over Bulldoze. Having the effect is just not worth the 40 BP drop.
Conkeldurr:
Not really anything here as well!
Team Overall:
You have an insane weakness to Thundurus-T.
Here are some statistics for a 252 Timid Expert Belt Thundurus-T:
Thunder Vs. Bronzong(49.7%-58.58%)
Thunder Vs. Slowbro(155.84%-184.52%)
Focus Blast Vs. Heatran(100.62%-118.52%)
HP Ice Vs. Sceptile(81.56%-96.1%)
HP Ice Vs. Garchomp(128.77%-151.4%)
Thunder Vs. Conkeldurr(66.58%-78.33%)
As you can see, Thundurus-T can 2hko almost your entire team for sure. For this I would recommend switching Conkeldurr with a CB Mamoswine. It can easily take care of Thundurus-T with a CB Ice Shard and can also take care of tons of dragons. Other than that, your team has no glaring weaknesses. I wish you luck!
Mamoswine
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Mamoswine @ Choice Band
252 Atk/Spd, 4 HP
-Ice Shard
-Icicle Spear
-Earthquake
-Superpower
 
Wow good call on the Mamoswine! I originally had Mamoswine planned but I forgot about him entirely. I might use Life Orb instead of CB but ill see how it goes. Thanks for the good suggestion
 
Wow good call on the Mamoswine! I originally had Mamoswine planned but I forgot about him entirely. I might use Life Orb instead of CB but ill see how it goes. Thanks for the good suggestion

I only said CB because that is what I usually use, but I have had plenty of success with a LO variant.
 
So I have made some changes thanks to pokemasta's ideas:'

Changes in sets

1. Heatran@Choice Scarf
Nature: Timid
EV: 252 Sp Attack / 252 Speed / 4 HP
Ability: Flash Fire
1. Flamethrower
2. Earthpower
3. Hidden Power Grass
4. Dragon Pulse

2. Sceptile@Leftovers
Nature: Timid
EV: 252 Sp. Attack / Speed / 4 HP
Ability: Overgrow
1. Leech Seed
2. Substitute
3. Giga Drain
4. Hidden Power Rock

Interestingly enough, only 25 Pokemon resist the Rock+Grass combo, half of which don't count as they are NFE (Metang, Magnemite, Klink) so basically only 16 do. All of which are vastly outspeed by Sceptile, although Lucario/Metagross have Bullet Punch. I was going to keep HP Fire for Ferrothorn, but I already have Heatran + Fire Fang Garchomp, and HP Fire not under the sun won't OHKO anyway.



Changes in line-up

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Mamoswine@Life Orb
Nature: Jolly (to outspeed Jolly Breloom)
Ability: Thick Fat
EV: 252 Attack / 252 Speed / 4 HP
1. Ice Shard
2. Icicle Spear
3. Earthquake
4. Superpower


Funny thing about this was I forgot about Mamoswin'es Thick Fat, which made me scared on the Marriland Teambuilder. The old one accounts for abilities like Levitate and such but the newest one does not for some reason. I thought I had a 3 weak to fire, but then I remembered Mamoswine's Thick Fat makes Fire Neutral to him.


The team currently
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Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 132 SDef / 40 Def / 84 Atk
Sassy Nature
IVs: 30 Atk / 30 Def / 2 Spd
- Earthquake
- Stealth Rock
- Gyro Ball
- Other than that I don't see any glaring weaknesses, but Sun teams, especially Venasaur can cause some possible problems. Volcarona you have covered thankfully with Stone Edge and Aqua Tail and Salamence should be able to handle Venasaur. Pretty solid team with use age of UUs nicely done. One last suggestion could be


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Slowbro @ Leftovers
Trait: Regenerator
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Scald
- Psychic
- Thunder Wave
- Slack Off


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Garchomp @ Yache Berry
Trait: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Natureo
- Swords Dance
- Dragon Claw
- Fire Fang
- Earthquake

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Heatran @ Choice Scarf
Trait: Flash Fire
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Earth Power
- Flamethrower
- Dragon Pulse
- Hidden Power [Grass]

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Mamoswine@Life Orb
Nature: Jolly
Ability: Thick Fat
EV: 252 Attack / 252 Speed / 4 HP
1. Ice Shard
2. Icicle Spear
3. Earthquake
4. Superpower


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Sceptile @ Life Orb
Trait: Overgrow
EVs: 252 SAtk / 252 Spd / 4 HP
Nature: Hasty
- Focus Blast
- Earthquake
- Giga Drain
- Hidden Power [Rock]



So yeah so that's it so far, I have kept my original team in the OP and won't be editing it so future posters can see it as well. More help (and Luvdiscs :] )would be greatly appreciated!
 
So I have made some changes thanks to pokemasta's ideas:'

Changes in sets

1. Heatran@Choice Scarf
Nature: Timid
EV: 252 Sp Attack / 252 Speed / 4 HP
Ability: Flash Fire
1. Flamethrower
2. Earthpower
3. Hidden Power Grass
4. Dragon Pulse

2. Sceptile@Leftovers
Nature: Timid
EV: 252 Sp. Attack / Speed / 4 HP
Ability: Overgrow
1. Leech Seed
2. Substitute
3. Giga Drain
4. Hidden Power Rock

Interestingly enough, only 25 Pokemon resist the Rock+Grass combo, half of which don't count as they are NFE (Metang, Magnemite, Klink) so basically only 16 do. All of which are vastly outspeed by Sceptile, although Lucario/Metagross have Bullet Punch. I was going to keep HP Fire for Ferrothorn, but I already have Heatran + Fire Fang Garchomp, and HP Fire not under the sun won't OHKO anyway.

I should also note that Bulldoze has severely screwed over opponents with Choice Scarf hoping to sweep me as well. Notably Keldeo, Tyranitar, or Ditto switch- ins get ruined as they can no longer outspeed either Garchomp or whoever else I decide to switch in.

Changes in line-up

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473.png

Mamoswine@Life Orb
Nature: Jolly (to outspeed Jolly Breloom)
Ability: Thick Fat
EV: 252 Attack / 252 Speed / 4 HP
1. Ice Shard
2. Icicle Spear
3. Earthquake
4. Superpower

Funny thing about this was I forgot about Mamoswin'es Thick Fat, which made me scared on the Marriland Teambuilder. The old one accounts for abilities like Levitate and such but the newest one does not for some reason. I thought I had a 3 weak to fire, but then I remembered Mamoswine's Thick Fat makes Fire Neutral to him.


The team currently
437.png

Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 132 SDef / 40 Def / 84 Atk
Sassy Nature
IVs: 30 Atk / 30 Def / 2 Spd
- Earthquake
- Stealth Rock
- Gyro Ball
- Hidden Power [Ice]

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Slowbro @ Leftovers
Trait: Regenerator
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Scald
- Psychic
- Thunder Wave
- Slack Off

445.png

Garchomp @ Yache Berry
Trait: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Swords Dance
- Dragon Claw
- Fire Fang
- Bulldoze

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Heatran @ Choice Scarf
Trait: Flash Fire
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Earth Power
- Flamethrower
- Dragon Pulse
- Hidden Power [Grass]
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Mamoswine@Life Orb
Nature: Jolly
Ability: Thick Fat
EV: 252 Attack / 252 Speed / 4 HP
1. Ice Shard
2. Icicle Spear
3. Earthquake
4. Superpower

254.png

Sceptile @ Leftovers
Trait: Overgrow
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Leech Seed
- Substitute
- Giga Drain
- Hidden Power [Rock]


So yeah so that's it so far, I have kept my original team in the OP and won't be editing it so future posters can see it as well. More help (and Luvdiscs :] )would be greatly appreciated!
Glad I helped!
 
Nitpick: On Garchomp, Fire Blast will normally do more damage as most steel types are physically defensive naturally (with the exception of Jirachi), and it has a much higher base power. Obviously, adjust nature to -spdef to match. Also, use Earthquake. It's so much more powerful it's unreal.
 
I have removed Bulldoze for EQ. Fire Fang +2 is way stronger than Fire Blast and I have Heatran anyway for Fire specials.
 
I recommend ferrothorn instead of sceptile. Ferrothorn has better defensive typing and better bulk, so it can do the subseed combo a bit more effectively. Also add rotom-w to complete the gras water fire core and to give a bit more momentum to your team.
 
I don't like Ferrothorn as he just does not offer much as Sceptile does. Outside of Leech Seed Ferrothorn has less reliable damage, and I am ditching the SubSeed idea entirely anyway and am need of a pure Special Sweeper. Rotom W also doesn't offer the same thing as Slowbro does either. Also, Ferrothorn adds Fighting weaknesses and Slowbro, in my experience, has been very superior to Rotom-W in terms of Physical walling as Slowbro can reliably counter Terrakion and Fighting attacks much better than Rotom as well, who is Sp. Def oriented. Rotom has Will O Wisp but the 75 accuracy has proven very inconsistent for me. I don't understand how it's 75% when in it lands only 10% of the time for me.

Also I changed sets around. I went pure Special Sweeper Sceptile as SubSeeding proved to get harder as Sceptile was needed earlier in the rounds and is just Roar/set-up bait, and included Toxic on Bronzong
 
I don't like Ferrothorn as he just does not offer much as Sceptile does. Outside of Leech Seed Ferrothorn has less reliable damage, and I am ditching the SubSeed idea entirely anyway and am need of a pure Special Sweeper. Rotom W also doesn't offer the same thing as Slowbro does either. Also, Ferrothorn adds Fighting weaknesses and Slowbro, in my experience, has been very superior to Rotom-W in terms of Physical walling as Slowbro can reliably counter Terrakion and Fighting attacks much better than Rotom as well, who is Sp. Def oriented. Rotom has Will O Wisp but the 75 accuracy has proven very inconsistent for me. I don't understand how it's 75% when in it lands only 10% of the time for me.

Also I changed sets around. I went pure Special Sweeper Sceptile as SubSeeding proved to get harder as Sceptile was needed earlier in the rounds and is just Roar/set-up bait, and included Toxic on Bronzong
Maybe landorus-t could be a nice addition to your team. It is a very bulky pokemon and has nearly unresisted coverage with earthquake and stone edge, while mantaining momenum with U-turn.
 
I do like that idea actually. I am going to try Landorus out! Maybe T since I am looking for Physical I might try him out over Garchomp right now. Iam thinking. I think it might be superior to Garchomp as it boasts higher Speed and Landorus has way higher base Attack. The problem wiht Landorus over Sceptile is that Waters will cause hell. Heatran + Landorus + Mamoswine all boast Water weaknesses which can spell Starmie trouble.

Landorus-T@yache Berry
Nature: Jolly
EV: 252 Attack/Speed
ABility: Intimidate
1. Rock Polish
2. Earthquake
3. Stone Edge
4. u-Turn
 
U-turn is somewhat odd on a rock polish set. Try a choice scarf set with earthquake, u turn, superpower and stone edge. It keeps a permanent speed boost, while getting slightly more coverage with superpower. However, I can understand U-turn being helpful on the rock polish set to get out of unfavorable situations.
 
I think I'll try Superpower over U Turn since i did not see it on the list of moves Thundurus sets on Smogon so I didn't know it could learn it. Choice Scarf is already on Heatran so I don't want 2 Choice locked Pokemon.
 
I think I'll try Superpower over U Turn since i did not see it on the list of moves Thundurus sets on Smogon so I didn't know it could learn it. Choice Scarf is already on Heatran so I don't want 2 Choice locked Pokemon.
A small nitpick but You mean landorus right? Also, I agree that two choice locked pokemon would not be a good idea. Your team is definetly solid BTW!
 
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