New Move Speed Priorities

This seemed to be a little too complex for the "Ask a simple question" thread, so I'll make a thread on it.


It doesn't seem like anyone has compiled a speed priorities list for the new moves, unless I'm missing something. Is there a place that does have it? If not, I could try and make one.

Also, is there a link to the old moves speed priorities?
 
+1=Mach Punch / Ice Shard / Extremespeed / Quick Attack.

That's from what I can remember. No one has made a list just yet, the old link is removed
 
Quick Attack, Aqua Jet, Ice Shard, ExtremeSpeed, Mach Punch, Shadow Sneak, and Sucker Punch are +1.

Fake Out is +2 (I think)

Endure is +3

Focus Punch Charging is +4

Vital Throw, Revenge, Avalance are -1

Counter, and Mirror Coat are -2 (unsure )

Focus Punch is -3

Whirlwind/ Roar are -4



All priorities are ignored when Sleep Talk is used (i.e. Sleep Talk Crobat activates Ww, blowing it away before the opponent attacks)
 
Quick Attack, Aqua Jet, Ice Shard, ExtremeSpeed, Mach Punch, Shadow Sneak, and Sucker Punch are +1.

Fake Out is +2 (I think)

Endure is +3

Focus Punch Charging is +4

Vital Throw, Revenge, Avalance, Counter, and Mirror Coat are -1 (unsure about the latter two)

Whirlwind/ Roar are -2

Focus Punch is -3

All priorities are ignored when Sleep Talk is used (i.e. Sleep Talk Crobat activates Ww, blowing it away before the opponent attacks)
Also IRC Sleep Talk cannot pick Focus Punch in NB. I forgot about ingame.
 
ST also won't pick Focus punch in game if your moveset is just Sleep Talk and Focus punch Sleep Talk will fail
 
Trick Room is negitive infinate. It goes after everything.

Err... I'm not to sure on the exact number, if that wasn't obvious
 
K looks like we're making a list...

Does Fake Out outspeed Protect?

Feint is quickest, then Protect, then Quick Attack.
Serebii has all of the move priorities, if you want to make a list. However, the reliability of Serebii has been questionable at times.
 
In order from first to last

Follow Me
Feint
Protect/Detect
Fake Out
Quick Attack +It's clones
-------------------------
Vital Throw/Avalanche/Revenge
Focus Punch
Counter/Mirror Coat
Roar/Whirlwind
Trick Room

I think that's accurate
 
For some reason I was under the impression Extremespeed went before Quick Attack. Just a misconception I suppose.
 
What kind of a priority does Snatch have? Obviously its faster than the normal moves, but is it faster than Quick Attack (and its clones)?
 
5: Helping hand
4: Magic coat, snatch
3: Detect, endure, follow me, protect
2: Feint
1: Aqua jet, bide, bullet punch, extremespeed, fake out, ice shard, mach punch, quick attack, shadow sneak, sucker punch, vacuum wave
0: Everything else
-1: Vital throw
-3: Focus punch
-4: Avalanche, revenge
-5: Counter, mirror coat
-6: Whirlwind, roar
-7: Trick room

That should be everything.
 
Yeah, I'm not sure where the charge on focus punch falls. So far as I could find, there are no -2 priority attacks.
 
5: Helping hand
4: Magic coat, snatch
3: Detect, endure, follow me, protect
2: Feint
1: Aqua jet, bide, bullet punch, extremespeed, fake out, ice shard, mach punch, quick attack, shadow sneak, sucker punch, vacuum wave
0: Everything else
-1: Vital throw
-3: Focus punch
-4: Avalanche, revenge
-5: Counter, mirror coat
-6: Whirlwind, roar
-7: Trick room

That should be everything.
Why is there no -2?
Also, the fact that vital throw is before Avalanche and Revenge seems a bit strange...
 
I'm going by veekun's move priorities; there is no -2 move listed, but you could just shift the other attacks up a notch if you wanted. I don't know if there's actually a blank level left open in the game code or something or if he just messed up when assigning priority levels.

Anyway, there's an old thread from Obi that has all the pre-D/P attack priorities and also end-of-turn stuff like leech seed sapping health and whatnot; I'm not sure if the end-of-turn stuff has been altered at all in D/P or not.
 
Back
Top