This discussion will be moderated to keep discussion focused.
So I have a lot on my mind of late, and this thread is the best place to address all of it comprehensively - or rather, it WILL be that.
Topic 1. Buff Culture
The following maxims are true about ASB:
1. I have tried to give every move a balanced mix between effect, energy cost, and in some cases BAP. In some instances this goes beyond the fact that weaker moves are more efficient (mirrors the PP concept) and can often be combined.
2. When considering these added effects, I have always been open to input from the community, refs, players, etc. ASB's altered mechanics mean that some moves just don't transfer well (looking at you Pain Split and Perish Song), and need to be tweaked for serious balance issues, especially since CAP Pokemon can get some esoteric combinations of moves.
However, the buff culture is starting to get ridiculous. Buff by committee is completely out of control.
As such, I want all move buff issues channeled through me, and I will make changes as necessary considering game balance, other combinations, distribution, etc.
What makes me more qualified to do this than anyone else, you might ask? Well, I've already done this hundreds of times when drafting up the game. That's the reason for example Shell Smash, Belly Drum, Double Team, and Minimize have either permanent (as opposed to decay vulnerable) or off-stat scale effects (DT). Certain combinations have specific moves attached to them (Poison Sting being a good example) because of this analysis. Plus you know, "I built that" and the alternative is what we've been doing, which is time both time consuming, arbitrary, and endless.
Topic 2. Housekeeping on STAB Descriptions
So the STAB Descriptions are old. REALLY OLD. And with the exception of the weight limit bypass on Fighting / Psychic types respectively and ASB-transmitted natural bonuses like weather immunity/buffs, most of the STAB Descriptions are too widely interpreted or simply ignored. Thus I want to update them, get rid of the extraneous stuff, and come up with other buffs only if necessary, with a discussion of what the type can actually *do.*
Topic 3. Revamping the DAT
Just want to say I fully endorese ZhengTann's revamp of the DAT thread, parameters posted here.
ZhengTann said:I propose, after Birkal's post up there, that we start a humonguss Discussion thread to re-compile the DAT. Recompilation only involves the following:
- Rearrangement of data and information so that everything is accessible in Data Audit Thread while all other threads put links that refer back to the DAT.
- The whole community, not just any particular group, are welcomed to joined as Council directs discussion down subjects the DAT, post by post, hide tag by hide tag, line by line, word by word.
- If the community comes to an agreement that the wording of any piece of data is clear and concise, the Council moves on. If not, then discussion will be held to clarify the wording and sort out disagreements between individual interpretation.
- NOT direct buffing/nerfing to any mechanics - the Discussion only aims to compile and to clarify.
- In the meantime, Council puts all game-mechanic changing proposals on hold, at least until the DAT recompilation is complete.
Consider this a Word of God upgrade.
Any questions on this? I'll be making a few posts over the next week or so, but I wanted to get some of this on record and move forward.