Jirachi-Machamp core (sugestions apreciated)

So, i am new to the forum and to pokemon competitive battling in general so i would apreciate some sugestions to make the team better.

The Team:


Garchomp @ Focus Sash
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Outrage
- Earthquake
- Fire Blast

He´s my lead and most of the time does his job, sets up stealth rocks and kills spinners, sometimes has trouble with faster dragon leads or leads with ice atacks, but those usually can be avoided with the preview. He funtions as kind of a suicide lead, trying to take down as much pokemon as he can before he faints.
Outrage is for the slower dragon pokemon or to wreak havoc in general, earthquake is for lucario/steel types, Fire blast is for spinners. When i see the oponent has a skarmory i ussually start with heatran


Jirachi @ Leftovers
Trait: Serene Grace
EVs: 164 HP / 168 Atk / 176 Spe
Jolly Nature
- Substitute
- Thunder Wave
- Iron Head
- Fire Punch

One of the core pokemon of the team, the goal is to spread paralisys and flinch pokemon to death with Iron Head any ground pokemon come in i switch to Celebi and send them running to their moms, most of the other counters are dealt with by Machamp.
I like to think he funtions kind off like Shaymin-S in the Ubers, but while speading paralisys aswell, he has some problems with Will-o-Wisp users, i try to predict them and swich to hetran, but if heatran is out im gonna have a problem.




Conkeldurr Life Orb
Adamant
Sheer Force
120Hp 252Atk 136Sp.Def
-Drain Punch
-Mach Punch
-ThunderPunch
-Ice Punch

Conkeldurr was a brilliant sugestion for this team, so far he has really been a beast, and by far the most threatning sweeper on the team.
Drain punch is Conkeldurrs main stab, it has great synergy with life orb and really gives an edge to this set, most of the time conkeldurr will take some damage, hit with stab drain punch to deal and immense amount of damage and recover all his lost HP including life orbs recoil, mach punch has priority wich is always great, and thunder and ice punch give great coverage and deal a great amount of damage thanks to life orb.



Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 236 SPDef / 20 Spe
Calm Nature
- Giga Drain
- Thunder Wave
- Recover
- U-turn

Specially defensive Celebi that helps deal with almost everything the core cannot, helps jirachi and machamp spreading paralisys of his own, and can recover and u-turn to fully heal any status while keeping offensive momentum.
I replaced Grass Knot With Giga Drain thanks to sugestions as its a better stab overall, Thunder Wave supports machamp and jirachi with their roles, as previously stated, recover is self explanatory and it goes well with u-turn, healing any damage and status, U-Turn also gives an edge agains Psychic pokemon, dealing super-effective damage and a free switch.


Vaporeon @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Wish
- Protect
- Scald
- Roar

Standard Wish Vaporeon, he is the healer of the team and helps with weather teams and baton passes when needed.
Wish is very usefull for healing my Jirachi and heatran, as they're are both offensive and are going to take more damage, it allows them to stay a little bit longer, Protect allows for Vaporeon to get his own Wish, Scald is my main stab, sometimes dealing some usefull burns if i'm lucky, Roar eand baton passes effectively and allows Vaporeon to scare away any slower threats while dealing Stealth Rock damage.



Heatran @ Air Baloon
Trait: Flash Fire
EVs: 252 SPAtk / 4 SPDef / 252 Spe
Timid Nature
- Fire Blast
- Earth Power
- Hidden Power (Ice)
- Taunt

Offensive Heatran, he is my main offense against Scizor when Garchomp is out, he is also very good at dealing with dragons.
He can sometimes start as a lead if i see any Fast dragon or skarmory in the opponent's team, he can take any will-o wisps aimed at Jirachi or even Machamo with good prediction, and also is a good tentacruel counter in my experience, for that reason i'm considering giving it stealth rock instead of taunt as it's not doing much anyway.


So there is the team, like i said, i don't have much experience so if you see anything wrong please point it out.
Also, I'm aware i lack a good rapid spinner, so if you have any good sugestion i0d be gratefull.
 

Attachments

  • 445.png
    445.png
    1.2 KB · Views: 367
  • 385.png
    385.png
    645 bytes · Views: 336
  • 251.png
    251.png
    517 bytes · Views: 342
  • 134.png
    134.png
    822 bytes · Views: 335
  • 485.png
    485.png
    1.1 KB · Views: 336
  • 534.png
    534.png
    1.1 KB · Views: 323
Last edited:
First, since chomp is your lead, you want to slap on a sash over life orb, as that is sort of counter-intuitive, at least to me. Second, you'll want to switch his nature to jolly, as naive doesn't land you any more important 1-2hko's then jolly does, so the sdef drop is very unppreciated in this case.

Second, on your celebi, I would recommend using Giga drain over grass knot, as it is just better in nearly all common situations, and heals you. U-turn is not my particular cup of tea, I prefer Hidden Power Ice, but I suppose it works as is, bearing in mind the changes applied.

Your jirachi's ev's seem all out of wack, so I recommend changing them to the standard for the set you want.

Taunt on heatran seems like there is a better option, but for the life of me I can't seem to think of what it is, since you already have stealth rocks.

Also, you need > lines of descriptions on each poke or this threads will be locked.

Actually, I am editing in this suggestion, jirachi is redundant on this team, so I would recommend swapping him out for a Forretress, as your team would very much appreciate the rapid spin support, and forretress has similar sets of resistances, but also has some physical bulk.

Here's the set:

Forretress @Leftovers/Red Card
Relaxed
Sturdy
240 Hp 248 Def 12 Atk/Sp.Def
0 spe iv's
-Spikes
-Rapid Spin
-Gyro Ball/Hidden Power Ice
-Volt Switch
I tinkered with the Evs to allow you to switch into rocks maximum times.

The red card allows forry to deal with any set up sweeper trying to set up on him, so he can throw down spikes with impunity and watch them get phased when they attack him, from which he'll most likely live thanks to sturdy.
 
Last edited:
First, since chomp is your lead, you want to slap on a sash over life orb, as that is sort of counter-intuitive, at least to me. Second, you'll want to switch his nature to jolly, as naive doesn't land you any more important 1-2hko's then jolly does, so the sdef drop is very unppreciated in this case.

Second, on your celebi, I would recommend using Giga drain over grass knot, as it is just better in nearly all common situations, and heals you. U-turn is not my particular cup of tea, I prefer Hidden Power Ice, but I suppose it works as is, bearing in mind the changes applied.

Your jirachi's ev's seem all out of wack, so I recommend changing them to the standard for the set you want.

Taunt on heatran seems like there is a better option, but for the life of me I can't seem to think of what it is, since you already have stealth rocks.

Also, you need > lines of descriptions on each poke or this threads will be locked.

Actually, I am editing in this suggestion, jirachi is redundant on this team, so I would recommend swapping him out for a Forretress, as your team would very much appreciate the rapid spin support, and forretress has similar sets of resistances, but also has some physical bulk.

Here's the set:

Forretress @Leftovers/Red Card
Relaxed
Sturdy
240 Hp 248 Def 12 Atk/Sp.Def
0 spe iv's
-Spikes
-Rapid Spin
-Gyro Ball/Hidden Power Ice
-Volt Switch
I tinkered with the Evs to allow you to switch into rocks maximum times.

The red card allows forry to deal with any set up sweeper trying to set up on him, so he can throw down spikes with impunity and watch them get phased when they attack him, from which he'll most likely live thanks to sturdy.
Thanks for the sugestions, i'll be sure to try them out.
What is it i have to do or this thread will be locked?
 
Sounds good dude.

Oh and welcome to smogon.
So, i have been testing and here's how it's going. The garchomp changes were really good and he is being way more durable even though i'm still using him as kind of a suicide lead, trying to take down as many pokemon as i can before he faints. For the celebi changes, giga drain is working nicely and i'm going to keep it, but i'm going to stick with u-turn as i feel like i've lost an edge over psychic pokemon, and i fought a Reuniclus that totaly crushed my team, even out of trick room. And finaly Forretress doesnt seem to be doing anything, jirachi was way more usefull with the serene grace+iron head+paralisys combination, even sometimes knoking out some of its ovious counters while they dont get to do anything because they're being flinched to death.
 
So, i have been testing and here's how it's going. The garchomp changes were really good and he is being way more durable even though i'm still using him as kind of a suicide lead, trying to take down as many pokemon as i can before he faints. For the celebi changes, giga drain is working nicely and i'm going to keep it, but i'm going to stick with u-turn as i feel like i've lost an edge over psychic pokemon, and i fought a Reuniclus that totaly crushed my team, even out of trick room. And finaly Forretress doesnt seem to be doing anything, jirachi was way more usefull with the serene grace+iron head+paralisys combination, even sometimes knoking out some of its ovious counters while they dont get to do anything because they're being flinched to death.
Alright, well, I do feel that forry will prove its worth in the higher parts of the ladder, but its your team.

Also, I suggested the garchomp set that makes it a suicide lead, so I'm not surprised. Although standard chomp runs sd over fire blast, but heatran is otherwise your only way of dealing with opposing forretresses or skarmories.

Also, you will not like this, but I would recommend swapping machamp for Conkeldurr:

Conkeldurr Life Orb
Adamant
Sheer Force
120Hp 252Atk 136Sp.Def
-Drain Punch
-Mach Punch
-ThunderPunch
-Ice Punch

This set hits much harder then machamp can, it revenges many threats, deals with lando, gliscor, gyarados (bounce can easily be predicted around.) and more, plus, most importantly of all, gives you a priority user.
 
Alright, well, I do feel that forry will prove its worth in the higher parts of the ladder, but its your team.

Also, I suggested the garchomp set that makes it a suicide lead, so I'm not surprised. Although standard chomp runs sd over fire blast, but heatran is otherwise your only way of dealing with opposing forretresses or skarmories.

Also, you will not like this, but I would recommend swapping machamp for Conkeldurr:

Conkeldurr Life Orb
Adamant
Sheer Force
120Hp 252Atk 136Sp.Def
-Drain Punch
-Mach Punch
-ThunderPunch
-Ice Punch

This set hits much harder then machamp can, it revenges many threats, deals with lando, gliscor, gyarados (bounce can easily be predicted around.) and more, plus, most importantly of all, gives you a priority user.
Thaks for the input, i will try the Conkeldurr.
 
Alright, well, I do feel that forry will prove its worth in the higher parts of the ladder, but its your team.

Also, I suggested the garchomp set that makes it a suicide lead, so I'm not surprised. Although standard chomp runs sd over fire blast, but heatran is otherwise your only way of dealing with opposing forretresses or skarmories.

Also, you will not like this, but I would recommend swapping machamp for Conkeldurr:

Conkeldurr Life Orb
Adamant
Sheer Force
120Hp 252Atk 136Sp.Def
-Drain Punch
-Mach Punch
-ThunderPunch
-Ice Punch

This set hits much harder then machamp can, it revenges many threats, deals with lando, gliscor, gyarados (bounce can easily be predicted around.) and more, plus, most importantly of all, gives you a priority user.
Finished testing conkeldurr, absolutely brilliant, he can really takes some hits, ko, and recover back the HP he lost with drain punch, won 5 out of 5 with conkeldurr only being kod once, after having defeated a blissey, and he was the MVP of the other 4, thanks a lot dude.

EDIT: this is crazy, another 5 out of 5 with conkeldirr shinning
 
Last edited:
Finished testing conkeldurr, absolutely brilliant, he can really takes some hits, ko, and recover back the HP he lost with drain punch, won 5 out of 5 with conkeldurr only being kod once, after having defeated a blissey, and he was the MVP of the other 4, thanks a lot dude.

EDIT: this is crazy, another 5 out of 5 with conkeldirr shinning
Hey, glad to hear it worked out for you.

The last suggestion that I can possibly give you is that jirachi and celebi are redundant together. Other then that in my eyes there is nothing wrong.
 
Hey, glad to hear it worked out for you.

The last suggestion that I can possibly give you is that jirachi and celebi are redundant together. Other then that in my eyes there is nothing wrong.
celebi is there to do what machamp and jirachi couldnt wich is knock off water/ground bulky pokemon such as swampert, if i feel that changes with conkeldurr i will change celebi.
 
celebi is there to do what machamp and jirachi couldnt wich is knock off water/ground bulky pokemon such as swampert, if i feel that changes with conkeldurr i will change celebi.
.............................

Swampert is horrible in ou. I use celebi to handle politoed and washtom.
 
:( Swampert is epic liar.
Well Crosby could be traded for something like... Well, garchomp flat out kills spinners. So a spinner or someone like Uch hold on brb... Oh and reasoning for redundant: 2 Little Floating pokemon. No :)
 
:( Swampert is epic liar.
Well Crosby could be traded for something like... Well, garchomp flat out kills spinners. So a spinner or someone like Uch hold on brb... Oh and reasoning for redundant: 2 Little Floating pokemon. No :)
Lmao what? Just.... What? Prepare to eat an infraction.

Now that I think about it, jirachi could probably be changed to a scarfer, as it would give you a reliable revenge killer. That or you could switch it to sdef variant and replace either it or celebi with a bulky spinner starmie, and it also helps against weather.
 
Auto correct!!!!!
I meant celebi
Anyways, spinner and special attackers are Tentacruel or Starmie
Or just Rotom-W idk why I just want to add water
 
I had naive in garchomp, S0L1D G0LD recomended jolly and after testiing i'm liking jolly.

kk Good luck not being able to 2HKO Ferrothorn then with Fire Blast. I mean, it's not like it matters if your special defense is lowered since you have a focus sash. Nearly anything specially orientated will be able to KO Garchomp anyways.
 
Back
Top