Hyper Offense RMT

Team At First Glance:

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lucario.gif




In Depth Look:

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Uxie @ Light Clay
Trait: Levitate
EVs: 252 HP / 4 SDef / 252 Spd
Jolly Nature
- Reflect
- Light Screen
- U-turn
- Stealth Rock
Note: I chose Uxie because it is the bulkiest among the three while still having a good base speed of 95. Both these characteristics help in setting up dual screens by:
1) allowing me to take a hit from the enemy lead without screens to setup stealth rock on my first turn so I get 1 more turn on one of my screens for my sweepers. (this might not be possible with for example azelf because it is fragile and will die)
2) if I predict a hard hitting move I might be able to out speed the enemy lead and use the appropriate screen to mitigate the damage and survive the attack to setup more screens eg a hydro pump from politoad in the rain with choice specs, modest nature and max spec attack ev's will do arguably 85% damage unscreened only allowing me one other move. However if I predict the move and light screen, it will only do arguably 45% damage allowing me to get a full setup before I ie.
3) Lastly because of its bulkiness it can often reliably reenter the fight to set up screens more than once .


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Darmanitan (M) @ Choice Scarf
Trait: Sheer Force
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Flare Blitz
- U-turn
- Rock Slide
- Superpower

Note: Shockingly, this possibly turned out to be the pokemon I used the least when I was testing, I intended to use this pokemon as a revenge killer but that often gets covered by lucario's extreme speed or scizor's bullet punch. He does come in handy sometimes when salamance is down to cover my fire weakness and to take out pokemon like ferrothorn easily.

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Gengar @ Leftovers
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Disable
- Substitute
- Focus Blast
- Shadow Ball
Note: I think of Gengar as my little trickster as he serves as a major annoyance I often pull him out on a sub stall enemy to disable their sub and get a sub in of my own on the possible switch and proceed to dish out damage.Or, switch in on a resisted move (often times i am faster than the enemy), then sub they will then break the sub with an effective move then i disable the move resub and then proceed to do damage. Also because of his great speed I often have to rely on gengar or scizor outside of my screens to clean up

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Scizor @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature
- U-turn
- Bullet Punch
- Superpower
- Pursuit
Note: I find myself using scizor as my main revenge killer with its monstrous bullet punch. I also kind of look at him as my pseudo tank (eventhough he has no defence spreads) for example i would switch it into a locked dragonite outrage and simply take it out with bullet punch.

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Salamence (M) @ Leftovers
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Dragon Dance
- Earthquake
- Dragon Claw
- Fire Blast
Note: One of the two stars of the show, this is often one of my two choices for a swap in after uxie has setup. a bit of prediction is necessary even with the dual screen protection. But the main idea is to switch in to a resisted move or setup move. dragon dance while taking a (hopefully) non lethal hit with the help of dual screens and start sweeping with moxie. usually if i get one kill i can sweep the opposing team unless i am low and get hit with a sucker punch or screens are down and get hit with ice shard. The largest problem I seemed to have had with this is the 25% damage taken from stealth rock which gives, for example, starmie a ohko under light screen (assuming 75% and higher between its possible 69% and 81%) while if rocks were absent i would live with possibly 19% health, get the dragon dance and possibly ohko the starmie and proceed to sweep.

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Lucario @ Life Orb
Trait: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Swords Dance
- Close Combat
- ExtremeSpeed
- Crunch
Note: The Second star of the show, he is usually my second option for a switch in, often times when the enemy has stealth rock up because of his reduced damage taken from stealth rock. I follow the same strategy as salamence by switching into a resisted move, getting off a swords dance, after the swords dance whatever i outspeed i generally close combat and what i don't extreme speed does good work on what doesn't resist it


Final Thoughts:
Overall in the testing the team has shown some promise well within the 1600 region at least. however for it to be effective the ball needs to get rolling or it may collapse on itself. I have been thinking about adding like a bulky sweeper in there for reliable switch ins outside of the screens? and well played stall teams i find to be extremely hard to play against.


Thank you for your time and i would kindly ask to rate my team. I apologize if the information isn't as detailed for each pokemon but most of the matches do end rather quickly with only a few pokemon getting a moment in the battle.
 
Ok. I'm new to these forums but there is good detail in the team. However, when using lucario, the whole team HAS to support it properly. The first thing i noticed is that you haven't. Now, whoever has had experience with ekiller lucario will have specific checks and counters. The ones that beat any set(aside from bullet punch, which leaves it walled by jellicent, though this really only applies to terrakion) include conkeldurr, gengar(focus miss), terrakion(again, maybe bullet punch). Now what are good checks and counters?
The first and best ones that pop to mind are slowbro and reuniclus HAVING PSYCHIC(very important, conk can bulk up). Now your team faces issues with terrakion as it can rip apart your team. Even scizor is CB zor and will be 2hkoed by CC. And uxie is a lead, so don't rely on it the whole match. Subdisable gengar is pretty much the only thing that can stop it, as well as conk. Also, spikes on HO is kinda necessary so ditch uxie for a suicide lead. Also, the specific lucario variant you have is walled by gliscor, which gives your team trouble. Thus I can't suggest reuniclus or slowbro since this is HO but be prepared for stuff that counters lucario.
EDIT- Just realized this is more of a problems list, will update.
 
Well as I look at your team I think that Espeon would be a superior choice over Uxie since his ability Magic Bounce is way better and it could also be used to set-up screens. Although Espeon has not that much bulk it is a better Utility user then Uxie also it would fit better in the theme of Hyper offense.Also it would help to take out any fighting-types which would help to keep Lucario and Scizor healthy
Here is the set:

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Espeon@ Light Clay
Trait: Magic Bounce
Nature: Timid
EVs 252 HP / 4 Def / 252 Spe
~ Reflect
~ Light Screen
~ Psychic / Psyshock
~ Baton Pass / Hidden Power Fire
 
Thank you both for your responses. I await your threat list soon alot of those threats have not been a problem with alot of these threats yet maybe because of coincidence. for example terrakion always comes out after my lucario has SD and I either extreme speed to deal some good damage to it (or OHKO IT) or do damage to it and then revenge kill it with scizor. And for like conkelduri would possibly predict the drain punch and swap to gengar, substitute on that turn (cause conkeldurrs usually run one move to hit ghost types) then disable the move he uses to hit me then resub. Needless to say i will take any and all advice given to em in consideration and i am not afraid of making the changes, just telling you how i tried to handle these threats.

And to Master Of Toad: I actually really like the idea of espeon lead because of the magic bounce, this can often get rid of my rock problems for mence and it would take care of the fighting types for me. However i realized with this, the match needs to end within the turns of the light screen and reflect because it is unlikely that i will get another chance to set them up because espeon is so fragile. So if it isn't too much to ask, can you please also look through my sweepers to check if everything is down pat? Also the lack of stealthrocks seems to be hurting me alot C:

Oh I have also been having thoughts on running jolly on Lucario instead of adamant nature, what are your thoughts on that?
 
I would put in a special sweeper since you only have one and 4 physical attackers.I would choose Hydreigon>Salamence if I would change anything.
You could run a Specs set like this:

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Hydreigon @Choice Specs
Nature: Modest
EVs 4 HP / 252 SpA / 252 Spe
~ Draco Meteor
~ Focus Blast
~ Fire Blast / Flamethrower
~ U-turn / Dark Pulse
 
I think you should replace darmanitan with dragonite. You can make it either banded or dd lum. Banded would work similarly to darmanitan but without the ability to gain momentum with u-turn. It has priority so something like scarfed lati/keldeo/other scarfed pokemon don't become too big of a problem. If you decide to go with the dd lum variant it works well with the screen support and also gives you the freedom to switch up moves. Set up however requires some support as you need to bring it in at the right time for it to be most effective. banded doesn't need any set up as it will just come in and deal damage until it dies.

If you decide to go with the DD variant, I would replace gengar with Starmie. Gengar is not that effective on a team like this because you don't really need it for rapid spin support. you don't need to protect your hazards as you aren't using spikes along with stealth rock. you need dragonite's multiscale intact and starmie's the best mon to keep rocks off the field. With its amazing speed, great coverage, and access to great abilities in analytic and natural cure, itll be tough for opposing teams to keep their rocks on the field before dragonite comes in.

(Starmie) @ Life Orb
Trait: Analytic
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Ice Beam
- Hydro Pump

- Rapid Spin

hope I helped.
 
One suggestion: why not replace Darmanitan with Specs Latios? Latios is fast enough to cover most threats and hits like a truck.
 
Thank you for your suggestions as well, the hydreigon didn't work out so well due to the need to switch constantly and it doesn't posses the longevity as salamence did. I will try the DD Lum dragonite with a starmie run a couple test matches and edit if needed. Oh and the espeon isnt working out as much, like i clear my field of the entry hazards and it does work as its suicide lead ... but i dont have any rocks so my usual OHKOs don't happen and i might hurt the team but because i dont OHKO, the screens go down before the enemy team is completely ko'd then i proceed to get swept due to my fragile pokemon

Lastly I will give the specs latios a try after the Dragonite + Starmie :)
 
Ok. I'm new to these forums but there is good detail in the team. However, when using lucario, the whole team HAS to support it properly. The first thing i noticed is that you haven't. Now, whoever has had experience with ekiller lucario will have specific checks and counters. The ones that beat any set(aside from bullet punch, which leaves it walled by jellicent, though this really only applies to terrakion) include conkeldurr, gengar(focus miss), terrakion(again, maybe bullet punch). Now what are good checks and counters?
The first and best ones that pop to mind are slowbro and reuniclus HAVING PSYCHIC(very important, conk can bulk up). Now your team faces issues with terrakion as it can rip apart your team. Even scizor is CB zor and will be 2hkoed by CC. And uxie is a lead, so don't rely on it the whole match. Subdisable gengar is pretty much the only thing that can stop it, as well as conk. Also, spikes on HO is kinda necessary so ditch uxie for a suicide lead. Also, the specific lucario variant you have is walled by gliscor, which gives your team trouble. Thus I can't suggest reuniclus or slowbro since this is HO but be prepared for stuff that counters lucario.
EDIT- Just realized this is more of a problems list, will update.

I have to agree heavily on what Kingler said. Your team is very weak to strong fighting types like Conkeldurr, Breloom, and the rare Scarf Moxiecross. Especially Heracross as it can OHKO or 2HKO your entire team (Megahorn for Uxie, Night Slash or Shadow Claw for Gengar.)

As a result, I propose using a Sashed Alakazam with any of the following depending on what threatens your team: Psychic, Psyshock, Shadow Ball, Energy Ball, Signal Beam, Focus Blast, HP Fire or Ice, Thunder Wave, Calm Mind, or Taunt. Alakazam is extremely versatile and original sets can catch many opposing teams off guard.

As a replacement, I would suggest replacing Salamence. By doing this, you completely eliminate your SR weakness, while Alakazam is completely immune to it. Also, Alakazam checks and counters many of Lucario's checks, such as Conkeldurr, while balancing the use of physical and special attackers. As an added bonus, Alakazam lures in the use of dark moves from pokemon like Hydreigon, which can give Justified Lucario more boosts. I hope my rate helps, whether you take it or not.
 
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