Team At First Glance:
In Depth Look:
Uxie @ Light Clay
Trait: Levitate
EVs: 252 HP / 4 SDef / 252 Spd
Jolly Nature
- Reflect
- Light Screen
- U-turn
- Stealth Rock
Note: I chose Uxie because it is the bulkiest among the three while still having a good base speed of 95. Both these characteristics help in setting up dual screens by:
1) allowing me to take a hit from the enemy lead without screens to setup stealth rock on my first turn so I get 1 more turn on one of my screens for my sweepers. (this might not be possible with for example azelf because it is fragile and will die)
2) if I predict a hard hitting move I might be able to out speed the enemy lead and use the appropriate screen to mitigate the damage and survive the attack to setup more screens eg a hydro pump from politoad in the rain with choice specs, modest nature and max spec attack ev's will do arguably 85% damage unscreened only allowing me one other move. However if I predict the move and light screen, it will only do arguably 45% damage allowing me to get a full setup before I ie.
3) Lastly because of its bulkiness it can often reliably reenter the fight to set up screens more than once .
Darmanitan (M) @ Choice Scarf
Trait: Sheer Force
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Flare Blitz
- U-turn
- Rock Slide
- Superpower
Note: Shockingly, this possibly turned out to be the pokemon I used the least when I was testing, I intended to use this pokemon as a revenge killer but that often gets covered by lucario's extreme speed or scizor's bullet punch. He does come in handy sometimes when salamance is down to cover my fire weakness and to take out pokemon like ferrothorn easily.
Gengar @ Leftovers
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Disable
- Substitute
- Focus Blast
- Shadow Ball
Note: I think of Gengar as my little trickster as he serves as a major annoyance I often pull him out on a sub stall enemy to disable their sub and get a sub in of my own on the possible switch and proceed to dish out damage.Or, switch in on a resisted move (often times i am faster than the enemy), then sub they will then break the sub with an effective move then i disable the move resub and then proceed to do damage. Also because of his great speed I often have to rely on gengar or scizor outside of my screens to clean up
Scizor @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature
- U-turn
- Bullet Punch
- Superpower
- Pursuit
Note: I find myself using scizor as my main revenge killer with its monstrous bullet punch. I also kind of look at him as my pseudo tank (eventhough he has no defence spreads) for example i would switch it into a locked dragonite outrage and simply take it out with bullet punch.
Salamence (M) @ Leftovers
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Dragon Dance
- Earthquake
- Dragon Claw
- Fire Blast
Note: One of the two stars of the show, this is often one of my two choices for a swap in after uxie has setup. a bit of prediction is necessary even with the dual screen protection. But the main idea is to switch in to a resisted move or setup move. dragon dance while taking a (hopefully) non lethal hit with the help of dual screens and start sweeping with moxie. usually if i get one kill i can sweep the opposing team unless i am low and get hit with a sucker punch or screens are down and get hit with ice shard. The largest problem I seemed to have had with this is the 25% damage taken from stealth rock which gives, for example, starmie a ohko under light screen (assuming 75% and higher between its possible 69% and 81%) while if rocks were absent i would live with possibly 19% health, get the dragon dance and possibly ohko the starmie and proceed to sweep.
Lucario @ Life Orb
Trait: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Swords Dance
- Close Combat
- ExtremeSpeed
- Crunch
Note: The Second star of the show, he is usually my second option for a switch in, often times when the enemy has stealth rock up because of his reduced damage taken from stealth rock. I follow the same strategy as salamence by switching into a resisted move, getting off a swords dance, after the swords dance whatever i outspeed i generally close combat and what i don't extreme speed does good work on what doesn't resist it
Final Thoughts:
Overall in the testing the team has shown some promise well within the 1600 region at least. however for it to be effective the ball needs to get rolling or it may collapse on itself. I have been thinking about adding like a bulky sweeper in there for reliable switch ins outside of the screens? and well played stall teams i find to be extremely hard to play against.
Thank you for your time and i would kindly ask to rate my team. I apologize if the information isn't as detailed for each pokemon but most of the matches do end rather quickly with only a few pokemon getting a moment in the battle.






In Depth Look:

Uxie @ Light Clay
Trait: Levitate
EVs: 252 HP / 4 SDef / 252 Spd
Jolly Nature
- Reflect
- Light Screen
- U-turn
- Stealth Rock
Note: I chose Uxie because it is the bulkiest among the three while still having a good base speed of 95. Both these characteristics help in setting up dual screens by:
1) allowing me to take a hit from the enemy lead without screens to setup stealth rock on my first turn so I get 1 more turn on one of my screens for my sweepers. (this might not be possible with for example azelf because it is fragile and will die)
2) if I predict a hard hitting move I might be able to out speed the enemy lead and use the appropriate screen to mitigate the damage and survive the attack to setup more screens eg a hydro pump from politoad in the rain with choice specs, modest nature and max spec attack ev's will do arguably 85% damage unscreened only allowing me one other move. However if I predict the move and light screen, it will only do arguably 45% damage allowing me to get a full setup before I ie.
3) Lastly because of its bulkiness it can often reliably reenter the fight to set up screens more than once .

Darmanitan (M) @ Choice Scarf
Trait: Sheer Force
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Flare Blitz
- U-turn
- Rock Slide
- Superpower
Note: Shockingly, this possibly turned out to be the pokemon I used the least when I was testing, I intended to use this pokemon as a revenge killer but that often gets covered by lucario's extreme speed or scizor's bullet punch. He does come in handy sometimes when salamance is down to cover my fire weakness and to take out pokemon like ferrothorn easily.

Gengar @ Leftovers
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Disable
- Substitute
- Focus Blast
- Shadow Ball
Note: I think of Gengar as my little trickster as he serves as a major annoyance I often pull him out on a sub stall enemy to disable their sub and get a sub in of my own on the possible switch and proceed to dish out damage.Or, switch in on a resisted move (often times i am faster than the enemy), then sub they will then break the sub with an effective move then i disable the move resub and then proceed to do damage. Also because of his great speed I often have to rely on gengar or scizor outside of my screens to clean up

Scizor @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature
- U-turn
- Bullet Punch
- Superpower
- Pursuit
Note: I find myself using scizor as my main revenge killer with its monstrous bullet punch. I also kind of look at him as my pseudo tank (eventhough he has no defence spreads) for example i would switch it into a locked dragonite outrage and simply take it out with bullet punch.

Salamence (M) @ Leftovers
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Dragon Dance
- Earthquake
- Dragon Claw
- Fire Blast
Note: One of the two stars of the show, this is often one of my two choices for a swap in after uxie has setup. a bit of prediction is necessary even with the dual screen protection. But the main idea is to switch in to a resisted move or setup move. dragon dance while taking a (hopefully) non lethal hit with the help of dual screens and start sweeping with moxie. usually if i get one kill i can sweep the opposing team unless i am low and get hit with a sucker punch or screens are down and get hit with ice shard. The largest problem I seemed to have had with this is the 25% damage taken from stealth rock which gives, for example, starmie a ohko under light screen (assuming 75% and higher between its possible 69% and 81%) while if rocks were absent i would live with possibly 19% health, get the dragon dance and possibly ohko the starmie and proceed to sweep.

Lucario @ Life Orb
Trait: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Swords Dance
- Close Combat
- ExtremeSpeed
- Crunch
Note: The Second star of the show, he is usually my second option for a switch in, often times when the enemy has stealth rock up because of his reduced damage taken from stealth rock. I follow the same strategy as salamence by switching into a resisted move, getting off a swords dance, after the swords dance whatever i outspeed i generally close combat and what i don't extreme speed does good work on what doesn't resist it
Final Thoughts:
Overall in the testing the team has shown some promise well within the 1600 region at least. however for it to be effective the ball needs to get rolling or it may collapse on itself. I have been thinking about adding like a bulky sweeper in there for reliable switch ins outside of the screens? and well played stall teams i find to be extremely hard to play against.
Thank you for your time and i would kindly ask to rate my team. I apologize if the information isn't as detailed for each pokemon but most of the matches do end rather quickly with only a few pokemon getting a moment in the battle.