Crash damage based on WC: Support. makes sense, but storm's moving from IRC to the forums.Because when you're not even hitting the opponent but are instead crashing onto the floor, what difference does it make whether you were targeting Aggron or Heracross?
One quick issue which recently arised with Helping Hand and which I'd like to be cleared out (if anything, because of how frequently Helping Hand is used in raids): which are the modifiers to BAP which are applied before Helping Hand (if there are any)? More in particular:
1) Does Technician apply before Helping Hand?
2) Does the weight boost/nerf from Heavy Metal, Iron Ball, Power items, and Light Metal apply before Helping Hand? What about Heavy Metal's additional (2) bonus?
I think the current way we do it is number 2 and the Helping Hand user fainting does not mean the move's power is reset to normal. But I could see a case being made for us to use 1 or 3, although in these cases if the Helping Hand user is knocked out by an enemy's move, that would mean the Helping Hand boost would no longer apply to the target of Helping Hand.And finally, when is Helping Hand's energy cost applied (assuming it makes the difference in a particular situation)? We have at least three different solutions:
1) The base energy cost is paid upon immediate use, while the added energy cost due to the buffed move's BP is paid when the ally actually uses the buffed move (similarly to how Protect currently works). This would mean, among other things, that a Cinccino with 2 energy left who uses Helping Hand on a Tyranitar's Stone Edge would faint before Tyranitar's action, while the same Cinccino with 10 energy would faint immediately after Tyranitar's action. It is debatable whether in the first instance Tyranitar would still benefit of HH boost or not
2) The entire energy cost is paid upon use of Helping Hand. It is more or less the same situation of case (1), except that if the HH user faints to energy exhaustion he faints immediately after using HH. We could also decide if, in this case, the HH boost still applies or not.
3) The entire energy cost is paid upon use of the move buffed by Helping Hand. It is more or less the same situation of case (1), except that if the HH user faints to energy exhaustion he faints immediately after the ally's action. In this case, obviously, the HH buff would always apply.
Normalize:
Type: Toggle
This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power. When toggled, there is no effect.
Pokemon with this ability: Skitty, Delcatty, Voodoll.
Normalize:
Type: Toggle
This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power, while its non-Normal-type attacks change to Normal-type, although they retain the same status-inducing and other properties and do not receive the Base Attack Power boost from this ability. When toggled, there is no effect.
Pokemon with this ability: Skitty, Delcatty, Voodoll.
Normalize:
Type: Toggle
This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power. Its other attacks will change their typing to Normal, retain status-inducing and other properties, and not receive the Base Attack Power boost from this ability. When toggled, there is no effect.
Pokemon with this ability: Skitty, Delcatty, Voodoll.
Get rid of the goddamn restriction on Giga Impact if we're not going to restrict Hyper Beam.
Thanks.
Sluggish said:Hyper Beam style moves cause the Pokemon to become Sluggish, regardless of STAB. Sluggish will prevent the user from using Protective (Protect / Detect) or Evasive attacks (Teleport, Agility, Dodge) damaging attacks with a Base Energy Cost greater than 5 and non-damaging attacks with a Base Energy Cost greater than 8. Attacks with a variable Energy Cost will use the adjusted value as their base. Sluggish Pokemon cannot Bodyblock, Dodge, or Take Cover. This is factored before ability adjustments or other Base Attack Power boosts with the exceptions of Technician and Skill Link, as they adjust the cumulative Base Attack Power of multi-hit moves. Moves that make Pokemon sluggish only make them sluggish for the next action, which does include the action after the cooldown period if used in a combination.
Truant said:Truant:
Type: Trait
This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.
Pokemon with this ability: Slakoth, Slaking, Durant.
Choice Items said:![]()
Choice Band: Increases the Attack of the Pokemon by half of its current rank, rounded up. The Pokemon is allowed to choose a new move at the beginning of every round, but is forced to use that move for all actions of that round while incurring half the normal repeated move energy cost. The Pokemon is so committed to its attack once it's been successfully ordered that no attack used by the opponent can prevent it from using the chosen attack in that round. Choice-locked Pokemon are immune to the effects of Encore.
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Choice Scarf: Increases the Speed of the Pokemon by 75% (x1.75) and increases base move accuracy by twenty-five (25). The Pokemon is allowed to choose a new move at the beginning of every round, but is forced to use that move for all actions of that round without incurring the repeated move energy cost. The Pokemon is so committed to its attack once it's been successfully ordered that no attack used by the opponent can prevent it from using the chosen attack in that round. Choice-locked Pokemon are immune to the effects of Encore.
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Choice Specs: Increases the Special Attack of the Pokemon by half of its current rank, rounded up. The Pokemon is allowed to choose a new move at the beginning of every round, but is forced to use that move for all actions of that round while incurring half the normal repeated move energy cost. The Pokemon is so committed to its attack once it's been successfully ordered that no attack used by the opponent can prevent it from using the chosen attack in that round. Choice-locked Pokemon are immune to the effects of Encore.