Field type: Neutral
Complexity: Asinine
Format: Any
This arena was built to simulate Raiding after the Raid Zone collapsed. In this arena, the HP of every Pokemon is multiplied by 10, and every Pokemon gets infinite Energy. Every Pokemon also gets two special abilities in addition to its normal ones, assigned by the ref, which is only known for the player who controls the Pokemon. The abilities can be anything from immunity to all damage to giving the opponent the ability to control that Pokemon for a few actions. The special abilities cannot be removed or moved via Skill Swap, Entrainment, Role Play, Gastro Acid, Mold Breaker, or any other ability-modifying moves or abilities. They may only be removed in special ways.
In addition to the abilities, every Pokemon gets an alpha, beta, gamma, and omega power. The alpha power is a weak power, while beta is stronger, gamma is even stronger, and omega is the strongest. Every Pokemon's alpha, beta, and gamma powers are known to every battler, but the omega power is only known to the person that controls that Pokemon. The omega power may only be used once per Pokemon per battle, but the other powers can be used as many times as you want. The alpha power has no cost, but the beta power incurs Sluggishness after use, the gamma power requires a cooldown action after use, and the omega power requires a charge-up action and a cooldown action. If a Pokemon takes over 100 damage while charging the omega power, the charging stops, and the Pokemon is Stunned for the rest of the round-it cannot act and takes double damage from everything. If the omega power is disrupted, it does not count as a use of the power. The powers may not be used while Sluggish.
In addition to the powers and abilities, every Pokemon gets the Raid nature in addition to their normal nature, which raises every stat. Any status inflicted on a Pokemon will fade within 6 actions.
Also, the ref may choose to create weird arena effects and even summon some wild Pokemon.
Summary:
-Every mon gets HP multiplied by 10
-Every mon gets infinite EN.
-Every mon gets two special abilities in addition to its normal ones, assigned by the ref for each Pokemon, that is only known by the user of the Pokemon.
-Every mon gets an alpha, beta, gamma, and omega power, picked by the ref. The alpha, beta, and gamma powers are known to everyone, but the omega power is only known to the user of the Pokemon.
-The alpha power is like a normal move.
-The beta power incurs Sluggishness after use.
-The gamma power requires a cooldown action after use.
-The omega power requires a charge-up and a cooldown action.
-If the Pokemon using its omega power takes over 100 damage in its charge-up action, the move is disrupted, and the Pokemon is Stunned (cannot move, takes double damage from everything) for the rest of the round.
-Every Pokemon gets the Raid nature (+everything) in addition to their normal nature.
-Status only lasts 6 turns on each Pokemon.
-Weird arena effects happen at the ref's discretion.