OU Simple Questions, Simple Answers (Read the OP First!)

How do you guys tend to deal with a lead breloom?

The specific set I'm thinking of is:

Breloom @ Focus Sash
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Focus Punch

If you happen to match up with a faster Taunt user, things are great.

But barring that...the above set is a major pain. I run it because it tends to work so well. Spore is almost a guaranteed OHKO in the current meta. And focus punch severely dents the switch, even when it's resisted. Add bullet seed when the opponent attacks the first time to break the sash, use mach punch before the finishing attack, and Breloom can very nearly take out 2 mons.

However, thinking about it, I'd have trouble dealing with it myself.

What do you tend to do?

I always carry at least one Lum Berry user on my team, usually decently fast, sometimes with sub. Remember that sub renders Spore useless, so of I see a Breloom in team preview, I usually lead with it, and then let the Lum do it's thing, sub, then attack. The only thing you would need to watch out for is to not Lum a bullet seed weak Pokemon. This works if your Pokemon carries a sash breaking move such as Magma Storm (yes I know it's accuracy is shit) or any of the multiple hit moves. You can never be SURE of a perfect 100% counter, unless you carry Gengar, which conveniently counters that set lol, so just carry sleep talk like the guy above me mentioned, or carry a Lum Berry or sash breaker (IMO you should carry a Lum anyway even if it isn't just for Breloom)
 
Primarily Pokemon that can deal with Scizor's counters (Skarm, Heatran, Gliscor, Jellicent, Keldeo etc). Starmie fits pretty well as it faces up against most of these Pokemon, while Rotom-W also is a great partner. Starmie offers rapid spin support, while Rotom-W offers Volt Switch. Other ideas also include trapping these Pokemon, where maybe Gothitelle could offer some support, as it traps Gliscor, Skarmory, Keldeo, etc.
 
SD Scizor struggles to beat Heatran, Skarmory, and Jellicent primarily. Keldeo also acts as a pretty good offensive check, along with Jirachi. If running Acrobatics, Scizor would definitely appreciate using something along the lines of Rotom-W, Starmie, Latios, and Breloom who break down its counters. If you're running something like SD U-Turn Scizor + CB Terrakion then you can definitely cripple opposing walls very well. Pair those two with Tyarnitar with Fire Blast and Ice Beam and you can break down walls for the both of them. These 3 do a great job in offensive synergy, and can help aid Scizor's, or Terrakions sweep, later on in the game. Its like "Double Dragon" strategy from back in the day, by breaking down each others counters to ensure one gets the chance to set up and sweep.
 
How do you guys tend to deal with a lead breloom?

The specific set I'm thinking of is:

Breloom @ Focus Sash
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Focus Punch

If you happen to match up with a faster Taunt user, things are great.

But barring that...the above set is a major pain. I run it because it tends to work so well. Spore is almost a guaranteed OHKO in the current meta. And focus punch severely dents the switch, even when it's resisted. Add bullet seed when the opponent attacks the first time to break the sash, use mach punch before the finishing attack, and Breloom can very nearly take out 2 mons.

However, thinking about it, I'd have trouble dealing with it myself.

What do you tend to do?

Lead mew just magic coats it then proceeds to stealth rock then use a normal gem boosted explosion
 
Landorus-T with U-Turn does an excellent job at not only keeping momentum, but setting up Stealth Rock efficiently. It handles threats like Terrakion, Dragonite, and Scizor pretty well due to intimidate and solid bulk. Definitely useful for most sand teams, and is incredibly strong. Doesn't slow down momentum at all, and works very well on sand. A set displayed below is probably the optimal one.

Code:
Landorus-T @ Leftovers
200 HP / 64 Atk / 244 Def
Adamant Nature
- Earthquake
- Stone Edge
- U-Turn
- Stealth Rock
 
If you want a more offensive Lead you should also look into Garchomp and Terrakion both keep up momentum really well due to their high power and excellent Stab combinations that make it incredibly hard for opposing Pokemon to set-up in front of them. Due to their high speed they can get up Stealth Rock a lot easier on turn 1 however they play a lot more suicidal compared to Lando-T so they may only be able to set-up SR once before going down so a Spinblocker could be of great use.

Garchomp@Focus Sash
4HP/252 Atk/252 Spe
Naive/Jolly
-Stealth Rock
-Outrage
-Earthquake
-Fire Blast/Swords Dance

Terrakion@Focus Sash
252 Stk/4 SDef/ 252 Spe
Jolly
-Stealth Rock
-Taunt
-Close Combat
-Stone Edge

other good potential SR useres for Sand Teams are SDef Celebie with U-Turn or Forretress with Volt Switch however both are more likely to lose you momentum than the ones already mentioned. Balloon Heatran is also great on Sand teams and got a lot of Power and resistances to not be Set-up bait for most Pokemon.
 
How's Roserade in the current meta? I added a scrafed Roserade to one of my teams as more of a gimmick but I was wondering what its competitive viability since I never see it!
 
Roserade is actually not that bad right now, but for the most part defensive sets with Spikes and Toxic Spikes are the current best ones to use. Although the offensive sets do put in work pretty well with LO Leaf Storms and Sludge Bombs, they are just overly fragile and a bit short on Speed. Checking Breloom, Rotom-W, bulky waters, and a lot of other additional threats with the defensive set, it can definitely find its place on a stall team. Aromacity is a great example of this. A stall team using a Defensive Roserade to full effectiveness. It is a pretty decent check to Keldeo as well, so it also finds a bit of usefulness there.
 
I kind of like using Scarf Roserade as it has a big surprise factor and she has the highest special attack of all grass types so it is pretty usable IMO. That's just me though.
 
I kind of like using Scarf Roserade as it has a big surprise factor and she has the highest special attack of all grass types so it is pretty usable IMO. That's just me though.

The reason why Scarf Roserade isn't exactly common is that it isn't exactly fast sitting at 90 base speed wich means everything that commonly boosts its Speed or other Choice Scarfers with the exception of DD Gyarados and Scarf Rotom-W will still outspeed it wich means it isn't exactly the best revenge killer. It also lacks useful coverage moves, outside of its stabs it only got Hidden Power and Sleep Powder wich means it will always be walled by something depending on the choice of its Hidden Power. Also both Grass and Slude Bomb are pretty easiely walled and set-up on wich makes it a bad late game cleaner and a momentum killer and this actually applies to pretty much all Grass types wich is why all of them make pretty poor Choice Scarf users.
The only good offensive Grass type in OU is actually Venusaur in the Sun because it is super fast, can still switch between moves, carry a Life Orb and got access to a great set-up move in Growth. Roserade might get you one suprise kill, but after that there is just so much that can abuse a Roserade locked into one of its moves that i personally would stay away from it.
 
BurningMan, Celebi and Breloom aren't exactly slouches offensively :\

Oddish, when I worked on Roserade's OU analysis, Choice Scarf was brought up but rejected for precisely the reasons that BurningMan brought up. As for an offensive set: personally, despite being the one who originally made that set, I wouldn't use it right now. That Leaf Storm might be deadly, but the teams that Roserade does best against - namely sand stall and rain offense - often have built in Roserade checks that prevent Roserade from running through the team like you might expect. Offensive Roserade paired with Dugtrio seems like it might put in a lot of work against sand teams though, so I wouldn't totally discount it. Like PDC said though, defensive Roserade is probably Roserade's best set in the current metagame, finding a solid spot on defensive teams as a grounded Poison-type that can set up Spikes and check powerful Rain sweepers like Keldeo and Thundurus-T.
 
If a grounded poison type switches in and dies to stealth rocks/spikes, will it absorb toxic spikes?

It acts like intimidate in this case, it switches in but hazards act before any additional effects: including the ability to absorb toxic spikes/activation of intimidate
 
If the "Self-KO clause" is enforced, when an action of a player cause both to lose their last mons (it can be with explosion, but with recoil etc), this player lose. If not, it's a tie. This clause is standard on PO, PS! doesn't display clauses explicitly but I would think it's enforced there too.
 
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