Data Battle Tower MkII (For all your Match-Seeking Needs!) [SEE POST #6786]

Hey guys, can anyone please DQ pimpgangster in this match please? It's been over a month and I haven't heard from either Yoshinite or gangster from anywhere. Thanks.
 
BEGINNER BATTLE!
3 v 3 Singles
All Items
All Abilities
1 Day DQ for battlers
2 Day DQ for refs
ASB Standard Arena
 
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Viral, No Evolutions means Pokemon with no prevos and cannot evolve. However, if you want LC, I shall make it an LC battle.
 
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BEGINNER BATTLE!
3 v 3 Singles
All Items
All Abilities
1 Day DQ for battlers
2 Day DQ for refs
ASB Standard Arena
In an effort to get you your first ASB battle, I shall drop my open challenge and accept this one.

Switch= OK
5 Chills
2 Recoveries
2 Subs
 
OK, I'll ref @akela and @ViralN9. Each of you PM me your Pokemon.

and I'll "subref" TheWolfe.

Queue:
S0L1D G0LD vs ??? (3 vs 3 LC Singles)
Ragnarokalex vs ??? (3 vs 3 FE Doubles)
Ragnarokalex vs ??? (3 vs 3 FE Doubles)
 
Open Challenge:
3v3 LC singles
2 Day DQ
All Abilities
Training Items
ASB Arena
2 subs

I'll take up your challenge if you're still alive, while posting one of my own:
whops it got taken already it looks like. so here's just mine.

babies in battle
LC
3 v 3 Singles
Training Items
All Abilities
Unlimited Subs / Chills / Recoveries ( I think? )
1 Day DQ for battlers
2 Day DQ for refs
ASB Standard Arena

alright so who's down to squish some adorable rats

also not sure if i did this right
 
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EDIT:GOD DAMNIT NINJAS
Might as well Issue my own Challenge.
2v2 LC Singles
2 Day DQ
All Abilities
Training Items
Switch=KO
2 Recoveries/5 Chills
2 Substitutions.
 
Until we get a ref for the darkness, I might as well continue training. Can we make this quick?

1v1 FE Singles
1 Day DQ
Training Items
All Abilities
Switch=OK
ASB Arena
2 Recover/5 Chill

Queue:
Ragnarokalex vs ??? (3 v 3 FE Doubles)
Ragnarokalex vs ??? (3 v 3 FE Doubles)
Eternal Drifter vs ??? (1 v 1 FE Singles)
 
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I will accept E_D's challenge.

Queue:
Eternal Drifter vs AOPSUser (1 v 1 FE Singles)
Ragnarokalex vs ??? (3 v 3 FE Doubles)
Ragnarokalex vs ??? (3 v 3 FE Doubles)
 
I shall make everyone happy once more. Clearing the queue (I will ref both of Alex's 3v3 Doubles once someone accepts).
 
Something special for my 3K:

I will be reffing a special 4v4 Doubles match.

Arena:
Field type: Neutral
Complexity: Asinine
Format: Any

This arena was built to simulate Raiding after the Raid Zone collapsed. In this arena, the HP of every Pokemon is multiplied by 10, and every Pokemon gets infinite Energy. Every Pokemon also gets two special abilities in addition to its normal ones, assigned by the ref, which is only known for the player who controls the Pokemon. The abilities can be anything from immunity to all damage to giving the opponent the ability to control that Pokemon for a few actions. The special abilities cannot be removed or moved via Skill Swap, Entrainment, Role Play, Gastro Acid, Mold Breaker, or any other ability-modifying moves or abilities. They may only be removed in special ways.
In addition to the abilities, every Pokemon gets an alpha, beta, gamma, and omega power. The alpha power is a weak power, while beta is stronger, gamma is even stronger, and omega is the strongest. Every Pokemon's alpha, beta, and gamma powers are known to every battler, but the omega power is only known to the person that controls that Pokemon. The omega power may only be used once per Pokemon per battle, but the other powers can be used as many times as you want. The alpha power has no cost, but the beta power incurs Sluggishness after use, the gamma power requires a cooldown action after use, and the omega power requires a charge-up action and a cooldown action. If a Pokemon takes over 100 damage while charging the omega power, the charging stops, and the Pokemon is Stunned for the rest of the round-it cannot act and takes double damage from everything. If the omega power is disrupted, it does not count as a use of the power. The powers may not be used while Sluggish.
In addition to the powers and abilities, every Pokemon gets the Raid nature in addition to their normal nature, which raises every stat. Any status inflicted on a Pokemon will fade within 6 actions.
Also, the ref may choose to create weird arena effects and even summon some wild Pokemon.

Summary:
-Every mon gets HP multiplied by 10
-Every mon gets infinite EN.
-Every mon gets two special abilities in addition to its normal ones, assigned by the ref for each Pokemon, that is only known by the user of the Pokemon.
-Every mon gets an alpha, beta, gamma, and omega power, picked by the ref. The alpha, beta, and gamma powers are known to everyone, but the omega power is only known to the user of the Pokemon.
-The alpha power is like a normal move.
-The beta power incurs Sluggishness after use.
-The gamma power requires a cooldown action after use.
-The omega power requires a charge-up and a cooldown action.
-If the Pokemon using its omega power takes over 100 damage in its charge-up action, the move is disrupted, and the Pokemon is Stunned (cannot move, takes double damage from everything) for the rest of the round.
-Every Pokemon gets the Raid nature (+everything) in addition to their normal nature.
-Status only lasts 6 turns on each Pokemon.
-Weird arena effects happen at the ref's discretion.

4v4 FE (strongmons preferred) Doubles
3 Day DQ
Infinite recoveries/lol chills
3 Substitutions
Items=Off
Abilities=All
Switch=OK
Arena: Raid simulator (see above)

Queue:
AOPSUser's 3K insanity: ????? vs. ????? (ref: AOPSUser)
 
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Something special for my 3K:

I will be reffing a special 4v4 Doubles match.

Arena:
Field type: Neutral
Complexity: Asinine
Format: Any

This arena was built to simulate Raiding after the Raid Zone collapsed. In this arena, the HP of every Pokemon is multiplied by 10, and every Pokemon gets infinite Energy. Every Pokemon also gets two special abilities in addition to its normal ones, assigned by the ref, which is only known for the player who controls the Pokemon. The abilities can be anything from immunity to all damage to giving the opponent the ability to control that Pokemon for a few actions. The special abilities cannot be removed or moved via Skill Swap, Entrainment, Role Play, Gastro Acid, Mold Breaker, or any other ability-modifying moves or abilities. They may only be removed in special ways.
In addition to the abilities, every Pokemon gets an alpha, beta, gamma, and omega power. The alpha power is a weak power, while beta is stronger, gamma is even stronger, and omega is the strongest. Every Pokemon's alpha, beta, and gamma powers are known to every battler, but the omega power is only known to the person that controls that Pokemon. The omega power may only be used once per Pokemon per battle, but the other powers can be used as many times as you want. The alpha power has no cost, but the beta power incurs Sluggishness after use, the gamma power requires a cooldown action after use, and the omega power requires a charge-up action and a cooldown action. If a Pokemon takes over 100 damage while charging the omega power, the charging stops, and the Pokemon is Stunned for the rest of the round-it cannot act and takes double damage from everything. If the omega power is disrupted, it does not count as a use of the power.
In addition to the powers and abilities, every Pokemon gets the Raid nature in addition to their normal nature, which raises every stat. Any status inflicted on a Pokemon will fade within 6 actions.
Also, the ref may choose to create weird arena effects and even summon some wild Pokemon.

Summary:
-Every mon gets HP multiplied by 10
-Every mon gets infinite EN.
-Every mon gets two special abilities in addition to its normal ones, assigned by the ref for each Pokemon, that is only known by the user of the Pokemon.
-Every mon gets an alpha, beta, gamma, and omega power, picked by the ref. The alpha, beta, and gamma powers are known to everyone, but the omega power is only known to the user of the Pokemon.
-The alpha power is like a normal move.
-The beta power incurs Sluggishness after use.
-The gamma power requires a cooldown action after use.
-The omega power requires a charge-up and a cooldown action.
-If the Pokemon using its omega power takes over 100 damage in its charge-up action, the move is disrupted, and the Pokemon is Stunned (cannot move, takes double damage from everything) for the rest of the round.
-Every Pokemon gets the Raid nature (+everything) in addition to their normal nature.
-Status only lasts 6 turns on each Pokemon.
-Weird arena effects happen at the ref's discretion.

4v4 FE (strongmons preferred) Doubles
3 Day DQ
Infinite recoveries/lol chills
3 Substitutions
Items=Off
Abilities=All
Switch=OK
Arena: Raid simulator (see above)

Queue:
AOPSUser's 3K insanity: ????? vs. ????? (ref: AOPSUser)

I am In this. Let's go!

Queue:
AOPSUser's 3K insanity: Eternal Drifter vs. ????? (ref: AOPSUser)
 
Issuing 2 open challenges, both the same:

2v2 LC doubles
2 day DQ
All abilities
2 recovers
5 chills
ASB arena
3 day DQ
Training items
Switch=lol
 
OPEN CHALLENGE

2v2 Doubles (1 FE, 1 NFE)
Training Match (Does not count towards W/L/T)
2 Day Player DQ Time
∞ Recoveries/∞ Chills per Pokémon
2 Substitutions
Switch = KO
Abilities = ALL
Items = TRAINING
Arena: ASB Tournament Arena
 
Accepting one of Geodude's challenges. I was looking for a Doubles match



Queue:
AOPSUser's 3K insanity: Eternal Drifter vs. Engineer (ref: AOPSUser)
Geodude vs ??? (2 vs 2 LC Doubles)
Geodude vs Matezoide (2 vs 2 LC Doubles)
IAR vs ??? (2 vs 2 Doubles, 1 FE and 1 NFE)
 
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