(Smogon Doubles) Dancing in the...

Rain, of course!

Hello Smogon! I'm eastsideman09, and I'm relatively new to Pokemon. I've only been playing Pokemon for the past two summers, and have only been battling online for about two months. Singles in OU was all well and good for me, but Doubles is where it's at! More Pokemon to choose from, more strategies to fight with and against, more viable moves, there's just more! Anyway, let's get on with it.

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This is far and away my most successful Doubles team. It's gotten me to where I am in the ladder (I'm sitting at around 1850 right now), and I'd like to get higher. It's undergone a few changes: Kyurem-B is the only one I didn't start with (switched with Kingdra), and other than that, it's just been EV tweaks (which is an area I'd like suggestions on). Onward to details!

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Politoed @ Iron Ball | Drizzle
Sassy | 220 HP / 92 Def / 8 SpA / 188 SpD / 0 Spe IV's
Scald / Psychic / Encore / Protect

Iron Ball virtually guarantees Rain vs. another weather inducer, and makes me pretty anti-Trick Room, as I can usually Encore the Trick Roomer, or attack things that I'm "faster" than. As far as the EV spread goes, I googled "bulky Politoed EV spread" or something like that, and got this. It's been pretty good for me. More SpA would be nice, but keeping him alive is more important. Toed and Foonguss/Thundurus work well together inside TR. Their collective bulk can help in stalling it out, while attacking/spreading status in between.

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Thundurus @ Leftovers| Prankster
Calm | 252 HP / 40 SpA / 196 SpD / 20 Spe
Thunder / Taunt / Rain Dance/ Substitute

Another Poke I'd like to keep alive, simply because he's the back up rain setter. I used to run 252 SpA / 252 Spe+, but he was way too fragile, and wasn't terribly effective with only one attacking move. I'm currently trying out the spread suggested by BlankZero. He works well as a lead with Ludicolo, giving me Taunt/Substitute and Fake Out to open with, depending on the situation, and between the two I have BoltBeam coverage. In the event a Ghost is the TR setter, I lead with Thundurus and Politoed. Ghost TRers virtually always come packed with Mental Herb, so I Taunt/Scald, Sub/Encore (with a super slow Toed), Taunt/____; it usually works like a charm. With a bulkier spread, perhaps another attacking move would benefit the team more, in place of Substitute?

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Amoonguss @ Black Sludge | Effect Spore
Sassy | 212 HP / 108 Def / 188 SpD / 0 Spe IV's
Spore / Rage Powder / Giga Drain / Protect

Dat trick room spore doe. I love this thing... He's so effective at what he does. Spreading status like a boss, and supporting the team via Rage Powder, it's awesome. I can divert a Fighting type and counter with Psychic with Politoed out or, more importantly, divert Manaphy's weaknesses with ease. Its teammate's Electric, Ice, and Water moves can check its Flying/Fire weakness, but Bug and Ice still give him some problems. In the event of an obvious Electric gimmick, I tend to lead with Ludicolo and Amoonguss, to Fake Out and Spore whatever is more threatening. Spread moves are a pain in my ass though, plus he's pretty obvious taunt-bait, but I only really need one turn to set something up (Tail Glow), and once I'm set up, I don't need him too terribly much, unless there's a Gastrodon lurking.

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Manaphy @ Life Orb | Hydration
Timid | 252 HP / 4 SpD / 252 SpA
Tail Glow / Rest / Scald / Protect

So, when I first ventured into Doubles, I was looking into which Uber pokemon I could use for a water team, and came across this thing. At first I was like "Why is it Uber?", and then I was like "Oh okay...". I used to run a 252 SpA, 252 Spe+ spread, but it was a bit on the fragile side. More HP has been great for me, allowing me to take un-STAB'd or weak super effective hits and Rest them off. Plus, he hits hard enough with one Tail Glow, God forbid I get in two. With Amoonguss's Rage Powder tanking both its weaknesses, this thing is an absolute beast, allowing him to freely set up, Rest, and attack at will, at any point of the fight as well. He's been tougher to use against better competition (especially early), but if I'm able to wipe out its concerns, I can sweep late game easily.

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Ludicolo @ Life Orb | Swift Swim
Modest| 4 HP / 252 SpA / 252 Spe
Fake Out / Giga Drain / Ice Beam / Protect

Ludicolo's probably my favorite Pokemon. I used a bulky set with Rain Dish and Leftovers in my OU rain team and loved it, and originally transitioned that into Doubles. It was great for a while. Late game sweeps were easy, simply because he would be virtually untouchable with two Leech Seeds up. However, once I got rid of Kingdra, I needed a swift swimmer, and he works remarkably well as one. Fake Out is a great addition to the team as well, giving me another Pokemon that supports Manaphy. Fake Out can help me set up, wipe out a threat, or switch out, depending on the situation. I've been on the fence about Modest or Timid nature, but Modest has been just fine so far... Not a whole lot outspeeds it as is, although I'm deathly afraid of max speed Scarf Genesect's U-turn as a result. I've also been wondering whether I should ditch Protect for another attacking move to give me better coverage (which I could certainly use - I'm thinking HP Ground, Fire, or Fighting).

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Kyurem-B @ Choice Scarf| Teravolt
Naughty| 4 HP / 252 Atk/ 252 Spe
Dragon Claw / Outrage / Fusion Bolt / Ice Beam

This slot had been occupied by special attacking Swift Swim Kingdra, making my entire team full of special attackers. It was fine. Intimidate was neutralized, and a boosted Manaphy was more than enough to kill things. What actually brought me to change out Kingdra was an instance where I saw a Shedinja in team preview, and quit because I realized I had nothing to kill it lololol. Shedinja's obviously not common, but it was a sobering experience. This gives me more balance: A physical presence, another electric move, and boosted speed outside of the rain. It's worked beautifully so far. I can tear holes in teams early, or sweep late. Regardless of what it's locked-in to, it's great having him out with Ludicolo. The speed and power between the two is killer - Dragons, beware. Should a Fighting threat arise, I can switch in Thundurus to take the hit. Rockslide sucks if both of them are out, but that's almost never the case.

This team has done well against most weather teams, Trick Room teams.... Really, just a wide variety. My biggest problems really come when I face people who are clearly more experienced than I am, but I'm getting better. Aside from that, there are a handful of tricks and specific Pokemon that give me problems.

Threats:
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I came across Lagala's Thundurus and got wrecked (although it was before I switched out Kingdra, but I don't think it would've mattered). Taunt shut me down, and Thunder finished me off. It was ugly.
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Really, any fast Electric type... Anything working a Double Discharge or Disquake combo can cause problems for me.
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Of all the weather inducers, this is by far the toughest for me to deal with. I've got nothing that hits it hard, and it can punish virtually my entire team.
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Not so much a threat as it is REALLY annoying. It automatically outspeeds my taunter, and usually carries a Focus Sash. This thing is a pain in general, though, I think.
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If my Giga Drainer's are dead, this thing walls me pretty hard.
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Scizor's the least threatening because of it's lower SpD, but I've got nothing to really hurt these things, and they can do some damage.


Sooo basically, I think this team could really benefit from better coverage, especially in the form of Fire, Ground, or even Fighting. But where could I implement it? Would a Pokemon switch help me? I really like the ones I have now... And how about my EV spreads? Overall, I really like this team, but I know there's room for improvement, be it in the Pokemon, my battling skills, or a combination of the two. What do you think, Smogon? What would you suggest?
 
Hi, looks like you have a solid team on your hands. Like you said, I'd like to help you on some EVs.
Politoed: 252 HP / 12 Def / 148 SpAtk / 92 SpDef / 4 Speed @Wacan Berry
It lives Latios Timid DGem Meteor, Zapdos Max SpAtk TBolt, Bulky Thundurus Thunder (0 SpAtk Calm), Max Attack Adamant Virizion Leaf Blade and Adamant 252 Attack Hitmontop CC.

Thundurus: 196 HP / 252 SpDef / 52 Speed / 4 SpAtk / 4 Def Calm @Sitrus Berry
It outspeeds Modest 252 Kingdra after TWave and has a 100% chance of living a Timid Gem Meteor from Latios.

Amoonguss: 252 HP / 84 Def / 172 SpDef
It lives Max Attack Metagross' Zen Headbutt and Timid Latios Gem Meteor.
 
That bulky Thundurus Spread looks very VGC to me (multiple 4 EV stats). Remember, when calculating EVs for "what lives what", you need to calculate for level 100, not 50.

A spread of 164 HP / 44 Def / 56 SAtk / 244 SDef will give you the following calcs:
  • 252 SpA Dragon Gem Latios Draco Meteor vs. 164 HP / 244+ SpD Thundurus: 288-339 (84.7 - 99.7%) -- guaranteed 2HKO
  • 252+ SpA Kyurem Ice Beam vs. 164 HP / 244+ SpD Thundurus: 288-338 (84.7 - 99.41%) -- guaranteed 2HKO (Blizzard does about 5% less)
  • 252+ Atk Life Orb Excadrill Rock Slide vs. 164 HP / 44 Def Thundurus: 304-359 (89.41 - 105.58%) -- 37.5% chance to OHKO
  • 252+ SpA Choice Specs Kingdra Hydro Pump vs. 164 HP / 244+ SpD Thundurus in rain: 325-384 (95.58 - 112.94%) -- 75% chance to OHKO
  • 252+ Atk Tyranitar Rock Slide vs. 164 HP / 44 Def Thundurus: 260-308 (76.47 - 90.58%) -- guaranteed 2HKO
  • 252+ SpA Chandelure Fire Blast vs. 164 HP / 244+ SpD Thundurus in sun: 294-346 (86.47 - 101.76%) -- 12.5% chance to OHKO (Heat wave does only about 55%)
Alternatively, you could run 252 HP / 40 SpA / 196 SpD/ 20 Spe; Calm Nature for almost the same bulk Physically and Specially, but a little more speed (outspeeds all Base 70's with a positive nature, like Breloom and Cloyster) for the cost of a bit of SpAtk.
Amoongus would do better with an EV spread of 212 HP / 108 Def / 188 SDef.
  • 252+ SpA Dragon Gem Latios Draco Meteor vs. 212 HP / 188+ SpD Amoonguss: 333-393 (78.9 - 93.12%) -- guaranteed 2HKO (That's Modest Latios. Most run Timid.)
  • 252+ Atk Metagross Zen Headbutt vs. 212 HP / 108 Def Amoonguss: 344-408 (81.51 - 96.68%) -- guaranteed 2HKO
  • 252+ SpA Volcarona Heat Wave vs. 212 HP / 188+ SpD Amoonguss: 326-386 (77.25 - 91.46%) -- guaranteed 2HKO (In Sun it kills, in Rain, it becomes a 3HKO)
  • 252+ SpA Kyurem Ice Beam vs. 212 HP / 188+ SpD Amoonguss: 302-356 (71.56 - 84.36%) -- guaranteed 2HKO
You also don't need to run 0 Speed IVs unless you really have issues with TR, which you shouldn't as you have Taunt and Fake Out support.
Overall, you need more descriptions of your team for each mon respectively, and should probably list what type of synergy each mon has with its team mates. Otherwise, it's a good start to the RMT.
 
That bulky Thundurus Spread looks very VGC to me (multiple 4 EV stats). Remember, when calculating EVs for "what lives what", you need to calculate for level 100, not 50.

A spread of 164 HP / 44 Def / 56 SAtk / 244 SDef will give you the following calcs:
  • 252 SpA Dragon Gem Latios Draco Meteor vs. 164 HP / 244+ SpD Thundurus: 288-339 (84.7 - 99.7%) -- guaranteed 2HKO
  • 252+ SpA Kyurem Ice Beam vs. 164 HP / 244+ SpD Thundurus: 288-338 (84.7 - 99.41%) -- guaranteed 2HKO (Blizzard does about 5% less)
  • 252+ Atk Life Orb Excadrill Rock Slide vs. 164 HP / 44 Def Thundurus: 304-359 (89.41 - 105.58%) -- 37.5% chance to OHKO
  • 252+ SpA Choice Specs Kingdra Hydro Pump vs. 164 HP / 244+ SpD Thundurus in rain: 325-384 (95.58 - 112.94%) -- 75% chance to OHKO
  • 252+ Atk Tyranitar Rock Slide vs. 164 HP / 44 Def Thundurus: 260-308 (76.47 - 90.58%) -- guaranteed 2HKO
  • 252+ SpA Chandelure Fire Blast vs. 164 HP / 244+ SpD Thundurus in sun: 294-346 (86.47 - 101.76%) -- 12.5% chance to OHKO (Heat wave does only about 55%)
Alternatively, you could run 252 HP / 40 SpA / 196 SpD/ 20 Spe; Calm Nature for almost the same bulk Physically and Specially, but a little more speed (outspeeds all Base 70's with a positive nature, like Breloom and Cloyster) for the cost of a bit of SpAtk.

Amoongus would do better with an EV spread of 212 HP / 108 Def / 188 SDef.
  • 252+ SpA Dragon Gem Latios Draco Meteor vs. 212 HP / 188+ SpD Amoonguss: 333-393 (78.9 - 93.12%) -- guaranteed 2HKO (That's Modest Latios. Most run Timid.)
  • 252+ Atk Metagross Zen Headbutt vs. 212 HP / 108 Def Amoonguss: 344-408 (81.51 - 96.68%) -- guaranteed 2HKO
  • 252+ SpA Volcarona Heat Wave vs. 212 HP / 188+ SpD Amoonguss: 326-386 (77.25 - 91.46%) -- guaranteed 2HKO (In Sun it kills, in Rain, it becomes a 3HKO)
  • 252+ SpA Kyurem Ice Beam vs. 212 HP / 188+ SpD Amoonguss: 302-356 (71.56 - 84.36%) -- guaranteed 2HKO
You also don't need to run 0 Speed IVs unless you really have issues with TR, which you shouldn't as you have Taunt and Fake Out support.

Overall, you need more descriptions of your team for each mon respectively, and should probably list what type of synergy each mon has with its team mates. Otherwise, it's a good start to the RMT.

Thanks for cleaning this up, I did reference VGC spreads as suggestions.
 
That bulky Thundurus Spread looks very VGC to me (multiple 4 EV stats). Remember, when calculating EVs for "what lives what", you need to calculate for level 100, not 50.

A spread of 164 HP / 44 Def / 56 SAtk / 244 SDef will give you the following calcs:
  • 252 SpA Dragon Gem Latios Draco Meteor vs. 164 HP / 244+ SpD Thundurus: 288-339 (84.7 - 99.7%) -- guaranteed 2HKO
  • 252+ SpA Kyurem Ice Beam vs. 164 HP / 244+ SpD Thundurus: 288-338 (84.7 - 99.41%) -- guaranteed 2HKO (Blizzard does about 5% less)
  • 252+ Atk Life Orb Excadrill Rock Slide vs. 164 HP / 44 Def Thundurus: 304-359 (89.41 - 105.58%) -- 37.5% chance to OHKO
  • 252+ SpA Choice Specs Kingdra Hydro Pump vs. 164 HP / 244+ SpD Thundurus in rain: 325-384 (95.58 - 112.94%) -- 75% chance to OHKO
  • 252+ Atk Tyranitar Rock Slide vs. 164 HP / 44 Def Thundurus: 260-308 (76.47 - 90.58%) -- guaranteed 2HKO
  • 252+ SpA Chandelure Fire Blast vs. 164 HP / 244+ SpD Thundurus in sun: 294-346 (86.47 - 101.76%) -- 12.5% chance to OHKO (Heat wave does only about 55%)
Alternatively, you could run 252 HP / 40 SpA / 196 SpD/ 20 Spe; Calm Nature for almost the same bulk Physically and Specially, but a little more speed (outspeeds all Base 70's with a positive nature, like Breloom and Cloyster) for the cost of a bit of SpAtk.

Amoongus would do better with an EV spread of 212 HP / 108 Def / 188 SDef.
  • 252+ SpA Dragon Gem Latios Draco Meteor vs. 212 HP / 188+ SpD Amoonguss: 333-393 (78.9 - 93.12%) -- guaranteed 2HKO (That's Modest Latios. Most run Timid.)
  • 252+ Atk Metagross Zen Headbutt vs. 212 HP / 108 Def Amoonguss: 344-408 (81.51 - 96.68%) -- guaranteed 2HKO
  • 252+ SpA Volcarona Heat Wave vs. 212 HP / 188+ SpD Amoonguss: 326-386 (77.25 - 91.46%) -- guaranteed 2HKO (In Sun it kills, in Rain, it becomes a 3HKO)
  • 252+ SpA Kyurem Ice Beam vs. 212 HP / 188+ SpD Amoonguss: 302-356 (71.56 - 84.36%) -- guaranteed 2HKO
You also don't need to run 0 Speed IVs unless you really have issues with TR, which you shouldn't as you have Taunt and Fake Out support.

Overall, you need more descriptions of your team for each mon respectively, and should probably list what type of synergy each mon has with its team mates. Otherwise, it's a good start to the RMT.


Thank you for the input, for both the Pokemon and the thread content! I've adjusted the team accordingly, and added a bit more content to my Pokemon's descriptions. I've edited the OP to show changes I've made in red, and questions I have in blue.

I didn't change the Speed IV's though. I don't necessarily need either to be "fast", and both are pretty slow regardless. Rage Powder has priority as well, and that's probably the most important move. What would more speed for Politoed and Amoonguss really be giving them? Choice Scarf and Swift Swim hurt me if TR does get set up, so it's nice having these slowpokes just in case.
 
I'd like to suggest something again.

I think you'll find that the alternate spread for Thundurus will fit your team better, as will a move set of Taunt/Thunder Wave/Thunder(bolt)/Hidden Power [ice]. While you lose the alternate rain setter, you gain Paralysis support, which will solve your Swift Swim problem. A paralyzed Kingdra is a dead one. The 20 speed EVs outspeed all Positive natured base 70s when using attacks, so Breloom, Cloyster, Hitmontop, and anything below them will take a beating. Anything faster can be paralyzed first, but when it comes to Breloom especially, he will screw your whole team up, as Breloom is the bane of a Rain Team.

Finally, I think you should rethink your team strategy. One of the fastest ways to lose in Doubles is to be completely reliant on any one field effect, be it Tailwind, Trick Room or Weather. It's much easier to win if your team benefits from a certain field condition, but does not absolutely need it to succeed, like putting Rain or Sun on a team because you don't want Sand to break the Sash on your Deoxys-Attack. Just something to think about.
 
The first thing I notice when I look at your team is, that you have very hard hitting ferrothorn really hard, and most of your team actually just doesn't hit steel types hard in general. I think an improvement would to throw in a Hitmontop over one of your special attackers, also to balance out your offense (a single physical attacker can sometimes be lackluster for team synergy). Personally, I would throw it in over Thundurus, as I don't see much of synergy coming from it, and all I really see it doing is providing Rain Dance support (and you do have Politoed for permanent weather). The Hitmontop set I would use is

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Hitmontop @ Fighting Gem
Trait: Intimidate
EVs: 252 Atk / 132 Spd / 126 HP
- Close Combat
- Fake Out
- Sucker Punch
- Wide Guard / Detect

Basically, the moves, ability and item are self explanatory, because you know what fricking Hitmontop does. The EV spread allows it to optimize it's Attack stat, whilst outspeeding Rotom-W and Togekiss, one being generally annoying, (yay Fake Out will go before it's stupid Follow Me!!) and the other being a major threat to rain teams. I believe that this will improve your team synergy greatly, as I see Steel types *cough* Ferrothorn *cough* being your biggest problem, and Thundurus not really serving that big of a role on your team.

Hope you will try out the changes and that they will help your team improve ^_^
 
Thanks to both of you! Both of your suggestions are things that I've considered in the past, especially Hitmontop. To your final point, BlankZero, that's really what the back up rain-support was there for. I know how reliant my team is on it, so the more the merrier. But you're definitely right... I've been on both ends of it with this team, but it's tougher competition I'm worried about... I'm actually in the process of making a new team, so we'll see how that goes as well.

Laga, Hitmontop is certainly a Poke I'd like to incorporate. I'd given him consideration, I just wasn't sure what set to use and where to fit him in. If it's the Fighting coverage you're concerned with, what if I were to run the set Blank suggested above, with Focus Blast in place of HP Ice? I'd be able to keep the taunt/rain/t-wave/whatever support Thundurus brings, hit Steel types, and bring a bit of a 'surprise' factor (I don't think I've seen a Thundurus with F-Blast). If I were to do that, I think I'd also add HP Ground to Ludicolo in place of Protect, and see how that goes.

I will definitely try out everything you guys suggested, and see what works best. Thanks again!
 
While Hitmontop is certainly a nice option here, I think Breloom would also be a possible choice (over Amoonguss most likely). Thanks to the raw power of Mach Punch, it can OHKO Excadrill, giving you an easy time against Sand teams, which can be hard to deal with if they pack Gastrodon, Rotom-Wash, etc. As for the problems with Electric types, I enjoy using Yache Berry Garchomp, it also helps against Sun, which is rare, but fairly troubling if it wins the weather war. Any Ground pokemon in general would do nicely, though I think Garchomp over Kyurem-Black could prove useful here.

Though it might personally be me, I don't exactly feel Ludicolo is the right Swift Swimmer for this team. Apart from Fake Out support (which could be covered by Hitmontop if you choose to run that), its main role it to deal with common checks to Rain, due to Grass STAB. Amoonguss is already there, so more Grass STAB seems a bit redundant to me. Furthermore, there is only one physical attacker on the team, making you heavy bait to Snarl Raikou or Suicune, to name a few. As such, I am liking the idea of putting a physically-biased Swift Swimmer on this team. Something like Kabutops could be an option here, or simply Kingdra. Parasect might also be a nice choice over Amoonguss, as it is pretty annoying due to Dry Skin providing some healing, allowing it to Rage Powder hits for longer. Manaphy might also benefit from Energy Ball, letting it get past Gastrodon.

Anyways (summarizing), I would probably add a Ground type, Kingdra/Kabutops, and Hitmontop/Breloom in there somewhere, helping to patch up some of the weaknesses, though it is admittedly hard to find a spot for these.
 
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