You are my Sunshine
Introduction
Hello again Smogon faithful. It’s that time of year again. With a new generation of Pokemon right around the corner, it seems like the time is right for many to start unleashing and revealing their best teams of the 5th generation. It is my personal opinion that Gamefreak would be better suited having a 4 to 5 year gap in between the release of new Pokemon games, but on the other hand, it’s hard to argue with the success they have had with the franchise. The 5th generation can easily be viewed as one that brought the offensive intrigue of the game to new heights. From the use of pseudo-legends to the prevalence of permaweather teams, 5th Gen had it all when it came to offense. With me not being one to usually adopt an offensive style of play, it took me a while to settle on the mons that I thought were best for this team. The decision was made to go with a sun team that featured Terrakion and Volcarona, two of the most feared threats of the 5th generation. Although neither of these monsters crack the 600 base stat total, they can still wreck havoc on the most defensive of teams. Anyway, enough small talk, let’s take a look at this team.
At a Glance
In Depth
Easy Bake
Easy Bake (Ninetales) (M) @ Leftovers
Trait: Drought
EVs: 252 HP / 8 Def / 232 SDef / 16 Spd
Calm Nature (+SDef, -Atk)
- Hypnosis
- Roar
- Flamethrower
- Hidden Power [Ground]






In Depth
Easy Bake
Easy Bake (Ninetales) (M) @ Leftovers
Trait: Drought
EVs: 252 HP / 8 Def / 232 SDef / 16 Spd
Calm Nature (+SDef, -Atk)
- Hypnosis
- Roar
- Flamethrower
- Hidden Power [Ground]
Ninetails, the bringer of sunlight. Ninetails’ job is simple. Maintain the weather and act as a phazer to special attacking boosters. Ninetails often serves as my preferred sleep fodder, being that its main role is only to provide weather for the team. Heatran can be quite a problem for this team, so going with HP Ground on Ninetails was a no brainer. I chose to run Hypnosis on Ninetails mainly because its generous special defense gives me multiple chances to play the numbers game and hope that one lands. Landing a Hypnosis against a critical member of an opposing rain team or a pesky mon like Heatran will give me tremendous advantage in the battle. If my opponent decides to stay in, I can just phase it and reset the sleep counter or bring in one of my big threats and force a switch out.
Shrapnel
Shrapnel (Forretress) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 20 Atk / 236 Def
Relaxed Nature (+Def, -Spd)
- Toxic Spikes
- Rapid Spin
- Gyro Ball
- Volt Switch
Shrapnel
Shrapnel (Forretress) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 20 Atk / 236 Def
Relaxed Nature (+Def, -Spd)
- Toxic Spikes
- Rapid Spin
- Gyro Ball
- Volt Switch
Forretress was easily the most suitable rapid spinner for this team. Being the only Steel Mon I have, Forry is assigned the task of tanking the occasional banded Outrage and making sure hazards stay off the field. Getting at least a layer of Toxic Spikes can give me a big leg up on my opponent. Common threats like Tyranitar, Keldeo, Garchomp, and Politoed to name a few, are all greatly crippled by residual poison damage. When I see that my opponent is very Toxic Spike weak in the Preview, I usually decide to sacrifice my Forretress early to get a layer up. I am generally against wasting one of Forry’s moveslots on VoltSwitch, but I have been impressed at the momentum that Voltswitch brings to my team with the two big threats that I am carrying.
Sailor Moon
Sailor Moon
Sailor Moon (Cresselia) (F) @ Leftovers
Trait: Levitate
EVs: 204 HP / 216 Def / 72 SAtk / 16 SDef
Calm Nature (+SDef, -Atk)
- Sunny Day
- Moonlight
- Psychic
- Thunder Wave
Trait: Levitate
EVs: 204 HP / 216 Def / 72 SAtk / 16 SDef
Calm Nature (+SDef, -Atk)
- Sunny Day
- Moonlight
- Psychic
- Thunder Wave
Alright, get ready for this. I will go out on a limb and say that Cresselia is the best mixed wall in the OU Tier. The amount of hits this thing can take and still remain standing is simply incredible. My obsession with Cresselia began on the outset of BW2, when threats like Landorus-I, Technician Breloom and Keldeo-R began to terrorize the new metagame. This Cresselia set allows me to set the pace with my own weather, cripple opposing pokes with status condition and heal 2/3 of my HP with a single Moonlight. A triple-edged sword dare I say. The choice to go with Toxic or Thunderwave is really up to the user. I decided to go with Thunderwave to hit anything unaffected by Toxic Spikes. With the aid of Toxic Spikes, Cresselia can simply change the weather and stall out an opposing Band Tyranitar should it choose to Pursuit. I chose to run 72 Sp. Attk evs to allow Cresselia to break the subs of mons like Gyarados and Kyurem. Cresselia is an invaluable piece to many of my teams. It will be interesting to see how it fares next generation.
Damage Log
Kyurem-B@ChoiceBand 252Atk (+Atk) Outrage vs 204 HP/216 Def Cresselia: 65.28% - 77.08%
Tyranitar@ChoiceBand 252Atk (+Atk) Crunch vs 204 HP/216 Def Cresselia: 72.69% - 86.11%
Latios@ChoiceSpecs 252SpAtk DracoMeteor vs 204 HP/16 SpDef Cresselia : 56.94% - 66.9%
Terrakion@RockGem 252Atk(+2)Stone Edge vs 204 HP/216 Def Cresselia: 80.56% - 95.14%
Politoed@ChoiceSpecs 252SpAtk (+SpAtk) Hydro Pump vs 204 HP/16 SpDef Cresselia (+SpDef) : 62.73% - 73.84%
Breloom(Technician)@FocusSash 252Atk(+2)(+Atk) Bullet Seed vs 204 HP/216 Def Cresselia: 22.22% - 26.39% (5-6 hits to KO)
Noob Saibot
Noob Saibot (Gengar) (F) @ Black Sludge
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Confuse Ray/Pain Split
- Shadow Ball
- Focus Blast
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Confuse Ray/Pain Split
- Shadow Ball
- Focus Blast
Gengar provides much needed speed and synergy for this team. I chose a Confuse Ray set to work in conjunction with Twave on my Cresselia. Anyone that has faced a Parafusion Jirachi in rain knows just how effective this combo status can be. In most cases, Cresselia will be pretty hard for my opponent to wear down, which means that I will have the opportunity to inflict many opposing pokes with paralysis. Gengar can come in late game and further cripple and clean up any remaining pokes. In any case, Pain Split Gengar would also work fine with this team.
BAM BAM
BAM BAM (Terrakion) @ Life Orb
Trait: Justified
EVs: 48 HP / 252 Atk / 208 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Stealth Rock
- Close Combat
- Stone Edge
Trait: Justified
EVs: 48 HP / 252 Atk / 208 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Stealth Rock
- Close Combat
- Stone Edge
Terrakion is my Threat #1. I chose to run Life Orb to inflict as much damage as possible with each hit. Terrakion’s dual stabs, blazing speed and high attack can prove somewhat overwhelming for an unprepared team. With Terrakion being the big threat it is, scaring off an opposing mon and getting a free turn of stealth rocks is quite the norm. I chose to run only enough speed to outpace all base 100-102 speed tiers, most notably Jirachi, Garchomp, and Thundurus-T. Terrakion can also use residual poison to its advantage when trying to take out walls like Celebi, Hippowdon, and Slowbro to name a few.
Maggot
Maggot (Volcarona) (F) @ Leftovers
Trait: Flame Body
EVs: 176 HP / 36 Def / 184 SAtk / 112 Spd
Modest Nature (+SAtk, -Atk)
- Quiver Dance
- Roost
- Fire Blast
- Bug Buzz
Volcarona serves as Threat #2 and in sunlight this bug is an absolute monster. In fact, FireBlast at +1 in Sunlight is so strong it can power through Dragonite and Gyarados with the aid of Stealth Rocks. With FlameBody and Roost, Volcarona serves as an excellent incoming switch to all suspected U-turns from Scizor, Jirachi and Landorus. I have always been against using Roost on Volcarona over a third coverage move, but after testing this set I have seen the value of having a recovery move on Volcarona. Heatran is, of course, an obvious problem, but with enough pressure from Ninetails and Terrakion, Volcarona can just hang around the battle until rocks and repeated hits have taken their toll and roost off any damage incurred by hazards in the process. I have found that this unique EV spread of HP, speed, and Sp.Atk gives Volcarona the opportunity to tank a variety of physical hits and pretty much clean sweep my opponent if given the opportunity to get to +2 speed.
Importable
http://pastebin.com/jVjBh28m
In Conclusion
Please feel free to suggest any improvements to this team. Off the top of my head I can tell you that BroMoongus cores and SandStall teams are a big pain in the ass. Also opposing Volcaronas can be very troublesome if my Ninetails is greatly weakened. I have to play smart when facing DD Nite, but generally Cress + Forry can wear it down.
Maggot (Volcarona) (F) @ Leftovers
Trait: Flame Body
EVs: 176 HP / 36 Def / 184 SAtk / 112 Spd
Modest Nature (+SAtk, -Atk)
- Quiver Dance
- Roost
- Fire Blast
- Bug Buzz
Volcarona serves as Threat #2 and in sunlight this bug is an absolute monster. In fact, FireBlast at +1 in Sunlight is so strong it can power through Dragonite and Gyarados with the aid of Stealth Rocks. With FlameBody and Roost, Volcarona serves as an excellent incoming switch to all suspected U-turns from Scizor, Jirachi and Landorus. I have always been against using Roost on Volcarona over a third coverage move, but after testing this set I have seen the value of having a recovery move on Volcarona. Heatran is, of course, an obvious problem, but with enough pressure from Ninetails and Terrakion, Volcarona can just hang around the battle until rocks and repeated hits have taken their toll and roost off any damage incurred by hazards in the process. I have found that this unique EV spread of HP, speed, and Sp.Atk gives Volcarona the opportunity to tank a variety of physical hits and pretty much clean sweep my opponent if given the opportunity to get to +2 speed.
Importable
http://pastebin.com/jVjBh28m
In Conclusion
Please feel free to suggest any improvements to this team. Off the top of my head I can tell you that BroMoongus cores and SandStall teams are a big pain in the ass. Also opposing Volcaronas can be very troublesome if my Ninetails is greatly weakened. I have to play smart when facing DD Nite, but generally Cress + Forry can wear it down.
Attachments
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