Moving on from Blaziken, I think Sticky Web will contribute to a greater balance of playstyles this gen. Doesn't make sense? Here's the logic, with the assumptions:
- Three types of teams can be considered: Bulky offence, which will focus mainly on using powerful moves off of high stats, but will be on the slower end; Fast hyper offense, which aims to kill everything quickly with powerful moves, and stall, which doesn't care much about attacking. Weather-based offense is assumed to be a tactic similar to manual weather or Trick Room: existent, but not a threat to be majorly accountable for.
- A user of Sticky Web is an inferior option if Sticky Web is not needed (Considering how Gavantula didn't see much use last gen, this makes sense)
- Bulky offense will have two iterations: with Sticky Web and Without it. Using it helps beat Fast offense, but not using it gives it another weapon against stall, due to Gavantula being easily dealt with.
- Fast offense can also use or not use sticky web, considering who they want to beat
as such (these are clearly generalizations, some teams of some types will beat others against these clearly):
Fast offense w/ Sticky Web = Fast offense with/ SW (Clearly a wash; the better team should win)
Fast Offense W/ Sticky Web > Fast offense without sticky Web (Faster team wins)
Fast offense W/ Sticky Web > Bulky offense with Sticky Web (If both have it, the faster team should win a 5 v 5 if it's well built)
Fast offense W/ Sticky Web < Bulky Offense without Stick Web (A bulky team shouldn't lose 6 v 5s)
Fast offense W/ Sticky Web < Stall (Stall really shouldn't lose 6 v 5 games either)
Fast Offense Without SW = Fast offense without SW (Wash)
Fast Offense without < Bulky offense with SW (Slower less bulky team gets railroaded)
Fast Offense without > Bulky Offense without (Faster team wins)
Fast Offense Without = Stall (6 v 6 Draw)
Bulky Offense with = Bulk offense with (Tie)
Bulky offense with > Bulky O without (Speed wins)
Bulky O with < Stall ( 5 v 6)
Bulky o without = Bulky O without (tie)
Bulky O without > Stall (Overpowers the stall w/ Bulk too)
Stall = Stall
Wow that was pointless, anyway it stacks up
Fast With: 2 wins 2 losses 1 tie
Fast without: 1 win 2 losses 2 ties
Bulky with: 2 wins 2 losses 1 tie
Bulky Offense without: 1 win 3 losses 1 tie
Stall: 2 Wins 1 loss 2 ties
So it doesn't seem like anything is too overpowered based solely on matchup. The brilliance of Sticky Web's distribution means that you basically have to give up a teamslot for it (if you can't deal with Gavantula, the pokemon itself, then maybe your issues are bigger than sticky web) but it's good enough to justify it. So it really comes down to teambuilding, but your offensive team must be REALLY well built to beat stall essentially a pokemon down