Other Viable Megas

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Mega Heracross can learn Pin Missle by level up, Rock Blast as an egg move, Arm Thrust and Bullet Seed via move relearner for Skill Link abuse.
Still, he's better off with his two 120 STAB's in Megahorn and Close Combat, and is better off with Moxie and Guts, and he's slower now too, i still personally think that he's better with a choice scarf moxie, or abusing guts, but with fairies resisting both STAB's and him laking any physical poison move, and no steel moves at all, life is gonna be quite harder now for the beetle,
 
Still, he's better off with his two 120 STAB's in Megahorn and Close Combat, and is better off with Moxie and Guts, and he's slower now too, i still personally think that he's better with a choice scarf moxie, or abusing guts, but with fairies resisting both STAB's and him laking any physical poison move, and no steel moves at all, life is gonna be quite harder now for the beetle,

I think it really depends on the threats. A lot of the Mega threats are pretty fast at base speed beyond 140. Scarf is pretty pointless against them if Adamant but with Jolly the drop in power is noticable.
 
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I think it really depends on the threats. A lot of the Mega threats are pretty fast at base stats beyond 140 Speed. Scarf is pretty pointless against them.
Well, i was refering to heracross usefulness as a pokémon in general, i really doubt heracross will be OU this gen, heck, even UU, but being slower and having no way to boost said speed is hurting to the beetle, with skill link not being the best ability for him, despite now having multi-hit moves other than fury attack, abusing guts and scarf moxie are playstyles that fit heracross very well, and he does them better than multi-hit tactics
 
Well, i was refering to heracross usefulness as a pokémon in general, i really doubt heracross will be OU this gen, heck, even UU, but being slower and having no way to boost said speed is hurting to the beetle, with skill link not being the best ability for him, despite now having multi-hit moves other than fury attack, abusing guts and scarf moxie are playstyles that fit heracross very well, and he does them better than multi-hit tactics

Everything doesn't need to be fast to be viable. M. Hera's defense boosts are not negligible. And having the ability to break subs is quite threatening not to mention the ability to switch between moves. And Scarf Hera is weaker than Mega Hera. Only CB Hera's Megahorn is stronger than M. Hera's Pin Missle but Stone Edge is weaker than Rock Blast, but you loose the ability to switch between moves so it's easily walled. I can see definitely see a solid UU spot. But OU, it really depends. Regular heracross is easily walled by Gliscor, it doesn't matter whether scarf/orb or band.
 
Except power is meaningless if it's just based on stats. You need strong moves to do damage.

Look at Weavile. 120 Attack is awesome, but because Ice Punch is such a weak move, Weavile may as well be using a 95 BP move with 80 base Attack, like Froslass. MegaMawile may have 5 more base attack than MegaCham, but MegaCham's going to be out-damaging with neutral hits due to its STAB move being so much stronger than Mawile's strongest STAB. That's the argument: damage output. And both HJK and Play Rough have the same accuracy anyway


Outdamaging is finally the correct wording to make a plausible argument as it is based off of facts and not opinions. That being said he can only outdamage if he actually does damage, and nothing is immune to play rough unlike high jump kick. And no other move is more prone to being blocked by protect and similar moves than high jump kick is. And play rough doesn't carry a crippling miss recoil. This is all theorymonning in this thread of course but I'm inclined to think nobody will want to take a high jump kick from that thing and will counter it accordingly, continuing to pick it off with priority.

Mega medicham, if not prepared for, can demolish things left and right. But against any decent player, his main form of damage can be very exploitable and become his greatest downfall and so he must use it with extreme caution. I don't know if MMawile will have the same problem. High risk high reward definitely has it's place in the metagame though so I don't doubt we will be seeing Medicham wreaking havoc. But the more something is used, the easier it is to counter. Only time will tell.

I'd like to add I am not preaching that Mawile is better or anything of the sort. I haven't looked at movesets or counters for anything yet, I just wanted to voice my opinion on a glaring weakness in the ultimate power that is MMedicham HJK as this gen seems prepared to handle it extremely well

(sidenote: 2 Pokemon received priority flying moves with stab this gen. Talon flame and MPinser. How often they are used is yet to be determined obviously bit they are indeed a thing and more are likely to follow?
 
Everything doesn't need to be fast to be viable. M. Hera's defense boosts are not negligible. And having the ability to break subs is quite threatening not to mention the ability to switch between moves. ANd Scarf Hera is weaker than Mega Hera. Only CB Hera's Megahorn is stronger than M. Hera, but you loose the ability to switch between moves so it's easily walled. I can see definitely see a solid UU spot. But OU, it really depends. Regular heracross is easily walled by Gliscor, it doesn't matter whether scarf/orb or band.
Gotta agree, but he still has that nasty x4 flying weakness, and a double-edge (technically brave bird) from mega pinsir, or an air slash from mega charizard y or something, would still hurt him bad
 
Gotta agree, but he still has that nasty x4 flying weakness, and a double-edge (technically brave bird) from mega pinsir, or an air slash from mega charizard y or something, would still hurt him bad

True but you have rocks and other team members for that but Bullet Seed completely destroys Jellicent, something that could have forced a Megahorn/Close Combat locked Choice Hera to switch. Don't forget that now that it can run Arm Thrust, which is much better than Close Combat for a tank Heracross, and won't be threatened to switch as often.
 
He was used a lot as a revenge killer in BW, due to magic guard, and he was one of the best, he's also a special sweeper, but he was an amazing revenge killer
And its Mega Evolution is much better at sweeping, which is what it will be used for. You were saying it sucks because it isn't as good of a revenge killer, which has zero effect on its sweeping abilities. Mega Alakazam and regular Alakazam now serve two completely different purposes and are excellent at their respective ones, neither is a straight upgrade to the other.

Also, please use more periods in the future.
 
And its Mega Evolution is much better at sweeping, which is what it will be used for. You were saying it sucks because it isn't as good of a revenge killer, which has zero effect on its sweeping abilities. Mega Alakazam and regular Alakazam now serve two completely different purposes and are excellent at their respective ones, neither is a straight upgrade to the other.

Also, please use more periods in the future.
Well, those priority hits are definitely gonna be more of a threat. But it will probably get used for sweeping, but still, dem priorities.
 
Mega Ampharos: This is probably the worst mega evo imo, while it has a high "165" SpA, it pitiful speed is now even lower, and while it may have better defense, there's a lot fast-powerful ground types out there, like Excadrill or Garchomp, as well as the new fairies, it still can be easily OHKO'ed without getting the chance to hit due to it's pitiful speed, which isn't enough, combined with the fact that there are other mega evos giving competition, it's not precicely going to be threat as some ought to be, specially in OU.
Mega Ampharos doesn't seem that good, but I really can't comprehend how you can remotely call it the worst. Unlike a pretty big chunk of megas he's actually useable over his standard form. Base 105 Def, 165 Sp.Atk, and 110 Sp. Def are nothing to scoff at. In OU he has potential to be a fairly ok specially defensive cleric with heal bell, general tankiness. He even has agility that can up his speed to 414 with positive nature. Combine that with a base 165 (429 neutral nature sp.atk) and you have a pretty ok attacker.

He'd be lucky to scratch OU, sure, but I find it hard to see him dropping past UU with his fantastic bulk and insane attack stat.
 
Also i think mega evolutions that are overpowered shouldn't mean isntant ban for the pokémon as well, for example:

Say Mega Lucario is suddenly way too powerful for OU, but regular Lucario is just fine, instead of banning a perfectly fine pokémon with a broken mega evo, just ban the Lucarionite to ubers and that's it. However, Blaziken for example, could possibly be broken even without mega evo, so just ban both to ubers in that case
 
No one is disagreeing with you here. If something is that big of an issue, they'd just ban the specific mega stone.
 
Mega Ampharos doesn't seem that good, but I really can't comprehend how you can remotely call it the worst. Unlike a pretty big chunk of megas he's actually useable over his standard form. Base 105 Def, 165 Sp.Atk, and 110 Sp. Def are nothing to scoff at. In OU he has potential to be a fairly ok specially defensive cleric with heal bell, general tankiness. He even has agility that can up his speed to 414 with positive nature. Combine that with a base 165 (429 neutral nature sp.atk) and you have a pretty ok attacker.

He'd be lucky to scratch OU, sure, but I find it hard to see him dropping past UU with his fantastic bulk and insane attack stat.
Well, mega amphy is definitely better than it's normal form, but while good defense are good, a powerful ground type, or a fairy type with high sp. def, like most of them, can wall mega ampharos, as well as the fact that hp is now 60 base power, it's gonna be tough for ampharos to get the choice as your team mega evolution, considering that there's only one per team
 
Well, mega amphy is definitely better than it's normal form, but while good defense are good, a powerful ground type, or a fairy type with high sp. def, like most of them, can wall mega ampharos, as well as the fact that hp is now 60 base power, it's gonna be tough for ampharos to get the choice as your team mega evolution, considering that there's only one per team
Sure, ground gives him some problems, but that's generally how it goes for electric types. It's important to note ground types generally aren't the bulkiest sp.defenders, and Ampharos does come equipped with STAB Draco Meteor and a great 165 sp.atk, so this can make them weary of switching in. He also has mold breaker t.wave and toxic, so fairies switching in won't necessarily get a free switch. Good fairies are few and far between, and none of them resist STAB Thunder / Thunderbolt. It might not seem like Ampharos has much, but he has a lot more utility to offer than most think.
 
Mega Ampharos doesn't seem that good, but I really can't comprehend how you can remotely call it the worst. Unlike a pretty big chunk of megas he's actually useable over his standard form. Base 105 Def, 165 Sp.Atk, and 110 Sp. Def are nothing to scoff at. In OU he has potential to be a fairly ok specially defensive cleric with heal bell, general tankiness. He even has agility that can up his speed to 414 with positive nature. Combine that with a base 165 (429 neutral nature sp.atk) and you have a pretty ok attacker.

He'd be lucky to scratch OU, sure, but I find it hard to see him dropping past UU with his fantastic bulk and insane attack stat.

Exactly, Mega Ampharos will easily find itself at home in the lower tiers and become a very great pokemon. Just because he's not good in OU doesn't mean he's "the worst". I'd honestly say Alakazam has that title, because nothing about it sticks out, and the regular form is just flat out better. I definitely don't think it will scratch OU other than in some niche positions, because of there being a limit of one mega evolution per trainer. Giving up something like Mega Gengar/ Mega Lucario sounds pretty poor to me.
 
Depending on how popular Aegislash becomes, I feel Mega Banette is a ridiculous hard counter to it with Prankster Taunt, WoW and Destiny Bond along with Shadow Claw coming from its 165 base Attack.
 
Depending on how popular Aegislash becomes, I feel Mega Banette is a ridiculous hard counter to it with Prankster Taunt, WoW and Destiny Bond along with Shadow Claw coming from its 165 base Attack.
How can Banette be a hard counter if it gets ravaged by Aegislash ghost stab? Bannete can't switch at all into Aegislash without risking eating a stab shadow sneak coming from a 150 base attack.
 
Really? How so?
Mega Heracross loses a lot of power in the fighting move slot. He gains some in Bug factoring Megahorn's... spotty accuracy compared to Pin Missile, and Rock Blast outright beats Stone Edge. This we know. But Bullet Seed allows him to defeat bulky waters that normal Heracross CANNOT, like, say, Jellicent.
 
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