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Superior puns got old: KS versus Darmanitan or Danmanitan or whatever

Someoneelse

Why am I here?
Rules said:
Open Challenge!!

3v3 (We bring 6 mons though)
FE (20-30 moves or so)
All abilities
All Items
Singles
Switch = Okay
2 day DQ
5/5 Recovers/Chills
Order determined by Coinflip at the start of battle

Arena:
Welcome, stranger, to this wonderous arena where we simulate Gym Battles past, present, and possibly future! It is here that you can reenact the battles of old. Today, Gym Leaders have submitted their gym plans for our usage. Those that did not submit plans.....we talked to the people who helped build these gyms and bought them off.

This arena is designed to perfectly match that of the Gym Leader's personal battlefields. This allows those to test their metal against the strains of hopelessness and find strength. Be ready young traveler,for you are about to face a challenge like never before!!

Battle Rules:
1). For the first round, the arena is just the ASB arena. However, every two round, the arena will randomly change to copy that of a Gym arena.
2). There are 8 Gym Arenas. Starting from top to bottom for the RNG choices.
3). The only restrictions on moves, items, and similar are that of the Arena.

I suggest you bring a varity of types because you will sorely need them.

Why do I never think of Pre-battle flavour?


King Serperior said:
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<I will be victorious!!>

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Nidoqueen (Queen) [Female]
Nature: Quiet (+1Sp.Atk, -15% Speed, -10% evasion)

Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 66 (-15% Speed; -10% evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

Poison Point: (Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate)This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Sheer Force: (Can be Enabled)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

EC: 9/9 (Maxed)
DC: 5/5 (Maxed)
MC: 12
KOC: 0

Moves:
1). Growl
2). Scratch
3). Tail Whip
4). Tackle
5). Double Kick
6). Poison Sting
7). Fury Swipes
8). Bite
9). Helping Hand
10). Counter
11). Pursuit
12). Endure
13). Sludge Bomb
14). Thunderbolt
15). Venoshock
16). Ice Beam
17). Chip Away
18). Body Slam
19). Earth Power
20). Superpower
21). Thunderbolt
22). Flamethrower
23). Focus Blast
24). Surf
25). Earthquake
26). Moonlight
blueyehydreigon_zpse2c5d4d3.gif

Hydreigon [Blue-Eyes] (Male)
Nature: Naughty (+Atk, -Sp.Def)

Type:
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Levitate: (Innate)This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 98
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9 (Maxed)
MC: 0
DC: N/A
KOC: 0

Attacks:
1). Tackle
2). Dragon Rage
3). Focus Energy
4). Bite
5). Headbutt
6). Dragonbreath
7). Roar
8). Crunch
9). Earth Power
10). Dark Pulse
11). Head Smash
12). Protect
13). Substitute
14). Thunder Wave
15). Tri Attack
16). Dragon Pulse
17). Outrage
18). Heat Wave
19). Roost
20). Toxic
21). Earthquake
22). Flamethrower
23). Surf
24). Fly
25). Body Slam
26). Hyper Voice
27). Superpower
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Alakazam [Darth Plagueis] (Male)
Nature: Timid (+15% Speed; +22%acc)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate)Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (innate)This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (+15% Speed; +22%acc)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5
KOC: 0

Moves:
1). Teleport
2). Encore
3). Guard Split
4). Ice Punch
5). Psyshock
6). Shadow Ball
7). Energy Ball
8). Kinesis
9). Confusion
10). Disable
11). Miracle Eye
12). Ally Switch
13). Psychic
14). Telekinesis
15). Future Sight
16). Trick
17). Role Play
18). Counter
19). Magic Coat
20). Protect
21). Focus Blast
22). Taunt
23). Calm Mind
24). Gravity
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Slaking [El Gigante] (Male)
Nature: Adamant (+Attack, -Sp.Atk)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Truant: (Trait)This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

Stats:
HP: 125
Atk: Rank 7 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 25

EC: 9/9
MC: 0
DC: N/A
KOC: 0

Moves:
1). Scratch
2). Yawn
3). Encore
4). Slack Off
5). Faint Attack
6). Amnesia
7). Counter
8). Focus Energy
9). Uproar
10). Fury Swipes
11). Endure
12). Hammer Arm
13). Body Slam
14). Sleep Talk
15). Rest
16). Rock Slide
17). Protect
18). Counter
19). Hammer Arm
20). Focus Punch
21). Fire Punch
22). Ice Punch
23). Thunderpunch
24). Taunt
25). Earthquake
26). Chip Away
27). Giga Impact
28). Low Sweep
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Milotic [Elizabeth Swann] (Female)
Nature: Bold (-Atk, +Def)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Marvel Scale: (Innate)
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm: (Unlocked) (Innate)
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 81
Size Class: 5
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5
KOC: 0

Moves:
1). Splash
2). Tackle
3). Flail
4). Dragon Pulse
5). Mirror Coat
6). Hypnosis
7). Ice Beam
8). Scald
9). Hidden Power (Grass - 7)
10). Water Gun
11). Wrap
12). Water Sport
13). Refresh
14). Water Pulse
15). Twister
16). Recover
17). Safeguard
18). Dive
19). Toxic
20). Dragon Tail
21). Whirlpool
22). Rest
23). Sleep Talk
24). Hydro Pump
25). Captivate
26). Rain Dance
27). Aqua Ring
28). Icy Wind
29). Haze
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Darth Bane [Gyarados] (Male)
Nature: Lonely (-1 Def, +1 Atk)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Intimidate: (Can be Activated)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie: (Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 6(+1)
Def: Rank 2 (-1)
SpA: Rank 2
SpD: Rank 4
Spe: 81
Size Class: 6
Weight Class: 6
Base Rank Total: 20

EC: 6/6 Maxed
MC: 0
DC: 5/5 Maxed
KOC: 0

Attacks:
1). Splash
2). Tackle
3). Flail
4). Thrash
5). Bite
6). Dragon Rage
7). Waterfall
8). Ice Fang
9). Earthquake
10). Stone Edge
11). Protect
12). Dive
13). Dragon Dance
14). Body Slam
15). Rain Dance
16). Mimic
17). Thunder Wave
18). Taunt
19). Bounce
20). Bubble
21). Reversal
22). Endure
23). Icy Wind
24). Return
25). Double Team


danmantincan said:
1st battle:

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Gatrie - Bronzong (X)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW Unlocked): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 28 (-)

Size Class: 3
Weight Class: 5 (187 kg)/8 (374 kg)

EC: 6/6
MC: 1
DC: 5/5

Moves:
AncientPower
Block
Bulldoze
Calm Mind
Charge Beam
Confuse Ray
Confusion
Double Team
Dream Eater
Earthquake
Endure
Explosion
Extrasensory
Facade
Faint Attack
Flash
Flash Cannon
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Gyro Ball
Heal Block
Heavy Slam
Hidden Power
Hyper Beam
Hypnosis
Imprison
Iron Defense
Iron Head
Light Screen
Metal Sound
Natural Gift
Payback
Protect
Psych Up
Psychic
Psyshock
Psywave
Rain Dance
Recycle
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Secret Power
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
SolarBeam
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Tackle
Telekinesis
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt
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Lethe - Blaziken (F)
Nature: Rash (+1 SpA, -1 SpD)

Types: Fire/Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW Unlocked): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 80

Size Class: 3
Weight Class: 4

EC: 9/9
MC: 0
DC: 5/5

Moves (30/103):
Acrobatics
Aerial Ace
Agility
Attract
Baton Pass
Blast Burn
Blaze Kick
Body Slam
Bounce
Brave Bird
Brick Breack
Bulk Up
Bulldoze
Captivate
Counter
Curse
Cut
Dig
Double-Edge
Double Kick
Double Team
Dual Chop
DynamicPunch
Earthquake
Echoed Voice
Ember
Endure
Facade
FeatherDance
Feint
Fire Blast
Fire Pledge
Fire Punch
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Cutter
Giga Impact
Growl
Headbutt
Heat Wave
Helping Hand
Hi Jump Kick
Hidden Power
Hone Claws
Hyper Beam
Incinerate
Knock Off
Last Resort
Low Kick
Mega Kick
Mega Punch
Mimic
Mirror Move
Mud-Slap
Natural Gift
Night Slash
Overheat
Peck
Poison Jab
Protect
Quick Attack
Rest
Return
Reversal
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Sand-Attack
Scratch
Secret Power
Seismic Toss
Shadow Claw
Sky Uppercut
Slash
Sleep Talk
SmellingSalt
Snore
SolarBeam
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Swift
Swords Dance
ThunderPunch
Toxic
Vacuum Wave
Will-o-Wisp
Work Up
TomoM.png

Janaff - Tomohawk (M)
Nature: Modest (+1 SpA, -1 Atk)

Types: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85

Size Class: 2
Weight Class: 3

EC: 6/6
MC: 0
DC: 5/5

Moves:
Acrobatics
Aerial Ace
After You
Air Slash
Attract
Aura Sphere
Baton Pass
Bounce
Brick Break
Bulk Up
Bulldoze
Confuse Ray
Covet
Double Team
Drain Punch
Earth Power
Earthquake
Echoed Voice
Facade
False Swipe
Flash
Fling
Fly
Focus Blast
Focus Energy
Frustration
Fury Swipes
Grass Knot
Harden
Haze
Healing Wish
Heat Wave
Hidden Power
Hurricane
Hyper Beam
Hyper Voice
Incinerate
Iron Tail
Last Resort
Memento
Morning Sun
Nature Power
Protect
Quash
Rain Dance
Rapid Spin
Reflect
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Scratch
Sky Attack
Sky Drop
Sleep Talk
Snatch
Snore
SolarBeam
Stealth Rock
Strength
Submission
Substitute
Sunny Day
Superpower
Swagger
Taunt
Thief
Toxic
Uproar
Whirlwind
Work Up
Yawn
407.png

Mia - Roserade (F)
Nature: Hasty (+15% Speed, +12% Accuracy, -1 Def)

Types: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled.) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Technician (DW Unlocked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 4
Spe: 104 (+)

Size Class: 2
Weight Class: 2

EC: 9/9
MC: 0
DC: 5/5

Moves:
Absorb
Aromatherapy
Attract
Body Slam
Bullet Seed
Captivate
Cotton Spore
Covet
Cut
Double-Edge
Double Team
Endure
Energy Ball
Extrasensory
Facade
Flash
Frustration
Fury Cutter
Giga Drain
Giga Impact
Grass Knot
GrassWhistle
Growth
Hidden Power (Ground 6)
Hyper Beam
Ingrain
Leaf Storm
Leech Seed
Magical Leaf
Mega Drain
Mimic
Mind Reader
Mud-Slap
Natural Gift
Nightmare
Petal Dance
Pin Missile
Poison Jab
Poison Sting
Protect
Psych Up
Rain Dance
Razor Leaf
Rest
Return
Round
Secret Power
Seed Bomb
Shadow Ball
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
SolarBeam
Spikes
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Swift
Swords Dance
Synthesis
Toxic
Toxic Spikes
Uproar
Venoshock
Water Sport
Weather Ball
Worry Seed
143.png

Oliver - Snorlax (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW Unlocked): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-)

Size Class: 4
Weight Class: 9

EC: 6/6
MC: 1
DC: 5/5

Moves:
After You
Amnesia
Attract
Belly Drum
Bide
Blizzard
Block
Body Slam
Brick Break
BubbleBeam
Bulldoze
Captivate
Charm
Chip Away
Counter
Covet
Crunch
Curse
Defense Curl
Double-Edge
Double Team
DynamicPunch
Earthquake
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Gunk Shot
Harden
Headbutt
Heavy Slam
Hidden Power
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Last Resort
Lick
Lovely Kiss
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Odor Sleuth
Outrage
Pay Day
Protect
Psych Up
Psychic
Psywave
Pursuit
Rage
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Screech
Secret Power
Seed Bomb
Seismic Toss
Selfdestruct
Shadow Ball
Shock Wave
Skull Bash
Sleep Talk
Smack Down
Snatch
Snore
SolarBeam
Splash
Stockpile
Strength
Submission
Substitute
Sunny Day
Superpower
Surf
Swagger
Swallow
Sweet Kiss
Tackle
Take Down
Thunder
Thunderbolt
ThunderPunch
Toxic
Uproar
Water Gun
Water Pulse
Whirlpool
Whirlwind
Wild Charge
Work Up
Yawn
Zap Cannon
Zen Headbutt
224.png

Shinon - Octillery (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Types: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (DW Unlocked): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 39 (-)

Size Class: 2
Weight Class: 3

EC: 6/6
MC: 0
DC: 5/5

Moves:
Acid Spray
Amnesia
Attract
Aurora Beam
Bind
Blizzard
Bounce
Brine
BubbleBeam
Bullet Seed
Captivate
Charge Beam
Constrict
Curse
Defense Curl
Dive
Double-Edge
Double Team
Endure
Energy Ball
Facade
Fire Blast
Flail
Flamethrower
Flash Cannon
Focus Energy
Frustration
Giga Impact
Gunk Shot
Haze
Hidden Power (Ground 7)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Lock-On
Mimic
Mist
Mud Shot
Mud-Slap
Natural Gift
Octazooka
Payback
Protect
Psybeam
Psychic
Rain Dance
Rest
Return
Rock Blast
Round
Scald
Screech
Secret Power
Seed Bomb
Seismic Toss
Signal Beam
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snore
Soak
String Shot
Substitute
Sunny Day
Surf
Supersonic
Swagger
Swift
Thief
Thunder Wave
Toxic
Water Gun
Water Spout
Water Pulse
Waterfall
Whirlpool
Wring Out

And the coin flip. Heads is KS, Tails is dmtc.
And it is…
Australian_%241_Coin.png

Tails! danmantincan sends out first.

OoO​

dmtc sends out
KS sends out and orders
dmtc orders
I ref​
 
visserthree_zpsfa199301.gif

"I shall call forth El Gigante the Slaking!!"

289.gif
@ Expert Belt
"ROAR!!"

Taunt ~ Low Sweep ~ Hammer Arm
Sub1: If Counter A2 or A3, use Yawn ~ Focus Energy for the respective action.
Sub2: If Giga Impact on A1 or A3, use Counter that action.
 
Pre-Round

Field: Nothing

King Serperior
Slaking @ Expert Belt
289.gif

HP: 125
EN: 100
Ranks: 7/4/2/3/100
Ability: Truant
Other: None

danmantincan
Snorlax @ Full Incense
143.png

HP: 125
EN: 100
Ranks: 5/3/4/5/26
Ability: Immunity | Thick Fat | Gluttony
Other: -10% Evasion​

Round One
Both battlers send out strong Normal-types for the first round, Slaking for KS, Snorlax for Dan the mantincan. Snorlax Massively Impacted on Slaking, who should have moved first. Wait, Slaking pulled off exactly the same move, just stronger, to Counter it. Slaking Kicked it from Below, before it blew Slaking away with a Gust of Wind. You really don't want to know where the wind came from. Slaking Focused its Energy, for Snorlax to Counter. The wind really kicked in now, blowing Slaking out and pulling Nidoqueen in.


Action One

Snorlax: Giga Impact (-11.8EN)
Hit: <=9000
=289 (Y)
Crit: <=625
=2690 (N)
Slaking: [12+(9/1.5)+3+7.5-6]
=22.5HP

Slaking: Counter (-17.25EN)
Snorlax: [22.5*1.5]
=33.75HP

Action Two

Slaking: Low Sweep (-4EN)
Crit: <=625
=2329 (N)
Snorlax: [6+2+8.5-4.5]*1.5
=18HP
Snorlax speed: -1 (not that it matters at all)

Snorlax: Whirlwind (-6EN)
Slaking will be phazed out at the end of the round.
Mon to switch to: 1-2000 N, 2001-4000 H, 4001-6000 A, 6001-8000 M, 8001-10000 G
=415 (Nidoqueen)

Action Three

Slaking: Focus Energy (-12EN)
Slaking became pumped.

Snorlax: Counter (-6EN)
But it failed.


Summary:
Slaking: -22HP, -33EN
Snorlax: -52HP, 24EN

Post-Round

Field: Nothing

King Serperior
Nidoqueen @ ???
031.gif

HP: 100
EN: 100
Ranks: 3/3/4/3/66
Ability: Poison Point | Rivalry | Sheer Force
Other: -10% Evasion

Slaking @ Expert Belt
289.gif

HP: 103
EN: 67
Ranks: 7/4/2/3/100
Ability: Truant
Other: None

danmantincan
Snorlax @ Full Incense
143.png

HP: 73
EN: 76
Ranks: 5/3/4/5/26
Ability: Immunity | Thick Fat | Gluttony
Other: -10% Evasion

None yet.
 
visserthree_zpsfa199301.gif

<You forced my hand!!>

031.gif
@ Black Sludge
"Where's the arena?"

Someoneelse, you forgot to roll for our next arena. Luckily, it's only a once per two rounds deal ^_^
 
Earthquake~Ice Beam~Earthquake
If Counter when you would use Earthquake, use Ice Beam and push back.
If Superpower, use Counter and push back.
 
Pre-Round

Field: Nothing

King Serperior
Nidoqueen @ Black Sludge
031.gif

HP: 100
EN: 100
Ranks: 3/3/4/3/66
Ability: Poison Point | Rivalry | Sheer Force (disabled)
Other: -10% Evasion

Slaking @ Expert Belt
289.gif

HP: 103
EN: 67
Ranks: 7/4/2/3/100
Ability: Truant
Other: None

danmantincan
Snorlax @ Full Incense
143.png

HP: 73
EN: 76
Ranks: 5/3/4/5/26
Ability: Immunity | Thick Fat | Gluttony
Other: -10% Evasion

None yet.

Round Two
Nidoqueen was forced out, with many disadvantages, from a smaller movepool, to a bad ability, and not enabling Sheer Force. This turned out to mean that the Blasts of Energy did not do huge amounts of damage, merely ordinary, while Snorlax was smashing through it with Ground-Shaking Quakes and Blasts of Ice, which lead to King Serperior seemingly losing. Is Jacob actually losing, or is there a bigger plan? And can he do better in the next arena?

Action One

Nidoqueen: Focus Blast (-8EN)
Crit: <=625
=2125 (N)
Snorlax: [12-2+6-7.5]*1.5
=12.75HP
Stat: <=1000
=5248 (N)

Snorlax: Earthquake (-7EN)
Crit: <=625
=2703 (N)
Nidoqueen: [10+7.5-4.5]*1.5
=19.5HP

Nidoqueen: +1HP

Action Two

Nidoqueen: Focus Blast (-12EN)
Crit: <=625
=83 (Y)
Snorlax: [12-2+3+6-7.5]*1.5
=17.25HP
Stat: <=1000
=5922 (N)

Snorlax: Ice Beam (-7EN)
Crit: <=625
=1011 (N)
Nidoqueen: [10+6-4.5]*1.5
=17.25HP
Freeze: <=1000
=6846 (N)

Nidoqueen: +1HP

Action Three

Nidoqueen: Focus Blast (-16EN)
Crit: <=625
=7454 (N)
Snorlax: [12-2+6-7.5]*1.5
=12.75
Stat: <=1000
=9388 (N)

Snorlax: Earthquake (-7EN)
Crit: <=625
=976 (N)
Nidoqueen: [10+7.5-4.5]*1.5
=19.5HP

Nidoqueen: +1HP


Summary:
Nidoqueen: -53HP, -36EN
Snorlax: -38HP, -21EN
Arena: 6 (Bug (Tualang City Gym))

Post-Round

Field: Nothing

King Serperior
Nidoqueen @ Black Sludge
031.gif

HP: 47
EN: 64
Ranks: 3/3/4/3/66
Ability: Poison Point | Rivalry | Sheer Force
Other: -10% Evasion

Slaking @ Expert Belt
289.gif

HP: 103
EN: 67
Ranks: 7/4/2/3/100
Ability: Truant
Other: None

danmantincan
Snorlax @ Full Incense
143.png

HP: 35
EN: 55
Ranks: 5/3/4/5/26
Ability: Immunity | Thick Fat | Gluttony
Other: -10% Evasion

None yet.

And the arena is…

A large, tightly woven web stretches across the floor of the arena, while another one is spun about 8 feet above it. The webs are held together by a concrete structure, with windows surrounding the entire arena to allow visitors a chance to see the battle. While the arena is set up in such a way as to allow as many moves as possible, there are still some practical restrictions.

-3 vs 3 singles
-All moves not specified as banned are allowed in the arena
-Rock Slide cannot be used
-No natural water
-Due to the webbing above and below the arena, all Pokemon not of the bug or ground types will have the priority of all stages of bounce, fly, and dig reduced by 0.5
-In addition to their normal item, all Pokemon may carry a type resist berry. Due to the fireproof and sticky nature of the webbing, the berry cannot be swapped or destroyed by Trick, Switcheroo, Knock Off, or thief. Even if the player does not have a resist berry, they can draw one of any type from the arena
-Bug-types are immune to Stealth Rock
-RP actions are not only allowed but encouraged for the purposes of the demonstration
 
visserthree_zpsfa199301.gif

<This is unacceptable!!>

031.gif

"You must die in the name of the Visser!!"


Sheer Force Enabled
Moonlight ~ Superpower ~ Focus Blast Combo
Sub1: If Earthquake, use Counter and push back.
Sub2: Pray​
 
Pre-Round

Field: Nothing

King Serperior
Nidoqueen @ Black Sludge
031.gif

HP: 47
EN: 64
Ranks: 3/3/4/3/66
Ability: Poison Point | Rivalry | Sheer Force
Other: -10% Evasion

Slaking @ Expert Belt
289.gif

HP: 103
EN: 67
Ranks: 7/4/2/3/100
Ability: Truant
Other: None

danmantincan
Snorlax @ Full Incense & Chople Berry (3/3)
143.png

HP: 35
EN: 55
Ranks: 5/3/4/5/26
Ability: Immunity | Thick Fat | Gluttony
Other: -10% Evasion

None yet.

Round Three

Now, the arena has morphed into the Tualang Bug Gym. There are berry growing around everywhere, so danmantincan gives Snorlax a Chople Berry, while KS doesn't seem to notice them. Nidoqueen starts to gather Moonlight, but it is Snatched away by Snorlax. Nidoqueen gets its act together and uses some Super Power, but didn't do a large amount due to the Chople Berry. Snorlax Calmly Headbutts Nidoqueen, hurting it a bit, before doing the same thing again, while Nidoqueen gathers energy. Nidoqueen finally blasts a massive Blast of Energy at Snorlax, leaving it with ONE HP, and leaving Nidoqueen with a tiny amount of energy. Can KS pick this back up?

Action One

Snorlax: Snatch

Nidoqueen: Moonlight (-16EN)
Snorlax's Snatch: -20EN to it, +25HP

Nidoqueen: +2HP

Action Two

Nidoqueen: Superpower (-8EN)
Crit: <=625
=8484 (N)
Snorlax: [12-2+6-7.5]
=8.5HP
Nidoqueen: -1Atk, -1Def

Snorlax: Zen Headbutt (-6EN)
Crit: <=625
=9999 (N)
Nidoqueen: [8+7.5-4.5]*1.5+1.75
=18.25HP

Nidoqueen: +2HP

Action Three

Snorlax: Zen Headbutt (-10EN)
Crit: <=625
=2597 (N)
Nidoqueen: [8+7.5-4.5]*1.5+1.75
=18.25HP
Flinch: <=2000
=9211 (N)

Nidoqueen: Focus MegaBlast (-35EN)
Hit: Full Incense
Crit: <=625
=1530 (N)
Snorlax: [(12*2.25)-2+2+6-7.5]
=25.5HP

Nidoqueen: +2HP



Summary:
Nidoqueen: -27HP, -59EN
Snorlax: -34HP, -36EN

Arena: Next Round

Post-Round

Field: Nothing

King Serperior
Nidoqueen @ Black Sludge
031.gif

HP: 17
EN: 5
Ranks: 3/3/4/3/66
Ability: Poison Point | Rivalry | Sheer Force
Other: -10% Evasion, Cooling Down (1a), -1Atk, -1Def

Slaking @ Expert Belt
289.gif

HP: 103
EN: 67
Ranks: 7/4/2/3/100
Ability: Truant
Other: None

danmantincan
Snorlax @ Full Incense & Chople Berry
143.png

HP: 1
EN: 19
Ranks: 5/3/4/5/26
Ability: Immunity | Thick Fat | Gluttony
Other: -10% Evasion

None yet.
 
Pre-Round

Field: Nothing

King Serperior
Nidoqueen @ Black Sludge
031.gif

HP: 17
EN: 5
Ranks: 3/3/4/3/66
Ability: Poison Point | Rivalry | Sheer Force
Other: -10% Evasion, Cooling Down (1a), -1Atk, -1Def

Slaking @ Expert Belt
289.gif

HP: 103
EN: 67
Ranks: 7/4/2/3/100
Ability: Truant
Other: None

danmantincan
Snorlax @ Full Incense & Chople Berry
143.png

HP: 1
EN: 19
Ranks: 5/3/4/5/26
Ability: Immunity | Thick Fat | Gluttony
Other: -10% Evasion

None yet.

Round Four
Yeah, Snorlax Shook the Ground while Nidoqueen was cooling down, KO, yada yada yada.

EDIT: I forgot, but the arena is 2/8:
A few miles off the coast of land a large pillar sticks out of the ocean. It reaches up into the clouds, the top blocked from view when the sky is not clear. Atop the pillar lies a square battlefield, traditional in almost every sense. However, a few important differences set this place apart from your standard Pokemon arena.

First of all, the pillar itself is hollow and filled with water, that creates a pool at the fields center, giving combatants a water source other than the sea miles below. Secondly, the field itself is exceptionally thin, and as such all Pokemon who attempt to bury through it will plummet to their demise if they cannot keep themselves aloft. Finally, at each corner of the field are pillars with what appear to be nest-like structures at the top. These features allow sky based Pokemon to rest their wings more easily.

But what is even more important than the physical features of the arena are the natural effects of the location. Due to its location above the tropical seas and the directness of the sun's rays, hail turns to rain before it ever reaches the ground. Additionally, a lack of sand makes summoning a sandstorm impossible.

However, the most prominent feature of the gym is the wind. At this high altitude, strong winds are nearly a constant. The prevailing air currents bring big gusts in from the west on a regular basis, from right behind where the gym leader stands. This provides a constant effect similar to a Tailwind at one third of normal strength for the gym leader's Pokemon. In addition, the strong winds also amplify moves that use their effects, boosting their power and their accuracy as.

Summary:
No Sandstorm or Hail
The thin battle platform prevents Dig.
Well technically using Dig will just cause the digging Pokemon to plummet thousands of feet into the water below, putting them out of bounds and knocking them out of the battle.
Flying and Levitating Pokemon who won't fall can still use Dig, but it won't actually do anything.
Seriously though, this is the flying gym. Why would you be using Dig anyways?
All other attacks are allowed.
Energy Cost of Roost reduced by 1.
Permanent Tailwind-like effect on Gym Leaders side (provides 1.33x speed boost)
Wind Based attacks have their base accuracy increased by 10% up to a maximum of 100%
Wind Based attacks have base power increased by 2
Wind based moves include the following: Hurricane, Razor Wind, Gust, Twister, Air Slash, Ominous Wind, Silver Wind, Heat Wave, Icy Wind (There may be others that I am forgetting)
Changes to the accuracy of attacks due to the wind are factored in before any other effects, such as stage boosts to accuracy or evasion.
All effects, including the power boost to wind moves and the Tailwind effect, are arena effects, not weather effects, and thus can not be negated by Cloud Nine, Air Lock or other such effects.
Action One

Nidoqueen is Cooling Down.

Snorlax: Earthquake (-7EN)
Crit: <=625
=7381 (N)
Nidoqueen: [10+7.5-4.5]*1.5+1.75
=21.25HP
Nidoqueen fainted.


Summary:
Nidoqueen: KO
Snorlax: -7EN

Post-Round

Field: Nothing

King Serperior
Nidoqueen @ Black Sludge
031.gif

HP: KO
EN: KO
Ranks: 3/3/4/3/66
Ability: Poison Point | Rivalry | Sheer Force
Other: -10% Evasion, KO

Slaking @ Expert Belt
289.gif

HP: 103
EN: 67
Ranks: 7/4/2/3/100
Ability: Truant
Other: None

danmantincan
Snorlax @ Full Incense & Chople Berry
143.png

HP: 1
EN: 12
Ranks: 5/3/4/5/26
Ability: Immunity | Thick Fat | Gluttony
Other: -10% Evasion

None yet.
 
Pre-Round

Field: Nothing

King Serperior
Slaking @ Expert Belt
289.gif

HP: 103
EN: 67
Ranks: 7/4/2/3/100
Ability: Truant
Other: None

None

danmantincan
Snorlax @ Full Incense & Chople Berry
143.png

HP: 1
EN: 12
Ranks: 5/3/4/5/26
Ability: Immunity | Thick Fat | Gluttony
Other: -10% Evasion

None yet.

Round Five

Do I even have to explain?

The arena is, 7/8,
People have stopped burying people in this abandoned graveyard for centuries, but there is still an eerie aura all over the place. The grass looks more grey than green (despite this not affecting Grass-type moves at all), and most Pokemon and people avoid the place instinctively. Some trainers however still visit this place to strengthen the link with their Pokemon, especially Ghost-type ones.

The odd aura of this graveyard has several effects in battle:
Focus Blast has 100% accuracy, and the base power of Aura Sphere and Hidden Power is raised by (2). It is very easy to focus oneself's soul in this place.
Will-O-Wisp and Inferno have 100% accuracy. There are always wisps floating around to provide decent enough fodder for these wicked spells
Draining attacking moves have their base energy cost reduced by (2). Life energies are easier to drain and consume in this place.

Slaking: Faint Attack (-4EN)
Crit: <=625
=7269 (N)
Snorlax: [6+9.5-4.5]
=11HP
Snorlax fainted.

Post-Round

Field: Nothing

King Serperior
Slaking @ Expert Belt
289.gif

HP: 103
EN: 63
Ranks: 7/4/2/3/100
Ability: Truant
Other: None

None

danmantincan
Snorlax @ Full Incense & Chople Berry
143.png

HP: KO
EN: KO
Ranks: 5/3/4/5/26
Ability: Immunity | Thick Fat | Gluttony
Other: -10% Evasion, KO

None yet.
 
visserthree_zpsfa199301.gif

<So, it appears that we can only use strong moves once this round.>

289.gif

*Grunts*

Chip Away ~ Body Slam ~ Chip Away

visserthree_zpsfa199301.gif

<We can do nothing but deal as much damage as possible.>​
 
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