Gen 5 The OU Viability Ranking thread

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Volcarona is one scary Pokemon. It's one of those Pokemon that creates the domino effect if you let it set up, because it's pretty much all downhill from there, similar to Moxie Salamence. Every time I build a team, Volcarona is always something I try to take into account. If my team lacks any kind of Choice Scarfer packing Stone Edge or some kind of resilient phazer like Heatran, then I'm going to have a rough time when I see this thing on the team preview. His great move coverage, insane power, and above average special bulk makes him really hard to take out, especially with Sun Support.

With that said however, Volcarona is a very hard Pokemon to use successfully when playing against a well built team and or good player. His Stealth Rock weakness of course, being his biggest, is pretty much the sole reason why he isn't used on every Sun team and, heck, every other team! Bug and Fire is an amazing offensive and defensive typing, giving Volcarona only a few weaknesses and a ton of coverage. Since OU is full of dangerous Psychic types such as Alakazam, the Lati twins, and Reuniclus, Volcarona is a great check to these bastards, and can actually use them as set up fodder. Another thing that OU lacks is a good Fire type. Infernape is really blah without Sun support, and Heatran is the only really good stand alone Fire type that needs little to no support to function on a team, weather or not. Now Volcarona would be a great addition to that list since the tier lacks both Fire and Bug types, however the amount of support needed to get him to sweep is quite a pain. First off as Tabuu mentioned, is a spinner. Now as you all know, Spinners are hard to come by in OU. Forretress is decent, but he lacks instant recovery, and lacks any sort of useful moves to fight back to prevent itself from being set up fodder. Donphan is shit, even in sun. Tentacruel is by far one of the best spinners in the tier, however it needs Rain to better it's longevity, which ironically, Volcarona likes. With that in mind though, his Fire attacks are heavily nerfed, meaning that Drizzle Moth might have to replace his Fire move for Hurricane instead, limiting his coverage. Starmie is the best way to go since they both cover each others weaknesses quite well. Still, you pretty much HAVE to give up a slot for a spinner, which is kind of a let down. Forcing Volcarona to run a healing move in order to negate Stealth Rocks sucks for the moth because it loses a coveraging move, and on top of that requires a free turn of healing, plus another turn of set up.

Now although Volcarona can function on Rain teams, it's Fire STAB is lost, meaning it's pretty much just a Bug type with access to Hurricane. Fair enough, but what if you don't want to use him on a Run team? That forces you to cope with the hardships that Volcarona will face when going up against Rain teams, unless of course you have Drought, Sand, or Hail support to negate Rain. Since Rain is so common, more likely then not, you're going to have a hard time setting up on Rain teams, since even a Volcarona at +1 Special Defense barely survives a Choice Specs Hydro Pump from Politoad at full health. Modest Politoad however, OHKOs. Volcarona needs that extra STAB to sweep efficiently, because with all the bulky walls like Jirachi and other Steel types, Volcarona can't depend on Bug Buzz to deal with them, especially under the Rain. This leads me to my next point.

Volcarona absolutely NEEDS a free turn to be effective, and is by far one of the most predictable Pokemon in OU. I can't tell you how many times players have tried forcing a switch with Volcarona in order to get a free turn of set up. It's so predictable, because they don't want to risk going for a coverage move and miss predict the Landorus or Salamence switch in. Even at +1 however, he is still susceptible to common Scarfers such as Terrakion, Salamence, Landorus and Garchomp, all who either pack Stone Edge or a powerful physical move. This forces Volcarona to either wait for these Scarfers to be taken out by it's teammates, or pray for two free turns of set up. Since smart players will keep their scarfer alive as long as possible in order to prevent this from happening, Volc will have a hard time coming in.

All in all, Volcarona is the definition of Risk and Reward, similar to Auromoth in CAP. If given the chance to set up and with the right support, it's easily one of the most dangerous Pokemon in OU. With that said, Volcarona relies way too much on it's teammates to succeed, and is hindered by one of the most common playstyles. Volcarona forces your team to not only pack a spinner but also possibly an answer to Drizzle, easily revenged killed by common scarfers, requires at least one to two turns of set up before it can sweep, and has a case of fourth move slot syndrome since it can't hit certain parts of the meta game without a certain Hidden Power or Giga Drain. These reasons alone, keep Volcarona from going A-Tier. OU is harsh to the moth, and even with all these factors Volcarona is still a huge threat.

In my opinion, it's a perfect B-Tier Pokemon.
 
Fire Blast in Rain isn't too bad actually. 252 SpA+ Fire Blast in Rain OHKO's Ferrothorn, Foretress, Scizor, Magenzone, Lucario, and Physically Defensive Skarmory after SR. Although Jirachi is a pain, and Heatran is immune to Fire regardless of Weather.
 
Fire Blast in Rain isn't too bad actually. 252 SpA+ Fire Blast in Rain OHKO's Ferrothorn, Foretress, Scizor, Magenzone, Lucario, and Physically Defensive Skarmory after SR. Although Jirachi is a pain, and Heatran is immune to Fire regardless of Weather.

The main problem is how vulnerable Volcarona is in the Rain. Even with a +1 SpD boost, Volcarona is actually quite bulk, and can even take Hydro Pumps from non boosted Rotom-W and Scalds from a plethora of Pokemon. Put those Pokemon in Rain however, and Volcarona at +2 is still extremely vulnerable to boosted Water moves. Also, it seems like a lot of people prefer to run Fiery Dance on Volcarona for the 50% chance of raising their special attack to even higher levels. Although Fire Blast is still really powerful under Rain, Fiery Dance is already the equivalent to Lava Plume in power, making it quite pitiful under the Rain. I myself prefer Fiery Dance for the extra 50% chance of raising SpA without set up and 100% accuracy, however since Rain is so prominent I'm almost FORCED to run Fire Blast.

So yeah, it's not so much firepower, it's how vulnerable it is. Damn all this talk about Volcarona makes me want to build a team around it!
 
Most of what you're saying about rain teams and volcarona is true, but you don't see that many volcarona with giga drain, because then it loses out on one of its stabs or hidden power. Comparing volcarona's weather weakness to some other a rank's weaknesses works, but there's a problem.

Rotom doesn't lose half its health to stealth rock on the switch

Heatran doesn't lose half its health to stealth rock on the switch.

Volcarona has the problem of dealing with stealth rock, a weather weakness, and extreme predictability. Dragonite and salamence, both SR weak, are both pretty varied and in some cases don't even mind stealth rock at all. Kyurem b has an SR weakness as well but just wants go get in and nuke things. No other Pokemon in a rank has the combination of volcarona's flaws; flaws tht make it b rank.
 
Of course Drizzle isn't Volcarona's biggest issue, but it's something that holds back its potential. The biggest thing about Volcarona is its reliance on team support. Like I mentioned earlier, Volcarona is almost OHKOed just by Spikes and Stealth Rocks, which is quite a hindrance on its sweeping capabilities. Although you mentioned that Pokemon such as Venusaur, Rotom-W, and Heatran as a defense since all three are hindered by different weathers, they have major differences that set them apart from the Moth. First off is Venusaur. He absolutely needs Sun to be on the field in order to succeed, because without it he's as slow as a slug. This forces you to run Ninetails on your team, similar to how Volcarona is forced to be paired with a spinner. Problem is, Venusaur actually isn't completely doomed in Rain, since he can actually still do massive damage to Keldeo and Politoad with Giga Drain, regardless of his speed. Volcarona on the other hand, has to have at least a turn of set up to even OHKO the offensive variants of Politoad with Giga Drain. Venusaur also doesn't care too much about hazards, and since it's a grounded Poison type it's actually quite helpful against Rain teams because it can remove Toxic Spikes. I just feel like Venusaur isn't completely handicapped under Rain since it can still set up on certain things regardless of Speed, and can still pose a threat with an instant +2 Attack and +2 Special Attack from one turn of Growth set up, and access to Sleep Powder. Sure Venusaur needs Sun support in order to sweep teams effectively, however he doesn't fear Rain either because of his typing, and doesn't have to worry about hazards nearly as much.

Rotom-W in my opinion, doesn't really give a damn about Weather. Sure Rotom-W functions really well in the rain, however Rotom-W is not meant to be a power house. He's almost purely for support and as a sturdy wall, because with the combination of great special defense and Will-O-Wisp, he's quite hard to take down all across the board. Rotom-W is A-Tier for several reasons. He has an amazing type combination and a plethora of useful resistances and one weakness, an amazing ability, great supporting move pool, access to Volt-Switch, great uninvested special attack, an amazing Tornadus and Rain counter, and the ability to also cripple walls with Trick. He's similar to Starmie, who actually works great on a Sun team as well since it covers a lot of weaknesses commonly seen on Sun teams. Sun only hinders one of Rotom's moves, while all of his other attributes are just fine under the Sun. I wouldn't really use Rotom-W as good comparison to Volcarona.

Now for Heatran. Similar to Rotom-W, Heatran can run a plethora of sets, whether it's support or all out power. Although Rain does nerf its Fire Blast on offensive sets, it can still get the job done, and actually 2HKOs Jirachi in the Rain no problem. Also, Heatran isn't a sweeper, and has other uses such as A Stealth Rocker, Phazer, and can cripple walls like Politoad and Gastrodon with Toxic. Heatran has more going for it in the Rain since the only thing really hurting him is his nerf to his STAB, however Heatran has a plethora of resistances and a useful immunity, making him much more prepared for the Rain filled meta game. Heatran would probably be used much more then he's used now if Rain wasn't around, and would easily be in the type 10 most used due to his much needed coverage, great all around bulk, and the ability to run an amazing offensive set or an amazing supporting set.

Similar to what Gato said above, they all have flaws that they share with Volcarona, however none of them have the huge handicap that Volcarona gets when he switches into Stealth Rocks. 25% damage is a lot, but 50% is a ton.
 
There was a huge discussion about Volcarona weeks ago about whether or not Volcarona should be in A-Tier. The general consensus was that its complete reliance on a spinner and the fact that even if you do keep hazards off of the field, it has a number of common things that wall it, so it can't do its job as consistently as other A-Tier pokemon.
 
I would like to nominate Cofagrigus for C Rank. Cofagrigus has a lot of things going for him. He has monstrous 58/145/105 defenses, which means he can sponge hits on both sides of the spectrum, not to mention being immune to Fighting (and to a lesser extent, Normal) attacks. He also has moves like Trick Room, Will-o-Wisp, and Haze for support, which, in addition to his fantastic ability Mummy, can help him stop dangerous setup sweepers like Salamence, taking about half from Outrage and crippling it with Will-o-Wisp and Mummy. It can also be a dangerous setup-er itself. With max defense investment and Calm Mind, it can be tough to take down. The only thing that hold it back, in my opinion, are its mono-Ghost typing and its lack of a recovery move outside of Rest or Pain Split. But Cofagrigus can be a decent addition to your team as an often overlooked spin-blocker. So C Rank for Cofagrigus.
 
Honestly Cofagrigus should be a c rank poke. A fair amount of physical attackers rely on there abilities to distinguish themeselves. Scizor and techniloom fear cofagrigus more than any other physical wall because they become dead weight. It can absorb outrages which is no small feat outside of steels. It also makes a strong defensive core with blissey as they both bounce off each other fairly well.

In essence yeah cofagrigus might not be as appealing as other ghosts in ou, but the fact it can be a good physical wall while hurting some of ou's finest where it hurts. gives it a spot in c rank in my opinion.
 
Honestly Cofagrigus should be a c rank poke. A fair amount of physical attackers rely on there abilities to distinguish themeselves. Scizor and techniloom fear cofagrigus more than any other physical wall because they become dead weight. It can absorb outrages which is no small feat outside of steels. It also makes a strong defensive core with blissey as they both bounce off each other fairly well.

In essence yeah cofagrigus might not be as appealing as other ghosts in ou, but the fact it can be a good physical wall while hurting some of ou's finest where it hurts. gives it a spot in c rank in my opinion.

252 Atk Salamence Outrage vs 252 HP/252 Def Cofagrigus (+Def) : 35% - 41.56% (3-4 hits to KO)

Considering Cofagrigus has no form of reliable recovery (fuq Pain Split), I wouldn't call this "absorbing".

Forming a defensive core with Blissey is just about Cofagrigus' only niche, and even then it's only any good on stall teams and any decent mixed attacker (e.g. Keldeo, one of the biggest threats in the metagame) can dismantle it. If Cofagrigus has any niche, it's in D-Rank.
 
Honestly Cofagrigus should be a c rank poke. A fair amount of physical attackers rely on there abilities to distinguish themeselves. Scizor and techniloom fear cofagrigus more than any other physical wall because they become dead weight. It can absorb outrages which is no small feat outside of steels. It also makes a strong defensive core with blissey as they both bounce off each other fairly well.

In essence yeah cofagrigus might not be as appealing as other ghosts in ou, but the fact it can be a good physical wall while hurting some of ou's finest where it hurts. gives it a spot in c rank in my opinion.
Scizor can u-turn out and breloom can use bullet seed to hit cofagrigus pretty hard. Cofagrigus may be good in uu, but in OU, it is a worse spinblocker than jellicent and saybleye. Maybe an offensive trickroom set could work but its outclassed by by reuniclus. Cofagrigus is not viable in ou.
 
252 Atk Salamence Outrage vs 252 HP/252 Def Cofagrigus (+Def) : 35% - 41.56% (3-4 hits to KO)

Considering Cofagrigus has no form of reliable recovery (fuq Pain Split), I wouldn't call this "absorbing".

Forming a defensive core with Blissey is just about Cofagrigus' only niche, and even then it's only any good on stall teams and any decent mixed attacker (e.g. Keldeo, one of the biggest threats in the metagame) can dismantle it. If Cofagrigus has any niche, it's in D-Rank.

252 SpA Keldeo Hydro Pump vs. +1 252 HP / 0 SpD Cofagrigus: 126-148 (39.37 - 46.25%) -- guaranteed 3HKO

So even minimally invested Calm Mind Cofagrigus is only 3HKO'd by Hydro Pump from Keldeo. So If you CM on the switch and then again as Keldeo Hydro Pumps, Keldeo is looking at a 4HKO, and you can Rest back to full health and be ready to sweep, or at least put a dent in things. Cofagrigus does have more of a niche than just being paired with Blissey. Mummy is a good ability, and unlike Jellicent, Cofagrigus has the potential to set up with Calm Mind and artificially boost its already sky-high defense with Will-o-Wisp. I mean, Cofagrigus isn't the bets Pokémon in the world, but I think it fits C-Rank well. It has noticeable flaws, but with significant support, it can do a great job stopping things like Breloom (once something has been Spored) and Scizor. Not to mention Azumarill, Gyarados, Physical Kingdra, Conkeldurr, Lucario (without Crunch), Mamoswine, Toxicroak, Stoutland (even if it uses Crunch, it won't want to stay in with its ability gone), and Heracross, none of which can do much to Cofagrigus. All of those guys are in B and C tier. I think C tier is fair, but I guess I wouldn't be too upset if it were D tier either, so long as it's on the list (and I have a feeling PK is going to agree with you on this one).
 
252 SpA Keldeo Hydro Pump vs. +1 252 HP / 0 SpD Cofagrigus: 126-148 (39.37 - 46.25%) -- guaranteed 3HKO

So even minimally invested Calm Mind Cofagrigus is only 3HKO'd by Hydro Pump from Keldeo. So If you CM on the switch and then again as Keldeo Hydro Pumps, Keldeo is looking at a 4HKO, and you can Rest back to full health and be ready to sweep, or at least put a dent in things. Cofagrigus does have more of a niche than just being paired with Blissey. Mummy is a good ability, and unlike Jellicent, Cofagrigus has the potential to set up with Calm Mind and artificially boost its already sky-high defense with Will-o-Wisp. I mean, Cofagrigus isn't the bets Pokémon in the world, but I think it fits C-Rank well. It has noticeable flaws, but with significant support, it can do a great job stopping things like Breloom (once something has been Spored) and Scizor. Not to mention Azumarill, Gyarados, Physical Kingdra, Conkeldurr, Lucario (without Crunch), Mamoswine, Toxicroak, Stoutland (even if it uses Crunch, it won't want to stay in with its ability gone), and Heracross, none of which can do much to Cofagrigus. All of those guys are in B and C tier. I think C tier is fair, but I guess I wouldn't be too upset if it were D tier either, so long as it's on the list (and I have a feeling PK is going to agree with you on this one).
With rain factored in, we are looking at a 2HKO. Cofagrigus has a huge vlnerability to toxic and pokemon like skarmory can phaze it away. I find reuniclus to be a better calm minder because of magic gaurd.
 
With rain factored in, we are looking at a 2HKO. Cofagrigus has a huge vlnerability to toxic and pokemon like skarmory can phaze it away. I find reuniclus to be a better calm minder because of magic gaurd.

Ok, but it's still a top special threat that needs to be in it's best-case-scenario weather to 2HKO a physical wall. And yeah, Reuniclus has it's great ability in Magic Guard, whereas Cofagrigus has its own great ability in Mummy, but both do different things. They both make their respective Pokémon threats in their own way. Point is, Cofagrigus can wall and/or cripple a lot of threats, as well as block Rapid Spin, which is another thing it has over Reuniclus. I mean, look at Snorlax, which is also in C tier. Easily beaten by Keldeo, which is a special threat beating a special wall, not to mention the plethora of other fighting types in OU that can easily demolish it. Sorlax, like Cofagrigus, also doesn't have reliable recovery (it doesn't even have Pain Split and has to rely on Rest to heal). Yet there is no doubt in my mind that Snorlax is a solid C rank Pokémon. I think Cofagrigus is in the same boat.
 
With rain factored in, we are looking at a 2HKO. Cofagrigus has a huge vlnerability to toxic and pokemon like skarmory can phaze it away. I find reuniclus to be a better calm minder because of magic gaurd.

Well, they're two different Pokemon. Reuniclus gets completely destroyed by Scizor, while Cofagrigus can handle it rather well. Its not like Reuniclus handles ScarfKeldeo much better, seeing as it can be OHKOed with a little prior damage (78.53 - 92.68%). What's more, Cofagrigus can handle physical threats fairly well too, what with access to Will-o-Wisp and all.
That said, Cofagrigus has another niche over Reuniclus, this time as a Trick Room sweeper. While Reuniclus has the ability to ignore Life Orb recoil, thus hitting harder off the bat, Cofagrigus has better defensive typing, bulk, and perfect coverage with two moves, leaving room for whatever it wants, like Pain Split, Destiny Bond, Haze, Substitute, or, I dunno, Nasty Plot? These additional options give Cofagrigus some more utility (or, in the last ones case, stupid amounts of power), which is a plus to Reuniclus, who needs to run its STAB and two coverage moves to get past some pokes.
Anyhow, I'd probably use Cofagrigus more if I could spell it correctly. I keep wanting to call it Cofagrius instead. Whatever. Its viable. Put it in C-Rank. Thank you.
 
huh this is interesting so i guess i'll post

i really like cofagrigus as a pokemon in general, cool design, good typing, etc. what really sets it apart for me, though, is the niche it has on rain stall teams that other ghost-types lack. if you look at all the other spinblockers rain stall has tried to utilize in the past, none of them are very effective. sableye's too frail to withstand actual hits, jellicent crumples to pursuit and compounds electric/grass weaknesses, and gengar is much like sableye in that it's very frail, but also lacks reliable recovery. cofagrigus is the one spinblocker that can actually take hits from any spinner you care to toss out there, and sometimes it dishes them back quite nicely, too. it matches up extremely well vs forretress, as nothing the latter can do does more than like 20% to cofag. tentacruel's scald does around 30% to the specially defensive build in rain. defensive starmie is much of the same. the only real threat to cofag's success as a spinblocker is offensive life orb starmie, which can 2hko in rain, but it's hardly ever seen anymore, which is very nice for cofagrigus. oh, and did i mention ttar's pursuit does jack to cofag because of massive base defense? cofag's recovery also doesn't get as much appreciation as it deserves. pain split, the first of two options, is actually really good in this metagame, as cofag often gets down to around red hp zone, so slurping the hp right back up is extremely handy. the other option, resttalk, is in my opinion even better than pain split, especially paired with something on rain stall like heal bell chansey, plus you don't have to worry about the unreliability of pain split.

i'm not going to deny that it does have its weaknesses. status is hard to deal with for the pain split set, and as i already mentioned, offensive starmie is also a problem. lack of real offensive power can sometimes be an issue too, as will-o-wisp + shadow ball won't cut it against some common setup sweepers. however, all-in-all, i think cofagrigus is way underrated, as it does serve a niche purpose on some teams. it's not completely useless! c-rank for sure.
 
Cofagrigus gets beaten by SubToxic Tentacruel, which is its most popular set. Forretress also uses it as complete set up fodder because it can't Taunt/Scald like Jellicent can, and Donphan (lol) switches out and beats you later since you can't reliably recover.

Don't use Cofagrigus in OU. Just don't.
 
Substitute is used on only 18.952% of Tentacruel. The Toxic Spikes set with Scald/Protect/Rapid Spin is by far the most used set, and even if it does Toxic it, Cofagrigus can use Rest and cure itself. Cofagrigus can also use Will-o-Wisp to cancel out the Rain Dish recovery if Tentacruel lacks Substitute. Not only that, but it can set up Calm Minds all over both Tentacruel and Forretress if it wants to. And yeah, obviously Donphan can switch out. Anything can switch out of anything. But Lavos already said that Cofagrigus DOES have recovery in the form of Rest and Pain Split.
 
Substitute is used on only 18.952% of Tentacruel. The Toxic Spikes set with Scald/Protect/Rapid Spin is by far the most used set, and even if it does Toxic it, Cofagrigus can use Rest and cure itself. Cofagrigus can also use Will-o-Wisp to cancel out the Rain Dish recovery if Tentacruel lacks Substitute. Not only that, but it can set up Calm Minds all over both Tentacruel and Forretress if it wants to. And yeah, obviously Donphan can switch out. Anything can switch out of anything. But Lavos already said that Cofagrigus DOES have recovery in the form of Rest and Pain Split.

Try using weighted stats, as at the top of the ladder, SubToxic is by far Tentacruel's most dominating set. And Rest still doesn't get past SubToxic. Not to mention with Rest, you're complete set-up fodder for many things.

Cofagrigus' recovery just doesn't cut it for OU. Nothing in OU uses Pain Split except Rotom-W, and for good reason.
 
Try using weighted stats, as at the top of the ladder, SubToxic is by far Tentacruel's most dominating set. And Rest still doesn't get past SubToxic, not to mention with Rest, you're complete set-up fodder for many things.

Cofagrigus' recovery just doesn't cut it for OU. Nothing in OU uses Pain Split except Rotom-W, and for good reason.

Well, I honestly can't find weighted moveset statistics, so if you could link me to that, I would really appreciate it. But what I did find were suspect test moveset stats, and even there it's only on about 30%. So the scenario with Tentacruel ends with you setting up on him and then Resting when you get too low, or, as you said with Donphan, switch out into something that can beat Tentacruel. And Pain Split works just fine on Rotom-W as well as Ninetales, I don't see why it's such a problem for Cofagrigus. It isn't ideal, no. But I still think that all of the things Cofagrigus has going for it outweigh the things it doesn't, and make it a good C tier Pokémon.
 
Cofagrigus? I don't think I've ever seen anyone in OU use one before. Interesting Pokemon I'll give you that.

I myself, have indeed used Cofagrigus in OU, and to be honest, I wasn't a big fan of him. Unlike most of the physical walls in OU like Forretress, Skarmory, and Gliscor, Cofagrigus lacks any kind of notable resistances, and pretty much takes neutral damage from almost all of the physical attackers in the tier. Although Ghost gives it an immunity to Fighting types and a great answer to Scizor, Dragon types can be quite a pain to this thing, especially Hydreigon, Latios, Latias, Kyurem-B, and any other really high attacking or special attacking Pokemon in the tier. Sure he has a monstrous defensive stat and a useful immunity to one of the most common types in the game, however his lack of a reliable healing move, lack of resistances, and sometimes almost forced to run Calm Mind in order to keep itself from going down fast to special attackers, I feel like Cofagrigus has a hard time making it to even C-Tier. I'd have to say D-Tier is a better place for it since it's out classed by a lot of things in the upper rankings, however I wouldn't mind if it did go to C-Tier. A Fighting immunity is huge, especially in this meta game, and the ability to wall the shit out of Scizor is quite impressive as well. He's quite a pain to take out with the combination of Calm Mind and Max defensive investment, and on top of that his decent SpA allow him to actually pose a threat after a few boosts. Will-O-Wisp is just icing on the cake, especially for a Physical wall.

All in all, I think it could be C-Tier, however I think it would fit better in D-Tier.
 
Try using weighted stats, as at the top of the ladder, SubToxic is by far Tentacruel's most dominating set. And Rest still doesn't get past SubToxic. Not to mention with Rest, you're complete set-up fodder for many things.

Cofagrigus' recovery just doesn't cut it for OU. Nothing in OU uses Pain Split except Rotom-W, and for good reason.

i disagree, i play at the "top of the ladder" too and i'd say the protect/toxic/rapid spin/scald set is the most popular right now, since tspikes aren't great in this metagame plus toxic makes you not completely useless vs jellicent, and lacking protect sucks because then lame stuff like specs keldeo wears you down really fast even though you're supposed to be checking it. as for rest, you seem to be ignoring the sleep talk part of the argument. with a set of rest/stalk/wow/night shade, cofag can actually do stuff to tenta, even if it is subtoxic, as shade's breaking any tenta sub 100% of the time, burn's negating recovery, and scald's doing 30% max so you're not killing cofag unless you get a crit and some high damage rolls all in the same 3 turn sequence. it's true that cofag is setup fodder for forry, but it can burn it and wear it down with night shade which is cool. starmie's the biggest bitch for cofag to deal with, mainly because it can't unless you run shadow ball, which then in turn leaves you open to other spinners etc.

not saying cofag's good by any means, but it's not as bad as you make it out to be
 
I really don't think you guys are giving enough credit to Mummy. We're talking about the passive ability to shut down certain Pokémon. For example, Jirachi's ability to Paraflinch you is seriously crippled by losing Serene Grace. Conkeldurr isn't a threat either because you can burn him after he's lost Guts, not to mention Payback won't be doing anything to you since you'll be going first. You can stop a Salamence sweep by getting rid of Moxie, or crippling Scizor or Azumarill by getting rid of Technician and Huge Power, respectfully. His ability alone gives him a niche. But he doesn't just have his ability. He also has great defenses, the ability to boost with Calm Mind, passable recovery in Rest and Pain Split, the ability to use Nasty Plot and Trick Room to compete with Reuniclus or to be a spinblocker for a Trick Room team, the ability to stop sweeps with Haze, break subs with Night Shade, and more. Obviously he can't do all of this at once, and he does face problems with being outclassed, but that doesn't make what he does any less useful.

On a related note, if Cofagrigus is D rank, how in the world is Snorlax C rank? I honestly see the two as being very similar walls, except that Snorlax has pitiful defense, and a horrible typing that leaves him with terrible STAB and weak to the most powerful type in OU. He also has no form of recovery, and, despite having a boosting move in Curse, has hard time setting up and sweeping. He also has a good ability that makes certain threats hate him (Heatran). I like Snorlax, and I think he's C rank material, but I also think that there are some serious parallels between Snorlax and Cofagrigus, so can someone explain to me why Snorlax is apparently better, or even less outclassed, than Cofagrigus?
 
snorlax is even worse than cofagrigus in bw2 ou. trust me, i used it for too long. slow, underwhelmingly weak, with a weakness to the most common offensive type in the game and no recovery worth using.

just pointing that out
 
At least Snorlax can pursuit trap, and can usually tank that powerful special attack once, and hit them back hard with Choice Band. That's more than Cofa is doing quite frankly. And Normal STAB is not terrible at all, with the coverage Snorlax has.

Trick Room - Doesn't hit hard enough in OU, LO is outclassed by Reuniclus. Nasty Room is outclassed by Slowking, which has great resistances, boosted STAB in one of the most common playstyles in OU, and regeneration.

Calm Mind - Don't try it in OU period.

Spinblock - Cofa's most viable set, but it's set-up bait for Forry(and pretty much anyone with hazards), and can't beat Starmie and Tentecruel at the same time. Weak against sun teams, as they will just set-up on it, or just hit it hard until it dies, and alot of them use Xatu instead of spinning. Taunt screw it over, especially if it runs Shadow Ball, and it's hard to switch it in without it being 3HKO'd at worst, which is horrible for a "wall" without reilable recovery outside of rest.
 
I nominate Shaymin for C-Rank.
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At first, you might think that Shaymin is completely outclassed by Celebi. For the most part, that is true, but Shaymin does have a few things over Celebi that make it somewhat viable. The first would be Seed Flare. Life Orb Seed Flare is a OHKO on Tyranitar, something that Celebi can only do with leaf Storm, and after it uses that, it's completely crippled with -2 SAtk. Second, Shaymin, because it lacks a Psychic typing, cannot be Pursuit trapped by Tyanitar or Scizor, which means switching out after using Rest to heal is much easier. Shaymin can also run a subseeding set, while celebi cannot. There are some downsides to Shaymin too. Shaymin cannot tank fighting type hits like Celebi can, and it doesn't have Nasty Plot liek Celebi does, so sweeping isn't really an option either. But the Bulky Attacker set is viable in OU. I think C-Rank is fair.
 
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