The perfect base 600!

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Storm Field was a good idea, how about this thing to stop that Levitators Swarm?

Gravity Spikes: Causes 1/8 damage at the end of the turn on Levitators and Flying Pokemon. Can be removed by Rapid Spin. If Fog Clear is used, it'll become a regular Spike (I have no idea of what Fog Clear has to do with gravity, but it seems funny)

If things keep that way, Earthquake will become as useless as Sludge Bomb...
 
I always pictured Ghost/Steel as a floating suit of armor.

ghostarmor.gif
Finally, I'm not the only person who thinks that
 
Name: Granroke (evolves from lesser things that I)
Type: Rock/Dragon
Ability: Intimidate

Base Stat distribution
110 HP
160 Attack
120 Defense
70 SAttack
70 SDefense
70 Speed

lol. Death to everything. Event Poke. Recieved/Caught/Whatever @ level 54.

Initial Moveset
Dragon Claw
Rock Slide
Rock Blast
Hammer Arm

Move list
--- Head Smash
--- Rock Polish
--- Rock Blast
--- Dragon Rush
55 Stealth Rock
61 Stone Edge
70 Earthquake
82 Dragon Rush
90 Outrage
99 Dragon Hammer*

TMs:
Focus Punch
Roar
Dragon Claw
Toxic
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Rain Dance
Frustration
Solarbeam
Iron Tail
Thunderbolt
Thunder
Earthquake
Return
Dig
Brick Break
Double Team
Shock Wave
Sandstorm
Flamethrower
Fire Blast
Rock Tomb
Aerial Ace
Secret Power
Rest
Fling
Skill Swap
Dragon Pulse
Shadow Claw
Giga Impact
Rock Polish
Stone Edge
Avalanche
Stealth Rock
Rock Slide
Substitute

Special Move*
Dragon Hammer
Type: Dragon
PP: 5
Acc: 90
BP: 150
Effect: 50% Recoil damage taken.

lol, looks uber to me >>
 
Silveral (Silva=Latin for tree, and Mineral)
Grass/Ground
HP: 200/ Atk: 50/ Def: 80/ SAtk: 80/ Sdef: 60/ Spd: 130
Ability: Technician
Gets no straight healing moves or stat-boosters. Just damages the opponent a lot of times, and fast. Main moves include Earth power, Ancient power and Giga drain. Yes, Giga drain can get quite scary with stab+Technician.
 
Ultimate Special Wall in the game:

Hikurai (Hikari + Kurai)
Type: Fighting / Dark
Ability: Trace
Classification: Ying Yang Pokemon

HP: 200
Atk: 10
Def: 80
Spd: 40
SAtk: 100
SDef: 170

Moves:
--- Meditate
--- Rest
--- Teleport
--- Trick Room
--- Sucker Punch
10 Power Swap
10 Guard Swap
20 Balance Shift
30 Aura Sphere
40 Recover
50 Chaos Surge
60 Skill Ring
70 Reverse Play
80 Repeat

Notable Moves:
Physical:
Focus Punch, Earthquake, Sucker Punch, Stone Edge, Return, Frustration, Aerial Ace, Brick Break

Special:
Thunderbolt, Ice Beam, Chaos Surge, Aura Sphere, Psychic, Hidden Power

Support:
Power/Guard Swap, Balance Shift, Reverse Play, Recover, Rest, Sleep Talk, Trick Room, Calm Mind, Swords Dance, Bulk Up, Psych Up, Protect, Toxic, Weather moves, Will-o-Wisp, Taunt, Torment, Substitute

Balance Shift:
Type: Psychic
PP:10
Reverses the Special Attack and Attack of the pokemon in both teams for 5 turns

Reverse Play:
Type: Psychic
PP: 5
Effect: Reverses moves and items' effect. Someone holding Leftovers will lose 1/16th of their health each turn. Trick Room gets canceled. Someone holding Life Orb will do 1.3x less damage but recover 10% each turn as long as this is in effect. Pinch berries lower your stats upon activation. Recoil moves heals the user of the recoil move. Belly Drum minimizes your attack and recovers you by 50%. Sunny Day and Rain Dance take the opposite effects. Direct damage doesn't get reversed, but indirect damage does. Spikes will heal you. Volt absorber absorbing an electric attack takes 25% damage. Reverse Play cancels another reverse play, but does not cancel Balance Shift/Skill ring. Sandstorm/Hail heals non Rock/Ground/Steel types by 6% per turn. Gravity gets reversed and makes all pokemon immune to ground moves

Chaos Surge:
PP: 10
Power: 100
Category: Special
Acc: 95
Type: Dark
Effect: High Chance of Critical hit

Skill Ring:
PP: 5
Type: Psychic
Effect: Movesets get swapped around randomly for 5 turns. In single battles it's just back and forth, but in doubles it's random

Repeat
Type: Dark
Category: Special
PP: 10
Acc: 100
Effect: deals 1.5x the damage the opponent takes. Not affected by Reverse Play.
(So if you're at 40% or below, expect to die)

Description:
Similar to meditite in a way, but with only 2 colors: Black and White.
Fighting type resembles the good side, the Dark type represents the evil side

Location: Ying Yang World
 
Name: Celestia
Type: Dragon/Flying
Ability: Diamondeyes (Raises accuracy by 40%)
Gender: Female 100%
Evolution Chain
Swablu -- lvl 35 --> Altaria -- Dawn Stone (Female) --> Celestia
Base Stats 100/75/110/90/130/95
Level Attack Name
-- Calm Mind
-- Air Slash
-- Focus Blast
44 Wish
53 Sleep Talk
62 Sky Lullaby (70% accuracy, foe and Celestia fall asleep, all other sleeping pokémon awake)

Learns all TMs Swablu/Altaria learn, plus Calm Mind, Focus Blast, Thunder and Energy Ball.
 
Can't stop making "fakemon"...

Name: Avalanche

Evolves from: Abomasnow (level up on Snowpoint's temple holding and Icicle Plate)

Type: Ice/Grass

Trait: Snow Warning

Looks like: A giant Abomasnow

Stats: 100/47/90/183/90/100

Moveset: @Choice Scarf
Timid Nature, Max Sp.Atk and Spd, leftovers on HP

Blizzard
Grass Rope
Focus Blast
Thunderbolt.

Outspeed everything and sweeps. Sweet.

Name: Giant Glalie

Evolves from: Look above (level up on Snowpoint Temple holding a Nevermelt Ice on Saturdays)

Type: Ice/Dark

Trait: Snow Blessing (Every move has 50% of hitting the target on Hailstorm. Ice Moves have doubled accuracy)

Looks like: A giant Glalie with a single horn.

Stats: 100/120/100/85/100/95

Moveset: Freeze Hax @Focus Sash
Adamant Nature, Max Atk, some Spd, leftovers on HP

Rock Polish
Ice Fang
Crunch
Explosion

Rock Polish on the first turn while you take a hit. After that, your life will depend on your luck or if your opponent has a Speed priority move. Explosion is always good to take down a threat. Only works with Hail support

Moveset: OHKO @Focus Sash
Adamant Nature, Max Atk, some Spd, leftovers on HP

Rock Polish
Ice Fang/Crunch/Horn Drill
Sheer Cold
Explosion

Works on the same way as the previous set, but relies on Sheer Cold 60% accuracy instead of Freezing. IF/Crunch are still there to try a Freeze Hax and Explosio is your only reliable way of killing an opponent.

Name: Melissa

Evolves from: Froslass (level up on Snowpoint Temple holding a Nevermelt Ice on Sundays)

Type: Ice/Ghost

Trait: Snow Whisper (Doubles Hail Damage) or Shadow Buffs (Raises Melissa's Sp.Atk one Stage if your opponent miss a move)

Looks like: A blong little girl wearing a white coat.

Stats: 100/75/100/100/100/125

Moveset: Special Sweeper @ Expert Belt - Shadow Buffs
Timid, Max Sp.Atk and Spd with 4 HP

Blizzard/Ice Beam
Thunderbolt
Shadow Ball
Aura Sphere

Switch on a normal move and sweep. I'm sure that you can hit a super-effective on most things, so Expert Belt is a good choice. Go with Blizzard if you have Hail support. otherwise, go with Ice Beam. It works better with Hail.

Moveset: Staller @Leftover - Snow Whisper
Timid, Max Spd and HP with 4 Sp.Atk

Knock Off
Blizzard
Protect
Restore Imprison

She doesn't have the best stats, but she can stall. Knock Off leftovers, cancel recovery moves and Protect until your foe is on the KO range. Needs to survive the setup and be lucky with Protect tough. Only works with Hail.
 
Can't stop making "fakemon"...

Name: Avalanche

Evolves from: Abomasnow (level up on Snowpoint's temple holding and Icicle Plate)

Type: Ice/Grass

Trait: Snow Warning

Looks like: A giant Abomasnow

Stats: 100/47/90/183/90/100

Moveset: @Choice Scarf
Timid Nature, Max Sp.Atk and Spd, leftovers on HP

Blizzard
Grass Rope
Focus Blast
Thunderbolt.

Outspeed everything and sweeps. Sweet.

Name: Giant Glalie

Evolves from: Look above

Type: Ice/Dark

Trait: Snow Blessing (Every move has 50% of hitting the target on Hailstorm. Ice Moves have doubled accuracy)

Looks like: A giant Glalie with a single horn.

Stats: 100/120/100/85/100/95

Moveset: Freeze Hax @Focus Sash
Adamant Nature, Max Atk, some Spd, leftovers on HP

Rock Polish
Ice Fang
Crunch
Explosion

Rock Polish on the first turn while you take a hit. After that, your life will depend on your luck or if your opponent has a Speed priority move. Explosion is always good to take down a threat. Only works with Hail support

Moveset: OHKO @Focus Sash
Adamant Nature, Max Atk, some Spd, leftovers on HP

Rock Polish
Ice Fang/Crunch/Horn Drill
Sheer Cold
Explosion

Works on the same way as the previous set, but relies on Sheer Cold 60% accuracy instead of Freezing. IF/Crunch are still there to try a Freeze Hax and Explosio is your only reliable way of killing an opponent.

Wow, that's uber.
 
Wow, that's uber.

I upgraded it. Have a look at Frolass evolution now =P

Btw, I'm making "fakemon" according to fakemon's metagame. So these things are supposed to fight Skarnights, Metalghouls, Deoxys-X, Tornadozard and a lot of uber things that were posted. That's the fun thing. We're creating a pseudo-metagame.

I was wondering about Choice Scarf Weavile. Weavile has an awesome attack and can OHKO a lot of "fakemon". But since 130+ Spd became the standard on most sweepers (@_@), it should have a Choice Scarf to sweep effectively.

SR seems useless since everything is steel and so does Spikes because everything has levitate. Gravity Spikes and Magnet Storm (if that's the right name) will be better moves.
 
lolz.

Name: Uberdactyl

Evolves from: Aerodactyl of course

Trait: Rock Head (no recoil)

Type: Rock/Flying

Looks like: Aerodactyl with bigger wings, and a better face, without the huge jaw. Also, more dark colored than Aero.

80/ 140/ 80/ 70/ 90/ 140 Speed Last

Movepool: Brave bird, Head Smash, and All of Aerodactyls moves


lolz, broken as hell. Kills stuff. But not as broken as some other shit on here.
 
I imagine Spikes, Stealth Rock, Gravity Spikes and Storm Field to be stacked together for serious hurting

Also, Storm Field can only be removed by Mud Sport, making it different to the other spikes

Storm Field does no damage to Volt Absorbers and Electivire, but does not heal them/activate the boost. Destroys Shedinja. Hits Ground types neutral unless their other typing is weak to Electric (Swampert, anyone?), or resistant (Torterra, Flygon). Hits Electrics too
 
It would probably also have Levitate.

Stats like: 100 / 85 / 140 / 85 / 120 / 70
The ability yes, the base stat spread not so sure. I alway liked that certain typing to be Metagross like, hard-hitting while having great defense. Something like this:

95 / 140/ 120 / 60 / 110 / 70
 
I can beat that Jibaku

Name:Cumdumper ( no idea where that came from)

Ability: Levitate

120/ 100/ 130/ 20/ 130/ 40

Type: Ground/Fighting

Looks like a droopy patch of a flesh colored substance. Kinda like Muk family. Only more fleshy. And more hairy.

Moves: Rapid Spin, Recover, Mud Sport

kills all of the spikes

EDIT: Just kidding.
 
I can beat that Jibaku

Name:Cumdumper ( no idea where that came from)

Ability: Levitate

Type: Ground/Fighting

Looks like a droopy patch of a flesh colored substance. Kinda like Muk family. Only more fleshy.

Moves: Rapid Spin, Recover, Mud Sport, Mega Bleed ( Fire Move, 120 power, 100 Acc, lasts 3-5 turns, traps opponent. Can only use once every 28 turns)

...
You're sick.
 
I imagine Spikes, Stealth Rock, Gravity Spikes and Storm Field to be stacked together for serious hurting

Also, Storm Field can only be removed by Mud Sport, making it different to the other spikes

Storm Field does no damage to Volt Absorbers and Electivire, but does not heal them/activate the boost. Destroys Shedinja. Hits Ground types neutral unless their other typing is weak to Electric (Swampert, anyone?), or resistant (Torterra, Flygon). Hits Electrics too

Do you think we would have time enough to set up all that spikes? The metagame is even more offensive with some Stallers. I think Gravity Spikes/Storm Field are the best option. They have an easy set up and hit the majority of Fliers/Levitators.

I'll add Gravity Spikes to Dumbledore's movepool. It has the perfect stats for a Spiker.

Edit: Wow, Cumdumper is the perfect Spinner. Resistant to SR, Storm Field, not affected by Gravity Spikes but still takes damage from Spikes and Toxic Spikes. Give it something like High Jump Kick/Close Combat and he'll be even better.
 
This thread...is awesome...making Pokemon is a hobby for me, if not an obsession.

Name: Katarmory (the Sword Bird Pokemon)

Typing: Steel/Flying

Ability: Keen Eye or Intimidate

Stats: 90/150/150/40/65/105

Evolution: Evolves from Skarmory. Needs to know Swords Dance, hold the Dagger Claw, and be taken to a specific area before evolving.

Explanation: Katarmory can take two roles--an attacker that outspeeds Garchomp, Mence (physical), and Gyarados and who can Brave Bird (or Stone Edge, or Swords Dance) in their faces, or a decent tank with better defenses than before and a bigger bite. Intimidate helps with either role, allowing him to switch in on a lot of physical attacks. As far as what he can counter, probably Weavile...I'm really bad at math... :/

Description: Haha, pic. It's mine, no stealy.

scarmorarmorarmorywbackground.gif


Very suspicious, cold, brutal and territorial. Usually only maims its enemies until they are close to death in order to remind them never to go near its territory again, unless they are a major threat. Flies off to the top of a mountain upon evolution in the wild, and leaves its eggs in other Skarmory nests to allow itself to live alone. It can tolerate trainers it respects, thankfully.

Height/Weight: 7'0"/145 lbs.

Other things I would like to add: Katarmory can learn Close Combat, Brick Break, Screech, Razor Wind, Glare, Earthquake, Magnitude, Extremespeed, Stone Edge, and Somersault either via TM, Level Up, or Move Relearner.

Last Question: This is kind of difficult. I suppose Darkrai--insane movepool with the stats to use it, as well as one of the better sleep moves in the game and breakneck speed.

--Movesets (for fun...)--

@CB/Scarf
Adamant or Jolly Nature
-Close Combat/Earthquake
-Brave Bird/Drill Peck
-Night Slash
-Stone Edge/U-Turn

Extremespeed is also an option, perhaps, on the CB version, especially if running Adamant.

@Leftovers/Life Orb
Adamant or Jolly Nature
-Swords Dance
-Roost
-Close Combat
-Brave Bird

@Leftovers
Impish Nature
-Roost
-Stealth Rock/Spikes
-Whirlwind
-Drill Peck/Stone-Edge/Earthquake

Edit: Also note that I just realized there was another person that posted a Skarm evo as well (I'm really, REALLY sorry)...so...this will prolly be replaced when I find a good picture of the other thing...
 
I've always wanted the obligatory 600 club poke to be Dragon/Fire

The one Ive been thinking about would be something like:

I'm no good with names tho, maybe Pyraigon (I just put pyre, y ddraig goch, and dragon together, lol)

70 HP
137 Atk
123 Sp. Atk
75 Def
75 Spc. Def
120 Spd

Ability: Levitate

Thinking about shifting points from one of the atk stats to def or something.
 
This thread...is awesome...making Pokemon is a hobby for me, if not an obsession.

Name: Katarmory (the Sword Bird Pokemon)

Typing: Steel/Flying

Ability: Keen Eye or Intimidate

Stats: 90/150/150/40/65/105

Evolution: Evolves from Skarmory. Needs to know Swords Dance, hold the Dagger Claw, and be taken to a specific area before evolving.

Explanation: Katarmory can take two roles--an attacker that outspeeds Garchomp, Mence (physical), and Gyarados and who can Brave Bird (or Stone Edge, or Swords Dance) in their faces, or a decent tank with better defenses than before and a bigger bite. Intimidate helps with either role, allowing him to switch in on a lot of physical attacks. As far as what he can counter, probably Weavile...I'm really bad at math... :/

Description: Haha, pic. It's mine, no stealy.

scarmorarmorarmorywbackground.gif


Very suspicious, cold, brutal and territorial. Usually only maims its enemies until they are close to death in order to remind them never to go near its territory again, unless they are a major threat. Flies off to the top of a mountain upon evolution in the wild, and leaves its eggs in other Skarmory nests to allow itself to live alone. It can tolerate trainers it respects, thankfully.

Height/Weight: 7'0"/145 lbs.

Other things I would like to add: Katarmory can learn Close Combat, Brick Break, Screech, Razor Wind, Glare, Earthquake, Magnitude, Extremespeed, Stone Edge, and Somersault either via TM, Level Up, or Move Relearner.

Last Question: This is kind of difficult. I suppose Darkrai--insane movepool with the stats to use it, as well as one of the better sleep moves in the game and breakneck speed.

--Movesets (for fun...)--

@CB
Adamant or Jolly Nature
-Close Combat/Earthquake
-Brave Bird/Drill Peck
-Night Slash
-Stone Edge/U-Turn

@Leftovers/Life Orb
Adamant or Jolly Nature
-Swords Dance
-Roost
-Close Combat
-Brave Bird

@Leftovers
Impish Nature
-Roost
-Stealth Rock/Spikes
-Whirlwind
-Drill Peck/Stone-Edge/Earthquake

Katamory is awesome, a better counter to Hercules/Pinsard than Dracula (Dracula cries =x). Just be careful with Deoxys-X and Tornadozard (two top Special Sweepers)

I think the last set is not a good one. With such great offensive and easy switch-ins, you should sweep instead of letting your opponent Special Sweep (Avalanche, Tornadozard, Deoxys-X) switches and ruin you.
 
Here's one for Ubers:

Forfett (Well, it will make the opponent forfeit, anyway)
Evolves from Wobbuffet
Psychic
Shadow Tag

255 HP
33 Attack
58 Defense
33 Special Attack
58 Special Defense
33 Speed

Movepool: Same as Wobbuffet, except it gets Recover, as well.
 
Name: Wispeon
Speices: Will-o-Wisp
Type: Ghost
Ability: Fliter or Levitate
Stat: 65/110/60/130/60/110
Evolvtion: level up Eevee while in the Old Chateuo house.
Noticeable attacks it can learn: Flamethrower, Nasty Plot, Thunderbolt, Water Pulse, Ice Beam, and a few more.
 
Really love Katarmory. Especially the pic.


My question is, how will the metagame be established when you can't play it?
 
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