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Hitmonchan - The 4GotNHero?

chan needs it def and sp def
it got awful spd
if you remove it's defence and sp defence it won't be good for anything
(unless you got some speed in)
 
Considering Medicham gets the punches and Huge Power, Machamp gets 100% accuracy for Cross Chop/Dynamic Punch, Lucario gets the priority moves and better resists, and Heracross gets Megahorn, what does Hitmonchan have going for him? Nothing, except novelty. Unfortunately, but yeah.
 
Wait.

Why not make it Sashchan?

Focus Sash counter, then if it doesnt die, Mach Punch for the follow up.

Have some filler moves, like the BoltBeam punches for the hell of it, but when you know somethings going to hit you, play up focus sash and counter.

Could be an awesome lead, as it counters Weavile, thunderpunch hurts gyarados's who think 'lol set up'

I have an empoleon who does the same thing with Torrent Surf/Focus sash
 
Wait.

Why not make it Sashchan?

Focus Sash counter, then if it doesnt die, Mach Punch for the follow up.

Have some filler moves, like the BoltBeam punches for the hell of it, but when you know somethings going to hit you, play up focus sash and counter.

Could be an awesome lead, as it counters Weavile, thunderpunch hurts gyarados's who think 'lol set up'

I have an empoleon who does the same thing with Torrent Surf/Focus sash


Ok, I think I disapprove of Empoleon Focus Sash Surf. Empoleon's defenses are pretty good to survive stuff (I believe. At least last time I checked on serebii, I might be remembering wrong though). I'm just going to say meh on that. Though you can still use whatever you like and I'm cool with that :) Who knows, maybe I'm wrong.

At any rate, yeah, I know Hitmonchan needs its Defenses but even with that it still dies pretty easily, hence the Focus Sash. Also in my set I put up Agility as well. So therefore it can Close Combat things to death after one Agility and the Focus Sash helps it a lot, especially with Counter. I really want to use it now. >.> Though I want to make a Houndoom first as I've always preferred Sp. Attackers over Physical Attackers for some reason.

But, yeah... w/e. Lol.
 
Considering Medicham gets the punches and Huge Power, Machamp gets 100% accuracy for Cross Chop/Dynamic Punch, Lucario gets the priority moves and better resists, and Heracross gets Megahorn, what does Hitmonchan have going for him? Nothing, except novelty. Unfortunately, but yeah.

It is a good and surprising leader and can cause some problems on the middle game with the scarfer set, but it's outclassed by Electivire anyway.
 
For Hitmonchan. Mach Punch>Close Combat/Sky Uppercut. 78 BP isn't bad, not good, but not horrible, and it's needed on a lead set because unless you're running Jolly, a non-scarfed Weavile will still outspeed you, and Mach Punch helps you out there with a OHKO. If you are Jolly, then a CS'd Weavile will outspeed you.
 
Hitmontop > hitmonchan as a Weavile killer. Technician Mach Punch == huge amounts of power and is better than Iron Fist Mach Punch. Additionally, we should look at movesets with 60 BP attacks and make sure that hitmontop cannot do it any better.

That said, the really big thing that Hitmonchan has going for him is Focus Punch. Medicham handles the elemental punches better... so while chan probably should use them... his main purpose is to somehow Focus Punch the opponent a few times.
 
Considering Medicham gets the punches and Huge Power, Machamp gets 100% accuracy for Cross Chop/Dynamic Punch, Lucario gets the priority moves and better resists, and Heracross gets Megahorn, what does Hitmonchan have going for him? Nothing, except novelty. Unfortunately, but yeah.

Don't forget Blaziken with it's BPing oF Subs/SDs/Agilities and Blaze + Pinch Berry + Reversal-age.

Of, and Infernape as a Faster, weaker Lucario. It can work with either physical or special.

Oh, I'm pretty sure Medicham's STABbed Focus Punches with 720 Max attack is stronger than Hitmonchan's. Even Gallade is around 200 Points short of reaching Medicham is terms of max Attack.
 
man so if hitmontop is a better weavile killer and medicham a better focus puncher, what can he do? I don't want to give up on him but if he can't do anything well, i might as well run lucario.
 
http://www.serebii.net/pokedex-dp/308.shtml
According to serebii, Medicham has 240 max base attack. With pure power, that is 480. Where did this 720 max attack come from? Even adding 63/126 extra onto those numbers assuming Serebii didn't account for EVs (it looks like they did btw) someone is wayyy overestimating Medicham's base attack.

Anyway, lets use this as a resource:
Stat = floor((floor((Base * 2 + IV + floor(EV / 4)) * Level / 100) + Num) * Nature)

Assuming 252 or 255 EVs and 31 IVs (best case for Medicham) and we got:

Medicham: floor((((120+ 31 + 63) * 100/100) + 5) * 1.1) == floor(240.9) == 240 x2 from Pure Power == 480 base attack.

Hitmonchan: floor((((210 + 31 + 63) * 100/100) + 5) * 1.1) == floor(339.9) == 339 base attack. x 1.3 from Iron Fist (more or less) == 440 base attack

BTW: This makes Gallade only about 100 base attack less than Medicham. Not 200 less :-/

-------------

So what does Hitmonchan get that Medicham doesn't?

Close Combat. Ironically not a punching move :-/ Too bad Medicham's high jump kick does more.
 
man so if hitmontop is a better weavile killer and medicham a better focus puncher, what can he do? I don't want to give up on him but if he can't do anything well, i might as well run lucario.

you might as well. lucario is also a good weavile counter with double resistance to dark and ice. the only thing nice about monchan again is novelty points in physical and weaker version of boltbeam combo which will be the norm, making it a rather frail and predictable pokemon.
 
Actually, with Iron Fist, Ice/Thunder punch == 97.5 base damage. Making it 2.5 points stronger than boltbeam.

Again, Medicham beats it because it simply has pure power (literally). But it is interesting to note that Hitmonchan's ability is good enough to make the punches stronger than the classic boltbeam.
 
http://www.serebii.net/pokedex-dp/308.shtml
According to serebii, Medicham has 240 max base attack. With pure power, that is 480. Where did this 720 max attack come from? Even adding 63/126 extra onto those numbers assuming Serebii didn't account for EVs (it looks like they did btw) someone is wayyy overestimating Medicham's base attack.

Anyway, lets use this as a resource:
Stat = floor((floor((Base * 2 + IV + floor(EV / 4)) * Level / 100) + Num) * Nature)

Assuming 252 or 255 EVs and 31 IVs (best case for Medicham) and we got:

Medicham: floor((((120+ 31 + 63) * 100/100) + 5) * 1.1) == floor(240.9) == 240 x2 from Pure Power == 480 base attack.

Hitmonchan: floor((((210 + 31 + 63) * 100/100) + 5) * 1.1) == floor(339.9) == 339 base attack. x 1.3 from Iron Fist (more or less) == 440 base attack

BTW: This makes Gallade only about 100 base attack less than Medicham. Not 200 less :-/

-------------

So what does Hitmonchan get that Medicham doesn't?

Close Combat. Ironically not a punching move :-/ Too bad Medicham's high jump kick does more.

I think the other guy meant Medicham with a Choice Band....
 
I believe that it has been shown that Iron Fist's boost is only x1.2, not x1.3, making the elemental punches 90-power moves. This is still pretty respectable.

I'm honestly a little surprised at how unpopular Drain Punch is on the Hitmonchan sets I've seen. Hitmonchan (alongside Breloom and, to a lesser extent, Regirock) is the perfect user of this move, with low HP, decent defenses, high Attack, STAB, and Iron Fist. It may not be as brutal as a Drain Punch coming off of a Medicham, but Hitmonchan takes Special hits a lot better, and after a Bulk Up, it takes physical hits much better, too.
 
I believe that it has been shown that Iron Fist's boost is only x1.2, not x1.3, making the elemental punches 90-power moves. This is still pretty respectable.

In the research thread it is 1.33, so I'll trust that :-p Either way, 1.3 bonus doesn't cut it because Medicham is both faster and stronger still.

I'm honestly a little surprised at how unpopular Drain Punch is on the Hitmonchan sets I've seen. Hitmonchan (alongside Breloom and, to a lesser extent, Regirock) is the perfect user of this move, with low HP, decent defenses, high Attack, STAB, and Iron Fist. It may not be as brutal as a Drain Punch coming off of a Medicham, but Hitmonchan takes Special hits a lot better, and after a Bulk Up, it takes physical hits much better, too.
Strange, Hitmontop doesn't get Drain Punch. Yeah though, Chan does appear to have much higher special defense than Medicham. But running a tank set on either of them seems strange to me.

Medicham however also learns bulk up. And after they both bulk up, I think hitmonchan is going to be getting more % damage... although less raw HP damage because of his slightly higher physical defense.

I'm guessing a few select pokemon that Hitmonchan might do better against instead of Medicham are those low defense, high special attack pokemon. Roserade, Milotic, etc. etc. Chan has about ~30% special defense on Medicham after max EVs are factored in and only ~6% less hp, and you probably won't be running max EVs in special defense giving a bigger advantage to Chan.

So I guess Hitmonchan's niche is to switch in on special attacks Medicham wouldn't be able to handle and then counter. Fake-Out would seem almost necessary here and would play with this proposed style... although it should be noted that Medicham can Fake-Out too.

Only problem is that Machamp's HP appears to be much bigger than Hitmonchan's, that it appears to do this job better than the Chan while getting either Guts or No Guard. Even if Machamp's S. Defense is lower than Chan's. And the only thing Chan has that Champ doesn't is Drain punch...

So Drain Punch must be on the set, else you might as well use the Champ.

EDIT: It should be noted however, that if punches get x1.3, then Hitmonchan is actually stronger than Machamp when landing punches.
 
The original post of the research thread is way outdated. You've gotta look farther down to see TRE's correction.

The other thing that Hitmonchan gets that Medicham doesn't is Agility. Medicham can be worn down by faster Pokémon, but Hitmonchan has the potential to outspeed whatever's thrown at it.
 
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