RMT New U-turn / Volt Switch Team

First and foremost...I hate dragon and fire types. Why? Well, I don't know. It seems that there are just so many people that love those types, that I want to stay away from it. It's not that I want to be different, but it's almost like a cop out to build a team with dragons and fire type moves—no offense.

With that being said, I somewhat built this team with some of my favorite Pokes as well as adding some new pieces to kinda balance it in. I suppose this team is just more balanced than anything.

Any suggestions, please let me know! Nothing is set in stone.


Jirachi @ Leftovers
Ability: Serene Grace
Careful Nature
EVs: 252 HP / 236 SpD / 20 Spe
Iron Head
Stealth Rock
Body Slam
U-turn

Here's my lead. I figure Jirachi is a pretty solid because it's got great stats. I figure, depending on the match-up, I can start off right away with stealth rock and then start body slamming to get them paralyzed due to the Serene Grace ability. Iron head gives me STAB and then U-turn allows me to switch out at any moment while getting some damage off. I suppose you can call Jirachi a mix of being a lead, a wall and a scout.


Jolteon @ Life Orb
Ability: Volt Absorb
Timid Nature
EVs: 252 Spe / 252 SpA / 4 Def
Thunderbolt
Volt Switch
Signal Beam
Shadow Ball

Here's my special attacker and my special sweeper. All of his moves are special attacks. Thunderbolt is probably the best move in the game, in my opinion. It gives Jolteon great STAB...as well as volt switch. I love having the option of u-turn of volt switch on my team. It allows me to switch out with any unfavorable match-up. Signal beam and shadow ball both give me great coverage.

blastoise.png

Blastoise @ Leftovers
Ability: Torrent
Calm Nature
EVs: 252 SpD / 252 Def / 4 HP
Toxic
Aqua Ring
Surf
Ice Beam

Blastoise is a bit of a wall. I'll throw up aqua ring right away and then mix that in with leftovers, well then, Blastoise is now a wall. I carry toxic, which can be a huge pain. No one wants a poisoned Pokemon. Surf offers great power with STAB—but I'm not sure if I want to replace it with scald...Thoughts? Also, ice beam is a pretty good move that offers coverage as well.


Celebi @ Leftovers
Ability: Natural Cure
Modest Nature
252 SpA / 196 Spe / 60 HP
Leaf Storm
Psychic
U-turn
Recover

I really like this moveset on Celebi. Leaf storm offers huge STAB and can pretty much knock through anything. Psychic is another great move with STAB. Yet again, I have u-turn. Why? Because I love the luxury of being to switch out whenever I want when an unfavorable match-up presents itself. As for recover, that's pretty standard for Celebi sets.


Gengar @ Black Sludge
Ability: Levitate
Timid Nature
252 SpA / 252 Spe / 4 HP
Substitute
Shadow Ball
Focus Blast
Will-O-Wisp

This is somewhat of an interesting moveset that I have on Gengar. I'll use sub right away, which I figure that I can out speed most Pokes. Shadow ball is great STAB. Focus blast offers a ton of coverage with quite the bite. I really like having will-o-wisp too. Along with Blastoise's toxic and Gengar's will-o-wisp, I will be pretty much ruining my opponent's day with status conditions.


Swampert @ Leftovers
Ability Torrent
Adamant Nature
240 HP / 252 Atk / 16 Def
Earthquake
Waterfall
Ice Punch
Hammer Arm

Here's my physical sweeper. Earthquake is an awesome move for Swampert as it adds STABs and is filled with power. Waterfall gives me a chance of the opponent flinching. Ice punch is a great coverage move and will take care of dragons. Hammer arm...yes hammer arm. I love this move. It's very, very powerful and has pretty solid accuracy.
 
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I would suggest replacing aqua ring or ice beam on blastoise with rapid spin, as volt turn teams will be taking a lot of damage from hazards.

Rather than will-o-wisp, you can simply have disable, which will force a switch if the opponent is choice locked, allowing you another free sub, ready to take any hit.

Swampert doesn't want Hammer Arm. It just doesn't. It's lack of speed already harms it, and fighting doesn't add to its coverage. EQ is super effective on steel and rock, and water hits Super Effective on rock as well. Instead, I would use substitute or roar, to either force a switch, or give your self a layer of protection.
 
Ok so first your team needs a goal. Is it to soak up hits and wear the opponent down with residual damage? Is it to facilitate a Jolteon sweep? Right now your team has no clear direction and you might want to post the goal of your team, otherwise Suggestions might change the purpose of your team totally.
 
Ok so first your team needs a goal. Is it to soak up hits and wear the opponent down with residual damage? Is it to facilitate a Jolteon sweep? Right now your team has no clear direction and you might want to post the goal of your team, otherwise Suggestions might change the purpose of your team totally.

Good point.

I suppose the purpose of my team is to be very flexible. I have u-turn and volt switch on multiple Pokes. Therefore, I can switch out from an unfavorable match-up into a more favorable one. I also like carrying toxic and will-o-wisp so I can then stall while that Poke slowly losing health. In that scenario, I'd switch into Celebi and then use recover, or switch into Blastoise and utilize aqua ring and leftovers, or switch into Jirachi, with his great SpD.

If I get enough Pokes affected with poison or a burn, I can then set-up a sweep with either Swampert, Gengar or Jolteon. Preferably, Jolteon.
 
I would suggest replacing aqua ring or ice beam on blastoise with rapid spin, as volt turn teams will be taking a lot of damage from hazards.

Rather than will-o-wisp, you can simply have disable, which will force a switch if the opponent is choice locked, allowing you another free sub, ready to take any hit.

Swampert doesn't want Hammer Arm. It just doesn't. It's lack of speed already harms it, and fighting doesn't add to its coverage. EQ is super effective on steel and rock, and water hits Super Effective on rock as well. Instead, I would use substitute or roar, to either force a switch, or give your self a layer of protection.

Substitute is an interesting idea. I might roll with that. Ultimately, I'm using Swampert as an offensive tank and possibly sweep with physical attacks.
 
Ok thanks. Wih that in mind, it sounds like you want to wear down the opposition with status and Volt-Turning. For your physical sweeper, Swampert is subpar in this metagame. Use Garchomp instead. There are two sets you could utilize:

Garchomp@Salac Berry
Rough Skin
252 speed/252 attack/4 def
30 hp ivs
Jolly Nature

Substitute
Swords Dance
Dragon Claw/Outrage
Earthquake

This set aims to sub into salac range, potentially nab an SD (which happens a lot, trust me) and sweep with boosted speed and attack. The Salac berry allows you to outspeed non-scarf Latios, all Salamemce, all Jirachi, Celebi, anything under 102 base speed. This makes for a great late-game cleaner. However, it is outsped by ScarfKeldeo, ScarfKion, and is more easily revenged by priority.

Garchomp@Life Orb
Rough Skin
252 attack/252 speed/4 hp
Jolly/Adamant

Dragon Claw/Outrage
Earthquake
Swords Dance
Stealth Rock/Fire Blast

Wih great offensive power, this Garchomp fan easily set up SR, freeing a moveslot for Wish on your Jirachi. Alternatively, you can use Fire Blast to severly dent Skarmory, who is usually a good counter to Garchomp.

Your team does need a lot of fixing but I dont have that much time right now so I will get back to you later.
 
Ok thanks. Wih that in mind, it sounds like you want to wear down the opposition with status and Volt-Turning. For your physical sweeper, Swampert is subpar in this metagame. Use Garchomp instead. There are two sets you could utilize:

Garchomp@Salac Berry
Rough Skin
252 speed/252 attack/4 def
30 hp ivs
Jolly Nature

Substitute
Swords Dance
Dragon Claw/Outrage
Earthquake

This set aims to sub into salac range, potentially nab an SD (which happens a lot, trust me) and sweep with boosted speed and attack. The Salac berry allows you to outspeed non-scarf Latios, all Salamemce, all Jirachi, Celebi, anything under 102 base speed. This makes for a great late-game cleaner. However, it is outsped by ScarfKeldeo, ScarfKion, and is more easily revenged by priority.

Garchomp@Life Orb
Rough Skin
252 attack/252 speed/4 hp
Jolly/Adamant

Dragon Claw/Outrage
Earthquake
Swords Dance
Stealth Rock/Fire Blast

Wih great offensive power, this Garchomp fan easily set up SR, freeing a moveslot for Wish on your Jirachi. Alternatively, you can use Fire Blast to severly dent Skarmory, who is usually a good counter to Garchomp.

Your team does need a lot of fixing but I dont have that much time right now so I will get back to you later.

Due to my refusal to use dragons, how about Lucario?

Lucario @ Life Orb
Inner Focus
Adamant
252 Atk / 252 Spe
Swords Dance
Close Combat
Extreme Speed
Ice Punch

Or possible Scizor?

Scizor @ Life Orb
Technician
Jolly
252 Atk / 4 SpD / 252 Spe
Swords Dance
Bullet Punch
Superpower / Brick Break
Roost / Aerial Ace
 
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