(it's longer dan 4evar)
Intro:
Punk ain't dead! STALL AIN'T DEAD!!
I really wanted to make a stall team with good typing synergy and so far I've had pretty good success. Williing to take any suggestions for improvement :)
Team Building Processs:
Ah Skarm-bliss, practically made for each other. I thought this would be a good core for my team then I changed my mind in favor of something unique with a nice electric resistance.
Much better! Amoongus is so underrated. With duel statuses to inflict, electric resist, good special defense, kills toxic spikes, and regenerator, what's not to love?
With a crippling weakness to fire as well as pokemon with psyshock and thunderbolt (Lati@s), I desperately needed a specially-defensive Heatran to offset this.
Because weather is everywhere in this gen, I thought I could use a weather-inducer of my own to screw over rain and sun teams. Plus: stealth rock. Yay hazzards! Specially-defensive T-tar is just the man for the job.
Seeing as I could use more defense, who better than a bulky water? Water absorb has worked swimmingly with rain dance teams and having a counter to keldo, who would otherwise wreck my team, is great.
I've tinkered a lot with this last spot and finally settled on Alakazam as my "last resort help I'm being swept" pokemon. With magic guard and focus sash, I'm guaranteed at least one hit and it's type coverage helps with a few of my counters.
Threats:
-Jirachi, Jirachi, Jirachi.
I really LOATHE Jirachi or any pokemon that can paralyze my entire team. I also don't have an easy way to kill it. Thought about switching Alakazam for a dugtrio solely for this purpose.
- Pokemon with mixed sets such as Hydreigon with superpower or Tyranitar with Fire Blast. They're just really difficult to counter and I have to make some really lucky predictions to counter them.
Indepth look:
Truckasaurus (Tyranitar) (F) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 SDef / 4 Atk
Careful Nature
- Pursuit
- Stealth Rock
- Stone Edge
- Earthquake
Truckasaurus SMASH!! Usually my lead for setting up stealth rock and sandstorm- pretty self explainatory. I ended up switching Crunch for Earthquake to deal with Heatran, Jirachi and opposing Tyranitar. Thought about changing the nature, but I like being slower than politoed.
Queen-B (Jellicent) (F) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature
- Recover
- Will-O-Wisp
- Taunt
- Shadow Ball
Pretty standard bulky Jellicent. I went for shadow ball over surf because it hits other Jellicent better and people usually suspect the surf and switch to their warer-resist. Jellicent is also my spin-blocker for hazzards, and shadow ball deals better damage to tentacruel and Starmie with will-o-whisp for donphan.
Iron Maiden (Skarmory) (F) @ Shed Shell
Trait: Sturdy
EVs: 232 Def / 252 HP / 24 Spd
Impish Nature
- Roost
- Spikes
- Whirlwind
- Brave Bird
None can pierce the Iron Maiden!! Seriously, this thing is a tank. As long as I keep its hp up, it's pretty near impossible for a psysical attacker to take down bar critical hits. Went for shed shell purely out of fear of Magnezone. This pokemon, along with Heatran, are my two main phasers for racking up hazard damage.
Fun-guy (Amoonguss) @ Black Sludge
Trait: Regenerator
Shiny: Yes
EVs: 252 SDef / 252 HP /4 Sp. Atk
Calm Nature
- Clear Smog
- Giga Drain
- Spore
- Stun Spore
I have no idea why this thing isn't in OU. First off, Spore is broken. I then immediately go for stun spore as most people switch out. Clear smog has saved my ass on quite a few occasions, namely when there's one pokemon left on the oponents team and I can't phase them. Can we also talk about regenerator? It has got to be my favorite ability, allowing me to keep sending it in over and over as if it never took any damage.
Crack-a-toe-a (Heatran) @ Leftovers
Trait: Flash Fire
EVs: 252 SDef / 252 HP
Calm Nature
- Lava Plume
- Earth Power
- Roar
- Protect
Ow! My toe!! Again, pretty standard. I went for protect over hidden power ice because it helps with a lot of choice users and for also boosting my leftovers recovery/stalling for sand damage. A counter I forgot to mention was Volcorona with hidden power ground, but it doesn't come up too often and usually I have stealth rock up to deal with it.
2 Scoops Plz (Alakazam) (F) @ Focus Sash
Trait: Magic Guard
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Hidden Power [Fire]
- Signal Beam
- Focus Blast
- Psyshock
My trusty revenge killer. Went for signal beam over shadow ball to deal with Celibi, hidden power fire for the steel types because Skarmory deals with all the dragons, and psyshock because it counters Terrakion during sandstorm while psychic doesn't. Thought about trying to fit in counter somewhere as a surprise but the other moves are just too important.
Welp, that's all folks! Hope you enjoyed the read; I'd love any feedback you've got :)
Intro:
Punk ain't dead! STALL AIN'T DEAD!!
I really wanted to make a stall team with good typing synergy and so far I've had pretty good success. Williing to take any suggestions for improvement :)
Team Building Processs:


Ah Skarm-bliss, practically made for each other. I thought this would be a good core for my team then I changed my mind in favor of something unique with a nice electric resistance.


Much better! Amoongus is so underrated. With duel statuses to inflict, electric resist, good special defense, kills toxic spikes, and regenerator, what's not to love?



With a crippling weakness to fire as well as pokemon with psyshock and thunderbolt (Lati@s), I desperately needed a specially-defensive Heatran to offset this.




Because weather is everywhere in this gen, I thought I could use a weather-inducer of my own to screw over rain and sun teams. Plus: stealth rock. Yay hazzards! Specially-defensive T-tar is just the man for the job.





Seeing as I could use more defense, who better than a bulky water? Water absorb has worked swimmingly with rain dance teams and having a counter to keldo, who would otherwise wreck my team, is great.






I've tinkered a lot with this last spot and finally settled on Alakazam as my "last resort help I'm being swept" pokemon. With magic guard and focus sash, I'm guaranteed at least one hit and it's type coverage helps with a few of my counters.
Threats:
-Jirachi, Jirachi, Jirachi.
I really LOATHE Jirachi or any pokemon that can paralyze my entire team. I also don't have an easy way to kill it. Thought about switching Alakazam for a dugtrio solely for this purpose.
- Pokemon with mixed sets such as Hydreigon with superpower or Tyranitar with Fire Blast. They're just really difficult to counter and I have to make some really lucky predictions to counter them.
Indepth look:

Truckasaurus (Tyranitar) (F) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 SDef / 4 Atk
Careful Nature
- Pursuit
- Stealth Rock
- Stone Edge
- Earthquake
Truckasaurus SMASH!! Usually my lead for setting up stealth rock and sandstorm- pretty self explainatory. I ended up switching Crunch for Earthquake to deal with Heatran, Jirachi and opposing Tyranitar. Thought about changing the nature, but I like being slower than politoed.

Queen-B (Jellicent) (F) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature
- Recover
- Will-O-Wisp
- Taunt
- Shadow Ball
Pretty standard bulky Jellicent. I went for shadow ball over surf because it hits other Jellicent better and people usually suspect the surf and switch to their warer-resist. Jellicent is also my spin-blocker for hazzards, and shadow ball deals better damage to tentacruel and Starmie with will-o-whisp for donphan.

Iron Maiden (Skarmory) (F) @ Shed Shell
Trait: Sturdy
EVs: 232 Def / 252 HP / 24 Spd
Impish Nature
- Roost
- Spikes
- Whirlwind
- Brave Bird
None can pierce the Iron Maiden!! Seriously, this thing is a tank. As long as I keep its hp up, it's pretty near impossible for a psysical attacker to take down bar critical hits. Went for shed shell purely out of fear of Magnezone. This pokemon, along with Heatran, are my two main phasers for racking up hazard damage.

Fun-guy (Amoonguss) @ Black Sludge
Trait: Regenerator
Shiny: Yes
EVs: 252 SDef / 252 HP /4 Sp. Atk
Calm Nature
- Clear Smog
- Giga Drain
- Spore
- Stun Spore
I have no idea why this thing isn't in OU. First off, Spore is broken. I then immediately go for stun spore as most people switch out. Clear smog has saved my ass on quite a few occasions, namely when there's one pokemon left on the oponents team and I can't phase them. Can we also talk about regenerator? It has got to be my favorite ability, allowing me to keep sending it in over and over as if it never took any damage.

Crack-a-toe-a (Heatran) @ Leftovers
Trait: Flash Fire
EVs: 252 SDef / 252 HP
Calm Nature
- Lava Plume
- Earth Power
- Roar
- Protect
Ow! My toe!! Again, pretty standard. I went for protect over hidden power ice because it helps with a lot of choice users and for also boosting my leftovers recovery/stalling for sand damage. A counter I forgot to mention was Volcorona with hidden power ground, but it doesn't come up too often and usually I have stealth rock up to deal with it.

2 Scoops Plz (Alakazam) (F) @ Focus Sash
Trait: Magic Guard
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Hidden Power [Fire]
- Signal Beam
- Focus Blast
- Psyshock
My trusty revenge killer. Went for signal beam over shadow ball to deal with Celibi, hidden power fire for the steel types because Skarmory deals with all the dragons, and psyshock because it counters Terrakion during sandstorm while psychic doesn't. Thought about trying to fit in counter somewhere as a surprise but the other moves are just too important.
Welp, that's all folks! Hope you enjoyed the read; I'd love any feedback you've got :)
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