My Very First Trick Room Team!
Hello. I'm back, and with yet another new team for me. I've been searching for a team that I like and works quite well in the OU. This team has proven to be good and bad in various ways. I wanted a team that wasn't necessarily gimmicky but not used too much either. Trick Room was the perfect candidate. I've yet to see someone else use such a team, which is actually surprising. In a tier filled with super fast pokemon, this team ruins the strategies of many well known and used teams out there. But, it has its flaws, unfortunately. Two things, mainly: Priority and Taunt. In all the guides it's been emphasized enough, but I didn't actually realize how badly these two things hurt this team until I experienced them. Priority users, especially Breloom, Scizor, and Dragonite, pose a threat to this team no matter what the conditions are. Taunt users, Sableye especially shut this team completely down to. In the end, this team has many redeeming strengths, as well as some apparent holes, which I hope to have patched up soon.
The Team Building Process
Like how I start off with any other team, I first needed some sort of dedicated lead.
Smeargle was the perfect candidate for having the niche as a suicide lead. He does an exceptional job at it too. My team still needed another TR user. One that was reliable, and had useable offensive stats as well as the bulk to last long.
Reuniclus was an obvious choice. She possesses the bulk and power to function as a reliable sweeper under TR, as well as another pokemon capable of getting it up. But, my team still lacked some physical bulk.
Cofagrigus was the perfect solution to this. He is amazing as a physical wall, and is yet another pokemon capable of not only getting Trick Room up, but setting up and sweeping as well. Now my team just need some muscle.
Conkeldurr is a very strong physical tank. I can easily sum up his function in a sentence: Guts + Hammer Arm/Facade + Trick Room = Win. My team of course, still needed more physical power, as well as a pokemon that could resist as many of the types my other pokemon are weak to.
Regirock filled this role perfectly. His excellent coverage and typing allows him to tank hits my other pokemon can't take, and his power is unstoppable. At this point, my team looked in good shape. It just needed one last thing...
Dragonite. Dragonite filled the last slot as a mixed sweeper, and helps in cleaning up late-game, especially with extremespeed. However, after countless battles being lost, I had to make some adjustments. I actually realized I made a stupid mistake...
I needed a choice scarf user! Although this is indeed a Trick Room team, I still needed a pokemon that could function well outside of TR. In those worst case scenarios where all my Trick Room setters are down and I need to hit hard and fast. Salamence was picked without question, and took Dragonite's spot in my team. Moxie in combination with a choice scarf and outrage makes Salamence very deadly, and she has great synergy with Regirock.
My Team Up Close
Smeargle @ Focus Sash
Trait: Own Tempo
EVs: 252 Spe / 252 HP / 4 SpD
Hardy Nature
Trick Room
Stealth Rock
Endeveaor
Dragon Rage
My suicide lead. Job is pretty simple, get trick room up and attempt to cripple the other pokemon with endeavor. Sometimes I can even get stealth rock up. Though, I've rarely been given the chance, but it is nice, especially against sun teams.
Reuniclus @ Life Orb
Trait: Magic Guard
EVs: 96 HP / 160 Def / 252 SAtk
Quiet Nature
Trick Room
Psychic
Focus Blast
Shadow Ball
She is always able to at least get Trick Room up in battle. If she does manage to survive she can wreck the opposing team with a STAB psychic. I've actually considered replacing it with Psyshock, since it seems most pokemon she's up against would be hit harder with it.
Cofagrigus @ Leftovers
Trait: Mummy
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
Trick Room
Nasty Plot
Shadow Ball
Hidden Power Fighting
He is the sturdiest wall on this team. While Reuniclus serves as the main special sweeper on this team, Cofagrigus can also work pretty well. After even just one Nasty plot boost a shadow ball won't feel too good. Hidden power fighting is to take out any steel or rock types that think they can wall Cofagrigus.
Conkeldurr @ Toxic Orb
Trait: Guts
EVs: 120 HP / 252 Atk / 136 SpD
Brave Nature
Mach Punch
Hammer Arm
Stone Edge
Façade
He provides my team with much needed physical muscle. He also helps out my team with some priority with mach punch, which can actually hit pretty hard after a guts boost. Hammer arm can take down pretty much anything that doesn't resist it, and façade helps him deal with psychic types that resist it.
Regirock @ Life Orb
Nature: Brave
IVs: 0 Speed
EVs: 252 Atk / 252 HP / 4 Def
Stone Edge
Hammer Arm
Earthquake
Stealth Rock
While Conkeldurr is the team's tank (Metaphorically), Regirock happens to be my team's literal tank. In trick room he hits hard and with his amazing physical bulk he can take a beating as well. Pretty standard EdgeQuake combo along with Hammer arm to complement Trick room and to make him even faster under it.
Salamence @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 252 Spe / 4 SpA
Nature: Naïve
Outrage
Dragon Claw
Earthquake
Fire Blast
Last, but not least, my choice scarf user. I try to save her for towards the end of the match, since she acts as a backup mainly, when things go wrong with the rest of my team. She can also function as a reliable revenge killer. I use Outrage most of the time because... why not? Rest of her moves are for coverage (Fire Blast helps with taking out Ferrothorn and Skarmory).
Conclusion
This team is the first Trick Room team I've made and I really like how it works. I want to be able to disrupt most of the widely used types of teams and under Trick Room this is made possible. This team is by no means perfect, but it sure is a whole lot of fun to mess around with. I love being able to show off Regirock's strength in battle! :D
:) Thanks for reading this! :)
Hello. I'm back, and with yet another new team for me. I've been searching for a team that I like and works quite well in the OU. This team has proven to be good and bad in various ways. I wanted a team that wasn't necessarily gimmicky but not used too much either. Trick Room was the perfect candidate. I've yet to see someone else use such a team, which is actually surprising. In a tier filled with super fast pokemon, this team ruins the strategies of many well known and used teams out there. But, it has its flaws, unfortunately. Two things, mainly: Priority and Taunt. In all the guides it's been emphasized enough, but I didn't actually realize how badly these two things hurt this team until I experienced them. Priority users, especially Breloom, Scizor, and Dragonite, pose a threat to this team no matter what the conditions are. Taunt users, Sableye especially shut this team completely down to. In the end, this team has many redeeming strengths, as well as some apparent holes, which I hope to have patched up soon.
The Team Building Process
Like how I start off with any other team, I first needed some sort of dedicated lead.

Smeargle was the perfect candidate for having the niche as a suicide lead. He does an exceptional job at it too. My team still needed another TR user. One that was reliable, and had useable offensive stats as well as the bulk to last long.


Reuniclus was an obvious choice. She possesses the bulk and power to function as a reliable sweeper under TR, as well as another pokemon capable of getting it up. But, my team still lacked some physical bulk.



Cofagrigus was the perfect solution to this. He is amazing as a physical wall, and is yet another pokemon capable of not only getting Trick Room up, but setting up and sweeping as well. Now my team just need some muscle.




Conkeldurr is a very strong physical tank. I can easily sum up his function in a sentence: Guts + Hammer Arm/Facade + Trick Room = Win. My team of course, still needed more physical power, as well as a pokemon that could resist as many of the types my other pokemon are weak to.





Regirock filled this role perfectly. His excellent coverage and typing allows him to tank hits my other pokemon can't take, and his power is unstoppable. At this point, my team looked in good shape. It just needed one last thing...






Dragonite. Dragonite filled the last slot as a mixed sweeper, and helps in cleaning up late-game, especially with extremespeed. However, after countless battles being lost, I had to make some adjustments. I actually realized I made a stupid mistake...






I needed a choice scarf user! Although this is indeed a Trick Room team, I still needed a pokemon that could function well outside of TR. In those worst case scenarios where all my Trick Room setters are down and I need to hit hard and fast. Salamence was picked without question, and took Dragonite's spot in my team. Moxie in combination with a choice scarf and outrage makes Salamence very deadly, and she has great synergy with Regirock.
My Team Up Close

Smeargle @ Focus Sash
Trait: Own Tempo
EVs: 252 Spe / 252 HP / 4 SpD
Hardy Nature
Trick Room
Stealth Rock
Endeveaor
Dragon Rage
My suicide lead. Job is pretty simple, get trick room up and attempt to cripple the other pokemon with endeavor. Sometimes I can even get stealth rock up. Though, I've rarely been given the chance, but it is nice, especially against sun teams.

Reuniclus @ Life Orb
Trait: Magic Guard
EVs: 96 HP / 160 Def / 252 SAtk
Quiet Nature
Trick Room
Psychic
Focus Blast
Shadow Ball
She is always able to at least get Trick Room up in battle. If she does manage to survive she can wreck the opposing team with a STAB psychic. I've actually considered replacing it with Psyshock, since it seems most pokemon she's up against would be hit harder with it.

Cofagrigus @ Leftovers
Trait: Mummy
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
Trick Room
Nasty Plot
Shadow Ball
Hidden Power Fighting
He is the sturdiest wall on this team. While Reuniclus serves as the main special sweeper on this team, Cofagrigus can also work pretty well. After even just one Nasty plot boost a shadow ball won't feel too good. Hidden power fighting is to take out any steel or rock types that think they can wall Cofagrigus.

Conkeldurr @ Toxic Orb
Trait: Guts
EVs: 120 HP / 252 Atk / 136 SpD
Brave Nature
Mach Punch
Hammer Arm
Stone Edge
Façade
He provides my team with much needed physical muscle. He also helps out my team with some priority with mach punch, which can actually hit pretty hard after a guts boost. Hammer arm can take down pretty much anything that doesn't resist it, and façade helps him deal with psychic types that resist it.

Regirock @ Life Orb
Nature: Brave
IVs: 0 Speed
EVs: 252 Atk / 252 HP / 4 Def
Stone Edge
Hammer Arm
Earthquake
Stealth Rock
While Conkeldurr is the team's tank (Metaphorically), Regirock happens to be my team's literal tank. In trick room he hits hard and with his amazing physical bulk he can take a beating as well. Pretty standard EdgeQuake combo along with Hammer arm to complement Trick room and to make him even faster under it.

Salamence @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 252 Spe / 4 SpA
Nature: Naïve
Outrage
Dragon Claw
Earthquake
Fire Blast
Last, but not least, my choice scarf user. I try to save her for towards the end of the match, since she acts as a backup mainly, when things go wrong with the rest of my team. She can also function as a reliable revenge killer. I use Outrage most of the time because... why not? Rest of her moves are for coverage (Fire Blast helps with taking out Ferrothorn and Skarmory).
Conclusion
This team is the first Trick Room team I've made and I really like how it works. I want to be able to disrupt most of the widely used types of teams and under Trick Room this is made possible. This team is by no means perfect, but it sure is a whole lot of fun to mess around with. I love being able to show off Regirock's strength in battle! :D
:) Thanks for reading this! :)
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