Welcome everyone, this is my first UU RMT, I've done one NU RMT before. I have experience making teams, but I don't have experience playing UU. This is where you come in, and provide me with important information on the tier and how my team should handle common Pokemon Sets. So far the team has shown promise but I have been caught out a lot due to inexperience in the tier.
So here are my UU Champions (more correctly trying to become champions)
[pimg]68[/pimg]
Machamp @ Leftovers
Trait: No Guard
EVs: 252 Atk / 200 HP / 56 Spd
Adamant Nature
- Dynamic Punch
- Stone Edge
- Ice Punch
- Substitute
I decided first that I wanted a Mon that was powerful, had disruptive potential against a team, and could fare well against more defensively oriented teams. I fashioned Machamp after Golurk in NU. Dynamic Punch is very useful and quite powerful, forcing an opponent to switch or risk the 50/50 confusion. This is quite important to the team, as it helps slow the game down and provide opportunities to turn the tide of the game, especially if I manage to get a free Sub. I took this from Smogon since it looked good to me, and Ice Punch has been handy for Gligar and other Ground types. It seems to be less useful against very offensive teams I've found, since they typically have powerful attacks that Machamp can't take well, plus he's slow. I am considering Bullet Punch but I don't know yet. He seems to be the weakest link despite his usefulness and general importance, so I'm open to suggestions (would love to keep him though).
[pimg]31[/pimg]
Nidoqueen (F) @ Life Orb
Trait: Sheer Force
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Earth Power
- Stealth Rock
- Ice Beam
- Fire Blast/Focus Blast
Next we have Nidoqueen. She's my Rock setter, and I decided that I needed a wallbreaker that had enough bulk to switch into weak attacks and status, and retaliate immediately with powerful Sheer Force/LO hits (so yummy). Her resistance to Rocks is quite handy, and she has pretty good synergy with Umbreon I've found, resisting the Bug and Fighting types aimed at the doggy. I'm stuck a little bit with the moveset, since Snorlax comes in super easy again this guy, and with 2 other Fire attacks in my team, I'm wondering if I should run Focus Blast instead of Fire Blast. Then again Bronzong had been annoying me when I ran FoB instead, so if anyone can help me out here, please do.
[pimg]59[/pimg]
Arcanine @ Life Orb
Trait: Flash Fire
EVs: 176 Spd / 252 Atk / 72 HP / 8 SDef
Adamant Nature
- Flare Blitz
- ExtremeSpeed
- Crunch
- Morning Sun
Now we have Arcanine, one of our first Sweepers. I've noticed a theme already that my attackers have pretty good bulk, I guess that's my playstyle. More importantly, Arcanine was my 2nd physical sweeper I decided to add, and I wanted something that could hit hard and fast for revenge killing. I was using Scarf Darmanitan before, but ironically powerful fire types were giving me trouble and Blastoise couldn't take all those hits, so I decided to try Arcanine with Flash Fire, and he's been very useful for me. I'm surprised how damn powerful he is with just base 110 Atk, and Extremespeed has really helped in tight situations where I'm facing a frail attacker like Weavile. I opted for Morning Sun instead of CC since LO/Rocks/Recoil wear him down pretty fast, and switching him in for Wish heals is really risky, since even tanks could take me down from a predicted switch after Rocks. I chose Crunch over Wild Charge cuz recoil, and a more reliable way to take care of Chandelure, who is quite a pain to deal with.
[pimg]9[/pimg]
Blastoise @ Leftovers
Trait: Rain Dish
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Rapid Spin
- Scald
- Toxic
- Roar
Next we have my favourite starter, Blastoise. You can't tell me those cannons aren't cool. I wanted a good defensive Mon that could phaze, spin and tank physical hits, and this guy fits the bill. A little research showed me that physical fire types are dangerous, which is why I chose this guy over say Hitmontop. I run double status cuz I like to Scald Chandelure switches and burn some key physical threats, but I also want Toxic to hit switch-ins like Slowbro or say Cofragrigus who can spin-block me. It's been working pretty well so far but if someone can suggest a more efficient set or EV spread, let me know.
[pimg]197[/pimg]
Umbreon @ Leftovers
Trait: Synchronize
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Heal Bell
- Wish
- Foul Play
- Protect
Another thing I noticed, all my Mons are Gen 1 except this guy. In all my teams, I try to add a Mon that acts as a "glue" to help support the functions of my team, or regain momentum. I happened upon Umbreon, who conveniently had excellent Special Walling capabilities as well as Wish. I instantly realised how valuable he could be in my team, and I'm not afraid to say he is my MVP. Heal Bell is so important to my team, so I can brush off any status holding me back. I've noticed speed is quite important in UU, so clearing Paralysis off Zapdos and Arcanine is a priority. Wish is probably tied with Heal Bell in terms of importance. Taking into account the overall bulkiness of my team, I can often switch my pokes out at around 40-60% hp and send a Wish out to them to make them ready to destroy the enemy team all over again. It's not hard to find a time to Wish, and then switch to an appropriate Mon to heal, that counters the Mon the enemy sent to hurt Umbreon. Foul Play so he's not Taunt fodder. UMBREON MUST NOT DIE EARLY, he is too important.
[pimg]145[/pimg]
ZappaDDoS @ Life Orb
Trait: Pressure
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Heat Wave
- Thunderbolt
- Roost
- Hidden Power [Ice]
Last and most certainly least (jk), ZappaDDoS. I renamed him after noticing he was responsible for several ragequits after I destroyed enemy team single-handedly with it, akin to a DDoS attack. He is my next Special Attacker, and is brutally powerful. I can't provide damage calcs, but this guy does about 36% with TBolt to defensive Snorlax, SNORLAX. His handy typing (despite Rock weakness) lets me switch into stuff like Heracross Dual-STAB and get a free hit on something (I've seen of a lot of these guys scarfed). I opted for the Smogon build, so I could hit Grass Types harder, as well as Steel types like Bronzong, who is pretty damn annoying. I also have Roost, alongside Wish support, since it's not always a good idea to Wish to him (remember Rock Weakness like Arcanine) and often if they have something like Snorlax or Umbreon, it's better to just take the opportunity to recover with a free Roost.
So there we have it, my UU Champions. They are not quite Champions so I'm hoping you can all provide me with some suggestions and advice on how to deal with the meta and some important threats posed by them. If there's anything positive I should keep, inform me of this too. I'd really like to keep Machamp by the way, but I understand if he has to go :(
Thank you everyone
So here are my UU Champions (more correctly trying to become champions)
[pimg]68[/pimg]
Machamp @ Leftovers
Trait: No Guard
EVs: 252 Atk / 200 HP / 56 Spd
Adamant Nature
- Dynamic Punch
- Stone Edge
- Ice Punch
- Substitute
I decided first that I wanted a Mon that was powerful, had disruptive potential against a team, and could fare well against more defensively oriented teams. I fashioned Machamp after Golurk in NU. Dynamic Punch is very useful and quite powerful, forcing an opponent to switch or risk the 50/50 confusion. This is quite important to the team, as it helps slow the game down and provide opportunities to turn the tide of the game, especially if I manage to get a free Sub. I took this from Smogon since it looked good to me, and Ice Punch has been handy for Gligar and other Ground types. It seems to be less useful against very offensive teams I've found, since they typically have powerful attacks that Machamp can't take well, plus he's slow. I am considering Bullet Punch but I don't know yet. He seems to be the weakest link despite his usefulness and general importance, so I'm open to suggestions (would love to keep him though).
[pimg]31[/pimg]
Nidoqueen (F) @ Life Orb
Trait: Sheer Force
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Earth Power
- Stealth Rock
- Ice Beam
- Fire Blast/Focus Blast
Next we have Nidoqueen. She's my Rock setter, and I decided that I needed a wallbreaker that had enough bulk to switch into weak attacks and status, and retaliate immediately with powerful Sheer Force/LO hits (so yummy). Her resistance to Rocks is quite handy, and she has pretty good synergy with Umbreon I've found, resisting the Bug and Fighting types aimed at the doggy. I'm stuck a little bit with the moveset, since Snorlax comes in super easy again this guy, and with 2 other Fire attacks in my team, I'm wondering if I should run Focus Blast instead of Fire Blast. Then again Bronzong had been annoying me when I ran FoB instead, so if anyone can help me out here, please do.
[pimg]59[/pimg]
Arcanine @ Life Orb
Trait: Flash Fire
EVs: 176 Spd / 252 Atk / 72 HP / 8 SDef
Adamant Nature
- Flare Blitz
- ExtremeSpeed
- Crunch
- Morning Sun
Now we have Arcanine, one of our first Sweepers. I've noticed a theme already that my attackers have pretty good bulk, I guess that's my playstyle. More importantly, Arcanine was my 2nd physical sweeper I decided to add, and I wanted something that could hit hard and fast for revenge killing. I was using Scarf Darmanitan before, but ironically powerful fire types were giving me trouble and Blastoise couldn't take all those hits, so I decided to try Arcanine with Flash Fire, and he's been very useful for me. I'm surprised how damn powerful he is with just base 110 Atk, and Extremespeed has really helped in tight situations where I'm facing a frail attacker like Weavile. I opted for Morning Sun instead of CC since LO/Rocks/Recoil wear him down pretty fast, and switching him in for Wish heals is really risky, since even tanks could take me down from a predicted switch after Rocks. I chose Crunch over Wild Charge cuz recoil, and a more reliable way to take care of Chandelure, who is quite a pain to deal with.
[pimg]9[/pimg]
Blastoise @ Leftovers
Trait: Rain Dish
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Rapid Spin
- Scald
- Toxic
- Roar
Next we have my favourite starter, Blastoise. You can't tell me those cannons aren't cool. I wanted a good defensive Mon that could phaze, spin and tank physical hits, and this guy fits the bill. A little research showed me that physical fire types are dangerous, which is why I chose this guy over say Hitmontop. I run double status cuz I like to Scald Chandelure switches and burn some key physical threats, but I also want Toxic to hit switch-ins like Slowbro or say Cofragrigus who can spin-block me. It's been working pretty well so far but if someone can suggest a more efficient set or EV spread, let me know.
[pimg]197[/pimg]
Umbreon @ Leftovers
Trait: Synchronize
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Heal Bell
- Wish
- Foul Play
- Protect
Another thing I noticed, all my Mons are Gen 1 except this guy. In all my teams, I try to add a Mon that acts as a "glue" to help support the functions of my team, or regain momentum. I happened upon Umbreon, who conveniently had excellent Special Walling capabilities as well as Wish. I instantly realised how valuable he could be in my team, and I'm not afraid to say he is my MVP. Heal Bell is so important to my team, so I can brush off any status holding me back. I've noticed speed is quite important in UU, so clearing Paralysis off Zapdos and Arcanine is a priority. Wish is probably tied with Heal Bell in terms of importance. Taking into account the overall bulkiness of my team, I can often switch my pokes out at around 40-60% hp and send a Wish out to them to make them ready to destroy the enemy team all over again. It's not hard to find a time to Wish, and then switch to an appropriate Mon to heal, that counters the Mon the enemy sent to hurt Umbreon. Foul Play so he's not Taunt fodder. UMBREON MUST NOT DIE EARLY, he is too important.
[pimg]145[/pimg]
ZappaDDoS @ Life Orb
Trait: Pressure
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Heat Wave
- Thunderbolt
- Roost
- Hidden Power [Ice]
Last and most certainly least (jk), ZappaDDoS. I renamed him after noticing he was responsible for several ragequits after I destroyed enemy team single-handedly with it, akin to a DDoS attack. He is my next Special Attacker, and is brutally powerful. I can't provide damage calcs, but this guy does about 36% with TBolt to defensive Snorlax, SNORLAX. His handy typing (despite Rock weakness) lets me switch into stuff like Heracross Dual-STAB and get a free hit on something (I've seen of a lot of these guys scarfed). I opted for the Smogon build, so I could hit Grass Types harder, as well as Steel types like Bronzong, who is pretty damn annoying. I also have Roost, alongside Wish support, since it's not always a good idea to Wish to him (remember Rock Weakness like Arcanine) and often if they have something like Snorlax or Umbreon, it's better to just take the opportunity to recover with a free Roost.
So there we have it, my UU Champions. They are not quite Champions so I'm hoping you can all provide me with some suggestions and advice on how to deal with the meta and some important threats posed by them. If there's anything positive I should keep, inform me of this too. I'd really like to keep Machamp by the way, but I understand if he has to go :(
Thank you everyone