Thanks to meteor64 for acting as my mentor of sorts, I'd like to present a new team I created, and hopefully gain insights on how to improve.
Zapdos @ Leftovers
Trait: Pressure
EVs: 252 HP / 32 Def / 224 Spd
Timid Nature (+Spd, -Atk)
- Baton Pass
- Substitute
- Thunderbolt
- Hidden Power [Ice]
BPZapdos here to start things off. Zappy deals with bulky waters that may otherwise plague my Metagross later on. HP Ice deals with Dugtrio on the switch and the occasional Celebi, as well as being able to deal with Ground types that otherwise cause a problem.
Metagross @ Leftovers
Trait: Clear Body
EVs: 160 HP / 252 Atk / 96 Spd
Adamant Nature (+Atk, -SAtk)
- Agility
- Earthquake
- Rock Slide
- Meteor Mash
Star of my team, plan is to get an Agility boost somewhere (Either through prediction or a free turn from a SubPass), at which point it outspeeds most things (Even max Speed Jolly Dugtrio) and can sweep.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 80 Def / 176 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Leech Seed
- Psychic
- Recover
Defensive Option, Plan is to stall out things like Snorlax and Blissey, and CMPsychic things to death if it gets to that point.
Porygon2 @ Leftovers
Trait: Trace
EVs: 252 HP / 148 Def / 108 SAtk
Modest Nature (+SAtk, -Atk)
- Ice Beam
- Thunderbolt
- Recover
- Thunder Wave
Acts as another check to Dugtrio and to a lesser extent Magneton, also serves to beat CM Teams that I otherwise have trouble with.
Magneton @ Leftovers
Trait: Magnet Pull
EVs: 68 HP / 252 SAtk / 188 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Hidden Power [Fire]
- Substitute
- Thunder Wave
Removes Skarmory, HP for Forretress, thats all.
Gengar (M) @ Leftovers
Trait: Levitate
EVs: 172 HP / 148 SAtk / 188 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Ice Punch
- Will-o-Wisp
- Giga Drain
Finally Gengar to deal with Bulky Waters and act as my coverage, Explosion to surprise things, thats basically it.
Thanks to anyone who gives advice, any is greatly appreciated.
Zapdos @ Leftovers
Trait: Pressure
EVs: 252 HP / 32 Def / 224 Spd
Timid Nature (+Spd, -Atk)
- Baton Pass
- Substitute
- Thunderbolt
- Hidden Power [Ice]
BPZapdos here to start things off. Zappy deals with bulky waters that may otherwise plague my Metagross later on. HP Ice deals with Dugtrio on the switch and the occasional Celebi, as well as being able to deal with Ground types that otherwise cause a problem.
Metagross @ Leftovers
Trait: Clear Body
EVs: 160 HP / 252 Atk / 96 Spd
Adamant Nature (+Atk, -SAtk)
- Agility
- Earthquake
- Rock Slide
- Meteor Mash
Star of my team, plan is to get an Agility boost somewhere (Either through prediction or a free turn from a SubPass), at which point it outspeeds most things (Even max Speed Jolly Dugtrio) and can sweep.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 80 Def / 176 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Leech Seed
- Psychic
- Recover
Defensive Option, Plan is to stall out things like Snorlax and Blissey, and CMPsychic things to death if it gets to that point.
Porygon2 @ Leftovers
Trait: Trace
EVs: 252 HP / 148 Def / 108 SAtk
Modest Nature (+SAtk, -Atk)
- Ice Beam
- Thunderbolt
- Recover
- Thunder Wave
Acts as another check to Dugtrio and to a lesser extent Magneton, also serves to beat CM Teams that I otherwise have trouble with.
Magneton @ Leftovers
Trait: Magnet Pull
EVs: 68 HP / 252 SAtk / 188 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Hidden Power [Fire]
- Substitute
- Thunder Wave
Removes Skarmory, HP for Forretress, thats all.
Gengar (M) @ Leftovers
Trait: Levitate
EVs: 172 HP / 148 SAtk / 188 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Ice Punch
- Will-o-Wisp
- Giga Drain
Finally Gengar to deal with Bulky Waters and act as my coverage, Explosion to surprise things, thats basically it.
Thanks to anyone who gives advice, any is greatly appreciated.