The Next Best Thing - Sawk [Voting]

Status
Not open for further replies.
Annoyer has the coolest set, though I also liked the Ring Target one. That's a neat idea.
 
It's around two days, so (also I don't feel like waiting another hour when chances are not much difference will be made anyway).

Apparently everyone wants to have a democratic Smogon which is annoying because both Annoyer and Keiran tie.

Keiran - 9
Annoyer - 9
Audiosurfer - 2
Punchshroom - 2
TheQuasar - 1

(see what I did there???)

NEXT MON...

586.gif

deer

edit: I forgot to say you have three days but I'm sure you all know that by this point already.​
 
586.gif

Sawsbuck @ Leftovers
Trait: Sap Sipper
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Substitute
- Baton Pass
- Horn Leech
- Return

pretty basic set that utilizes sawsbuck's ability to pass subs (or even boosts if you want to!) can basically switch in on a spore or stun spore or any grass move wutevz, set up a sub and pass it off to a powerful pkmn. Boosting moves such as Swords Dance or Agility can be used over one of the attacks if you WANT. Bambi doesn't really even need to get a boost to pass it off, because really, who doesn't appreciate a sub to hide behind. It also has its own attacking capabilities of its own so yea.
 
Sawsbuck @ Choice Band
Trait: Sap Sipper
EVs: 252 Atk / 4 HP / 252 Spd
Adamant Nature
- Horn Leech
- Jump Kick
- Nature power
- Return

Basically this set is made to utilize power, power and more power. With this set, Sawsbuck is only walled by drifblim and haunter, (iirc) since with the added choice band power... well..
252Atk Choice Band Sawsbuck (+Atk) Horn Leech vs 252HP/252Def Alomomola (Positive): 57% - 67% (306 - 362 HP). Guaranteed 2HKO.
252Atk Choice Band Sawsbuck (+Atk) Horn Leech vs 252HP/252Def Sturdy Regirock (+Def): 40% - 47% (146 - 174 HP). Guaranteed 3HKO.
Unfortunately not quite a 2HKO, but with a couple of hazards up it is.

So this set has massive power and a large amount of speed, being a complete wrecking force in NU.
Choosing adamant nature over jolly while giving up speed allows those 2HKOs on alomomola (and regirock with hazards) put in the damage calcs above.

So, jump kick is very very good in NU right now, since normal types have suddenly become so popular now getting the KOs on them is incredibly handy. Much handier than electric anyway, that hits what, braviary and swellow, which are hit hard enough by jump kick as it is. Nature power bypasses skuntank and if you have something else on your team geared at taking out psychic types it could work incredibly well at counter the skunk. Especially to let your own psychic types run free.
 
[pimg]616[/pimg]
Sawsbuck (F) @ Dark Gem
Trait: Sap Sipper
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Horn Leech
- Faint Attack
- Frustration
- Nature Power / Swords Dance

The standard set with the exception of Faint Attack and Dark Gem. Faint Attack + Dark Gem the crux of this set. This enables Sawsbuck to hit both of the most common switch-inns to it. Like it 2HKOs Drifblim after Stealth rock and OHKOs Haunter. If you predict nice you can hit it with a +2 Faint Attack which can OHKO Drifblim. The power decrease is not really noticable since you're losing LO. Swords Dance does make up for it.

Detailed Result: 252 Atk Dark Gem Sawsbuck Faint Attack vs 0 HP/56 Def Drifblim: 63.49% - 74.83%
Entry hazards damage: 110
After entry hazards: 390 - 440 (88.44% - 99.77%)

Detailed Result: 252 Atk Dark Gem Sawsbuck Faint Attack vs 4 HP/0 Def Haunter: 131.9% - 156.03%
100% chance to OHKO

Detailed Result: 252 +2 Atk Dark Gem Sawsbuck Faint Attack vs 0 HP/52 Def Drifblim: 127.44% - 150.11%
100% chance to OHKO
 
Sawsbuck @ Choice Band
Trait: Sap Sipper
EVs: 252 Atk / 4 HP / 252 Spd
Adamant Nature
- Horn Leech
- Jump Kick
- Nature Power
- Return

Basically this set is made to utilize power, power and more power. With this set, Sawsbuck is only walled by drifblim and haunter, (iirc) since with the added choice band power... well..
252Atk Choice Band Sawsbuck (+Atk) Horn Leech vs 252HP/252Def Alomomola (Positive): 57% - 67% (306 - 362 HP). Guaranteed 2HKO.
252Atk Choice Band Sawsbuck (+Atk) Horn Leech vs 252HP/252Def Sturdy Regirock (+Def): 40% - 47% (146 - 174 HP). Guaranteed 3HKO.
Unfortunately not quite a 2HKO, but with a couple of hazards up it is.

So this set has massive power and a large amount of speed, being a complete wrecking force in NU.

Each week, I will choose a different NU Pokemon, sometimes chosen by random, sometimes chosen by curiousity, of which participants will try to personally create a new set for that is not already on-site or in the process of being put on-site.

Sawsbuck with Choice Band is listed on site already. The only differences are lack of Wild Charge / Megahorn > Jump Kick and the fact that you're running Adamant > Jolly. Your post doesn't prove the difference between the normal Choice Band set and your slightly altered one. You should be posting why Adamant is better, why having Ground/Fighting-type coverage is more important than Electric and Bug-type (keep in mind that your comments are relevant to this metagame). Just c/ping some calcs without making mention to the normal CB set, and why it stands out compared to that doesn't make it very convincing.

Think back to FLCL's winning Roselia only a week or so ago - it only had a change in Nature, (iirc) yet explained why the nature change benefited it, and how it stood out from the one already listed on site, and specifically worked around stopping or surviving its counters or checks, which is what you should be aiming to do, and explain (or alternatively stepping outside of the box, or how it can greater benefit its team - and explain why).

Also @ Mylo Xyloto, your post is definitely up to standard - interesting idea, too!
 
You're welcome for the Rotom-F set Annoyer

616.png

Sawsbuck @ Leftovers
Trait: Sap Sipper
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Substitute
- Leech Seed
- Horn Leech
- Double-Edge

This set is similar to offensive SubSeed in RU and can either choose to hit hard or stall the opponent. Sawsbuck can force a lot of switches against Ground or Water types which allows it to set up and stall out something bulky like Musharna, Torkoal, or Weezing which it normally wouldn't be able to beat.
 
sawsbuck_icon_by_thechibimushroom-d4scwe1.png


bambi (Sawsbuck) (F) @ Life Orb
Trait: Sap Sipper
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Swords Dance
- Agility
- Horn Leech
- Return / Double Edge

This set takes advantage of the double capability of bambi for the boost, with Sword Dance, Adamant + LO can destroy easily defensive and slow teams while at the same time can sweep offensive teams w/ spikes support without really a boost of Sword Dance just only with Adamant and Life Orb can hit pretty well a lot of threats and with a solid coverage, just only need the right support. You can use Sword Dance or Agility to sweep the opposite team just depending for your best option.
 
616.png

Sawsbuck @Leftovers
Trait: Sap Sipper
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature (+Atk, -SpA)
-Swords Dance
-Thunder Wave
-Horn Leech
-Double-Edge / Nature Power

With an Adamant nature + max attack Sawsbuck reaches 328 attack, and with SD boosts, Sawsbuck becomes even more dangerous. However, having an Adamant nature comes with the price of not being able to speed tie with Haunter, opposing Sawsbuck, and it wont be outspeeding what it could with Jolly. Thats where Thunder Wave comes in! Thunder Wave allows for an Adamant Sawsbuck to outspeed more pokes in the tier and also helps to make opposing sweepers and Choice Scarf abusers useless. You can then preceed to set up SD while your opponent can only switch out. Thunder Wave also supports slower sweepers on your team, such as Samurott and Eelektross, by making it much easier for them to outspeed and clean up the opponent's team.
 
586.gif

Sawsbuck @ Leftovers
Trait: Sap Sipper
EVs: 252 HP / 116 Atk / 136 Spe
Jolly Nature (+Spe, -SpA)

- Thunder Wave
- Swagger
- Return / Nature Power / Substitute
- Horn Leech

The goal of this set is to support slow sweepers with Thunder Wave while also having an offensive presence with strong STAB/STABs and using Swagger to wear down and punish setup sweepers. Thunder Wave and Swagger are the crux of the set. Sawsbuck is very fast for NU, and with the given EVs, outspeeds max speed Drifblim before Unburden, allowing you to cripple it with Thunder Wave and make it almost completely irrelevant. Swagger is used to annoy Sawk on the switch or if you are behind a sub, as well as obnoxious switch ins like Skuntanks. Return is there for strong STAB, but can be interchangeable with Nature Power if you don't like being walled by Steels, or Substitute to ease prediction and to deal with Scarf Haunter and Scarf Sawk better. Though, I do recommend Horn Leech, as you can at least recover some health back, due to Sawsbuck coming in and out throughout the match.

EDIT: Because, as Majestic Electric pointed out, my EVs made zero sense.
 
586.gif

Sawsbuck @ Leftovers
Trait: Sap Sipper
EVs: 252 HP / 16 Atk / 240 Spe
Adamant Nature (+Atk, -SpA)

- Thunder Wave
- Swagger
- Return / Nature Power / Substitute
- Horn Leech

The goal of this set is to support slow sweepers with Thunder Wave while also having an offensive presence with strong STAB/STABs and using Swagger to wear down and punish setup sweepers. Thunder Wave and Swagger are the crux of the set. Sawsbuck is very fast for NU, and with the given EVs, outspeeds max speed Drifblim before Unburden, allowing you to cripple it with Thunder Wave and make it almost completely irrelevant. Swagger is used to annoy Sawk on the switch or if you are behind a sub, as well as obnoxious switch ins like Skuntanks. Return is there for strong STAB, but can be interchangeable with Nature Power if you don't like being walled by Steels, or Substitute to ease prediction and to deal with Scarf Haunter and Scarf Sawk better. Though, I do recommend Horn Leech, as you can at least recover some health back, due to Sawsbuck coming in and out throughout the match.

The EV's on your set are kinda confusing. If its suppose to provide an offensive presence, why does it only have 16 EVs in attack? Your Sawsbuck wont be pulling off a lot of damage, even with Adamant, because of this. Im not sure why it has so many HP EVs either if it is gonna be sweeping. Is the set meant to be more defensive?
 
The EV's on your set are kinda confusing. If its suppose to provide an offensive presence, why does it only have 16 EVs in attack? Your Sawsbuck wont be pulling off a lot of damage, even with Adamant, because of this. Im not sure why it has so many HP EVs either if it is gonna be sweeping. Is the set meant to be more defensive?

The goal of the set was not to sweep, but to support. I guess I worded it weird, and am not sure why I had mentioned having an offensive presence at all, since I just dumped the ret of my EVs into attack after I ensured I could outspeed Drifblim with an Adamant nature, which I see now is completely unnecessary, as I could have 136 Speed EVs to outspeed with Jolly, and dump the 116 in Attack. Thanks for pointing that out, as I have actually confused myself! The set is to be more of a fast support role that can hit somewhat hard, not to sweep. I'm gonna go and edit that right quick.
 
The goal of the set was not to sweep, but to support. I guess I worded it weird, and am not sure why I had mentioned having an offensive presence at all, since I just dumped the ret of my EVs into attack after I ensured I could outspeed Drifblim with an Adamant nature, which I see now is completely unnecessary, as I could have 136 Speed EVs to outspeed with Jolly, and dump the 116 in Attack. Thanks for pointing that out, as I have actually confused myself! The set is to be more of a fast support role that can hit somewhat hard, not to sweep. I'm gonna go and edit that right quick.

You need to edit the nature to Jolly too.
 
586.gif

Sawsbuck @ Life Orb
Trait: Sap Sipper
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Swords Dance
- Nature Power
- Megahorn
- Return

Kinda looks like the SD set with Megahorn instead of Horn Leech. And it basically is. However, This set is to deal with Musharna, as it is OHKO by a +2 Megahorn. Also, even though it's a great move, horn leech really isn't that necessary, as water types are going to be scared of a powerful horn leech that can heal damage from life orb. Nature power is there for skuntank and fire types, most notably killing torkoal after rocks. Return is there for a strong move that will 2HKO Alomomola. This set notably 2HO's Carracosta, Weezing, Shuckle and Shelgon (after a swords dance anyway and only weezing can do significant damage). This set really only struggles against misdreavus and drifblim, but they all struggle except Mylo Xyloto, in which his set fails to 2HKO other pokes that this set covers.
 
Yay, 100th post :>

586.png

Sawsbuck @ Salac Berry
Trait: Sap Sipper
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
-Substitute
-Seed Bomb / Horn Leech
-Return / Baton Pass
-Swords Dance / Baton Pass

This set allows Sawsbuck to outspeed most scarfers after a boost that can usually deal with it, such as Sawk and Rotom-Fan. The EVs are very standard for such an offensive mon.

Sub and Seed Bomb are very important moves for this set, one provides a way to bring Sawsbuck to Salac berry range and also prevents status, and the other provides it with a STAB move. The latter two depends on what kind of Sawsbuck you want it to be, maybe a baton passer, sweeper, both, or sub +3 attacks.

This set really appreciates hazard support from the likes of Garbodor, Regirock, or Scoliopede to help weaken scarfers, like Sawk, Braviary, Rotom-Fan, etc. Sawsbuck generally appreciates Braviary, Samurott, or Golurk because of their ability to break through common Sawsbuck checks, such as Vileplume, Metang and Musharna.
 
qyhi8j.png

Sawsbuck (M) @ Life Orb Trait: Chlorophyll
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Seed Bomb
- Megahorn
- Return
- Synthesis



Why don't take full advantage of a physical Grass-type "sweep with speed" like Sawsbuck? The set is easy to explain because its use is in a sun-team, making the maximizing its base speed, enhanced by Chlorophyll.
About nature a "slower" version with Adamant only to increase its destructive force.

Seed Bomb, Megahorn and Return are integrated by Syntesis: sunshine is a great HP regenerator.
 
Yay, 100th post :>

586.png

Sawsbuck @ Salac Berry
Trait: Sap Sipper
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
-Substitute
-Horn Leech
-Return / Baton Pass / Megahorn
-Swords Dance / Baton Pass / Megahorn

This set really appreciates hazard support from the likes of Garbodor, Regirock, or Scoliopede to help weaken scarfers, like Sawk, Braviary, Rotom-Fan, etc. Sawsbuck generally appreciates Braviary, Samurott, or Golurk because of their ability to break through common Sawsbuck checks, such as Vileplume, Metang and Musharna.

Scolipede is RU, not NU. However, the idea of passing +2 Attack, +1 Speed, AND a Substitute to something like Torterra or Skuntank is quite scary, especially since Cinccino is banned and can't break the subs. I think this would need a lot of team support.
 
Scolipede is RU, not NU. However, the idea of passing +2 Attack, +1 Speed, AND a Substitute to something like Torterra or Skuntank is quite scary, especially since Cinccino is banned and can't break the subs. I think this would need a lot of team support.

No, Scolipede is NU because he dropped from RU. Cinccino also isn't banned, it just moved up a tier.
 
Status
Not open for further replies.
Back
Top