Crimson ● Colossus






For a few months now I’ve been lurking around the forums, learning what I could from reading the posts of experienced Uber players, RMTs, threads discussing team building or unconventional Pokemon sets... anything I could find, really, and trying Pokemon and sets discussed for myself. More recently I’ve also begun to contribute to the forums myself, as I began to feel knowledgeable enough to contribute meaningfully.
Now, after some experimentation around different playstyles and different cores, I would like to share one of my best teams and the one that has had most success on the ladder so far. It is currently ranked 15th on the PS ladder, with an ACRE of 2133 and a win-loss ratio of 98-14-1.
Team Building Process
This team was built around Rock Polish Groudon, a lategame sweeper that often devastates offensive teams where Pokemon are frail and virtually nothing can outspeed it at +2.

I chose to pair it with Extremekiller Arceus, for its excellent sweeping power, revenge killing utility and offensive synergy with Groudon.


At this point it was apparent that the team would be inclined towards hyper offense, and Groudon really appreciates multiple hazards, as its attacks are not particularly powerful, so I chose Deoxys-S.



At this point the team needed a solid Extremekiller check, a spinblocker, a Kyogre switch in, a wallbreaker and a Scarf Pokemon. Giratina-O was chosen for its ability to fulfill the first two roles while Latios provided a bulky Water-resist and wallbreaking power.





At this point CM Arceus-Ghost posed an enormous threat and I lacked a Scarf Pokemon, so in the absence of a spinner/magic bounce Pokemon a Scarf Darkrai (as suggested by Hack He Must) seemed the best option.






After initial playtesting, a major flaw quickly became apparent: three Pokemon were weak to Ice, and only Arceus (which I preferred to save for the late game) could comfortably switch in on it. Scarf Darkrai also seemed only a shadow of its other sets and accomplished little in most games. I considered different options and versions of the team, consulting more experienced players such as Hack He Must, Sweep and Anikrahman1995, finally opting for a Scarf Kyogre in Darkrai’s place as Sweep suggested.






The Team in Detail

Deoxys-Speed @ Focus Sash
Trait: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Fire Punch
Deoxys-S was chosen for its reliability in setting entry hazards early in the game, often succeeding in setting multiple layers. Both of this team’s sweepers are not particularly powerful by Uber standards, so entry hazards are crucial to its success. Taunt prevents opposing leads from using Deoxys-S to set up, while Fire Punch is mainly for Genesect. The EVs are simple; max Speed allows it to outspeed everything up to and including Scarf Garchomp, while the Attack EVs almost guarantee a OHKO on Genesect with Fire Punch.

Kyogre @ Choice Scarf
Trait: Drizzle
EVs: 64 HP / 252 SAtk / 192 Spd
Modest Nature
- Water Spout
- Surf
- Thunder
- Ice Beam
Kyogre may have been the last addition, but by no means the least. Besides fulfilling the obligatory revenge killer role, it provides defensive synergy in the form of an Ice resist and has more bulk to do so than Genesect would. Furthermore, it provides dual weather alongside Groudon, which troubles a lot of weather teams while all Pokemon other than Kyogre on my team function just as well in any weather. It even manages to clean up weakened teams lategame at times. The moveset is standard; Water Spout and Surf capitalize on the power of rain-boosted STAB, while Thunder and Ice Beam provide coverage on any resists. The EVs allow it to outspeed Mewtwo, with the remainder invested in bulk. The additional power of a Modest nature is far more valuable to this team than gambling with speed ties against other Scarf Pokemon or outspeeding Deoxys-A.

Giratina-Origin @ Griseous Orb
Trait: Levitate
EVs: 220 Atk / 248 Def / 40 Spd
Adamant Nature
- Shadow Sneak
- Dragon Tail
- Will-O-Wisp
- Magic Coat
Giratina-O is a behemoth of utility. In addition to being the necessary spinblocker and Extremekiller Arceus check, with Magic Coat it serves as an excellent anti-lead for Pokemon that beat Deoxys-S (Custap Forretress, opposing Deoxys-S, Thundurus-I) and prevents spinners setting up hazards on it or wearing it down with status. Dragon Tail allows it to take advantage of the switches it forces and the entry hazards, while also being the best option to handle Extremekiller Arceus. Will-o-Wisp cripples physical attackers and is also great for Arceus that have yet to set up. Shadow Sneak is excellent for helping to check a variety of threats while also being necessary for anti-leading Deoxys-S. The Defense EVs are just enough to survive a +2 Life Orb Extremekiller Shadow Claw after SR, allowing it to quite easily check Silk Scarf/Lum Berry variants. The remaining EVs are speed creep on other base 90 Pokemon and maximize the power of its attacks.

Latios (M) @ Soul Dew
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Grass Knot
- Roar
Latios is the wallbreaker of the team and helps to check opposing Kyogre. Barely anything comfortably takes a Draco Meteor, and even a -2 Draco Meteor will OHKO offensive dragons and deal good damage to most Pokemon. Psyshock is for secondary STAB and helps to check Ho-Oh, Calm Mind sweepers and Chansey/Blissey. Grass Knot is primarily for nailing Kyogre without a weather reliant move, although it also OHKOs Groudon and deals good damage to Tyranitar. Roar may be unconventional, but prevents any set up attempts on a weakened Latios and pairs nicely with entry hazards. The EVs are standard, maximizing speed and power.

Groudon @ Life Orb
Trait: Drought
EVs: 80 HP / 252 Atk / 176 Spd
Adamant Nature
- Earthquake
- Stone Edge
- Dragon Claw
- Rock Polish
Groudon is the focus of this team, as Hack impressed unto me the devastation this set can cause (mainly to offensive teams). After a turn of set up, revenge killing it is almost impossible, as it has good physical bulk against priority and outspeeds all common Scarf Pokemon after a boost. More than anything, though, its strength lies in the element of surprise; most Groudon pose little offensive threat and many that do are slow, so people are rarely prepared for a powerful, fast Groudon. Earthquake is STAB and its preferred move, OHKOing many offensive threats that do not resist it. Stone Edge gives excellent coverage alongside Earthquake, most importantly hitting Lugia hard if Multiscale is broken. Dragon Claw is necessary coverage for levitating Dragon types. The EV spread and Life Orb maximize its offensive potential, as with no way to boost its Attack it absolutely needs both to secure many OHKOs. The speed EVs allow it to outspeed it even Scarf Terrakion, and leftover EVs are invested in bulk to help it set up.

Arceus @ Silk Scarf
Trait: Multitype
EVs: 200 HP / 252 Atk / 56 Spd
Adamant Nature
- ExtremeSpeed
- Shadow Claw
- Brick Break
- Swords Dance
Arceus hardly needs much explanation, everyone knows how it works. It was chosen for the many chekcs they share; checking Groudon or Arceus often leaves opposing Giratina, Groudon, Giratina-O or Lugia so weakened that they may no longer check the other sweeper. I use Brick Break over Earthquake to deal better damage to Ferrothorn and opposing Extremekiller Arceus. The EVs make the most of its mediocre Attack stat, while allowing it to outspeed Adamant Rayquaza and still have excellent bulk to set up on. I chose Silk Scarf over Lum Berry despite often having multiple hazards as I appreciate its ability to pick off offensive threats without setting up
Threats

Arceus-Ghost nails my whole team with Judgment/Focus Blast and is difficult to KO due to its reliable recovery and bulk. I can usually pressure it offensively and then finish it off with Scarf Kyogre or Giratina-O, but it always leaves a mark on my team.

Few of my Pokemon can break Lugia without setting up, even after SR, and if it manages to sub it becomes very difficult to handle. Roar on Latios helps, and fortunately Lugia cannot switch in too much, as Scarf Kyogre, +2 Groudon and +2 Arceus all threaten it, but if played well it troubles the team a lot, especially Thunder Wave variants.

U-Turn is an excellent move, and only Giratina-O comfortably switches into a U-Turn from Genesect. As I prefer to conserve my Giratina-O until the opponent’s Arceus forme is revealed (and dealt with in the case of Extremekiller Arceus), Genesect often wears down my team significantly, despite getting few opportunities to switch in.

Giratina-O is very versatile and therefore unpredictable, and without a steel type nothing wants to switch in against it. It can also cripple one of my physical sweepers, although its usual lack of recovery means that after it has checked one threat it can no longer check the other. Rather than posing a major offensive threat, it is generally just troublesome.


My team is very reliant on having at least Stealth Rock on the opposing field, as both my sweepers need it for many of their OHKOs and Lugia becomes an unbreakable wall in its absence. Ho-Oh also becomes a far greater threat without it. Of the two, Xatu is usually more troublesome, as it cannot be worn down as Espeon can.
Credits
Sweep and Hack He Must deserve special mention for helping me build the team, as well as inspiring myself and others with their teambuilding and battling prowess. Anikrahman1995 was to my knowledge the first to use Roar on Latios and also helped to create a very different version of this team, although this version turned out to be my favourite. Additional thanks to Hack for helping me with this RMT and to the Ubers community as a whole for providing a wealth of information to help newer players succeed in competitive Pokemon.
Deoxys-Speed @ Focus Sash
Trait: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Fire Punch
Kyogre @ Choice Scarf
Trait: Drizzle
EVs: 60 HP / 252 SAtk / 196 Spd
Modest Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Water Spout
- Surf
- Thunder
- Ice Beam
Giratina-Origin @ Griseous Orb
Trait: Levitate
EVs: 220 Atk / 248 Def / 40 Spd
Adamant Nature
- Shadow Sneak
- Dragon Tail
- Will-O-Wisp
- Magic Coat
Latios (M) @ Soul Dew
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Draco Meteor
- Psyshock
- Grass Knot
- Roar
Groudon @ Life Orb
Trait: Drought
EVs: 80 HP / 252 Atk / 176 Spd
Adamant Nature
- Earthquake
- Stone Edge
- Dragon Claw
- Rock Polish
Arceus @ Silk Scarf
Trait: Multitype
EVs: 200 HP / 252 Atk / 56 Spd
Adamant Nature
- ExtremeSpeed
- Shadow Claw
- Brick Break
- Swords Dance
Trait: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Fire Punch
Kyogre @ Choice Scarf
Trait: Drizzle
EVs: 60 HP / 252 SAtk / 196 Spd
Modest Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Water Spout
- Surf
- Thunder
- Ice Beam
Giratina-Origin @ Griseous Orb
Trait: Levitate
EVs: 220 Atk / 248 Def / 40 Spd
Adamant Nature
- Shadow Sneak
- Dragon Tail
- Will-O-Wisp
- Magic Coat
Latios (M) @ Soul Dew
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Draco Meteor
- Psyshock
- Grass Knot
- Roar
Groudon @ Life Orb
Trait: Drought
EVs: 80 HP / 252 Atk / 176 Spd
Adamant Nature
- Earthquake
- Stone Edge
- Dragon Claw
- Rock Polish
Arceus @ Silk Scarf
Trait: Multitype
EVs: 200 HP / 252 Atk / 56 Spd
Adamant Nature
- ExtremeSpeed
- Shadow Claw
- Brick Break
- Swords Dance
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