Hey guys, I haven't played since DPPt and I've recently picked it back up. My main problem is knowledge, I'm not really sure on current threats, I keep thinking I'm going to outspeed something, assuming it's not a Poke with a Scarf and then I'm left baffled afterwards as to why it was faster or why my opponent had a Scarf on it. I'm having trouble calculating DMG towards Pokes from BW also.
Since I mainly used a Sandstorm Team I just went for that again. I've had a few chances to test things and change bits rounds but I'm not too sure on if I'm doing something wrong. I'm not getting trashed, I'm winning 70-80% of the time. I make a mistake, realize I've made it and then after I've won I don't feel like I achieved anything, I just feel like my opponent made 1 more mistake than I did, so I'm trying to eliminate that, it makes me feel like a douche.
Here's a look at the team itself:
バンギラス (Tyranitar) (M) @ Focus Sash
Trait: Sand Stream
EVs: 204 HP / 96 Atk / 176 SDef / 32 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Stone Edge
- Fire Punch
- Superpower
EVs in HP to keep him bulky against things that don't plan to OHKO him or if he gets Posioned/Burned.
ATK to make sure he kills what he needs to. It also helps him do more that fufill his goal.
SDef to keep him bulky.
Speed so he can outspeed opposing TTars and other slow threats.
I've always picked Tyranitar over Hippo for Weatherman. This TTar is what I used in DPPt, it's main goal is obviously to set up Sandstorm. Ultimately he can rip 3 Pokemon and then they disconnect. For some reason people don't assume he has Fire Punch for Scizor or Ferrothorn. People assume he has Stealth Rock but I've never given Tyranitar Stealth Rock and I don't assume my opponent will Stealth Rock with their TTar. That's mainly why he has a Sash, it gives him what he needs, the ability to hit back and hard.
I chose Adamant Nature because of how strongly I believe in his ability to wreak havoc if the opponents makes an early mistake.
His Moveset covers everything it needs to besides Crunch. Crunch is the only move I miss having on TTar, but Gengar is the only real thing that comes in against Tyranitar that needs Crunch or Pursuit and from the times I have played recently I've seen much more need for SPower/FirePunch than a Dark STAB Move.
メタグロス (Metagross) @ Choice Band
Trait: Clear Body
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature (+Atk, -SAtk)
- Zen Headbutt
- Bullet Punch
- Meteor Mash
- Hammer Arm
EVs in HP to to keep him bulky, ATK because he's a monster, 16 Speed so he outspeeds other Grosses without Speed EVs or slower walls that switch in to take the Banded hit.
One of my favourite things about Metagross is that it can serve as a counter-counter-Lead against a good amount of Pokes.
Choice Band Metagross is a beast, just taking full advantage of how huge his base ATK is.
Adamant nature - ^
I assume this is the standard moveset.
ガブリアス (Garchomp) (M) @ Leftovers
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Substitute
- Swords Dance
- Dragon Claw
- Earthquake
Standard EVs.
Nature - Jolly so he hits over 300 speed.
Sub/Dance I think is still viable because of the amount of Pokes that need to switch out against Garchomp and how easy it is to snipe out Gachomps counters and threats early on.
Leftovers because he isn't hit by Rocks/Sandstorm and there isn't really another Item for him other than Sitrus/Salac Berry and I don't really like Substitute/Berry combos.
Garchomp has been one of my favourite Pokemon since DP, losing Sand Veil doesn't really suck too much, it's kindda nice to see the actually see the sprite of Garchomp at some point other than when he comes out.
Rough Skin is cool though, nice to switch in to something with low HP that wont kill him and has no need to switch out, free Swords Dance.
ボーマンダ (Salamence) (M) @ Choice Scarf
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Naughty Nature (+Atk, -SDef)
- Flamethrower
- Hydro Pump
- Outrage
- Earthquake
Even though this is a MixMence I don't believe he needs the EVs in SAtk, Pump/Thrower serve as 2 outs to otherwise cringeable switch-ins. I don't think 2 slots taken up by Special Moves REALLY warrants the EVs in it when it's other 2 moves hit hard and cover all the fast things that kill Garchomp, making it easier to sweep when you switch out.
Sometimes if they see the Special Move first they assume he wont be as deadly when he Outrages, so I tend to save Outraging until I can do it on something with low HP so they wont be able to calculate damage or how much it will do to what switches in.
Naughty Nature so it doesn't conflict with the Special Moves.
Intimidate over Moxie because of the switching and Scarf.
Salamence serves mainly as a Revenge Killer in this team but as far as going for the greater cause, he really helps his teammates by eliminating strong threats.
クレセリア (Cresselia) (F) @ Sitrus Berry
Trait: Levitate
EVs: 152 HP / 120 Def / 56 SAtk / 180 SDef
Bold Nature (+Def, -Atk)
- Ice Beam
- Psyshock
- Thunder Wave
- Protect
I have a widespread of EV's for my Cresselia to get the most out of her slot on the team I've invested in HP, Def and SDef to make her a giant sponge. The 56 in SAtk are so she has a better chance of OHKO things that want to stay in to raise their Stats.
Bold Nature again to make her more spongey.
I chose Sitrus Berry because of the Sandstorm making Leftovers redundant most of the time and when Cresselia does die, it seems to be no different to having a Leftovers/Sitrus Berry, it's always 2HKOs from big things or ailments.
Ice Beam/Psyshock are to take out threats and wittle down stalling Pokes. I've always gone between Toxic/TWave but at the moment I feel TWave does more, there are Steel Pokes all over the place and I like slowing things down to set up Garchomp or Metagross sweeps.
Protect so she can stall/scout.
ロトム-W (Rotom-W) @ Sitrus Berry
Trait: Levitate
EVs: 252 HP / 124 SDef / 132 Spd
Calm Nature (+SDef, -Atk)
- Thunder Wave
- Will-O-Wisp
- Volt Switch
- Hydro Pump
HP + SDef to keep it from being OHKOd and Speed so it gets to do what it needs to.
Calm Nature to push for a 3HKO against certain Special Attackers.
The Sitrus berry here is for the same reason as Cresselia, Leftovers becomes pretty useless and he can live to gain that life back.
ThunderWave again to slow down their team and keep their Scarfers in check, Will-o-Wisp for things that want to switch in to seeing an Electric. Hydro Pump as a standard STAB move and Volt Switch for a cheap-switch into Garchomp/Salamence/Metagross.
Thanks to anyone who read through all that I didn't really realize how much I was typing, I've not had anything to call "mine" or care for or put real effort or time into and it's nice to get lots out haha.
Since I mainly used a Sandstorm Team I just went for that again. I've had a few chances to test things and change bits rounds but I'm not too sure on if I'm doing something wrong. I'm not getting trashed, I'm winning 70-80% of the time. I make a mistake, realize I've made it and then after I've won I don't feel like I achieved anything, I just feel like my opponent made 1 more mistake than I did, so I'm trying to eliminate that, it makes me feel like a douche.
Here's a look at the team itself:

バンギラス (Tyranitar) (M) @ Focus Sash
Trait: Sand Stream
EVs: 204 HP / 96 Atk / 176 SDef / 32 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Stone Edge
- Fire Punch
- Superpower
EVs in HP to keep him bulky against things that don't plan to OHKO him or if he gets Posioned/Burned.
ATK to make sure he kills what he needs to. It also helps him do more that fufill his goal.
SDef to keep him bulky.
Speed so he can outspeed opposing TTars and other slow threats.
I've always picked Tyranitar over Hippo for Weatherman. This TTar is what I used in DPPt, it's main goal is obviously to set up Sandstorm. Ultimately he can rip 3 Pokemon and then they disconnect. For some reason people don't assume he has Fire Punch for Scizor or Ferrothorn. People assume he has Stealth Rock but I've never given Tyranitar Stealth Rock and I don't assume my opponent will Stealth Rock with their TTar. That's mainly why he has a Sash, it gives him what he needs, the ability to hit back and hard.
I chose Adamant Nature because of how strongly I believe in his ability to wreak havoc if the opponents makes an early mistake.
His Moveset covers everything it needs to besides Crunch. Crunch is the only move I miss having on TTar, but Gengar is the only real thing that comes in against Tyranitar that needs Crunch or Pursuit and from the times I have played recently I've seen much more need for SPower/FirePunch than a Dark STAB Move.

メタグロス (Metagross) @ Choice Band
Trait: Clear Body
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature (+Atk, -SAtk)
- Zen Headbutt
- Bullet Punch
- Meteor Mash
- Hammer Arm
EVs in HP to to keep him bulky, ATK because he's a monster, 16 Speed so he outspeeds other Grosses without Speed EVs or slower walls that switch in to take the Banded hit.
One of my favourite things about Metagross is that it can serve as a counter-counter-Lead against a good amount of Pokes.
Choice Band Metagross is a beast, just taking full advantage of how huge his base ATK is.
Adamant nature - ^
I assume this is the standard moveset.

ガブリアス (Garchomp) (M) @ Leftovers
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Substitute
- Swords Dance
- Dragon Claw
- Earthquake
Standard EVs.
Nature - Jolly so he hits over 300 speed.
Sub/Dance I think is still viable because of the amount of Pokes that need to switch out against Garchomp and how easy it is to snipe out Gachomps counters and threats early on.
Leftovers because he isn't hit by Rocks/Sandstorm and there isn't really another Item for him other than Sitrus/Salac Berry and I don't really like Substitute/Berry combos.
Garchomp has been one of my favourite Pokemon since DP, losing Sand Veil doesn't really suck too much, it's kindda nice to see the actually see the sprite of Garchomp at some point other than when he comes out.
Rough Skin is cool though, nice to switch in to something with low HP that wont kill him and has no need to switch out, free Swords Dance.

ボーマンダ (Salamence) (M) @ Choice Scarf
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Naughty Nature (+Atk, -SDef)
- Flamethrower
- Hydro Pump
- Outrage
- Earthquake
Even though this is a MixMence I don't believe he needs the EVs in SAtk, Pump/Thrower serve as 2 outs to otherwise cringeable switch-ins. I don't think 2 slots taken up by Special Moves REALLY warrants the EVs in it when it's other 2 moves hit hard and cover all the fast things that kill Garchomp, making it easier to sweep when you switch out.
Sometimes if they see the Special Move first they assume he wont be as deadly when he Outrages, so I tend to save Outraging until I can do it on something with low HP so they wont be able to calculate damage or how much it will do to what switches in.
Naughty Nature so it doesn't conflict with the Special Moves.
Intimidate over Moxie because of the switching and Scarf.
Salamence serves mainly as a Revenge Killer in this team but as far as going for the greater cause, he really helps his teammates by eliminating strong threats.

クレセリア (Cresselia) (F) @ Sitrus Berry
Trait: Levitate
EVs: 152 HP / 120 Def / 56 SAtk / 180 SDef
Bold Nature (+Def, -Atk)
- Ice Beam
- Psyshock
- Thunder Wave
- Protect
I have a widespread of EV's for my Cresselia to get the most out of her slot on the team I've invested in HP, Def and SDef to make her a giant sponge. The 56 in SAtk are so she has a better chance of OHKO things that want to stay in to raise their Stats.
Bold Nature again to make her more spongey.
I chose Sitrus Berry because of the Sandstorm making Leftovers redundant most of the time and when Cresselia does die, it seems to be no different to having a Leftovers/Sitrus Berry, it's always 2HKOs from big things or ailments.
Ice Beam/Psyshock are to take out threats and wittle down stalling Pokes. I've always gone between Toxic/TWave but at the moment I feel TWave does more, there are Steel Pokes all over the place and I like slowing things down to set up Garchomp or Metagross sweeps.
Protect so she can stall/scout.

ロトム-W (Rotom-W) @ Sitrus Berry
Trait: Levitate
EVs: 252 HP / 124 SDef / 132 Spd
Calm Nature (+SDef, -Atk)
- Thunder Wave
- Will-O-Wisp
- Volt Switch
- Hydro Pump
HP + SDef to keep it from being OHKOd and Speed so it gets to do what it needs to.
Calm Nature to push for a 3HKO against certain Special Attackers.
The Sitrus berry here is for the same reason as Cresselia, Leftovers becomes pretty useless and he can live to gain that life back.
ThunderWave again to slow down their team and keep their Scarfers in check, Will-o-Wisp for things that want to switch in to seeing an Electric. Hydro Pump as a standard STAB move and Volt Switch for a cheap-switch into Garchomp/Salamence/Metagross.
Thanks to anyone who read through all that I didn't really realize how much I was typing, I've not had anything to call "mine" or care for or put real effort or time into and it's nice to get lots out haha.