Move Sticky Web

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Here. Apparently it can be learned by offering a Heart Scale to a move tutor.

And yeah, while Shuckle learning sticky web might be awesome for it, after using it, it's hard trying to figure out what to do with it afterwards.
shuckle can trap things with infestation, use stealth rocks, toxic, backup sandstorm,knock off foes items, or weaken things to the point of no return with power split
its probably not very good at any of those things but it can do them nonetheless, and its still better than ariados
 
Really hope exca gets unbanned if this thing becomes common...

Inb4 Sash Galv + Exca + MegaGengar is standard on every damn team.
 
4 Atk Life Orb Kyurem Outrage vs. 252 HP / 252+ Def Eviolite Chansey: 281-331 (39.91 - 47.01%)
4 Atk Light Ball Pikachu Volt Tackle vs. 252 HP / 252+ Def Eviolite Chansey: 213-252 (30.25 - 35.79%)
And to add insult to injury, Pikachu will faint itself after hitting a fully HP invested Chansey with volt tackle.

I would love to see Pikachu in OU, but that remains only a dream. It needs sticky web.
 
Really hope exca gets unbanned if this thing becomes common...

Inb4 Sash Galv + Exca + MegaGengar is standard on every damn team.
It probably will with the weather nerf, and I think the core may go more like this:

Galv (LO or Sash) + Stealth Rock TTar + Rush Exca +Aegislash

Reason being TTar gives rocks and lets exca outspeed things (Which it cant do otherwise) and Aegis can actually check MegaGengar with shadow sneak.

Not saying MegaGengar wont be used here, but this variant lets you use another mega if you have to (i.e. Mega Alakazam/Megazard X/MegaChomp).

EDIT: Also wanted to say that Shuckle works here too since it like the SDef boost from sand and can Toxic things, set up rocks, or just be a pain in the neck. (with the rest-talk buff)
 
Has this been tested on venomoth/venonat yet? if not then i can try breeding them. :3
Forgot to mention but I also have access to cascoon
 
It probably will with the weather nerf, and I think the core may go more like this:

Galv (LO or Sash) + Stealth Rock TTar + Rush Exca +Aegislash

Reason being TTar gives rocks and lets exca outspeed things (Which it cant do otherwise) and Aegis can actually check MegaGengar with shadow sneak.

Not saying MegaGengar wont be used here, but this variant lets you use another mega if you have to (i.e. Mega Alakazam/Megazard X/MegaChomp).

EDIT: Also wanted to say that Shuckle works here too since it like the SDef boost from sand and can Toxic things, set up rocks, or just be a pain in the neck. (with the rest-talk buff)
That sure is a lot of Water and Ground weaknesses.

I've been wondering about using Tyranitar+Excadrill, and it really seems like Tyranitar would need a Smooth Rock to give Excadrill the chance it needs, especially if Excadrill uses Swords Dance itself. So that'd limit Tyranitar's options, as impressive as the outcome is.
 
That sure is a lot of Water and Ground weaknesses.

I've been wondering about using Tyranitar+Excadrill, and it really seems like Tyranitar would need a Smooth Rock to give Excadrill the chance it needs, especially if Excadrill uses Swords Dance itself. So that'd limit Tyranitar's options, as impressive as the outcome is.
Not exactly, since you are not using the mole as a sweeper all of the time. Moreso it's just a good spinner when the sand is up and gets some solid coverage (especially with all of the charizards running around). Water and Ground aren't that hard to deal with anyway (since a Galv TBolt/Thunder/Energy Ball hurts).

You don't need the Smooth Rock since Exca only has to stay in for a couple of turns to spin or attack, then run.
 
I saw a post a page back and I wanted to expand on it (I'm not sure if people have mentioned it before). Aeglish (the big sword thingy) really enjoys this hazard (unless running atomise) as it is already slow but now outslows more things ESP with a - spe nature. The low speed means it will not change to attack form when they attack and I've found the only way to kill it is when it's in its attack form.

Tr teams like it, too bad no one uses them.
 
If you are using a TR team, and most of your members care either way about Sticky Web, then you've made a terrible mistake in monchoice.

I mean that tr teams like having the hazard on there side. So even the opponents walls/bulky attackers will outspeed their faster -slow attackers.
 
I mean that tr teams like having the hazard on there side. So even the opponents walls/bulky attackers will outspeed their faster -slow attackers.
Again, if you are using a TR team, and most of your members care either way about Sticky Web, YOU HAVE MADE A TERRIBLE MISTAKE IN MONCHOICE.
 
Galvantula isn't entirely useless in the stall matchup IMO, since it is a pretty strong special attacker (and cannot be paralyzed). Realistically, if you don't need it for the Sticky Web you can always use it as a Skarmory check or just an attacker (its just as fast as Terrakion and hits decently hard). For Sticky web, this set looks like one of the best options:

Galvantula @ Focus Sash/Life Orb
Unnerve Ability
Timid Nature
EVs: 4def 252SAtk 252Spe
Thunderbolt
Energy Ball
Bug Buzz/Volt Switch/Sucker Punch/Hidden Power Ice/Taunt
Sticky Web
Sticky Web is obvious enough, but Unnerve is crucial in letting you beat Custap + Sturdy from things like Skarmory or Sturdy Rock Types. TBolt (not Thunder since you aren't using Compound Eyes) and Energy Ball (I do not think you can get Giga Drain with Web) brings them down to sturdy while Unnerve stops Custap from working. Sash is obvious, but you could try LO if that floats your boat. Last move is either Bug Buzz for STAB (and your strongest move against Grass types), HP Ice for coverage (though the nerf on Hidden Power makes it less useful), Volt Switch for utility (only if using LO). Sucker Punch is for priority (albeit weak and unreliable) and Taunt stops your opponent from setting up hazards or taunting you.

Also, Aegislash is probably the best partner for this set, since he can pick off weakened leads (and bypass the now-useable custap) and spinblock (just be careful of excadrill). Frankly, even if you are not setting up sticky web you still have a check to skarmory and bulky waters (useful for the stall matchup).

Well, by that logic, you can take a random NU-Fighting-Mon and say "it isn't entirely useless against stall since it beats Blissey". Basically ANY special attacker is a "Skarmory-check"; When you want to know how a pokemon performs against stall, you should compare it to it's most common switch-in, unless it has some sort of trapping, like pursuit. Not to mention your set doesn't even OHKO most common physically defensive waters, who again, aren't the pokemon any sane Stall-Player would use against galvantula in the first place. The problem is, 97 SpA isn't much, especially not if you're neither using LO nor abusing Compoundeyes + Thunder. Since it pretty much HAS to be sashed to not get OHKOed by nearly everything, it WILL be walled by basically ANY special wall. Adding to this that it get's OHKOed back, and can't change around to often due to it's SR-weakness, I agree with Shrug that it's dead weight against a stall team. It's greatest strength is spider-web + it's speed-stat, which both are useless against stall.

Generally though, I highly doubt Sticky Web will be as dominating as SR because of distribution + easy workarounds:
Stall/Bulky offense doesn't care much
Flying/Levitating neither
Priority also
Defiant/Contrary even likes it
TR too
 
It's greatest strength is spider-web + it's speed-stat, which both are useless against stall.

Be careful how you phrase this. Stall often has slow mons, its true, however it also often relies heavily on a Scarfed mon to revenge kill threats it otherwise wouldn't usually beat. In Generation 5 (using it for reference since we don't have a Gen 6 meta yet), it was often stuff like Scarf Tar (trapping Starmie), and Stoutland.

Sticky Web puts a stop to this by cutting the speed of revenge killers stall might use, thus making Stall a little more vulnerable. It also limits something like Starmie, which usually relies on its nice speed and offensive presence in order to gain a free spin, since Spider Web cuts its speed, allowing something like Heatran to discourage a Starmie spinning on it.

Sure, I will freely admit that Spider Web is perhaps less effective against stall (when compared with something like Offense), but saying its utterly useless is a bit of a generalisation.

Also your list isn't that amazing either. Bulky Offence is still hamstrung by the lack of a solid revenge killer with Sticky Web in play, Flying / Levitating mons are limited, often crippled by SR, and still don't fix the problem with revenge killers, and Priority isn't really an effective solution when its fairly easy to find priority resists, and it still doesn't address the other 5 or so mons on your team. TR and Defiant/Contrary have terrible distribution / are uncommon and don't scale particularly well if Sticky Web isn't on the enemy team.

In general, the problem with Sticky Web is that it hinders Revenge Killing, which pretty much every teamstyle relies heavily upon. You just don't see many teams without a revenge killer these days, and Sticky Web limits your options to flying mons and levitators, the former of which obviously has to watch out for Stealth Rock. There isn't really an easy fix besides not letting it get up in the first place, since once up, a good player will exploit it by sending in the mon you need to revenge kill, and force the offensive pressure onto you and your team, much like standard HO would put yo under pressure in the Deoxys-D / Deoxys-S HO metagames.
 
Be careful how you phrase this. Stall often has slow mons, its true, however it also often relies heavily on a Scarfed mon to revenge kill threats it otherwise wouldn't usually beat. In Generation 5 (using it for reference since we don't have a Gen 6 meta yet), it was often stuff like Scarf Tar (trapping Starmie), and Stoutland.

Sticky Web puts a stop to this by cutting the speed of revenge killers stall might use, thus making Stall a little more vulnerable. It also limits something like Starmie, which usually relies on its nice speed and offensive presence in order to gain a free spin, since Spider Web cuts its speed, allowing something like Heatran to discourage a Starmie spinning on it.

Sure, I will freely admit that Spider Web is perhaps less effective against stall (when compared with something like Offense), but saying its utterly useless is a bit of a generalisation.

Also your list isn't that amazing either. Bulky Offence is still hamstrung by the lack of a solid revenge killer with Sticky Web in play, Flying / Levitating mons are limited, often crippled by SR, and still don't fix the problem with revenge killers, and Priority isn't really an effective solution when its fairly easy to find priority resists, and it still doesn't address the other 5 or so mons on your team. TR and Defiant/Contrary have terrible distribution / are uncommon and don't scale particularly well if Sticky Web isn't on the enemy team.

In general, the problem with Sticky Web is that it hinders Revenge Killing, which pretty much every teamstyle relies heavily upon. You just don't see many teams without a revenge killer these days, and Sticky Web limits your options to flying mons and levitators, the former of which obviously has to watch out for Stealth Rock. There isn't really an easy fix besides not letting it get up in the first place, since once up, a good player will exploit it by sending in the mon you need to revenge kill, and force the offensive pressure onto you and your team, much like standard HO would put yo under pressure in the Deoxys-D / Deoxys-S HO metagames.

That's true, I admit I tend to exaggerate. Nevertheless I personally have made the experience that you can build decent teams mostly consisting of Levitators/Flying+Rock-Resist since I generally hate "wasting" a teamslot on rapid spin anyway, and I did get past 1950 with ease, so I think I can assume I'm not completely mistaken(though I'm playing mostly UU, since I disliked OU's metagame). So I see it from a somewhat different perspective than most players because when I look back on my Gen 5 teams, they probably won't care much about Sticky Web.

Both Stall and Bulky Offense only need one, max two scarfers, so the fact that they need to be levitators doesn't hurt these teams much, while HO basically needs teams nearly ONLY consisting of these - which is, as said, definitely possible - if they don't use a very reliable spinner. For example, I've made great experiences with Rotom-C + Flygon as scarfers in UU.

Defiant/Contrary WERE uncommon, but there is no reason they shouldn't BECOME more common; After all, they got new abusers this gen, and since Malamar is suddenly much more threatening at +1, while still being usable without Sticky Web on the other side, Serperior can't be beaten by Scarfers anymore(it's still easily walled though) and Bisharp was already good without it's ability.
Granted, as said, that I'm playing mostly UU; These pokemon certainly aren't as good in OU.

Also, the list wasn't really complete; For example, you could add Prankster, which also got a lot of new abusers, and magic guard, who even got a mega, as well as the fact that spinning definitely gets easier with Mega-Blastoise.
 
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I can see Mamoswine being once again the dominant anti-metagame pokemon as most pokemon that are immune to Sticky Web are weak to Ice Shard and/or SR. It helps that it can run a solid lead set and it's immune to Galvantula's best STAB attack.
Implying it isn't already :/ though mamo doesn't stop sticky web from coming up though it restricts galvantula to only sticky web
 
I can see Mamoswine being once again the dominant anti-metagame pokemon as most pokemon that are immune to Sticky Web are weak to Ice Shard and/or SR. It helps that it can run a solid lead set and it's immune to Galvantula's best STAB attack.

Anti-meta really does perfectly describe Mamoswine's role. His awful weaknesses on top of undesirable speed get him into a lot of bad positions, but he just eats so many OUs for breakfast.
 
http://serebii.net/pokedex-xy/283.shtml

Surskit is listed to learn Sticky Web at level 46. Can anyone confirm this quickly, or do we have another Shell Smash Clawitzer on our hands?

(I sure hope it does, Masquerain is awesome)
OH PLEASE ARCEUS LET THIS BE TRUE. THIS COULD BE MASQUERAIN'S BIG BREAKTHROUGH.

(was anyone else hoping for a Bug/Water mega evolution?)


EDIT: This is important for testers to note: It's SURSKIT that is listed with the move. Masquerain's movepool naturally is different than Surskit, and it always has been.
 
OH PLEASE ARCEUS LET THIS BE TRUE. THIS COULD BE MASQUERAIN'S BIG BREAKTHROUGH.

(was anyone else hoping for a Bug/Water mega evolution?)


EDIT: This is important for testers to note: It's SURSKIT that is listed with the move. Masquerain's movepool naturally is different than Surskit, and it always has been.
Good news. This may open up another egg group for breeding sticky web!

A bit off topic, but Surskit was one of the the biggest teases of RS.

"Oh cool a bug family that's not weak to everyth...
Oh wait never mind."
 
Good news. This may open up another egg group for breeding sticky web!

A bit off topic, but Surskit was one of the the biggest teases of RS.

"Oh cool a bug family that's not weak to everyth...
Oh wait never mind."
Yep. Bug/Water is STILL an excellent typing, and yet Surskit remains the only one. Sadly the odds of us getting a MEGASURSKIT are rather low...

One thing to point out about Masquerain, if it does get Sticky Web: It is the only user that is immune to Sticky Web itself, it has Intimidate to help it as well.

MASQUERAIN FOR OU!

Edit: Defog and Sticky Web are illegal on the same set though, which is really unfortunate.
 
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Yep. Bug/Water is STILL an excellent typing, and yet Surskit remains the only one. Sadly the odds of us getting a MEGASURSKIT are rather low...

One thing to point out about Masquerain, if it does get Sticky Web: It is the only user that is immune to Sticky Web itself, it possesses the newly buffed Defog to remove all hazards from the field, and then it can set up its OWN Sticky Web after removing them! It has Intimidate to help it as well.

MASQUERAIN FOR OU!
It really really sucks stat-wise though.
 
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