Shaking The Habitual (OU Semi Stall)

Ay whats good, its your boy Ravioli Bracelets AKA Cocaine Biceps AKA Galaxy Knuckles AKA Max Fightmaster and today I bring you a new team I've been working on. I was struggling to get used to BW2's OU for the longest time so I decided to change things up a little bit. I've been a strict bulky offense player since last gen, but with how fast paced and weather dominated BW2 OU is I thought bulky offense was pretty bad this gen (which is pretty stupid in retrospect) so I wanted to expand my horizons nah mean? I tried stall and this is my take on that ish. Now people will talk about how stall isn't as effective in BW2, but that's bullshit. Stall is great in this generation because all you have to do is make simple moves and you'll pull off outstalling the opponent or sweeping with Dragonite. And with Life Orb on everything, it just makes my job easier. Also this team is based on The Knife's new album Shaking The Habitual. Buy it. Or don't. I don't give a fuck.

TEAM BUILDING

I started off with 2 pokemon I thought would work well on a semi-stall team, Meloetta and Skarmory. I also chose a sturdy spinblocker in Jellicent to keep Skarmory's spikes up.
648.gif
227.gif
593.gif


Next I added Garchomp to set up rocks, Jirachi to revenge kill threats and a late game sweeper in Latias to clean up the opposing team.
648.gif
227.gif
593.gif
445.gif
385.gif
380.gif


That team did decently but it still wasn't very sturdy and some pokemon carried more of the slack than others. So I decided to address some of the problems that I was having and the first thing I came to was getting a spinner, so I switched Skarmory with Forretress. Another issue I was having was weather, so I decided to pack a more neutral weather with sandstorm; in came Tyranitar and out went Garchomp. My last change in this stage was making Jirachi my late game sweeper and adding Keldeo as a scarfer, since it revenge killed a greater portion of the metagame than ScarfRachi does.
648.gif
205.gif
593.gif
248.gif
647.gif
385.gif



Now I realized that CM Rachi barely did anything for me and Tyranitar turned out to be more of a liability than anything, so I made 2 really good changes. I switched to SubDD Dragonite, which is completely impregnable given the right support, and Hippowdon, who not only sets up SR for me, it's pretty much the bulkiest weather starter in the game.
648.gif
205.gif
593.gif
450.gif
647.gif
149.gif



tumblr_mb1gpbUJJ61qaven0o1_500.gif


Stay Out Here (Meloetta) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
  • Perish Song
  • Heal Bell
  • Thunder Wave
  • Psyshock

Form change not included. Let me just say that Meloetta is probably one of the most underrated pokemon in the game right now. It's like Celebi on roids. She is probably the best special wall you could use right now because it checks so many special threats. Landorus barely gets a 3HKO with Earth Power and you can Perish Song it away. Gengar and Alakazam can't do anything to it and you can Psyshock them or paralyze them respectively.

The main draw of the set is Perish Song. I can switch in on most specially oriented threats and phaze them out so they can take hazards damage. Heal Bell is another great move that lets me keep my other pokemon healthy, especially Dragonite, who might get statused before it can set up a sub. Psyshock is a guaranteed OHKO on Gengar, who is the premier spinblocker of OU. Thunder Wave neutralizes a variety of sweepers, except for Landorus who can only guarantee a 3HKO if it's Modest.



tumblr_lztuh46kOf1qczibyo1_500.gif


Cherry On Top (Forretress) @ Leftovers
Trait: Sturdy
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
  • Spikes
  • Rapid Spin
  • Pain Split
  • Volt Switch

Forretress is easily my most used spinner. I know the metagame tends to lean more towards Starmie nowadays but Forretress is just as handy. It's especially handy because it can utilize Spikes and punish Outrage locked dragons or choiced Draco Meteors with more layers of Spikes. On this team it's my initial switch in to those pesky Dragons so I can set up spikes and pain split away the damage. The extra hazards helps Dragonite sweep by softening up the opposing team. And those voltturn gets broken by spikes because Scizor gets hurt a ton by them and Meloetta sponges Volt Switch.

Theres not a lot to explain when it comes to Forretress. It's a pokemon with a lot of resistances, a lot of physical bulk and a lot of opportunities to set up hazards. And it capitalizes on those opportunities a lot.


tumblr_m4aumwcxzw1qckwxco1_r1_500.gif


A Tooth For An Eye (Jellicent) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 200 Def / 60 SDef
Bold Nature
  • Recover
  • Shadow Ball
  • Scald
  • Toxic

Check the stache. Jellicent is a hell of a spinblocker. It's like when Game Freak took away Rotom-H's ghost typing, they decided to give stall a spinblocker that can not only handle Forretress, but also all the other spinners in OU (Except Tentacruel. Fuck that guy). Jellicent can burn and hit Forretress and Donphan hard with Scald, and it can avoid getting beaten by Starmie's that pack Thunderbolt and Shadow Ball it to oblivion.

But that's not all! Jellicent can also wall the hell out of some physical threats thanks to Scald burns. Terrakion giving me trouble? Jellicent can come in on the Close Combat, scald it and then I could switch to Hippowdon. Such a great pokemon.


tumblr_m3iomhT8vZ1qd87hlo1_500.gif


Raging Lung (Hippowdon) (M) @ Leftovers
Trait: Sand Stream
EVs: 4 Def / 252 HP / 252 SDef
Impish Nature
  • Earthquake
  • Stealth Rock
  • Whirlwind
  • Slack Off

This big guy usually starts off the match for me. He has 3 really important roles: he sets up rocks, he walls physical threats and he controls weather. Sun is pretty annoying, and since Keldeo rapes rain teams I needed to change the weather so sun doesn't tear me up with chlorophyll pokemon. Earthquake is it's go to stab and it lets me smash through random Tyranitars or Jirachis. Whirlwind lets me phaze out random set up sweepers that think they can set up on me, like SubDD Dragonite or all the Cloysters that think they can get a free shell smash. Slack Off is for that obligatory recovery that all stall teams need.

The EVs are specially oriented so I can better counter Jirachi and so I can sponge random specially based attacks. I'm still pretty physically bulky, like unboosted Terrakion needs SR up to 3HKO. Thats always cool, and boosted Terrakion gets checked by Scarf Keldeo so I'm straight.


tumblr_mcall6d9ih1rv6iido1_500.gif


Crake (Keldeo-Resolute) @ Choice Scarf
Trait: Justified
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
  • Hydro Pump
  • Secret Sword
  • Hidden Power [Ice]
  • Scald

That's what he does to Cube. Yeah we all know Keldeo works. Something dies, Keldeo nets a quick revenge kill. It's so good at doing it's job that it's sometimes unreal. There have been times where Keldeo pulled me back from huge deficit and it gave Dragonite enough breathing room to pull off a sweep. Hydro Pump maims anything that doesn't flat out resist it, and Secret Sword lets me revenge kill Ferrothorn, who is a major pain in the ass. Scald was chosen over Surf because I wanted to use something that I could hit the same targets I would use Hydro Pump on, but with the added benefit of free Scald burns. Hidden Power Ice is probably the most useful coverage move I could pack, but Icy Wind was always something that I wanted to run. It hits the same targets but also slows down some faster pokemon like Latios or something. It also opens up the possibility for other Hidden Powers. The lower base power sucks though.

But seriously though, Keldeo is my safety net. I was reading through the OU Viability thread and I came across this post that made me really want to use it. You can read the info below but basically Keldeo checks most of the relevant threats in OU and on a stall team that is so welcome. Having a counter to a pokemon is great and everything, but should something go wrong, Keldeo is always there to Hydro Pump the shit out of whatever.

[BOX]
1.] Jirachi: --------- 44.74% (one of the few exceptions to my rule)
2.] Landorus-T: ---- 31.58% (checked by Keldeo)
3.] Politoed: -------- 28.95% (Politoed's existence actually HELPS Keldeo, Scarf Keldeo also revenge kills a majority of rain mons.)
4.] Keldeo: --------- 27.63% (mirror)
5.] Scizor: ---------- 27.63% (checked by Keldeo)
6.] Rotom-W: ------- 26.32% (Shaky check)
7.] Starmie: --------- 22.37%
8.] Tyranitar: ------- 22.37% (Checked by keldeo)
9.] Landorus: ------- 19.74% (Checked by keldeo before boost, you can't really say Lando beats Keldeo well either)
10.] Garchomp: ------ 19.74% (Checked by keldeo)
11.] Thundurus-T: --- 17.11% (Checked by keldeo)
12.] Latias: ---------- 17.11%
13.] Skarmory: ------- 17.11% (an odd exception, Brave Bird nails Keldeo on the switchin and such but Keldeo can easily muscle through skarm)
14.] Forretress: ----- 14.47% (Checked by keldeo)
15.] Kyurem-B: ------ 14.47% (Checked by keldeo)
16.] Ferrothorn: ------ 15.79% (Checked by keldeo after a bit of prior damage)
17] Latios: ---------- 14.47%
18.] Heatran: -------- 13.16% (Checked by keldeo)
19.] Gengar: ---------- 13.16% (Revenged killed by most Keldeo)
20.] Dragonite: ------- 11.84% (Checked by keldeo)
21.] Celebi: ---------- 11.84%
22.] Ninetales: ------- 10.53% (Checked by keldeo sorta)
23.] Breloom: -------- 10.53% (Checked by keldeo)
24.] Hippowdon: ----- 10.53% (Checked by keldeo)
25.] Alakazam: ------- 10.53%
26.] Amoongus: ------ 9.21%
27.] Venusaur: ------- 9.21%
28.] Terrakion: ------- 9.21% (Checked by keldeo)
[/BOX]



tumblr_mjtme4tzgO1qceuh8o1_500.gif


Full Of Fire (Dragonite) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 72 Def / 60 SDef / 124 Spd
Jolly Nature
  • Dragon Dance
  • Dragon Claw
  • Substitute
  • Roost

And here we are, at the hardest pokemon to stop in the game. Last gen SubDD Dragonite was really good, but Multiscale puts it over the top. It's ridiculously bulky and with spikes and stealth rock up, it puts so much pressure on the opponent that often times it nets wins when I can't outstall the opponent. Dragon Dance is obviously for boosting my offenses and combined with Subsistute and Roost providing amazing protection, the only thing I have to worry about is phazing in the end game.

During the midgame and early game Dragonite serves as a bulky switch in to random attacks like Giga Drain or some stupid shit. Later on though once the team is warn down, I could switch in on a slower pokemon using some random move I resist or I'm immune to, sub up and fuck shit up. It's completely possible, with some smart playing, to get Dragonite up to +6 and get a clean 6-0. This set is so dope.
 
i kinda just want to say that the new knife album is pretty rad. full of fire is so damn catchy. also i'd probably drop meloetta for some kind of wish user that can support forretress, seeing how integral he is to your team.
 
i kinda just want to say that the new knife album is pretty rad. full of fire is so damn catchy. also i'd probably drop meloetta for some kind of wish user that can support forretress, seeing how integral he is to your team.

I have been thinking of using Wish, but the move is so few and far between that I the only users that would fit on this team would be Chansey, Blissey and Jirachi. I think I might try Blissey since it also gets Aromatherapy which keeps status off of Dragonite like Meloetta would in addition to being able to heal up the entire team.

Also yeah Shaking The Habitual is a hell of an album, I don't like it as much as Silent Shout though
 
i actually never really liked silent shout; we share our mother's health is a pretty kickass song but the rest of it never really stuck with me. now that i think about it shaking the habitual is kind of the same, one standout track and the rest i can't remember, but i can put STH on to chill to and i'll enjoy it
 
Without you my life would be boooring ~

Nice music taste. Also, very nice team, Forretress with Pain Split actually sounds quite viable. I'd personally prefer to make Jellicent a special wall and give it Will-o-Wisp instead of Toxic to punish switchins and give Jellicent protection on the physical side while maintaining a lot of special bulk. Scald just doesn't always cut it. Other than that, great team, i don't see any obvious counters to your team, actually, so that's nice. However, it's kind of a letdown that Meloetta doesn't have any reliable recovery, as she can't sponge as many special attacks as she likes as it is now. I recommend some wish support, too.
 
Hey there!

I like the idea of Meloetta in general, but as a stall and support role, I feel as though you have better options. Sure, you can cure status and spread paralysis to support Dragonite's sweeps. Yeah, you can stop set-up sweepers in their tracks with Perish Song, but they technically still have 2-3 turns to do some damage.
Max Fightmaster said:
"She is probably the best special wall you could use right now because it checks so many special threats. Landorus barely gets a 3HKO with Earth Power and you can Perish Song it away."
This is exactly why Meloetta is outclassed. It has no form of recovery outside of rest, so its high SDef isn't backed up by anything and only forces Landorus out.. after 2 turns. All in all, I think a change from Meloetta will benefit your team greatly.

Because there are several key components to your team that have no form of recovery, I feel like a Wish supporter would synergize very well here. Specifically, Jirachi is able to pass Wishes that your team really does need and takes the Dragon type attacks that your team basically hates (Foretress doesn't even like Dragon Pulse coming from Leftovers Latias). It also spreads the same paralysis that Meloetta could, so Dragonite remains a late game win condition. Here's a pretty standard set that would benefit your team the most:
385.png
@ Leftovers
Trait: Serene Grace
EVs: 252 HP / 240 SDef / 16 Spd
Calm Nature (+SDef, -Atk)
- Wish
- Body Slam
- Iron Head
- Protect

Obviously, since Jirachi doesn't help at all with the Landorus issue, I propose an awkward, yet efficient change. Keldeo functions, according to your description, as a safety net and a threat to rain teams, but it doesn't provide any synergy for your team since Jellicent already shares the dominant defensive typing. Gyarados, on the other hand, gives your team access to a ground immunity, second phaser, secondary Keldeo check (TTar + Keldeo can create problems for this team), and general wall to take both physical and special hits because of Intimidate. What truly holds merit, though, is Gyarados's fantastic ability to check Landorus. Unless it's running Psychic or Sludge Wave, Landorus won't even be able to touch you with Gyarados under your wing. It also is pretty threatening to rain teams because it's a defensive answer to their powerful water attacks while still being extremely powerful due to the rain boost. Here's the set I'm thinking about:
130.png
(F) @ Leftovers
Trait: Intimidate
EVs: 248 HP / 216 SDef / 44 Spd
Careful Nature (+SDef, -SAtk)
- Rest
- Sleep Talk
- Waterfall
- Roar
*The speed allows you to outspeed defensive Rotom-W so you can nab a kill with Waterfall if it's low on HP.

If you don't like this change, I'd highly recommend replacing Scald with Surf on Keldeo. Surf grabs an unbelievable amount of 2HKOs and 3HKOs that Scald simply cannot do. For example, offensive Starmie in rain:
Surf: 50.38% - 59.54% (2 hits to KO)
Scald: 42.37% - 50.38% (2-3 hits to KO)
There's almost a 20% difference between the min and max of each. Obviously, you can get lucky with a burn, but that's simply not consistent enough to cut it (at least in my opinion).

And that's all I got! Good luck!
 
i actually never really liked silent shout; we share our mother's health is a pretty kickass song but the rest of it never really stuck with me. now that i think about it shaking the habitual is kind of the same, one standout track and the rest i can't remember, but i can put STH on to chill to and i'll enjoy it

Yeah its definitely not for everyone, and I definitely felt the same at first but I fell in love with it.

Hey there!

I like the idea of Meloetta in general, but as a stall and support role, I feel as though you have better options. Sure, you can cure status and spread paralysis to support Dragonite's sweeps. Yeah, you can stop set-up sweepers in their tracks with Perish Song, but they technically still have 2-3 turns to do some damage.

This is exactly why Meloetta is outclassed. It has no form of recovery outside of rest, so its high SDef isn't backed up by anything and only forces Landorus out.. after 2 turns. All in all, I think a change from Meloetta will benefit your team greatly.

Because there are several key components to your team that have no form of recovery, I feel like a Wish supporter would synergize very well here. Specifically, Jirachi is able to pass Wishes that your team really does need and takes the Dragon type attacks that your team basically hates (Foretress doesn't even like Dragon Pulse coming from Leftovers Latias). It also spreads the same paralysis that Meloetta could, so Dragonite remains a late game win condition. Here's a pretty standard set that would benefit your team the most:
385.png
@ Leftovers
Trait: Serene Grace
EVs: 252 HP / 240 SDef / 16 Spd
Calm Nature (+SDef, -Atk)
- Wish
- Body Slam
- Iron Head
- Protect

Obviously, since Jirachi doesn't help at all with the Landorus issue, I propose an awkward, yet efficient change. Keldeo functions, according to your description, as a safety net and a threat to rain teams, but it doesn't provide any synergy for your team since Jellicent already shares the dominant defensive typing. Gyarados, on the other hand, gives your team access to a ground immunity, second phaser, secondary Keldeo check (TTar + Keldeo can create problems for this team), and general wall to take both physical and special hits because of Intimidate. What truly holds merit, though, is Gyarados's fantastic ability to check Landorus. Unless it's running Psychic or Sludge Wave, Landorus won't even be able to touch you with Gyarados under your wing. It also is pretty threatening to rain teams because it's a defensive answer to their powerful water attacks while still being extremely powerful due to the rain boost. Here's the set I'm thinking about:
130.png
(F) @ Leftovers
Trait: Intimidate
EVs: 248 HP / 216 SDef / 44 Spd
Careful Nature (+SDef, -SAtk)
- Rest
- Sleep Talk
- Waterfall
- Roar
*The speed allows you to outspeed defensive Rotom-W so you can nab a kill with Waterfall if it's low on HP.

If you don't like this change, I'd highly recommend replacing Scald with Surf on Keldeo. Surf grabs an unbelievable amount of 2HKOs and 3HKOs that Scald simply cannot do. For example, offensive Starmie in rain:
Surf: 50.38% - 59.54% (2 hits to KO)
Scald: 42.37% - 50.38% (2-3 hits to KO)
There's almost a 20% difference between the min and max of each. Obviously, you can get lucky with a burn, but that's simply not consistent enough to cut it (at least in my opinion).

And that's all I got! Good luck!
I'm pretty tired so I won't write a long post but I'll definitely try both of those options. Thanks.
 
Back
Top