Data Battle Tower MkII (For all your Match-Seeking Needs!) [SEE POST #6786]

Open Challenge

3v3
Triples
1 Strong FE (40+ moves) & 2 Weak FEs (30 moves or less)
All abilities
Training items only
Any arena but ASB and Soup
1 day DQ
Unlimited Recovers/Chills
Well, I accept. I don't necessarily have a strong FE mon, but I certainly have a way to balance that out for us:

Sound Stadium
Field Type: Neutral
Complexity: Moderate
Format: All
Resrictions: No Weather


Welcome to the sound stadium. This is the birth place of everyone favorite songs like "I Want To Pikachu Up", "Kroko-Rock!", and "Grizabella: The Glameow Cat" as well as the favorite recording studio of The Kricketots, The New Elekids on the Pokeblock, and Mar!ll. Speakers are set-up all over the building to create the perfect sound. The echoes are divine. The building itself was designed to naturally amplify all forms of sound. The only failure of the Sound Stadium, and we all feel horrible about it, is that Soundproof Pokemon are still tone deaf. It is our goal to bring the joy of music to their ears.

Summary:
Sound Based moves target all pokemon on the field.
Bug Buzz's effect chance becomes 50%.
Confusion caused by Chatter will last exactly six (6) actions
Echoed Voice's BAP becomes 4 * Times used by Team in last nine (9) actions (Max: 20).
GrassWhistle's Accuracy becomes 85%
Growl lowers the targets' ATK and DEF one (1) stage.
Heal Bell cures all status effects a team receives that action, be it before or after Heal Bell is used.
Hyper Voice has a 20% chance of raising the user's SPA one (1) stage.
Metal Sound's accuracy becomes 100%.
Perish Song's duration is reduced from three (3) rounds to two (2) rounds.
Relic Song's effect chance is trippled, becoming 30%.
Roar's priority becomes 0.
Round's effect becomes: "If another Pokemon joins in the same action, the power of both attacks are increased by three (3). Additional attacks add another three (3) BAP for each additional attack."
Screech lowers the targets' DEF and SPD two (2) stages.
Sing's priority becomes +1.
Snarl lowers the targets' SPA and SPD one (1) stage.
Snore's effect chance is doubled, becoming 60%.
Supersonic's Accuracy becomes 85%.
Uproar's BAP becomes 10.

Soundproof will also lower the total EN cost of all sound based moves by half.
EN Formula: (Base EN Cost + Ability Effect + Consecutive Use Penalty - STAB) / 2
We need a ref, if you all don't mind.
 
Putting out an Open Challenge!
3v3 Rotation Battle
ASB Arena
Weak FEs <30 Moves
Everything Standard
Also TIO can you not accept this as I've already battled you rotation twice:P
 
Time to focus on some of my lesser-loved mons! But the question is... WHICH ONES?! (Oooooooo~~)

2v2 Singles/ Doubles (1 NFE, 1 LC)
2 Day DQ
All abilities
ASB arena
no chills/ recovers
Items = Training
2 subs
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor

I require further training...

Challenging EspyOwner

1v1 Weak FE Singles
2 Day DQ
All abilities
ASB arena
no chills/ recovers
Items = Training
2 subs
 

"...More training is needed... for myself and my servants..."

Open Challenge
4 VS 4 Doubles (Overwhelmed Babysitter: 3 LC, 1 FE)
3 Day DQ
Switch: OK
Chills/Recovers: 5/2
Substitutions: 2
Abilities: (Opponent's Choice)
Items: Training
Arena: ASB Arena
 

Someoneelse

Why am I here?
I will accept.

2 Chills
2 Recoveries
No Substitutions
Arena:
The Ancestree

Many moons ago, a small seed was planted. A family placed its essence and love into it. Today, the seed has grown into an enormous tree. Those in its vicinity gain the skills of their whole family. To use it as they see fit.

A Pokemon gains the abilities of all Pokemon in its evolutionary family, save for duplicate abilities.
Pokemon can have no more than a total of 6 abilities, including its starting abilities.

Banned Abilities: Zen Mode
We would like a ref please.
 
Reffing espy and comp

Open Challenge
4v4 LC Doubles
2 Day DQ
2 Subs
Arena: Heefloot's Magical Type Shop
Field Type = Neutral
Complexity = Moderate
Format = Eh, whatever
No Restrictions on anything

Here at the magical type shop, Mr.Heefloot sells many strange and mystical devices. Within these seemingly ordinary devices, a great power is contained, so great that it is even capable of changing the types of Pokemon! For a meager price of less than nothing, Mr.Heefloot is glad to rent these items out to budding trainers for the duration of a battle in his yard. He just loves seeing small creatures crushed by Shieldons! His yard is rather regular, covered in grass and with a small pond nearby, so there are no move restrictions.

The arena is nothing special, but Mr.Heefloot will gladly give one of his precious seventeen items away to a Pokemon at the start of a battle, adding an additional type to them! For example, if the Fairy Wings are given to a Shieldon, then it would be counted for purposes of STAB, type resistances, etc. as a Rock/Steel/Flying type! Just to clear some stuff up, Mr.Heefloot says a Rock/Steel/Dark type is considered 8x weak to Fighting attacks (for an ASB modifier of 3.0), and a Water/Ice/Fire type is 8x resistant to Ice attacks (for an ASB modifier of .29). In addition, a Pokemon may take an item of a type they already are. For example Conkeldurr can go ahead and grab a Super Karate Black Belt to gain double the STAB bonus on fighting-attacks, but also doubling his weaknesses! Only one of each item can be attached per battle, and they do not take up the regular hold item a Pokemon usually has. Here is the list of items, have fun incorporating them into your flavor refs!

Exceptionally Ordinary Something-or-other: This something-or-other has a habit of somewhat normalizing the Pokemon that somehow manages to wear or use it or something like that. Nobody really knows, its just kind of really ordinary and regular and stuff.
Super Karate Black Belt: This black belt is extremely empowering, and instantly gives any Pokemon that wears it the fighting prowess of Jet Lee, Chuck Norris, Yip-man, and Sawk combined! "Be wary of flying feet and fists," it says on the genuine label.
Fairy Wings: Though these wings may just look like they were ripped off of some five-year old's Halloween costume, they are genuine fairy wings. Easily super-glued on to even the most resistant of Pokemon, it grants them the ability to soar around like the average flying-type.
Hive Mind: A small and insectoid brain in a jar, the trainer applies this item by deftly lobotomizing their Pokemon and replacing their frontal lobes with this. The Pokemon is then conquered by a strange alien hive race, and begins acting far more buggy than usual.
Rotten Flower: With on whiff of this disgusting flower, any Pokemon becomes capable of spewing out toxic, poisonous goop like no other. It really is that disgusting. Trainers are suggested to wear gas masks around this item.
Prickly Rose: To apply the powers of this item, the trainer simply slaps their Pokemon silly with it. Eventually, the thorny flower will cause a puncture wound, and its grassy juices with enter the Pokemon's bloodstream. Often, the Pokemon will have a habit of lying around inactively in the sun shortly after being Roseified. Studies are inconclusive on whether this is due to photosynthesis or blood loss.
Scuba Flippers: Just stick these finely-crafted flippers onto any Pokemon's feet, and they'll be swiftly swimming through any drizzle! Instantly gain access to water sources like never before! Note: not proven to work on Pokemon without feet; Mr.Heefloot suggests jamming the flippers on the Pokemon's head.
Torch: Light up your favorite pal, and voila! Instant fire-type!
Mad Scientist Goggles: Equip these stereotypical goggles to a Pokemon, and watch as their fur/hair/scales/shield-faces becomes instantly frazzled by electricity! Soon, they'll be conducting dangerous experiments with Frankensteins and Tesla coils! They grow up so fast...
Refrigerator: Often used in haikus, fridges apparently have another use! Stick this smaller version on top of a Pokemon's head, and they'll be calling Blizzards down upon the battle. It's a wonder what a little bit of chilled ice can do for someone!
Bastiodon Skeleton: Unfortunately, not all Bastiodon fossils were in a good enough condition to resurrect. So, Mr.Heefloot hoarded them, and will gladly preform a rough full skeleton transplant with any brave Pokemon. The sturdy bones of the tough Bastiodon imbue the the patient with rock-hard skin.
Model Train (1:2 scale): When a Pokemon conducts this half-size train, they barely even need their own powers anymore! Honestly, do they really need to use wimpy Pokemon moves when they can just crush their opponent beneath a steel train?
Shovel: As Diglett and Dugtrio show, all you need to be a ground-type is live halfway underground! The shovel makes this unusually tough change much easier.
Gypsy Tent: A Pokemon walks into this gypsy tent a simple Pokemon, and out comes a mystical psychic mind-reader, fully equipped with spoons, crystal globes, and tarot reading skills.
Rusty Ghostbuster: Even Mr.Heefloot doesn't know he managed to acquire this antique, but he does know how it works. Just give it a little kick, and out comes a wicked ghost, eager to posses the nearest Pokemon!
Ominous Hood: When hiding behind this dark, shrouded hood, a Pokemon seems to become evil and wicked, no matter how nice it usually is. It just seems to bring out the worst in everyone. Extended exposure is not suggested.
Master Ball: Everybody knows that legendary dragons belong in Master Balls! So, Mr.Heefloot will gladly allow your Pokemon to sit in this legendary pokeball for a couple minutes, giving them the power of the dragons that used to call it home! Note: Mr.Heefloot does not guarantee the release of your Pokemon, especially if they are a well-trained strongmon.
 

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