approved by OU mods
Introduction
I’m sure some of you have heard the term ‘bluffing’ tossed back and forth in the main chat of PS or perhaps on a Smogon analysis page. What does it mean exactly? How do you bluff effectively? What are some Pokemon you should suspect to be bluffs? This guide will explain everything you need to know about bluffing in Pokemon.
Before we get started, we need to first understand what bluffing actually is? Bluffing is basically leading on your opponent into thinking you’re running a set, when in fact, you are running a completely different set. It offers a great surprise factor and can nab you a few free KOs. It can also get you out of sticky situations, but I will explain more about that later.
Some Examples
Here’s an example of a free KO with just a bluff. (Expert Belt Latios)
There’s no weather on the field and Tentecruel has just Protected on your ‘Choiced’ Psyshock. Your opponent then makes the obvious play and goes out into his healthy Scizor, as you again, Psyshock. Your opponent sees no LO recoil or Leftovers recovery and he assumes you are choiced and that you will switch, so Scizor will either Pursuit or U-turn on to your incoming switch-in, and then BAM! HP fire to the face. You’ve just earned yourself a free kill of a huge threat.
Here’s an example of a bluff saving your ass in a tight situation. (Rock Gem Terrakion)
Dragonite has a +1 attack and speed boost. You have just sacrificed your Politoad to bring in Terrakion for free. Now, Terrakion is in fact Rock Gem, but because you have played Terrakion as it is a Choice Scarf set, your opponent will likely switch out, depending on the situation and skill level. This can save you from being swept by a Dragonite.
Playing aggressive
Playing aggressive is essential in making your opponent believe your bluff. If you hesitate to bring in Terrakion into a +1 Dragonite, or bring in something else before Terrakion, chances are your opponent will figure out that’s it isn't Scarfed. Playing too aggressive however can lead to your Terrakion (or any bluff Pokemon for that matter) being killed off easily. The amount of aggressiveness you should use depends on the situation, and your opponents skill level.
Items
Items are key in making someone believe that you are choiced. The most popular items seen on Pokemon are either Leftovers, or Life Orb. If you don’t see any of these two in play, it’s very easy to assume that they are choiced, but don’t be fooled! If you can scout to see if they are choiced, that’s usually the best option. The best way to do this is smart switching, or using the move Protect. Here are some common items that are used to bluff a choice item.
Expert Belt – Perhaps the most common. When this item is held, if the holder uses an attack on the opponent that is super effective, its power is increased by 20%. Commonly seen on Latios and Genesect.
Lum Berry – When the holder is afflicted with poison, Toxic poison, paralysis, burn, sleep, confusion, or is frozen while holding this item, they will immediately consume their Lum Berry to cure themselves of that status condition. Often seen on Dragonite and Salamence.
Super effective reduction berries - When this Pokemon is hit by a super effective ‘x’-type move, the damage is reduced by 50%. This item is consumed after use. Commonly seen on Tyranitar and Garchomp.
Gems – If the holder uses a damage-dealing ‘x’-type move, then the holder consumes this item and the power of that move is increased by 50%. One-time use. Commonly seen on Terrakion and Breloom.
Pinch berries – If the holder's HP hits or falls below 25%, this Berry will raise the holder's ‘x stat’ by one stage. Commonly seen on Terrakion.
Skill level of opponent
You have to be cautious when just starting the match. Your player could be amazing and might be able to spot a bluff Pokemon straight from the Team Preview. However, you could also face a new comer, who doesn’t know that Scarf Terrakion out speeds LO Latios (even if Latios is Timid! Who woulda thought?). This could make you lose your bluff, even though your actions were considered the ‘right’ play. A good way to estimate your opponent’s skill level is to view their ranking. This is very easy to do, and can be very informative. Just type “/rank” and then their username on Showdown. It will tell you how many battles they have had, how many they have won, how many they have lost, and what their rating is. You can judge you opponent’s skill level from this information. You can also judge your opponents rating by seeing how they play in early game. You should act accordingly depending on how they play.
On the OU ladder, where you're not really fighting /that/ many people more than once in a few laddering sessions, bluffs can work -- but if you're valuing consistency I don't think bluffs work quite as well -- not to mention that your ladder opponents are obviously going to be of varying skill level. Your opponent could be plain stupid or a battling genius for all you know -- you can't just tell that on ranking. The battling genius is going to be generally aware of what you might have, while the plain stupid opponent is quite literally unpredictable. You can't read those types of opponents, making bluffs much harder to pull off overall on the ladder. Bluffs that work with more consistency, like the aforementioned Kyurem-B and standard Choice sets, are probably better choices for the ladder. If you do end up facing the same person twice, they'll know what your bluff is, defeating the whole purpose of it.
Ladder vs tournament
On the OU ladder, where you're not really fighting /that/ many people more than once in a few laddering sessions, bluffs can work -- but if you're valuing consistency I don't think bluffs work quite as well -- not to mention that your ladder opponents are obviously going to be of varying skill level. Your opponent could be plain stupid or a battling genius for all you know -- you can't just tell that on ranking. The battling genius is going to be generally aware of what you might have, while the plain stupid opponent is quite literally unpredictable. You can't read those types of opponents, making bluffs much harder to pull off overall on the ladder. Bluffs that work with more consistency, like the aforementioned Kyurem-B and standard Choice sets, are probably better choices for the ladder. If you do end up facing the same person twice, they'll know what your bluff is, defeating the whole purpose of it. Bluffs probably work better in tournaments where you only have to defeat a certain opponent once and almost certainly will never have to face him/her again.
Common ‘bluff’ Pokemon
Thundurus-Therian (M) @ Expert Belt
Trait: Volt Absorb
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Thunder
- Superpower
- U-turn
- Grass Knot
Thundurus-T is rising in popularity as an Expert Belt user, as it can hit it's common checks with a pretty powerful U-turn. This set is generally a great mixed attacker, as Blissey can easily come in on a Thunder, but it's then shortly met with a Super Power, which 2HKOs easily after SR. Thundurus-T also just begs something like Gastrodon to switch in, only to be met with a Grass Knot. This set truely can net you a few KOs in a match if used correctly.
Terrakion @ Salac Berry
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Substitute
- Swords Dance
- Close Combat
- Stone Edge
Terrakion, you were once considered the biggest threat in OU. BW2 emerged, and Terrakion still remains a beast in this metagame. Terrakion has un-resisted STAB in OU (bar Toxicroak), and with Sub to block status, and a Salac Berry to boost its speed, you can be sure to see Terrakion sweeping teams left right and centre if you give it the chance. When Terrakion first switches in, you can never tell what set it's running until it's usually too late.
Latios (M) @ Expert Belt
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Draco Meteor
- Psyshock
- Surf
- Hidden Power [Fire] / Roost
Latios has excellent speed, tremendous special attack, and great coverage. Latios is commonly seen holding a Choice Scarf / Specs, meaning Expert Belt is a great item for Latios to abuse. It has enough power to hit nearly anything hard, and has great coverage to hit nearly everything for super effective damage. It can also break down pretty common defensive cores, like Skarm-Bliss (Skarmory + Blissey), and AmoongBro (Amoonguss + Slowbro).
Garchomp @ Yache Berry
Trait: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Substitute / Aqua Tail
- Swords Dance
- Dragon Claw
- Earthquake
Chompy chomp chomp. The land shark of OU. Garchomp has a blistering base 102 speed and a great base 130 attack. Here’s the idea behind this set. Force something out, as you bluff the Scarf, set up an SD, take a super effective Ice type attack and sweep. Its STABs offer amazing coverage in OU, which is only resisted by Skarmory and Bronzong. This set is just amazing at cleaning late game, while also acting as a great wall breaker if you opt to run a coverage move over Substitute.
Keldeo @ Expert Belt
Trait: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Hidden Power [Bug]
Keldeo is probably the most common bluff Pokemon in the game, as it acts as a fantastic lure for Celebi and Latias, both of which are supposed to be the best counters to Keldeo. However, with this set, Keldeo will always be winning with correct prediction. Keldeo is commonly known as a Scarf user to clean up late game, or a Specs user to wall break, where as with this Expert Belt, it eliminates it's few counters, allowing it to demolish the opposing team later on.
Jirachi @ Leftovers / Shuca Berry
Trait: Serene Grace
EVs: 152 Atk / 208 SAtk / 148 Spd
Hasty Nature (+Spd, -Def)
- Iron Head
- Grass Knot
- Hidden Power [Ice]
- Thunder / Thunderbolt
While not exactly common, I can see this set quickly rising in usage. So this bluff is pretty unique in that it's actually running Leftovers, but if anything that makes the bluff even more convincing. Seeing an item like Leftovers on Jirachi often makes a player assume it's either SubCM or the SpDef set. Mix Jirachi has pretty insane coverage, as it takes out most of it's ground type counters like Hippowdon, Gastrodon, and Garchomp. Jirachi offers Bolt Beam coverage, as well as being able to hit on the special and psychical side. Shuca Berry has been slashed, as it allows Jirachi to stay in on threats like Garchomp and Landorus-T, only to live the EQ, and nab the easy KO.
Scizor @ Flying Gem
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Bullet Punch
- Superpower
- Acrobatics
Scizor is an absolutely incredible lure Pokemon. Jellicent and Tentecruel are considered the best checks (if not counters) to any Scizor set. This general rule is what makes SD Flying Gem Scizor so deadly. The idea of this set is to come in on something weak like Latias' Dragon Pulse, force the switch, SD on their incoming Jellicent, and KO Jellicent with Acrobatics. Jolly is needed to out speed most Jellicent, Tentecruel, and SpDef Heatran, all common switch ins to Scizor.
What do all of these Pokemon have in common?
What you notice about most of these examples is that they are all extremely versatile. They can all pull off completely different sets, which is what makes a bluff set on these kind of Pokemon so deadly. Thundurus-T is often used as a double booster set, luring in Pokemon like Latios and Blissey. Terrakion is often running a Choice Band set, luring in Pokemon such as Gliscor only to be OHKOd by +2 Rock Gem boosted Stone Edge. Latios is often running a Choice'd Scarf or Specs set, luring in Scizor and other Steel types, only to be met with an Expert Belt boosted HP fire.
Garchomp is very versatile in that it can lay down SR, act as a wall breaker with a Choice Band, or act as a sweet revenge killer with a Scarf. Keldeo is such a good bluff in that Expert Belt has actually become a pretty standard set. It's also commonly seen with Specs, Scarf, or even LO CM. Jirachi is probably the most versatile Pokemon in the game, as it can run a number of effective sets, ranging from Sub CM, SpDef set, Scarf, and this mixed attacker set. Scizor pretty versatile in that it can run either a nice Banded set, or a standard SD set. They're generally walled by the same Pokemon (Skarmory, Heatran, Jellicent etc) which is what makes this set so deadly, so you better be prepared.
Disadvantages and playing against bluffs.
If you are a ladder player, chances are you are going to face the same person again every once in a while. Sure you beat them last time, because of the awesome bluff, but now they know that your Terrakion isn’t Scarfed, and they will be prepared, allowing them a big advantage over you before turn 1. Another problem is that your bluff is too obvious, but hopefully this guide will help you make them un-noticeable.
The best way to face bluffs is scouting. The move Protect can be both life saver and sealing your doom when it comes to bluffs. Just make sure you’re abusing Protect, whether its to stop bluffs, or increase their surprise factor. Damage calculations are also a great way to determine whether a Pokemon is choiced or not. Obviously, Choice Band / Specs boosts the power of attacking moves, so it's going to be dealing more damage. You can use this to your advantage to work out what set the opponent is running. Let me give you an example...
252+ Atk Choice Band Scizor U-turn vs. 232 HP / 0 Def Rotom-W: 178-211 (59.53 - 70.56%) -- guaranteed 2HKO
252 Atk Scizor U-turn vs. 232 HP / 0 Def Rotom-W: 109-129 (36.45 - 43.14%) -- 98.78% chance to 3HKO
If you think that Scizor really didn't hit Rotom-W as hard as you expected, chances are it isn't the standard Choice Band set. Now it may seem hard to know how hard a Pokemon x should be hitting Pokemon y, but it comes with experience. Here's a damage calculator to help you figure out which set you're facing.
http://www.pokemonshowdown.com/damagecalc/
Conclusion
Hopefully this guide has entertained you and maybe giving you a few tips to battling and using bluffs. The best way to experiment with bluffs is to use them! Go out there, onto the ladder, and use them until your heart’s content. Thanks for reading!
Introduction
I’m sure some of you have heard the term ‘bluffing’ tossed back and forth in the main chat of PS or perhaps on a Smogon analysis page. What does it mean exactly? How do you bluff effectively? What are some Pokemon you should suspect to be bluffs? This guide will explain everything you need to know about bluffing in Pokemon.
Before we get started, we need to first understand what bluffing actually is? Bluffing is basically leading on your opponent into thinking you’re running a set, when in fact, you are running a completely different set. It offers a great surprise factor and can nab you a few free KOs. It can also get you out of sticky situations, but I will explain more about that later.
Some Examples
Here’s an example of a free KO with just a bluff. (Expert Belt Latios)
There’s no weather on the field and Tentecruel has just Protected on your ‘Choiced’ Psyshock. Your opponent then makes the obvious play and goes out into his healthy Scizor, as you again, Psyshock. Your opponent sees no LO recoil or Leftovers recovery and he assumes you are choiced and that you will switch, so Scizor will either Pursuit or U-turn on to your incoming switch-in, and then BAM! HP fire to the face. You’ve just earned yourself a free kill of a huge threat.
Here’s an example of a bluff saving your ass in a tight situation. (Rock Gem Terrakion)
Dragonite has a +1 attack and speed boost. You have just sacrificed your Politoad to bring in Terrakion for free. Now, Terrakion is in fact Rock Gem, but because you have played Terrakion as it is a Choice Scarf set, your opponent will likely switch out, depending on the situation and skill level. This can save you from being swept by a Dragonite.
Playing aggressive
Playing aggressive is essential in making your opponent believe your bluff. If you hesitate to bring in Terrakion into a +1 Dragonite, or bring in something else before Terrakion, chances are your opponent will figure out that’s it isn't Scarfed. Playing too aggressive however can lead to your Terrakion (or any bluff Pokemon for that matter) being killed off easily. The amount of aggressiveness you should use depends on the situation, and your opponents skill level.
Items
Items are key in making someone believe that you are choiced. The most popular items seen on Pokemon are either Leftovers, or Life Orb. If you don’t see any of these two in play, it’s very easy to assume that they are choiced, but don’t be fooled! If you can scout to see if they are choiced, that’s usually the best option. The best way to do this is smart switching, or using the move Protect. Here are some common items that are used to bluff a choice item.





Skill level of opponent
You have to be cautious when just starting the match. Your player could be amazing and might be able to spot a bluff Pokemon straight from the Team Preview. However, you could also face a new comer, who doesn’t know that Scarf Terrakion out speeds LO Latios (even if Latios is Timid! Who woulda thought?). This could make you lose your bluff, even though your actions were considered the ‘right’ play. A good way to estimate your opponent’s skill level is to view their ranking. This is very easy to do, and can be very informative. Just type “/rank” and then their username on Showdown. It will tell you how many battles they have had, how many they have won, how many they have lost, and what their rating is. You can judge you opponent’s skill level from this information. You can also judge your opponents rating by seeing how they play in early game. You should act accordingly depending on how they play.
On the OU ladder, where you're not really fighting /that/ many people more than once in a few laddering sessions, bluffs can work -- but if you're valuing consistency I don't think bluffs work quite as well -- not to mention that your ladder opponents are obviously going to be of varying skill level. Your opponent could be plain stupid or a battling genius for all you know -- you can't just tell that on ranking. The battling genius is going to be generally aware of what you might have, while the plain stupid opponent is quite literally unpredictable. You can't read those types of opponents, making bluffs much harder to pull off overall on the ladder. Bluffs that work with more consistency, like the aforementioned Kyurem-B and standard Choice sets, are probably better choices for the ladder. If you do end up facing the same person twice, they'll know what your bluff is, defeating the whole purpose of it.
Ladder vs tournament
On the OU ladder, where you're not really fighting /that/ many people more than once in a few laddering sessions, bluffs can work -- but if you're valuing consistency I don't think bluffs work quite as well -- not to mention that your ladder opponents are obviously going to be of varying skill level. Your opponent could be plain stupid or a battling genius for all you know -- you can't just tell that on ranking. The battling genius is going to be generally aware of what you might have, while the plain stupid opponent is quite literally unpredictable. You can't read those types of opponents, making bluffs much harder to pull off overall on the ladder. Bluffs that work with more consistency, like the aforementioned Kyurem-B and standard Choice sets, are probably better choices for the ladder. If you do end up facing the same person twice, they'll know what your bluff is, defeating the whole purpose of it. Bluffs probably work better in tournaments where you only have to defeat a certain opponent once and almost certainly will never have to face him/her again.
Common ‘bluff’ Pokemon

Thundurus-Therian (M) @ Expert Belt
Trait: Volt Absorb
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Thunder
- Superpower
- U-turn
- Grass Knot
Thundurus-T is rising in popularity as an Expert Belt user, as it can hit it's common checks with a pretty powerful U-turn. This set is generally a great mixed attacker, as Blissey can easily come in on a Thunder, but it's then shortly met with a Super Power, which 2HKOs easily after SR. Thundurus-T also just begs something like Gastrodon to switch in, only to be met with a Grass Knot. This set truely can net you a few KOs in a match if used correctly.

Terrakion @ Salac Berry
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Substitute
- Swords Dance
- Close Combat
- Stone Edge
Terrakion, you were once considered the biggest threat in OU. BW2 emerged, and Terrakion still remains a beast in this metagame. Terrakion has un-resisted STAB in OU (bar Toxicroak), and with Sub to block status, and a Salac Berry to boost its speed, you can be sure to see Terrakion sweeping teams left right and centre if you give it the chance. When Terrakion first switches in, you can never tell what set it's running until it's usually too late.

Latios (M) @ Expert Belt
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Draco Meteor
- Psyshock
- Surf
- Hidden Power [Fire] / Roost
Latios has excellent speed, tremendous special attack, and great coverage. Latios is commonly seen holding a Choice Scarf / Specs, meaning Expert Belt is a great item for Latios to abuse. It has enough power to hit nearly anything hard, and has great coverage to hit nearly everything for super effective damage. It can also break down pretty common defensive cores, like Skarm-Bliss (Skarmory + Blissey), and AmoongBro (Amoonguss + Slowbro).

Garchomp @ Yache Berry
Trait: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Substitute / Aqua Tail
- Swords Dance
- Dragon Claw
- Earthquake
Chompy chomp chomp. The land shark of OU. Garchomp has a blistering base 102 speed and a great base 130 attack. Here’s the idea behind this set. Force something out, as you bluff the Scarf, set up an SD, take a super effective Ice type attack and sweep. Its STABs offer amazing coverage in OU, which is only resisted by Skarmory and Bronzong. This set is just amazing at cleaning late game, while also acting as a great wall breaker if you opt to run a coverage move over Substitute.

Keldeo @ Expert Belt
Trait: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Hidden Power [Bug]
Keldeo is probably the most common bluff Pokemon in the game, as it acts as a fantastic lure for Celebi and Latias, both of which are supposed to be the best counters to Keldeo. However, with this set, Keldeo will always be winning with correct prediction. Keldeo is commonly known as a Scarf user to clean up late game, or a Specs user to wall break, where as with this Expert Belt, it eliminates it's few counters, allowing it to demolish the opposing team later on.

Jirachi @ Leftovers / Shuca Berry
Trait: Serene Grace
EVs: 152 Atk / 208 SAtk / 148 Spd
Hasty Nature (+Spd, -Def)
- Iron Head
- Grass Knot
- Hidden Power [Ice]
- Thunder / Thunderbolt
While not exactly common, I can see this set quickly rising in usage. So this bluff is pretty unique in that it's actually running Leftovers, but if anything that makes the bluff even more convincing. Seeing an item like Leftovers on Jirachi often makes a player assume it's either SubCM or the SpDef set. Mix Jirachi has pretty insane coverage, as it takes out most of it's ground type counters like Hippowdon, Gastrodon, and Garchomp. Jirachi offers Bolt Beam coverage, as well as being able to hit on the special and psychical side. Shuca Berry has been slashed, as it allows Jirachi to stay in on threats like Garchomp and Landorus-T, only to live the EQ, and nab the easy KO.

Scizor @ Flying Gem
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Bullet Punch
- Superpower
- Acrobatics
Scizor is an absolutely incredible lure Pokemon. Jellicent and Tentecruel are considered the best checks (if not counters) to any Scizor set. This general rule is what makes SD Flying Gem Scizor so deadly. The idea of this set is to come in on something weak like Latias' Dragon Pulse, force the switch, SD on their incoming Jellicent, and KO Jellicent with Acrobatics. Jolly is needed to out speed most Jellicent, Tentecruel, and SpDef Heatran, all common switch ins to Scizor.
What do all of these Pokemon have in common?
What you notice about most of these examples is that they are all extremely versatile. They can all pull off completely different sets, which is what makes a bluff set on these kind of Pokemon so deadly. Thundurus-T is often used as a double booster set, luring in Pokemon like Latios and Blissey. Terrakion is often running a Choice Band set, luring in Pokemon such as Gliscor only to be OHKOd by +2 Rock Gem boosted Stone Edge. Latios is often running a Choice'd Scarf or Specs set, luring in Scizor and other Steel types, only to be met with an Expert Belt boosted HP fire.
Garchomp is very versatile in that it can lay down SR, act as a wall breaker with a Choice Band, or act as a sweet revenge killer with a Scarf. Keldeo is such a good bluff in that Expert Belt has actually become a pretty standard set. It's also commonly seen with Specs, Scarf, or even LO CM. Jirachi is probably the most versatile Pokemon in the game, as it can run a number of effective sets, ranging from Sub CM, SpDef set, Scarf, and this mixed attacker set. Scizor pretty versatile in that it can run either a nice Banded set, or a standard SD set. They're generally walled by the same Pokemon (Skarmory, Heatran, Jellicent etc) which is what makes this set so deadly, so you better be prepared.
Disadvantages and playing against bluffs.
If you are a ladder player, chances are you are going to face the same person again every once in a while. Sure you beat them last time, because of the awesome bluff, but now they know that your Terrakion isn’t Scarfed, and they will be prepared, allowing them a big advantage over you before turn 1. Another problem is that your bluff is too obvious, but hopefully this guide will help you make them un-noticeable.
The best way to face bluffs is scouting. The move Protect can be both life saver and sealing your doom when it comes to bluffs. Just make sure you’re abusing Protect, whether its to stop bluffs, or increase their surprise factor. Damage calculations are also a great way to determine whether a Pokemon is choiced or not. Obviously, Choice Band / Specs boosts the power of attacking moves, so it's going to be dealing more damage. You can use this to your advantage to work out what set the opponent is running. Let me give you an example...
252+ Atk Choice Band Scizor U-turn vs. 232 HP / 0 Def Rotom-W: 178-211 (59.53 - 70.56%) -- guaranteed 2HKO
252 Atk Scizor U-turn vs. 232 HP / 0 Def Rotom-W: 109-129 (36.45 - 43.14%) -- 98.78% chance to 3HKO
If you think that Scizor really didn't hit Rotom-W as hard as you expected, chances are it isn't the standard Choice Band set. Now it may seem hard to know how hard a Pokemon x should be hitting Pokemon y, but it comes with experience. Here's a damage calculator to help you figure out which set you're facing.
http://www.pokemonshowdown.com/damagecalc/
Conclusion
Hopefully this guide has entertained you and maybe giving you a few tips to battling and using bluffs. The best way to experiment with bluffs is to use them! Go out there, onto the ladder, and use them until your heart’s content. Thanks for reading!
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