Other Looking Ahead to Gen VI Mark II (SEE POSTS #818 & #858)

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I think it's more Pokemon Y augments the pokemon's inherent strengths, while Pokemon X redesigns the pokemon in ways not seen before. Just so happens that it splits it physical/special for Charizard and Mewtwo.
 
I'm actually leaning a bit towards Charizard Y ... I think the fact that he gets Drought is the selling point for me. Honestly Volcarona has shown to be so successful in OU , I could really care less that Charizard is crippled by SR as well. Drought will honestly be so overpowered on Charizard Y. However Charizard X on the other hand is part Dragon. And as we all know his typing is better and Charizard X has better STABs than Charizard Y ...

Btw, you guys notice how so far the double Mega Evolution Pokemon Mewtwo and Charizard are split right?
Pokemon X seems to harbor the "physical Pokemon" while Pokemon Y aims to possess the "special attacking" oriented POkemon. Just food for thought LOL

Regarding the last bit, it would make sense that X Evolutions would lean towards physical. Previous version exclusives often seem to be opposite to what the main mascot is, increasing diversity while also making it so that a single version won't have everything you could want. Examples of this in previous games would be Groudon/Kyogre in SoulSilver/HeartGold, despite the fact that Groudon would pair up better with Ho-Oh, and vice versa, or for another example, version exclusives in Pokemon Black leaning towards a darker theme despite Reshiram being the mascot, and vice versa for White version. Basically, they like to put opposites together in games, so I think the "X is physical Y is special" idea is a reasonable one as Xerneas seems very specially based and Yveltal seems very physically based.. On the other hand, the idea that X megalutions are more deviant to the original while Y megalutions are more natural is also plausible, though that may or may not be a coincidence. Then again, the same could apply to the physical/special idea. There may not even be a pattern, really. Doesn't matter too much in the long run.
 
While on the topic of the Mega Charizard's I guess I'll speak about it. Just to let you know I was one of those kids that loved him and chose him as my first starter, so of course my opinion will be bias haha.

Charizard Y will most defiantly be OU imo. We've already seen what affect Drought had on Ninetales, turned an utterly useless pokemon into a staple in the OU metagame. Now Charizard Y will most defiantly be a threat its self, having a way better movepool than Ninetalesand most likely way higher Special Attack and probably speed making it a threat it's self in sun. But that's not the main draw to it imo, the most interesting thing about it is it has access to instant recovery in the form of roost, which no other weather inducer does (except hippo of course) giving it a niche over Ninetales. This straight up makes it interesting and nullifies its SR weakness to an extent. Think about it, he can switch into something that he directly threatens like Ferrothorn, take damage from SR and pitiful damage from Ferro's powerwhip, then roost up when Ferro switches out. The biggest problem for him will be of course his SR weakness, which we cant ignore is a huge problem, but having access to drought, being more threating and having access to instant recovery will give it a niche over Ninetales and imo place him in OU. I should also mention this now but he will probably be the better of the two Mega's competitively anyway.

The biggest problem for Charizard X will be he at least has to switch in as Fire/Flying type once per battle, meaning he will take 4x damage from SR if they are in play. But this can also be used to his advantage, not taking the damage from SR obviously but using his flying type in a positive way. For a start he wont have to take spike and toxic spike damage, but he can also switch into EQ without taking damage. The more interesting to me though is it can bring a whole new element to the game. On the DS it shows a button below that you press when you want to mega, suggesting you don't have to mega evolve. This means you can potentially predict if someone's going to go for EQ to hit your Charizard X for SE damage and instead you set up a DD, or you can set up on EQ locked pokemon. Anyway apart from this Charizard X should be a threat. Fire/Dragon is great typing and good STAB, he has a great physical movepool to go with his attack increase, a great ability further boosting his physical strength and has great set up moves in SD and DD. This guy will be viable in OU imo.
 
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So are confirmed leaks allowed to be posted here such as Mega Evo stats? I know they make the distinction in the Orange Island thread.
 
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Well, we've already been discussing new Pokemon/moves/mechanics, so I don't see a reason why it wouldn't be allowed.

I don't think stats can be confirmed so early, though, since we can't hack the ROM/system yet. We can have ranges though.
 
All right Plopper, I will post it in Hide Tags though to be safe.
This is what I brought up in the spoiler thread, but it seems much more OU relevant.
600 BST for megas is virtually confirmed. Mega Venusaur has about 80/120/120 defenses(Suicune/Ferrothorn-ish) and like 100 attack for its boosts. Mega Lucario's attack AND special attack nearly make up for LO before Adaptability is even taken into account. It also gets about 20 more speed.
Also, Mega Aerodactyl is confirmed and there is only 1 Mega Venusaur.
A 600 BST mon with Huge Power/Parental Bond would be ridiculous....
 
1380820268159.jpg
DOUBLE TYPE MOVES CONFIRMED
How them would work?
I seriously don't know
Also Hawlucha looks a lot like a baby Tomohawk lol
j2yaz5nh_2013_10_03_1616.jpg
tomohawk_dex.jpg
 
Sooo... does it just get normal STAB on it, or double? Also, Fighting/Flying coverage is actually quite good, only resisted by Electric/Flying and Electric/Ghost, I think. So, very likely to have a choice item. Also, will it still damage Ghost types? This will be very interesting.
 
It should hit (if I understand it correctly) Ice, Grass, Fighting, and Normal for super effective damage, is resisted by Electric, Fairy, Poison, and Ghost should be immune to it. Everything else is neutral. This is assuming that it goes by multipliers. For example, Bug is 1/2x Fighting and 2x Flying, so this should be neutral against Bug. Grass is 1x Fighting and 2x Flying, so it's super effective.
 
Ah, of course. I was thinking of it differently. I think GameFreak did an excellent job selecting that specific dual type combination, as the types don't both hit the same type for SE damage, so it can't have something be 8x weak to it. It'll make type charts a lot more complicated, though. I wonder if there'll be more moves like that?

Edit: a Ground/Fighting type move against a Rock/Steel pokemon would take 16x the damage :O
 
something like dragon/ice on dragon/flying pokemons = x8 super effective?
ummm no way...that would be far too much
no way...
 
Wow looks like Mega Evolutions will get a better overall stat boost, which is fantastic news for the likes of Mega Lucario, Mega Blaziken, and even Mega Garchomp to a point, who were all deemed outclassed by their former selves. If Mega Lucario indeed reaches 100+ base speed, then there will be little reason to use its standard form over the Mega form. 110 Speed lets it outspeed a huge portion of the metagame, so having Extremespeed isn't nearly as important, at all really. Now it's able to run Crunch and Ice Punch on one set so it can still beat Jellicent, Celebi, and Landorus-T/Gliscor, while still beating Scarf Terrakion and Gengar with Bullet Punch if you really need the extra priority.

Even if it is a tad bit weaker compared to standard Life Orb Lucario, the ability to hit all of its normal counters for super-effective damage on top of being able to sweep much earlier on because it's able to outspeed the likes of Garchomp, Speedy Gliscor, Terrakion, Keldeo, and speed tie with the Lati twins, is too much to pass up on for a slightly more powerful E-Speed.
 
something like dragon/ice on dragon/flying pokemons = x8 super effective?
ummm no way...that would be far too much
no way...
If half is dragon and half is ice, it would STILL do 4x damage... If half was dragon and half was rock it would do 3x dmg (2+4)/2=3. There's no reason to multiply or add them together, you find the average since both type is doing only half of the damage.

Also, Mega Lucario stat picture and bst estimate:
http://www.gamefaqs.com/boards/696959-pokemon-x/67390239

145/140/115 means a slightly weaker Crunch, OP Close Combat/Bullet Punch and no LO recoil plus crazy speed.
 
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After seeing the speculated base stat boosts on MegaLucario, it really makes me look forward to the release of MegaBlaziken. Even a modest Spe boost of only 5 base points would be pretty good for MegaBlaziken. As it stands currently, Blaziken would need to run a Jolly nature lest it be outsped by Scarf Terrakion, Keldeo, and Latios at +2. With just 85 base Spe, MegaBlaziken can run an Adamant nature while still outspeeding all three after 2 Speed Boosts. If it gets 5 more base Spe points, then Blaziken even outspeeds weird stuff like Scarf Starmie; even Scarf base 120s only speed tie. Any higher than that...yeah, just forget about outspeeding it. You won't.

Of course, that's just taking into account speed. If MegaLucario goes from 110/115 to 145/140 or so on Atk/SpA, it's entirely reasonable to suggest that MegaBlaziken could hit around 150/140.
 
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Close Combat was always going to be more powerful just with Adapability (if only marginally), but base 145 Attack is fucking insane. I think we may in fact see some Mega Stone bans.

EDIT: You're 2HKOing 252/0 Latias with Adamant Close Combat after Rocks, that's a little fucking crazy.
 
Close Combat was always going to be more powerful just with Adapability (if only marginally), but base 145 Attack is fucking insane. I think we may in fact see some Mega Stone bans.

EDIT: You're 2HKOing 252/0 Latias with Adamant Close Combat after Rocks, that's a little fucking crazy.
At +2 you 2hko max def Slowbro with a Jolly nature with Close Combat.
 
Did we get a maximum range? I mean we're assuming 40 Evs. Isn't it better to just assume both 0 Evs and 252 Evs to get the absolute max range megaluca could be?
 
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