Introduction:
Welcome to my fourth RMT smogon! I'm Brawlfest, and this is my second NU RMT, with a team created near the end of 5th generation. It carries a few standard sets, in unison with a few underrated and overlooked sets, especially scarf Tauros, which this team was built around. Unexpected and powerful, even adamant scarf tauros outspeeds base 95 speed scarfers, which helps be smack Primeape and Jynx in the face, as all they can do is watch, stunned and emotionless. I've had quite a bit of fun with this team, and I'm excited to see what will happen to it as 6th generation begins to cause the NU tier to adapt. So without further ado, here is the team!
The Team:
A Closer Look:
Ballet
Gardevoir (F) @ Life Orb
Ability: Trace
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 0 Atk
- Psychic
- Thunderbolt
- Signal Beam
- Destiny Bond
Ballet is our primary win condition after our Scarfed Bull. With an amazing special attack, respectable speed, and the best ability in the game, Gardevoir helps our team open holes it normally couldn't dream of doing. While Eelektross often forces Alomomola to switch out, most people don't see Gardevoir as an immediate threat to it, allowing me to smoothly OHKO it with a thunderbolt. Gardevoir also helps me check Ludicolo, one of the most threatening and awesome sweepers in the game, by copying it's Swift Swim, and then firing off either a Signal Beam or Psychic. Psychic off of Gardevoir hits all neutral pokemon like a bomb, and really just destroys anything in it's path. Finally, our Gardevoir also carries destiny bond. Even though Smogon recommends it, it still appears that many of the players in NU are unaware of Gardevoir being able to carry such a move, allowing me to take down anything cocky enough to hit Gardevoir with an attack.
功夫
Sawk @ Choice Band
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Close Combat
- Earthquake
- Ice Punch / Knock Off
- Stone Edge
Sawk, a pokemon that my NU teams have a hard time living without. Sawk is a true monster, in it's scarfed and banded variants. While I am one to always prefer the scarfed variant, this team benefits far more from the immediate power that the Banded variant has access to. Allowing me to demolish just about any pokemon who pisses me off, Sawk is my main way to open holes for my other pokemon to do their job. In fact, it's a very threatening sweeper on it's own, becoming a broom immediately after quicker threats are removed. The moveset is very standard, utilizing Close Combat as the primary STAB of choice, along with Earthquake, Ice Punch, and Stone Edge for Coverage. Knock Off however, is a move I sometimes run as a trick up my sleeve. Most pokemon facing Sawk as an immediate threat will switch out to their walls who will attempt to tank the hit. Instead, things like Misdreavus, Alomomola, and Tangela, loose the Item which makes them useful, and immediately become a liability to the opponent's team rather than a threat to mine.
Dream Web
Dream Web (Misdreavus) (F) @ Eviolite
Ability: Levitate
EVs: 252 HP / 172 Def / 84 Spd
Bold Nature
IVs: 0 Atk
- Shadow Ball
- Will-O-Wisp
- Taunt
- Pain Split
Misdreavus is a monster. Every NU player has heard stories of it destroying every physical threats, and tremble at the sight of it. With the introduction of Eviolite in 5th gen, missy became the physical shut down of choice to the NU tier, and makes up the first half of this team's defensive core. Shadow Ball means that our Dream Web isn't complete taunt bait. Taunt can shut down walls, and in unison with Will-O-Wisp completely shuts down physical attackers and walls. Finally Pain Split allows for a semi-reliable form of recovery, as well as allowing our dreams to stay around forever. Although unevolved, Misdreavus is easily one of the best pokemon in the NU tier. Amazing bulk, high speed, decent special attack, and an amazing support moveset make it the top choice of many teams, and this is no exception.
The Bully
Tauros @ Choice Scarf
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 252 Spd / 4 HP
Adamant/Jolly Nature
- Double-Edge
- Earthquake
- Stone Edge
- Pursuit
Hide your motherfucking children. This bull isn't playing games. He will bully them until they cry, and then trample them until they stop. Tauros is the most underestimated normal type in the metagame, often cast in the shadow of Kangaskhan and Swellow. Well fuck them. Tauros is the best. With a choice scarf, it becomes one of the fastest pokemon in the NU tier, outclassing other common scarfers, such as Primeape, Jynx, and Electabuzz. Hell, this thing has the balls to go one on one with a Ninjask. An element of surprise really helps Tauros become an efficient, effective scarfer. Rather than having to switch it in on a primeape, most people will bring their Primeapes onto it, expecting to unleash a wave of Close Combats, only to be Double Edged to oblivion. This allows it to become an absolute threat for those unprepared to deal with a scarfed Tauros. The set is simple. Intimidate forces switches that Tauros normally can't. Outside of that, Double Edge is your primary attack and STAB, dealing massive damage to the majority of the NU tier. Earthquake covers those pesky Steel and Rock types, hitting them hard and destroying their lives. Stone Edge enables us to have a decent way albeit unreliable, to hit Drifblim and Haunter. Finally, Pursuit allows me to make sure that I can revenge kill without worrying about a switch. Nothings living. Everything's dying. Just quit. Tauros is coming to destroy everything you love.
Shocker!
Eelektross (F) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 SAtk / 132 HP / 124 Spd
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Giga Drain
- Flamethrower
I used this Eelektross set in my last RMT, and I'm using it again. Eelektross is a beast. An electric pokemon with levitate is the most broken shit in the universe. It is the last member of my teams offensive core, perfecting the coverage my team has. No other electric pokemon in the entire game is so versatile, which plays massively into Eelektross's favor. Being able to keep the opponent guessing, whether it is a MixTross, DefensiveTross, or pure Special always allows for a surprise. While Eelektross does have superior physical attack, this set is much more effective. Unlike Drain Punch and U-Turn, Flamethrower and Giga Drain accompany Eelektross's STAB perfectly. Flamethrower hits cocky Grass types, attempting to take my Thunderbolts, and Giga Drain not only helps me decimate ground types, but also gives me a little extra recovery in tight situations, and often gives me the advantage. Eelektross is often in the shadow of Specs Ampharos in terms of power, Electabuzz in terms of speed, and the "Chu" family for versatility. But Eelektross's jack of all traits personality makes it the most threatning electric pokemon in the entire metagame, taking hits for the team, and dishing out even harder ones.
Mario
Probopass (M) @ Leftovers
Ability: Magnet Pull
EVs: 200 HP / 252 SAtk / 56 Spd
Modest Nature
IVs: 0 Atk
- Power Gem
- Stealth Rock
- Earth Power
- Volt Switch
Probopass is the best stealth rocker in the metagame outright. It provides this team with not only a solid, but a 100% outright counter to most normal types, taking Swellow and Braviary without Superpower on without breaking a sweat. Probopass is one of my absolute favorite pokemon. While looking quirky, it proves it's worth on the battlefield. It gives my team also a very, very bulky pivot, allowing me to gain slow steady momentum, in order for me to always bring in the correct check or counter to anything the opponent want's to throw at me. Although it isn't known for it's offenses, Probopass is often my win condition due to it's ability to wall an opponent's entire team, and dishing out steady, respectable damage with a stab Power Gem. Earth Power in unison with Magnet Pull also allows me to decimate other rare Steel types in NU, making sure that they don't get to wall my rather offensive team, who may have issues with them outside of Sawk and Eelektross. With Probopass around, the weight on their shoulders can be loosened. While Probopass may look like it serves comedic relief, the only person who will end up laughing is you, as your opponent will be attempting to jump off a cliff in sadness.
Thank you for reading my RMT, if you have any suggestions please comment below!
Welcome to my fourth RMT smogon! I'm Brawlfest, and this is my second NU RMT, with a team created near the end of 5th generation. It carries a few standard sets, in unison with a few underrated and overlooked sets, especially scarf Tauros, which this team was built around. Unexpected and powerful, even adamant scarf tauros outspeeds base 95 speed scarfers, which helps be smack Primeape and Jynx in the face, as all they can do is watch, stunned and emotionless. I've had quite a bit of fun with this team, and I'm excited to see what will happen to it as 6th generation begins to cause the NU tier to adapt. So without further ado, here is the team!
The Team:






A Closer Look:

Ballet

Gardevoir (F) @ Life Orb
Ability: Trace
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 0 Atk
- Psychic
- Thunderbolt
- Signal Beam
- Destiny Bond
Ballet is our primary win condition after our Scarfed Bull. With an amazing special attack, respectable speed, and the best ability in the game, Gardevoir helps our team open holes it normally couldn't dream of doing. While Eelektross often forces Alomomola to switch out, most people don't see Gardevoir as an immediate threat to it, allowing me to smoothly OHKO it with a thunderbolt. Gardevoir also helps me check Ludicolo, one of the most threatening and awesome sweepers in the game, by copying it's Swift Swim, and then firing off either a Signal Beam or Psychic. Psychic off of Gardevoir hits all neutral pokemon like a bomb, and really just destroys anything in it's path. Finally, our Gardevoir also carries destiny bond. Even though Smogon recommends it, it still appears that many of the players in NU are unaware of Gardevoir being able to carry such a move, allowing me to take down anything cocky enough to hit Gardevoir with an attack.

功夫

Sawk @ Choice Band
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Close Combat
- Earthquake
- Ice Punch / Knock Off
- Stone Edge
Sawk, a pokemon that my NU teams have a hard time living without. Sawk is a true monster, in it's scarfed and banded variants. While I am one to always prefer the scarfed variant, this team benefits far more from the immediate power that the Banded variant has access to. Allowing me to demolish just about any pokemon who pisses me off, Sawk is my main way to open holes for my other pokemon to do their job. In fact, it's a very threatening sweeper on it's own, becoming a broom immediately after quicker threats are removed. The moveset is very standard, utilizing Close Combat as the primary STAB of choice, along with Earthquake, Ice Punch, and Stone Edge for Coverage. Knock Off however, is a move I sometimes run as a trick up my sleeve. Most pokemon facing Sawk as an immediate threat will switch out to their walls who will attempt to tank the hit. Instead, things like Misdreavus, Alomomola, and Tangela, loose the Item which makes them useful, and immediately become a liability to the opponent's team rather than a threat to mine.

Dream Web

Dream Web (Misdreavus) (F) @ Eviolite
Ability: Levitate
EVs: 252 HP / 172 Def / 84 Spd
Bold Nature
IVs: 0 Atk
- Shadow Ball
- Will-O-Wisp
- Taunt
- Pain Split
Misdreavus is a monster. Every NU player has heard stories of it destroying every physical threats, and tremble at the sight of it. With the introduction of Eviolite in 5th gen, missy became the physical shut down of choice to the NU tier, and makes up the first half of this team's defensive core. Shadow Ball means that our Dream Web isn't complete taunt bait. Taunt can shut down walls, and in unison with Will-O-Wisp completely shuts down physical attackers and walls. Finally Pain Split allows for a semi-reliable form of recovery, as well as allowing our dreams to stay around forever. Although unevolved, Misdreavus is easily one of the best pokemon in the NU tier. Amazing bulk, high speed, decent special attack, and an amazing support moveset make it the top choice of many teams, and this is no exception.

The Bully

Tauros @ Choice Scarf
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 252 Spd / 4 HP
Adamant/Jolly Nature
- Double-Edge
- Earthquake
- Stone Edge
- Pursuit
Hide your motherfucking children. This bull isn't playing games. He will bully them until they cry, and then trample them until they stop. Tauros is the most underestimated normal type in the metagame, often cast in the shadow of Kangaskhan and Swellow. Well fuck them. Tauros is the best. With a choice scarf, it becomes one of the fastest pokemon in the NU tier, outclassing other common scarfers, such as Primeape, Jynx, and Electabuzz. Hell, this thing has the balls to go one on one with a Ninjask. An element of surprise really helps Tauros become an efficient, effective scarfer. Rather than having to switch it in on a primeape, most people will bring their Primeapes onto it, expecting to unleash a wave of Close Combats, only to be Double Edged to oblivion. This allows it to become an absolute threat for those unprepared to deal with a scarfed Tauros. The set is simple. Intimidate forces switches that Tauros normally can't. Outside of that, Double Edge is your primary attack and STAB, dealing massive damage to the majority of the NU tier. Earthquake covers those pesky Steel and Rock types, hitting them hard and destroying their lives. Stone Edge enables us to have a decent way albeit unreliable, to hit Drifblim and Haunter. Finally, Pursuit allows me to make sure that I can revenge kill without worrying about a switch. Nothings living. Everything's dying. Just quit. Tauros is coming to destroy everything you love.

Shocker!

Eelektross (F) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 SAtk / 132 HP / 124 Spd
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Giga Drain
- Flamethrower
I used this Eelektross set in my last RMT, and I'm using it again. Eelektross is a beast. An electric pokemon with levitate is the most broken shit in the universe. It is the last member of my teams offensive core, perfecting the coverage my team has. No other electric pokemon in the entire game is so versatile, which plays massively into Eelektross's favor. Being able to keep the opponent guessing, whether it is a MixTross, DefensiveTross, or pure Special always allows for a surprise. While Eelektross does have superior physical attack, this set is much more effective. Unlike Drain Punch and U-Turn, Flamethrower and Giga Drain accompany Eelektross's STAB perfectly. Flamethrower hits cocky Grass types, attempting to take my Thunderbolts, and Giga Drain not only helps me decimate ground types, but also gives me a little extra recovery in tight situations, and often gives me the advantage. Eelektross is often in the shadow of Specs Ampharos in terms of power, Electabuzz in terms of speed, and the "Chu" family for versatility. But Eelektross's jack of all traits personality makes it the most threatning electric pokemon in the entire metagame, taking hits for the team, and dishing out even harder ones.

Mario


Probopass (M) @ Leftovers
Ability: Magnet Pull
EVs: 200 HP / 252 SAtk / 56 Spd
Modest Nature
IVs: 0 Atk
- Power Gem
- Stealth Rock
- Earth Power
- Volt Switch
Probopass is the best stealth rocker in the metagame outright. It provides this team with not only a solid, but a 100% outright counter to most normal types, taking Swellow and Braviary without Superpower on without breaking a sweat. Probopass is one of my absolute favorite pokemon. While looking quirky, it proves it's worth on the battlefield. It gives my team also a very, very bulky pivot, allowing me to gain slow steady momentum, in order for me to always bring in the correct check or counter to anything the opponent want's to throw at me. Although it isn't known for it's offenses, Probopass is often my win condition due to it's ability to wall an opponent's entire team, and dishing out steady, respectable damage with a stab Power Gem. Earth Power in unison with Magnet Pull also allows me to decimate other rare Steel types in NU, making sure that they don't get to wall my rather offensive team, who may have issues with them outside of Sawk and Eelektross. With Probopass around, the weight on their shoulders can be loosened. While Probopass may look like it serves comedic relief, the only person who will end up laughing is you, as your opponent will be attempting to jump off a cliff in sadness.
Thank you for reading my RMT, if you have any suggestions please comment below!
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