Other Looking Ahead to Gen VI Mark II (SEE POSTS #818 & #858)

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It has been stated by leakers that there is no way to de-Mega-Evolve in battle. It will only revert when the battle ends. This means that once activated, a Mega Stone would be dead weight, and many Pokémon would possibly benefit from using Trick (even going so far as to have Trick themselves). The Stone is only used to trigger Mega Evolution, but isn't essential for staying Mega Evolved.
 
Do we have stats for Mega Kanto Starters? I'm particularly interested in Charizard, however, I haven't been able to find any.

I have seen a few other Megas. Tried to look through the leak thread but it is getting thick, I very easily could have missed something.
Just Venusaur who was 80/100/120/100/120/80 ish
Could possibly be the first hard counter to Thundurus-T and Keldeo.


It has been stated by leakers that there is no way to de-Mega-Evolve in battle. It will only revert when the battle ends. This means that once activated, a Mega Stone would be dead weight, and many Pokémon would possibly benefit from using Trick (even going so far as to have Trick themselves). The Stone is only used to trigger Mega Evolution, but isn't essential for staying Mega Evolved.
Oh god, Trick MegaGengar!



Edit:
79/100/120/120/110/78
Rough MegaBlastoise stats
MegaAero was about 135 attack and 155 speed.
MegaAbamosnow was something ridiculous like 150 sAtt and only 30 speed(amazing stat spread for 600 BST)
All still around the 600 BST mark and looking at the very least OU viable.
 
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I find it interesting that Abamosnow received very significant bulk boosts, better than choice specs boost, minor attack boost, the ability to reactivate hail on mega evo(possibly) and the ability to outslow every weather starter.
MegaAero, on the other hand, mainly just got the huge speed boost which I guess could be used to outspeed some scarfers and Jolteon/DeoA? It got Tough Claws, but it usually uses Stone Edge and EQ....
 
1380902078539.jpg


Anybody want to take a crack at figuring out Mega Charizard X's base stats?
 
View attachment 1872

Anybody want to take a crack at figuring out Mega Charizard X's base stats?
120 attack?
105 defense?
110 sAtt?
I guess, I used a simple proportion.
The attack boost look more than good enough to run DD sets in OU. Mixed and/or Roost could work as well.

Edit: some people have mentioned 130 attack. I'm guessing a 30% boost from tough claws would make it directly competitive with LO Salamence and Dragonite in power.
 
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Yea I'm sold on Charizard X(as well as his Y). At this point, they have a sure spot in OU IMO. In reference to Zard X, his typing and new stats are just going to be amazing to have around outside of ubers. The fact that he's getting an increase to his defense is a massive bonus to couple alongside his attacking stat increases making him all the more viable once he's out. Tough Claws is just the added icing on the cake making him definitely make up for the fact that he doesn't have an item to hold. Not only are DD sets viable, but SD sets, mixed/wallbreaker, Weather Changer, etc. I mean the list goes on that is only limited by what the meta-game has in store. Charizard Y is going to have just has impressive stats(maybe even a Special Defense boost considering X got a defensive one), and more I'm sure.

For that same matter, folks are really going to be hard pressed on what to trick from what I see. I had already planned to run Garchomp and Gengar together ,(considering how ridiculous gengar is becoming), but adding Charizard on to that plays off of 3 possible mega evolution's I could go for. This also brings a dynamic change to my team based on which one I mega-evolve(from type coverage, and more). Granted once you figure out what has what it'll be easier to trick, but there is still the mindgame that allows sets to double as a scarf'd or banded set(Scarf'd Gengar set with mega-stone gets tricked a scarf and remains just as effective if not more dangerous if you don't have prankster).

At the same time mechanics may say otherwise, so who know's. The theories are endless at this point.
 
I've been keeping tabs on any stats I see and calcing them myself, so here's what I have so far and my general thoughts competitively:

Hawlucha (Flying/Fighting)
Base 70/95/80/65/70/110
This thing's gonna be interesting. It has Unburdened and Limber as its abilities and has the new dual-typed move Flying Press, which is a Fighting-type attack that is also Flying-type. Being a Flying-type faster than the Base 108 Fighters with decent Flying-STAB is going to be big for it. It's also neutral to stealth rock, which is huge. It's just a tad under-powered and hasn't been confirmed to get any power-boosting moves as far as I know. It's also not stopping much with those defenses. Not quite Tomohawk, but it's not too bad.

Pangoro
Base 110/130/80/80/80/70
This guy is just a fixed Scrafty; and by fixed I mean it has an actual Attack stat. Mold Breaker could be cool with Parting Shot as it negate Clear Body and Magic Bounce. It has just enough Speed to run a Choice Scarf, which could be huge with Parting Shot.

Doublade
Base 60/110/150/55/50/30
This may not be the final evolution in this line, but it already has a couple impressive stats. The low speed is likely going to murder it with the new changes to Steel, most notably being slower than Tyranitar. Sacred Sword is a blessing for that situation but still the Speed is going to really test it. It has Autotomize for a +2 speed boost, but nowhere near enough speed for it to matter.

Mega Aerodactyl
Base 80/120/80/75/80/150
This one is a very mixed bag. The Speed/Defenses increase is welcomed, but the Attack in underwhelming and less than a Life Orb boost. This would be remedied by its new ability, Tough Claws, but that just raises another issue: Aerodactyl has next to no STAB contact moves. Fly is its strongest move that makes contact. Gen 6 may change this but, as of what we know now, Mega Aerodactyl isn't looking too hot.

MegaAbomasnow
90/135/95/150/95/30
Sporting stats that put Kyurem to shame, Mega Abomasnow comes in demanding authority sporting an incredible Base +58 boost to Special Attack (more power than Life Orb Abomasnow), boosted defenses and Snow Warning! It comes at the cost of a steep speed drop however. This thing was made for firing off Blizzards but can use powerful Giga Drains to keep healthy while Hail pelts the opponent for added damage. Very neat! (but also very ugly-looking) Mega Abomasnow might be just what hail needs. In fact, Abomasnow might be a really great Pokemon on its own without other weather abusers.

Tyrantrum
Base 95/125/120/80/60/75
May be decent in sand, but I can't imagine a metagame where this thing is used over Garchomp or even Haxorus.

Greninja (Water/Dark)
Base 80/90/75/100/75/120
We don't know much about its movepool at all, but it could make for an interesting Starmie alternative if it gets the goods.

Sliggoo
Base 60/70/50/90/120/65
Likely not its final evolution, but this thing is pretty interesting even this far. A Specially Defensive Dragon with Hydration. It seems to get the typical Dragon movepool with splashes of Water moves. Could be really neat on Rain teams as a dedicated Grass-type counter.

Mega Charizard X
78/130/120/120-130?/85/100
Everything but HP, SDef, and Speed were raise significantly. Aside from the defense increase, it still falls into what I explained in my last post. It's gonna be big in Sun teams.

Clawitzer
70/70/100/130/100/55
This guy's really banking on whether or not Hydro Pump is boosted by Mega Launcher. If it is, this guy's likely to be one of the hardest-hitting Water-type in the game with Choice Specs. Solid defenses and a pure Water-typing is gonna help too. Fingers crossed that is somehow nabs Aura Sphere or Focus Blast for Mega Launcher-boosted moves.

That's all I've got time for now. gtg
 
Greninja
Base 80/90/75/100/75/120
Holy shit ... if those are really Greninja's stats, then I'm definitely choosing him ... it's just what I've always wanted to see on a water starter. High special attack and high speed (as well as decent attack so it won't feel like a waste to teach him Waterfall, too). Yes please.
 
I guess Sliggoo's evo is gonna end up with the 600 bst. I'm happy, considering I always wanted a specially defensive dragon. The fact that it has Hydration is a real selling point, although I am hoping for another ability, as sluggish and jelly Pokemon like that usually have Recover. Clawitzer is looking to be pretty good as well. Greninja is probably gonna be UU, unless it gets access to some utility moves like Starmie does. If so then you can bet on this thing being OU. I expected Doublade to have a higher attack than defense. I don't know if that's an error, or something but a sword should have a higher attack stat. I do realize it has terrible speed, but it does have Shadow Sneak. So he could have a scizoresque situation, where he pulls off a swords dance then rapes ass.
 
I would like to point out that, with the reveal of Aegislash, Doublade is confirmed for Eviolite.
Again, I would like to point out that a Ghost/Steel-type with Registeel's Base 150 defense stat has been confirmed for Eviolite.
Max HP: 324
Max Attack: 350
Neutral Uninvested Evio Def: 504
Max Evio Def: 657
Neutral Uninvested Evio SpDef: 204
Max Evio SpDef: 327
Swords Dance and STAB Shadow Sneak

252 +1 Atk Dragonite (+Atk) Fire Punch vs 252 HP/252 Def Eviolite Doublade (+Def) : 30.86% - 36.42% (3-4 hits to KO)
252 Atk Garchomp Earthquake vs 252 HP/252 Def Eviolite Doublade (+Def) : 36.11% - 43.52% (3 hits to KO)
252 Atk Landorus-T Earthquake vs 252 HP/252 Def Eviolite Doublade (+Def) : 39.81% - 47.22% (3 hits to KO)
252 Atk Choice Band Tyranitar (+Atk) Crunch vs 252 HP/252 Def Eviolite Doublade (+Def) : 49.07% - 58.33% (2-3 hits to KO)

And for Adamant Max Attack Doublade that gives up defense:
252 +1 Atk Dragonite (+Atk) Fire Punch vs 252 HP/4 Def Eviolite Doublade: 40.12% - 47.53% (3 hits to KO)
252 Atk Garchomp Earthquake vs 252 HP/4 Def Eviolite Doublade: 47.22% - 56.48% (2-3 hits to KO)
252 Atk Choice Band Tyranitar (+Atk) Crunch vs 252 HP/4 Def Eviolite Doublade: 63.89% - 75.93% (2 hits to KO)

Now where's that Pain Split tutor?
Never too late to be afraid of ghosts.

On a less ridiculous note, Orroto, now known as Trevenant, has access to Will-O-Wisp and Natural Cure. Not major, but what is essentially a Celebi (probably closer to Exeggcutor or Roserade) with burn status could be pretty interesting.
 
I'm excited to use that behemoth. If the evolution has 150 base def, and about 140 atk, then it is going to be an excellent priority user. It can easily pull off a Swords dance with that amount of defense, and proceed to rape with Shadow Sneak. If it learns bullet punch too, which it probably won't considering it's a sword, then it will destroy the meta, with Heatran being it's only hard counter (not including the unreleased Gen 6 pokemon).
 
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I'm excited to use that behemoth. If the evolution has 150 base def, and about 140 atk, then it is going to be an excellent priority user. It can easily pull off a Swords dance with that amount of defense, and proceed to rape with Shadow Sneak. If it learns bullet punch too, which it probably won't considering it's a sword, then it will destroy the meta, with Heatran being it's only hard counter (not including the unreleased Gen 6 pokemon).

It learns sacred sword...
252+ Atk (custom) Sacred Sword vs. 248 HP / 8 Def Heatran: 180-214 (46.75 - 55.58%) -- 14.84% chance to 2HKO

252+ Atk (custom) Sacred Sword vs. 252 HP / 252+ Def Heatran: 134-158 (34.71 - 40.93%) -- 63.28% chance to 3HKO

252+ Atk (custom) Sacred Sword vs. 4 HP / 0- Def Heatran: 204-240 (62.96 - 74.07%) -- guaranteed 2HKO
(Move 2): 0 - 0%(Move 3): 0 - 0%: 0 - 0%​

252+ Atk (custom) Sacred Sword vs. 248 HP / 8 Def Heatran: 180-214 (46.75 - 55.58%) -- 14.84% chance to 2HKO
(Move 2): 0 - 0%(Move 3): 0 - 0%: 0 - 0%​

252+ Atk (custom) Sacred Sword vs. 248 HP / 8 Def Heatran: 180-214 (46.75 - 55.58%) -- 14.84% chance to 2HKO
(Move 2): 0 - 0%(Move 3): 0 - 0%: 0 - 0%​

252+ Atk (custom) Sacred Sword vs. 248 HP / 8 Def Heatran: 180-214 (46.75 - 55.58%) -- 14.84% chance to 2HKO
(Move 2): 0 - 0%(Move 3): 0 - 0%: 0 - 0%​

252+ Atk (custom) Sacred Sword vs. 248 HP / 8 Def Heatran: 180-214 (46.75 - 55.58%) -- 14.84% chance to 2HKO
(Move 2): 0 - 0%(Move 3): 0 - 0%: 0 - 0%​

252+ Atk (custom) Sacred Sword vs. 248 HP / 8 Def Heatran: 180-214 (46.75 - 55.58%) -- 14.84% chance to 2HKO
(Move 2): 0 - 0%(Move 3): 0 - 0%: 0 - 0%​

252+ Atk (custom) Sacred Sword vs. 248 HP / 8 Def Heatran: 180-214 (46.75 - 55.58%) -- 14.84% chance to 2HKO
 
So, we have this gen's pseudo legend:
rQkcyCU.jpg
Stats work out to roughly 80/100/70/115/145/90. While pure Dragon is a little disappointing, that massive bulk along with Hydration makes me think we have a new OU wall on our hands (assuming the Fairies don't run roughshod over everything).
 
Man, Goomy is just my favorite 'mon out of this generation. Doublade (and there's an evo apparently since it's Eviolite confirmed? idr) and Greninja are a close second and third respectively.

Goodra just looks like...a really...slimy...Dragonite. Still cool, though, and those base stats are interesting if they are roughly around what Champ Steve said. A nice special wall that's pretty fast (for a wall) and doubles as an offensive presence with 100/115 base attacking stats.

Speaking of Sacred Sword, it'd be nice if we get elemental sword attacks this gen, just like we have Fire/Ice/Thunder Fang/Punch. Leaf Blade is gettin' kinda lonely out here. Make them all base 90 with the high crit ratio just like Leaf Blade as well.
 
Goodra will be the first true Dragon wall, yay! From experience with Druddigon I can tell you that mono Dragon is a sweet defensive typing to have. I can see Sliggo being used in the lower tiers, where FWG cores tend to run rampant (that thing + Eviolite will be sweeeeet).

And yea, Aegislash looks to be fucking amazing. I am really, really pleased. (Oh and again, Doublade + Eviolite + possibly Pain Split will be a bitchin' wallin the lower tiers)

I am satisfied. Looks like Gen 6 is slow, so less speed creep, yay! (Let's disregard Megas for a sec)
 
Goodra will be the first true Dragon wall, yay! From experience with Druddigon I can tell you that mono Dragon is a sweet defensive typing to have. I can see Sliggo being used in the lower tiers, where FWG cores tend to run rampant (that thing + Eviolite will be sweeeeet).

And yea, Aegislash looks to be fucking amazing. I am really, really pleased. (Oh and again, Doublade + Eviolite + possibly Pain Split will be a bitchin' wallin the lower tiers)

I am satisfied. Looks like Gen 6 is slow, so less speed creep, yay! (Let's disregard Megas for a sec)
I'm usually conservative with thinking something is banworthy or not going to be viable in OU, but Aegislash looks like its's going to be banned instantly... In order to switch to its 150/150 defenses, it uses a version of Protect that gives the opponent -2 attack if they use a contact move....? Then, its slow speed keeps it in defense mode for the opponent's attack. When it does move it gets to attack with 150/150 attacking stats...
55 HP Pain Split with those defense stats and immunity to Toxic almost seems like reliable recovery.
I don't think we've ever seen anything quite like that. Seems pretty crazy with the limiting factor being that you can play around it by using sub/boost move on the transform turn. But even then, SD+Shadow Sneak from 150 attack BY ITSELF is pretty ridiculous; you can completely ignore the shield gimmick/use it for the first turn of setup.
 
I'm usually conservative with thinking something is banworthy or not going to be viable in OU, but Aegislash looks like its's going to be banned instantly... In order to switch to its 150/150 defenses, it uses a version of Protect that gives the opponent -2 attack if they use a contact move....? Then, its slow speed keeps it in defense mode for the opponent's attack. When it does move it gets to attack with 150/150 attacking stats...
55 HP Pain Split with those defense stats and immunity to Toxic almost seems like reliable recovery.
I don't think we've ever seen anything quite like that. Seems pretty crazy with the limiting factor being that you can play around it by using sub/boost move on the transform turn. But even then, SD+Shadow Sneak from 150 attack BY ITSELF is pretty ridiculous; you can completely ignore the shield gimmick/use it for the first turn of setup.
Correct me if I am wrong, but I thought it was worded so that he switches formes after the attack is used, so after he attacks with his sucky 60 attack, not his 150 attack.
 
Correct me if I am wrong, but I thought it was worded so that he switches formes after the attack is used, so after he attacks with his sucky 60 attack, not his 150 attack.

no, I'm pretty sure it reverts to the offensive form after he gets attacked, so almost always right before he attacks due to low speed. It makes sense flavor-wise too, since knights block with their shield then immediately attack afterwards.

I'm usually conservative with thinking something is banworthy or not going to be viable in OU, but Aegislash looks like its's going to be banned instantly... In order to switch to its 150/150 defenses, it uses a version of Protect that gives the opponent -2 attack if they use a contact move....? Then, its slow speed keeps it in defense mode for the opponent's attack. When it does move it gets to attack with 150/150 attacking stats...
55 HP Pain Split with those defense stats and immunity to Toxic almost seems like reliable recovery.
I don't think we've ever seen anything quite like that. Seems pretty crazy with the limiting factor being that you can play around it by using sub/boost move on the transform turn. But even then, SD+Shadow Sneak from 150 attack BY ITSELF is pretty ridiculous; you can completely ignore the shield gimmick/use it for the first turn of setup.

I would actually use sacred sword or even iron head instead of pain split for coverage, and possibly a non-priority ghost move slashed next to shadow sneak, since alternating from King's Shield and attacking means that it is using its defensive form to use priority. But Aegislash is gonna be scary, simply because you will never know what moves it has before it wrecks you.
 
I'm usually conservative with thinking something is banworthy or not going to be viable in OU, but Aegislash looks like its's going to be banned instantly... In order to switch to its 150/150 defenses, it uses a version of Protect that gives the opponent -2 attack if they use a contact move....? Then, its slow speed keeps it in defense mode for the opponent's attack. When it does move it gets to attack with 150/150 attacking stats...
55 HP Pain Split with those defense stats and immunity to Toxic almost seems like reliable recovery.
I don't think we've ever seen anything quite like that. Seems pretty crazy with the limiting factor being that you can play around it by using sub/boost move on the transform turn. But even then, SD+Shadow Sneak from 150 attack BY ITSELF is pretty ridiculous; you can completely ignore the shield gimmick/use it for the first turn of setup.
I've been thinking about it too, but with an apparent power creep in OU (just look at the stats of these Megas holy fucking shit) it might not even be THAT ridiculous. The King's Shield set would also be easy to play around with the appropriate move.

But... Maybe you're right. These ridiculous defenses make it easy to set up (I see an Autotomize + Swords Dance set being quite effective), so once it's at +2 in the attack department it can tear walls apart or it can go for +2 in the speed department (depending on its base Speed; if it's too low then many mons will still outspeed it) and wreck offensive teams. Add to that the possibility of running a SubSplit set and you've got yourself a very versatile and VERY dangerous mon.

He's still susceptible to burns though. I guess that's something.

Oh wait, his SpA is damn high in offensive stance as well so he can just go mixed if he wants to.

Scratch everything I said in the beginning, this thing will come in like a wrecking ball (tee hee), I sincerely hope he won't be banned to ubers because I love this guy and his concept but I fear he might really be too stronk.

So on a related but different topic, what other Pokemon do we expect to get King's Shield and how would it increase their viability?
 
http://puu.sh/4IUOH.jpg

it looks like ampharos is gonna have special attack in the 170-180 range. If you saw the battle demo it ohko'd a megablaziken at full which is definitely impressive. considering the attacking and attacked pokemon usually have 0 IVS and 0 EVs in their stats in these demos, it needed well over 150 base spatk to do that. it has respectable defenses too, probably around base 100.

If I had to guess its base stat spread

X / 90 / 100 / 180 / 90 / 35

HP is weird because in the screenshot it should be around Ampharos's base hp, but from the demo battle I would think it would be 118sh. Also Ampharos's HP stat didn't change when it mega evolved in the demo. it stayed at 178 hp.

https://www.youtube.com/watch?feature=player_detailpage&v=jk6ZXNdNfV8#t=95 for reference.
 
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I hope someone else didn't post this. Apparently, I'm just now finding out about other leaks through the magic of YouTube. Oorottoo (the English name escapes me atm)may have Natural Cure since it's pre-evo does and is Grass/Ghost...and it isn't the only Grass/Ghost apparently(there's a Pumpkin ghost 'mon thingy). What is up with GF giving us Pokemon with CAP 'mon typings? Ground/Dark last gen and Grass/Ghost and Steel/Ghost this gen. Hell, even Scrafty was similar to Revenankh(Ghost/Fighting) stat-wise, only with Dark/Fighting typing. Anyway, it'd be nice if it was a great spinblocker, but we'll see.

If Katakiri is (close to) right on the base stats, then I'm glad they didn't make Tyrantrum terrible. Seems like a slightly less powerful and much slower Garchomp. It's movepool would really have to justify it being on an OU Sand team, though. If not, I think it will end up somewhere in RU or UU.
 
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