Data Updated Base Stats

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252 SpA Life Orb Sheer Force Nidoking Ice Beam vs. 0 HP / 0 SpD (custom): 125-148 (36.65 - 43.4%) -- guaranteed 3HKO
252 Atk Life Orb Sheer Force Nidoking Ice Punch vs. 0 HP / 0 Def (custom): 110-130 (32.25 - 38.12%) -- 97.95% chance to 3HKO

What a pointless boost

But doesnt it now allow Nidoking to run a Physical set? I like it since my team choices usually end up already being Special, it's hard to find Physicals that fill the roles I need like fire ice and elec attack. Also Megahorn will be fun to use.
 
Stoutland for OU... 110 is 5 points shy of the 115 it has in Tier Shift and it ruled there(#1 in usage for a while). It really makes a difference and since it sweeps with CB it doesn't worry about 5 turn weather and competing weathers will be less prevelant, Tyranitar+Stoutland+Excadrill will be RIDICULOUS.
Tyranitar+Stoutland+Excadrill definitely sounds workable, but getting much mileage out of it will probably require Smooth Rock on Tyranitar rather than having it run an item for itself.
 
Butterfree: Special attack increase from 80 to 90
Beedrill: Attack increase from 80 to 90
Pidgeot: Speed increase from 91 to 101
Pikachu: Defense increase from 30 to 40 and a special defense increase from 40 to 50
Raichu: Speed increase from 100 to 110
Nidoqueen: Attack increase from 82 to 92
Nidoking: Attack increase from 92 to 102
Clefable: Special attack increase from 85 to 95
Wigglytuff: Special attack increase from 75 to 85
Poliwrath: Attack increased from 85 to 95
Alakazam: Special defense increase from 85 to 95
Golem: Attack increased from 110 to 120
Ampharos: Defense increase from 75 to 85
Azumarril: Special attack increase from 50 to 60
Jumpluff: Special defense increased from 85 to 95
Exploud: Special defense increase from 63 to 73
Staraptor: Special defense increase from 50 to 60
Roserade: Defense increase from 55 to 65
Gigalith: Special defense increase from 70 to 80
Scolipede: Attack increase from 90 to 100
Krookodile: Defense increase from 70 to 80

vileplume now has 110 special attack
victreebel now has 70 special defense
stoutland now has 110 attack
unfezant now has 115 attack
seismitoad now has 95 attack

Can we predict some of the other Pokemon that had stat changes then? Counterparts like Butterfree/Beedrill, Nidoqueen/Nidoking, Wigglytuff/Clefable, Vileplume/Victreebel all got stat changes together (in some cases they have the same Base Stat Total, so they both have to get an increase to keep it that way). Poliwrath got a stat change, so maybe Politoed will, Vileplume and Victreebel got a stat change, so maybe Bellossom will, and Alakazam and Golem got stat changes, so maybe Machamp and Gengar will too.

There have been many examples in the past where counterparts got different treatment to each other though, so we never know.
 
Can we predict some of the other Pokemon that had stat changes then? Counterparts like Butterfree/Beedrill, Nidoqueen/Nidoking, Wigglytuff/Clefable, Vileplume/Victreebel all got stat changes together (in some cases they have the same Base Stat Total, so they both have to get an increase to keep it that way). Poliwrath got a stat change, so maybe Politoed will, Vileplume and Victreebel got a stat change, so maybe Bellossom will, and Alakazam and Golem got stat changes, so maybe Machamp and Gengar will too.

There have been many examples in the past where counterparts got different treatment to each other though, so we never know.
As of Gen 5, Poliwrath/Politoed and Victreebel/Vileplume/Bellossom each have shared BSTs within their groups, but Alakazam/Golem/Machamp/Gengar all have different BSTs. So I'd say Politoed and Bellossom are worth really close looks, but Machamp not so much, and Gengar seems especially unlikely.
 
Excited about the Vileplume buff. Now maybe it will be more viable in lower tiers with a pretty good Sp. Atk.

Any chance Charizard got a speed buff?
 
I'd take a look at Jynx personally.

Her counterparts got Evolutions and she got nothing, at least a boost in a stat would be nice, especially if it's speed!
 
OP updated. :)

I'm noticing a trend in GF raising the attacking stats of poison types. This could be in relation to the introduction of Fairies.

The attack increase on Stoutland is nice seeing as how sand got nerfed. Sand Rush Stoutland usually ran a Choice Band set over a set-up sweeping set, so the lack of permanent sand doesn't hurt Stoutland as much as it does Excadrill or Sandslash.
 
I'd take a look at Jynx personally.

Her counterparts got Evolutions and she got nothing, at least a boost in a stat would be nice, especially if it's speed!

http://veekun.com/dex/gadgets/compa...okemon=Jynx&pokemon=Magmar&pokemon=Electabuzz

I'd say, her counterpart is now up to date, now that it also has a preevo and is a dual-typed Psychic. ;)

In any case, I'd say Ludicolo, Shiftry, Whimsicott and Lilligant are worth looking; like Vileplume and Victreebel, they are Grass types with 480 BST who evolve via stone. I'd also look at the other early game bugs; Beautifly and Dustox had so far the same BST as Butterfree and Beedrill, and Ledian, Ariados and Kricketune are not far away.
 
Tyranitar+Stoutland+Excadrill definitely sounds workable, but getting much mileage out of it will probably require Smooth Rock on Tyranitar rather than having it run an item for itself.

Don't forget we got TWO shiny sand-setters, which might overload you with water and grass weaknesses but those can be compensated for easily :D
 
Don't forget we got TWO shiny sand-setters, which might overload you with water and grass weaknesses but those can be compensated for easily :D
Yeah, I thought about that. If you've got Tyranitar/Hippowdon/Excadrill/Stoutland, you'll probably want your last two slots to resist water, and preferably not be weak to grass or ground. I'm also a bit worried that it might be redundant without addressing the real issue, since you'd still probably want one of them to have a Smooth Rock for the eight consecutive turns of sand, and if you've got one with a Smooth Rock, you probably won't have too much need for a second sand inducer as long as you keep the first one alive.
 
vileplume now has 110 special attack
- Vileplume is still bad. Ignore this thing.
victreebel now has 70 special defense
- imo nothing big. Just some defensive housecleaning. Gives it better longevity on SunSweep teams.
stoutland now has 110 attack
- If we only had this last gen haha. He now has legitimate damage output and can finally nab those OHKOs that 100 Base Attack couldn't get.
unfezant now has 115 attack
- Unless GameFreak gave it more coverage options in Gen VI, this change doesn't make a difference. To be honest, I would much rather have the 10 points put into speed to get it out of the base 90 speed tier.
seismitoad now has 95 attack
- Makes him a stronger tank now. Might change his competitive situation in lower tiers, but won't change him much in the upper tiers.
 
Excited about the Vileplume buff. Now maybe it will be more viable in lower tiers with a pretty good Sp. Atk.

Any chance Charizard got a speed buff?
I'm excited for Vileplume, too. Oddish has been my favorite Pokemon since Pokemon came out in the US, but I never used it until this gen since Poison is not useless offensively anymore. Sludge Bomb does a lot of damage... Plus Vileplume has access to Dazzling Gleam, which really ups its coverage.
 
I have to say, I really love the subtle base stat updates. Never did I think Gamefreak would go back and tweak all these stats after 15 years!

Stoutland now has 110 attack, which is amazing even though infinite sand isn't around. Clefable gained Fairy typing and now has a solid 95 SpA to use an offensive Life Orb set with Magic Guard. Big buff!

Roserade's defense is up to a whopping 65, so it won't die to the slightest physical tap. Similarly Gigalith's SpD up to 80 is a huge blessing and makes him very bulky, particularly in sandstorm - he does have Sand Force too.

A lot of these changes seem well thought-out! The only Trollfreak move here is Azumarill gaining Special attack (lol), but it gained so many other bonuses this gen (BellyJet, Fairy typing) that I can't complain.
 
Thorhammer said:
Tyranitar/Hippowdon/Excadrill/Stoutland
last two slots to resist water

Greninja / Celebii yes and yes? Celebii was on Excadrill teams everywhere when it was allowed and Greninja is just really good plus both can U-turn to get your sandstom sweepers in faster, sounds like a solid combo especially now that the typing changes allow Stoutland to get past Jirachi/Aeigslash with crunch

On to the base stats, I have to give it to gamefreak here, they really thought this out, i mean none of these pokemon really game-changeing (most are unusable) in OU but the commitment to Poison to counter fairy shows at least effort
 
Are these stat buffs trolling? They really make no difference. This isn't pushing anything into OU. They should've been 20 point updates, or at least go into a relevant stat.
 
Are these stat buffs trolling? They really make no difference. This isn't pushing anything into OU. They should've been 20 point updates, or at least go into a relevant stat.
I don't think anyone is expecting things to push everyone into OU. They are small buffs that make them slightly more useful than before. Not everything can be a game-changer, not should that be the case.
 
I don't think anyone is expecting things to push everyone into OU. They are small buffs that make them slightly more useful than before. Not everything can be a game-changer, not should that be the case.

Honestly though, this is a good sign. Maybe GF will make more changes in the future.
 
I must admit, these stat buffs were like a brofist to the face. Sure, the buffs won't be too game-changing, like freaking Aegislash was, but I'll smile at the sight of my Vileplume's Special Attack increasing to 350 when I bring it over from Black.
 
Tyranitar+Stoutland+Excadrill definitely sounds workable, but getting much mileage out of it will probably require Smooth Rock on Tyranitar rather than having it run an item for itself.
lol those 3 have terrible synergy (+2 breloom mach punch ahoy). hippo would be so much better with them.

Anyway, dont really find it fair for vileplume to get a stat boost and not bellossom. That dancing fool is awesome with its teeter dance/swords dance/petal dance/nature power(gen 5 eq)
 
Honestly, the only thing Bellossom had over Vileplume was Leaf Storm and grater Special Bulk. Maybe if Game Freak knocked Bellossom's Special Attack up to 100, then it would get somewhere.
 
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