Double the Sand.

Today I'm bringing you all my first RMT on Smogon. I have a sand team based around LO Stoutland. I have two sand stream users on this team so without further a do, meet the team.
Changes in RED
Tyranitar.full.1091157.jpg


Tyranitar (F) @ Choice Band
Trait: Sand Stream
EVs: 252 HP / 156 Atk / 100 SDef
Adamant Nature (+Atk, -SAtk)
- Crunch
- Pursuit
- Stone Edge
- Superpower

T-tar is my first poke on this team. Since it is based around sand wynauut use a T-tar? Standard CB set with Max HP and 156 atk. Pursuit trapping is obviously the one thing I absolutely lobe about CB t-tar. Really powerful and with some bulk also on top of that it gets the sand up so T-tar is a Perfect start

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Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature (+Def, -SAtk)
- Earthquake
- Whirlwind
- Stealth Rock
- Slack Off

Next poke is a standard defensive Hippowdon. It is the poke that sets up my SR. It also is here to help me win weather wars to sweep opposing teams with Stoutland. Two Sand Stream users are pretty crucial for this team on top of that I can roar out any Poke trying to set up a Sub. Overall this is a greeat defensive wall.

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Slowking (M) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 200 Def / 56 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Thunder Wave
- Psyshock
- Slack Off

Slowking is amazing. Once I tried it out I kept on using it. It can take Special attacks like its nothing on top of that I can paralyze and burn big threats on the opposing team. Really underrated Poke and would suggest you guys try it out also. Definitely my second fave addition to this team.


SCIZOR HAS NOW BEEN REPLACED WITH WALLBREAKER LANDORUS-I. PERFECT FOR U-TURNING AGAINST PSYCHICS THAN TRAPPING WITH T-TAR. STANDARD LANDORUS SET IT JUST HAS U-TURN OVER RP.
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Landorus (M) @ Life Orb
Trait: Sheer Force
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Hidden Power [Ice]
- Focus Blast
- Earth Power

121_Starmie.png

Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd----> 248 HP / 36 Def / 216 Spd
Timid Nature (+Spd, -Atk)
- Scald (Used to be Surf)
- Recover (Used to be Ice Beam)
- Thunderbolt
- Rapid Spin


Starmie is my rapid spinner on this team. It is a real pain when opposing Skarms are able to lay out all their hazards so I need a spinner. T-bolt to wear down Skarmorys because my team really can't touch them. On top of spinning hazards it has tremendous speed so it can out speed pretty much anything that isn't scarfed which is great on top of that it makes a great Special Attacker. Have made this a defensive set Thanks to undisputed for the suggestion really beneficial when i get the burn on Attackers and on top of that I can now recover all damage from sandstorm and attacks as it can take hits better now.

stoutland_by_xous54-d49d9qp.png


Stoutland (F) @ Life Orb---> Expert Belt (Bluff the BAND)
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Ice Fang
- Return
- Wild Charge
- Superpower

The base of my team. STOUTLAND. This thing is such a monster. Can out speed almost every Pokemon in the tier even if scarfed when it is in sand. Pursuit to take out opposing ghost types. Return is the main STAB. Wild charge and Superpower are there for GREAT COVERAGE. I have swept so many teams with this set late game. I may change this into E-belt to bluff the Band. Any suggestions would be appreciated.

So hope you guys enjoyed the team and any help or changes would be very appreciate. So far I'm at 1250 on PO with this team.
Thank you all for reading and hope you ENJOY :]
 
Hey man, nice team.

Always nice to see sand getting more usage lately, as opposed to the bog standard Rain teams. This is a very nice team, like I said, I especially like the dual Sand Stream combo, it's a really interesting concept. However, there are some flaws in this team that I see, and hopefully my rate can help iron out those flaws. With that said, let's get to the team. Alright, first up, I would like to suggest running a spread of 180 HP / 252 Atk / 76 Spe on your Tyranitar over your current spread. The aftermentioned spread allows Tyranitar to ouspeed uninvested Base 70s, the 252 Attack EV's are obvious and the rest of the EV's are thrown into HP to maximize bulk. Moving forward with the team, I would recommend using a LO Swords Dance set over your current one. LO Swords Dance can be an excellent mid-game sweeper, KOing tons of threats in the OU tier, while still having the power to OHKO Terrakion at +2 with Bullet Punch. Next, I would like to advocate the use of Choice Band over your current choice of Life Orb. Choice Band Stoutland is an excellent late-game sweeper when everything else is worn down. Staying on Stoutland, I woudl like to suggest running Pursuit over Ice Fang. Pursuit helpful for getting KO's on Ghost types, Reuniclus, and the Lati Twins. Well, that's all I have to say for now. I hope my advice helped. Have fun and good luck in your future endeavours!

thumb_scizor.jpg
Scizor @ Life Orb Lv. 100 -- Technician

Nature: Adamant - EVs: 252 Atk / 4 SDef / 252 Spd​

- Swords Dance
- Superpower
- Bullet Punch
- Bug Bite

  • Tyranitar
    248.png
    : 252 HP / 156 Atk / 100 SDef -> 180 HP / 252 Atk / 76 Spe
  • Scizor
    212.png
    : Choice Band -> LO Swords Dance
  • Stoutland
    508.png
    :
  • Life Orb -> Choice Band
  • Ice Fang -> Pursuit

~Dr Ciel~ (The doctor is OUT)
 
Hey!

I have a short rate for you because you've already made a solid team. Skarmory looks a little annoying, but hopefully I can help you fix that up a little. If you're interested, there's another very good Stoutland RMT by MOET which can be found here. It's actually focused on a Keldeo sweep, but Stoutland plays a solid sweeping and wall breaking role too. Your teams are similar, so it's possible you can learn what worked for him and what didn't.

First, I think you should fix your Tyranitar spread. If you want to opt for a bulkier spread, that's not a bad idea, but I think you need to run 108 Speed regardless. Tyranitar is key to killing Ghosts (namely Jellicent), and you need to be faster than Jellicent to avoid the Will-o-Wisp. 108 Speed actually Speed creeps the standard Skarmory, so it beats Jellicent by extension too. I'd personally maximize your Attack from there in order to catch Skarmory off guard with Tyranitar's sheer power (not the ability, lol). The rest of the EVs can go in HP. If you want to go with a bulkier spread to make it easier to trap Lati@s, Celebi, or something else, you can go with MOET's spread from his RMT.

Next, I think Scizor might be a little redundant with Tyranitar. It's too easy for your opponent to stack some Hazards and weather the subsequent U-turn's until Scizor faints. Tyranitar should be doing a lot of the Heavy physical damage anyway, in my opinion. Perhaps a better option would be Wall Breaker Landorus. It's a relatively recent set, but I think it's incredibly good when paired with CB Tyranitar. Essentially Landorus will just run its Rock Polish set, but instead of Rock Polish you will use U-turn. Landorus lures Pokemon like Lati@s and Celebi all match, and with a well timed U-turn, Tyranitar can Pursuit them to death. Wall Breaker Landorus is also an incredibly powerful Pokemon with Sheer Force, and some people even think it's too good for OU. You'll use your ridiculously strong Earth Power, Focus Blast, and HP Ice to smash Skarmory, Ferrothorn, and really anything slower than Landorus.

On Starmie, I think you absolutely need Recover. Starmie isn't the greatest offensive sweeper, especially not on a Sand Team. Boosted Hydro Pumps are pretty good in the Rain, but Starmie is incredibly frail that it will only get a few attacks if any. Starmie is much too important for your team's Defensive backbone that it needs to stick around for a majority of the match. I'd recommend Thunderbolt / Scald / Recover / Rapid Spin with 248 HP / 216 Spe / 44 Def as your EV spread. The Speed EVs outspeed Gengar and Lati@s, which could come in handy, but it's really more important for Terrakion and Keldeo's Speed tier. Starmie should be your backup answer to Rain teams, taking on weak Politoed, Tentacruel, and other Status users. Slowking should be your main answer while Tyranitar and Hippowdon are your main answers waiting in the wings.

Finally, this is mostly personal preference, but I prefer Expert Belt Stoutland a lot more than Life Orb. Stoutland is surprisingly bulky, and most people rely on priority moves to KO it. Life Orb recoil makes Stoutland easier to revenge kill, and I think you maximize your sweeping ability with Expert Belt anyway. You are also able to bluff a Choice Band if you need to, which can come in handy if you know how to pull it off.

Good luck!
 
Hey man, nice team.

. Staying on Stoutland, I woudl like to suggest running Pursuit over Ice Fang. Pursuit helpful for getting KO's on Ghost types, Reuniclus, and the Lati Twins. Well, that's all I have to say for now. I hope my advice helped. Have fun and good luck in your future endeavours![/COLOR]​

Hey Thanks for dropping by and rating my team :D
I have decided to change Stoutland into a EB set because of the ridiculous power it has and you can bluff the band. Thanks for stopping by :]
 
Hello there KDot, cool team,

I noticed that Thundurus-T and Rotom-W look sort of hard to switch into for this team. Luckily you have 3 Pokemon that can outspeed Thundurus-T but Starmie can't really stop it while Stoutland fails to OHKO with Return [68-80%], Thundurus can prove pretty fatal if it can get a double switch in on Ttar, Hippowdon or Slowbro; Hippowdon is probably the worst Pokemon for it to come in on because it almost guarentees your main means of killing ThundT can't switch in either [in Landorus] because of HP Ice Spam, and that Hippow will be severely weakened even if it WWs out Thundurus-T, possibly paving the way for a Terrakion or Garchomp to break through later into the match. Obviously Thundurus-T users will need to predict but the fact of the matter is it threatens an OHKO/2HKO via supereffective hit every time it comes in. Rotom-W on the other hand is just a huge nuisance for this team in general. It threatens Tyranitar, Hippowdon and Landorus [which Rotom-W is a decent check to as well] with Hydro Pump, outspeeding all of them while Starmie and Slowking both are hurt pretty badly with Volt Switch, and Starmie can't really do anything back, Slowking can Thunder Wave and Psyshock but that's not too much either; you probably don't want your dog taking a whole lot of damage earlier in the match as well, plus it risks a Will O Wisp upon switching in, a huge concern for CB Tar and Hippowdon as well. Overall I think you can kill two birds with one stone here and try a Gastrodon over your Slowking. Gastrodon remains a fantastic special wall and defender against rain teams, it's also probably one of [if not] the best Thundurus-T counters in the game, given its nice special bulk, access to Ice Beam and immunity to Thund-T's STAB. Gastrodon does really well against Rotom-W too, especially Scarf variants because it destroys their momentum and gives you the advantage of anticipating a predicted switch or just having the ability to Scald and fish for a burn or something. Another pressing problem for this team is SD LO Scizor, which is a lot more threatening with Roost in the endgame. SD LO Scizor is able to hit Hippowdon with a very strong Bug Bite at +2, doing 64.29% - 75.24%, while Hippowdon's earthquake is barely [and often not] a 2HKO, maxing at 50% damage, meaning SD LO Scizor can usually kill Hippow if he gets the SD up on another mon. Slowking is obviously threatened as well and Landorus and Stoutland both take a ton of damage from +2 Bullet Punch, around the 95-112% range, a small chance to live and no forgiveness after SR damage; Starmie's killed by Bug Bite easily and it's only real hope is to burn Scizor. Overall I think the best way to deal with the threat of Scizor is to replace Tyranitar with ShakeItUp's old Jirachi set, a great lure for Physical walls and a great means of killing stuff like Scizor and Lucario given its nice set of resistance. Using Jirachi should reinforce the teams purpose in addition to countering new threats like Scizor, given that it also beats many of the Pokemon that Tyranitar did such as Latios, and the fact that you still have another sand-inducer to work with which should be able to carry the day if you play well. Jirachi also has the added element of luring in and absolutely wrecking physical walls like Skarmory, Ferrothorn, etc which set out to wall Stoutland and prevent a sweep. Overall I think it's a pretty good fit for the team.

423MS.png

Gastrodon @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Ice Beam
- Earth Power
- Recover


385MS.png

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 88 Atk / 220 SAtk / 200 Spd
Rash Nature (+SAtk, -SDef)
- Hidden Power [Ice]
- Iron Head
- Thunderbolt
- Fire Punch
[
 
Hello there KDot, cool team,

I noticed that Thundurus-T and Rotom-W look sort of hard to switch into for this team. Luckily you have 3 Pokemon that can outspeed Thundurus-T but Starmie can't really stop it while Stoutland fails to OHKO with Return [68-80%], Thundurus can prove pretty fatal if it can get a double switch in on Ttar, Hippowdon or Slowbro; Hippowdon is probably the worst Pokemon for it to come in on because it almost guarentees your main means of killing ThundT can't switch in either [in Landorus] because of HP Ice Spam, and that Hippow will be severely weakened even if it WWs out Thundurus-T, possibly paving the way for a Terrakion or Garchomp to break through later into the match. Obviously Thundurus-T users will need to predict but the fact of the matter is it threatens an OHKO/2HKO via supereffective hit every time it comes in. Rotom-W on the other hand is just a huge nuisance for this team in general. It threatens Tyranitar, Hippowdon and Landorus [which Rotom-W is a decent check to as well] with Hydro Pump, outspeeding all of them while Starmie and Slowking both are hurt pretty badly with Volt Switch, and Starmie can't really do anything back, Slowking can Thunder Wave and Psyshock but that's not too much either; you probably don't want your dog taking a whole lot of damage earlier in the match as well, plus it risks a Will O Wisp upon switching in, a huge concern for CB Tar and Hippowdon as well. Overall I think you can kill two birds with one stone here and try a Gastrodon over your Slowking. Gastrodon remains a fantastic special wall and defender against rain teams, it's also probably one of [if not] the best Thundurus-T counters in the game, given its nice special bulk, access to Ice Beam and immunity to Thund-T's STAB. Gastrodon does really well against Rotom-W too, especially Scarf variants because it destroys their momentum and gives you the advantage of anticipating a predicted switch or just having the ability to Scald and fish for a burn or something. Another pressing problem for this team is SD LO Scizor, which is a lot more threatening with Roost in the endgame. SD LO Scizor is able to hit Hippowdon with a very strong Bug Bite at +2, doing 64.29% - 75.24%, while Hippowdon's earthquake is barely [and often not] a 2HKO, maxing at 50% damage, meaning SD LO Scizor can usually kill Hippow if he gets the SD up on another mon. Slowking is obviously threatened as well and Landorus and Stoutland both take a ton of damage from +2 Bullet Punch, around the 95-112% range, a small chance to live and no forgiveness after SR damage; Starmie's killed by Bug Bite easily and it's only real hope is to burn Scizor. Overall I think the best way to deal with the threat of Scizor is to replace Tyranitar with ShakeItUp's old Jirachi set, a great lure for Physical walls and a great means of killing stuff like Scizor and Lucario given its nice set of resistance. Using Jirachi should reinforce the teams purpose in addition to countering new threats like Scizor, given that it also beats many of the Pokemon that Tyranitar did such as Latios, and the fact that you still have another sand-inducer to work with which should be able to carry the day if you play well. Jirachi also has the added element of luring in and absolutely wrecking physical walls like Skarmory, Ferrothorn, etc which set out to wall Stoutland and prevent a sweep. Overall I think it's a pretty good fit for the team.

423MS.png

Gastrodon @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Ice Beam
- Earth Power
- Recover


385MS.png

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 88 Atk / 220 SAtk / 200 Spd
Rash Nature (+SAtk, -SDef)
- Hidden Power [Ice]
- Iron Head
- Thunderbolt
- Fire Punch
[
Hey Honus, Thanks for dropping by!
I have tried out Gastro over Slowking and whatya know, it is so much better. Jirachi is an even smaller threat now because it carries Earth Power. So pretty much just want to say THANK YOU for the Gastro suggestion. About the Jirachi, I'm not too sure if I should change it for T-tar because I really want to win the weather war if there is one, but I will probably end up trying it out. Thanks for the Rate man, Appreciate it :]
 
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