Really begging for a revamp so let’s get this done an over with
[Overview]
• Really Great Attacking Stats along with a great base 110 speed
• Really Great Movepool plus with some very good moves added to its arsenal from the BW2 Move Tutors(Aqua Tail, Heat Wave, and Roost are the most noticeable)
• Unfortunately cursed with a horrid ability that prevents it from being the monster it could be
• No Dream World Ability either which is depressing
• Weak to Stealth Rock doesn't help either
• Bad Defenses will make Defeatist activate from any strong attack aimed at Archeops
• However with the BW2 Move Tutors, Roost can help alleviate such ability but will still be very frail
• Always consider Rapid Spin Support when using Archeops
• Re-introduction of Hail is also a problem
[SET]
name:Acrobat
move 1: Acrobatics
move 2: Stone Edge
move 3: Earthquake / Aqua Tail / Earth Power
move 4: U-Turn / Roost
item: Flying Gem
ability: Defeatist
nature:Jolly / Naive
evs 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
• Archeops's signature set makes good use of its great attack
• Arcobatics to hit anything really hard coupled with great STAB after Flying Gem use(becomes 110 base power after use but with STAB becomes 165)
• Stone Edge for second STAB has good coverage against most Pokémon in RU
• Earthquake to complete the “EdgeQuake” combo also hits Rhydon, Qwilfish, and Steelix really hard
• Aqua Tail can hit Rhydon much harder however
• U-Turn to gain Switch initiative
• Roost can help alleviate Defeatist but again still very frail
• Spikes Support can be appreciated as it wears down Archeops’s counters
• Don’t forget Rapid Spin support as always
• Earth Power can be used as an alternative from Earthquake as most of Archeops counters have low special defense
[ADDITIONAL COMMENTS]
• Sandslash as a spin Supporter
• Magneton to take care of Steelix, Ferroseed, and Escavalier
• Evs are pretty self explanatory 252 Attack, 252 Speed
• Adamant is a option as you can outspeed base 95s without Jolly but Speed is Archeop’s Main selling point
• Spikes Support from either Accelgor or Crustle is appreciated
• Healing Wish or Wish is also appreciated so either Gardevoir, Clefable, Mesprit, or Uxie can fill this role but both Gardevoir and Clefable also have Heal Bell which is also appreciated to get rid of annoying Status
• Rotom can take Aqua Jets and Mach Punches aimed at Archeops so Archeops’s Ablility will not be activated more often
• Kabutops can provide offensive Spin support for Archeops
• Manectric is a decent partner as it takes care of Archeop’s Electric Weakness plus Flamethrower and Overheat take care most of Archeop’s Counters/Checks. Also deals with Qwilfish
• Cryogonal for Rapin Spin support(beware of weakness to Stealth Rock however)
[SET]
name: Choiced
move 1: Stone Edge
move 2: Earthquake
move 3: U-Turn / Crunch
move 4: Aqua Tail
item: Choice Band / Choice Scarf
ability:Defeatist
nature:Jolly / Adamant
evs: 252 Atk/ 4 Def / 252 Spe
[SET COMMENTS]
• Really threating choice user with either Scarf or Band
• Choice Band allows Archeops to become a fierce attacker while Choice Scarf allows it to be a powerful Revenge Killer
• Either Choice item can be situational however so keep that in mind
• U-Turn to gain switch initiative
• Stone Edge as main STAB as Archeops doesn’t have a good Flying STAB outside of Acrobatics
• Aqua Tail to hit Rhydon and Steelix really hard
• Earthquake can do the latter to Steelix also provides the EdgeQuake combo as well
• Crunch to hit Psychic Types such as Uxie really hard (recommended with Choice Band)
• Again Rapid Spin support
[ADDITIONAL COMMENTS]
• Sandslash as a spin Supporter(Again)
• Magneton to take care of Steelix, Ferroseed, and Escavalier
• Evs are pretty self explanatory 252 Attack, 252 Speed
• Adamant is a option as you can outspeed base 95s without Jolly but Speed is Archeop’s Main selling point
• Spikes Support from either Accelgor or Crustle is appreciate
• Healing Wish or Wish is also appreciated so either Gardevoir, Clefable, Mesprit, or Uxie can fill this role but both Gardevoir and Clefable also have Heal Bell which is also appreciated to get rid of annoying Status
• Rotom can take Aqua Jets and Mach Punches aimed at Archeops so Archeops’s Ablility will not be activated more often
• Kabutops can provide offensive Spin support for Archeops
• Manectric is a decent partner(again) as it takes care of Archeop’s Electric Weakness plus Flamethrower and Overheat take care most of Archeop’s Counters/Checks. Also deals with Qwilfish
• Cryogonal for Rapin Spin support(beware of weakness to Stealth Rock however)
[Other Options]
• Life Orb Mixed can help against Tangrowth but it can be annoying with the residual damage plus with hail it can overall be counterproductive even with Roost
• Endeavor + Focus Sash is a decent Gimmick but really wastes Archeops's potential
• Stealth Rock lead but is usually outclassed by Aerodactyl
• Taunt to prevent Stealth Rock or Status on opposing walls
• Tailwind to boost its speed but it is pretty worthless considering Archeops is already fast and it might never get the opportunity to do so either
• Hone Claws to boost Archeops’s Attack plus increase the accuracy of Stone Edge but is frail and can be revenge killed
• Lol Choice Specs
• Heat Wave to hit Durant, Tangrowth, and Escavalier pretty hard(as well as Steelix and Klinklang)
[Checks and Counters]
• Any Scarfer that can hit Archeops Super Effectively can check Archeops
• Quagsire can check Archeops but Flying Gem Acrobatics can really dent it
• Sandslash can’t really do anything to Archeops outside of Stone Edge and Toxic
• Choice Scarf Rotom(or Any Rotom Forme to be exact) and Galvantula check Archeops pretty well
• Priority users such as Kabutops, Hitmonchan, and Feraligatr can stop Archeops cold
• Omastar?
• Alomomola counters Archeops decently due to Regenrator plus with its Blissey like HP stat and decent base Defense
• Both Rhydon and Steelix are shaky counters to Archeops as Earth Power can 2HOKO both of them while Choice Band really hurt this these two with either Aqua Tail and Earthquake
[Overview]
• Really Great Attacking Stats along with a great base 110 speed
• Really Great Movepool plus with some very good moves added to its arsenal from the BW2 Move Tutors(Aqua Tail, Heat Wave, and Roost are the most noticeable)
• Unfortunately cursed with a horrid ability that prevents it from being the monster it could be
• No Dream World Ability either which is depressing
• Weak to Stealth Rock doesn't help either
• Bad Defenses will make Defeatist activate from any strong attack aimed at Archeops
• However with the BW2 Move Tutors, Roost can help alleviate such ability but will still be very frail
• Always consider Rapid Spin Support when using Archeops
• Re-introduction of Hail is also a problem
[SET]
name:Acrobat
move 1: Acrobatics
move 2: Stone Edge
move 3: Earthquake / Aqua Tail / Earth Power
move 4: U-Turn / Roost
item: Flying Gem
ability: Defeatist
nature:Jolly / Naive
evs 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
• Archeops's signature set makes good use of its great attack
• Arcobatics to hit anything really hard coupled with great STAB after Flying Gem use(becomes 110 base power after use but with STAB becomes 165)
• Stone Edge for second STAB has good coverage against most Pokémon in RU
• Earthquake to complete the “EdgeQuake” combo also hits Rhydon, Qwilfish, and Steelix really hard
• Aqua Tail can hit Rhydon much harder however
• U-Turn to gain Switch initiative
• Roost can help alleviate Defeatist but again still very frail
• Spikes Support can be appreciated as it wears down Archeops’s counters
• Don’t forget Rapid Spin support as always
• Earth Power can be used as an alternative from Earthquake as most of Archeops counters have low special defense
[ADDITIONAL COMMENTS]
• Sandslash as a spin Supporter
• Magneton to take care of Steelix, Ferroseed, and Escavalier
• Evs are pretty self explanatory 252 Attack, 252 Speed
• Adamant is a option as you can outspeed base 95s without Jolly but Speed is Archeop’s Main selling point
• Spikes Support from either Accelgor or Crustle is appreciated
• Healing Wish or Wish is also appreciated so either Gardevoir, Clefable, Mesprit, or Uxie can fill this role but both Gardevoir and Clefable also have Heal Bell which is also appreciated to get rid of annoying Status
• Rotom can take Aqua Jets and Mach Punches aimed at Archeops so Archeops’s Ablility will not be activated more often
• Kabutops can provide offensive Spin support for Archeops
• Manectric is a decent partner as it takes care of Archeop’s Electric Weakness plus Flamethrower and Overheat take care most of Archeop’s Counters/Checks. Also deals with Qwilfish
• Cryogonal for Rapin Spin support(beware of weakness to Stealth Rock however)
[SET]
name: Choiced
move 1: Stone Edge
move 2: Earthquake
move 3: U-Turn / Crunch
move 4: Aqua Tail
item: Choice Band / Choice Scarf
ability:Defeatist
nature:Jolly / Adamant
evs: 252 Atk/ 4 Def / 252 Spe
[SET COMMENTS]
• Really threating choice user with either Scarf or Band
• Choice Band allows Archeops to become a fierce attacker while Choice Scarf allows it to be a powerful Revenge Killer
• Either Choice item can be situational however so keep that in mind
• U-Turn to gain switch initiative
• Stone Edge as main STAB as Archeops doesn’t have a good Flying STAB outside of Acrobatics
• Aqua Tail to hit Rhydon and Steelix really hard
• Earthquake can do the latter to Steelix also provides the EdgeQuake combo as well
• Crunch to hit Psychic Types such as Uxie really hard (recommended with Choice Band)
• Again Rapid Spin support
[ADDITIONAL COMMENTS]
• Sandslash as a spin Supporter(Again)
• Magneton to take care of Steelix, Ferroseed, and Escavalier
• Evs are pretty self explanatory 252 Attack, 252 Speed
• Adamant is a option as you can outspeed base 95s without Jolly but Speed is Archeop’s Main selling point
• Spikes Support from either Accelgor or Crustle is appreciate
• Healing Wish or Wish is also appreciated so either Gardevoir, Clefable, Mesprit, or Uxie can fill this role but both Gardevoir and Clefable also have Heal Bell which is also appreciated to get rid of annoying Status
• Rotom can take Aqua Jets and Mach Punches aimed at Archeops so Archeops’s Ablility will not be activated more often
• Kabutops can provide offensive Spin support for Archeops
• Manectric is a decent partner(again) as it takes care of Archeop’s Electric Weakness plus Flamethrower and Overheat take care most of Archeop’s Counters/Checks. Also deals with Qwilfish
• Cryogonal for Rapin Spin support(beware of weakness to Stealth Rock however)
[Other Options]
• Life Orb Mixed can help against Tangrowth but it can be annoying with the residual damage plus with hail it can overall be counterproductive even with Roost
• Endeavor + Focus Sash is a decent Gimmick but really wastes Archeops's potential
• Stealth Rock lead but is usually outclassed by Aerodactyl
• Taunt to prevent Stealth Rock or Status on opposing walls
• Tailwind to boost its speed but it is pretty worthless considering Archeops is already fast and it might never get the opportunity to do so either
• Hone Claws to boost Archeops’s Attack plus increase the accuracy of Stone Edge but is frail and can be revenge killed
• Lol Choice Specs
• Heat Wave to hit Durant, Tangrowth, and Escavalier pretty hard(as well as Steelix and Klinklang)
[Checks and Counters]
• Any Scarfer that can hit Archeops Super Effectively can check Archeops
• Quagsire can check Archeops but Flying Gem Acrobatics can really dent it
• Sandslash can’t really do anything to Archeops outside of Stone Edge and Toxic
• Choice Scarf Rotom(or Any Rotom Forme to be exact) and Galvantula check Archeops pretty well
• Priority users such as Kabutops, Hitmonchan, and Feraligatr can stop Archeops cold
• Omastar?
• Alomomola counters Archeops decently due to Regenrator plus with its Blissey like HP stat and decent base Defense
• Both Rhydon and Steelix are shaky counters to Archeops as Earth Power can 2HOKO both of them while Choice Band really hurt this these two with either Aqua Tail and Earthquake