Pokémon Tyrantrum

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Why is everyone using Ice Fang???
STAB Dragon claw is Stronger, and has better coverage.

97.5 (Ice Fang) vs 120 (Dragon Claw)
Better coverage?

Dragon Claw only covers Dragon types. Ice Fang covers Dragon, Flying, Ground, and Grass. Most opposing dragons are also paired with a type like Flying or Ground that makes them 4x weak to Ice fang, making it the perfect anti dragon move. Combine it with Thunder Fang, and you have a physical Boltbeam combo.

Toss in your coverage move of choice (Crunch, Head Smash/Stone Edge/Rock Slide, Earthquake, Fire Fang, or Poison Fang), and sweep away.
 
Side note: Togekiss is probably gonna end up being BFFs with Tyrantrum. It resists all its weaknesses except for Ice. I also foresee Skarm/Tyrantrum becoming a thing. Tyrantrum resists fire moves 4x while Skarm can tank Tyrantrum's weaknesses.
 
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Side note: Togekiss is probably gonna end up being BFFs with Tyrantrum. It resists all its weaknesses except for Ice. I also foresee Skarm/Tyrantrum becoming a thing. Tyrantrum resists fire moves 4x while Skarm can tank Tyrantrum's weaknesses.
Togekiss and Tyrantrum are both weak to Steel :o
 
Why is everyone using Ice Fang???
STAB Dragon claw is Stronger, and has better coverage.

97.5 (Ice Fang) vs 120 (Dragon Claw)
On one side, Dragon Claw has better neutral coverage than Ice Fang, being resisted by one type, immune to one type, and hitting the rest either neutrally or super effectively. So if you are looking for neutral coverage, then feel free to go Dragon Claw. However Ice Fang has better super effective coverage(Drag, Flying, Ground, Grass) while being resisted by four (Steel, Fire, Ice, Water). So if you want better super effective coverage, Ice Fang wins out. It is worth noting that Ice Fang can hit more things for 4x super effective damage while it is impossible for Dragon Claw to exceed 2x super effective and that's just on one type. That makes both in the end equally viable depending on what you need. One thing I think people have not mentioned is that it was not uncommon for Garchomp to run Yache Berry in Gen 5. If this remains true this Gen, then Dragon Claw is the superior option for coverage against Garchomp who resists Tyrantrum's rock STAB.

Side note: Togekiss is probably gonna end up being BFFs with Tyrantrum. It resists all its weaknesses except for Ice. I also foresee Skarm/Tyrantrum becoming a thing. Tyrantrum resists fire moves 4x while Skarm can tank Tyrantrum's weaknesses.

Togekiss and Tyrantrum are both weak to Steel :o
I am actually seeing the combination of Tyrantrum, Togekiss, and Skarmory for a decent core. Tyrantrum fears both strong physical attackers such as Scizor and Terrakion as well as faster Dragon types. Togekiss is able to wall and beat out Dragons, while Skarmory can successfully wall out many Physical attackers. On top of that Togekiss has access to Paralysis via Thunder-wave and Body Slam which can help Tyrantrum in cases where grabing a DD or RockPolish boost isnt possible.
 
i'm pretty sure megalucario after a swords dance steamrolls your core, bullet punching the first two while adaptability close combat beats skarmory

tyrantrum needs someone that can take priority attacks (it's weak to ice shard, mach punch AND bullet punch, and he doesn't really enjoy aqua jets either), while at the same time not getting maimed by their other moves (like, for instance, skarmory vs lucario's CC)

conkeldurr, for instance, doesn't really cover weaknesses per se, but doesn't give a crap about priority and has its own mach punch to threaten pokemon that are dangerous to tyrantrum, like lucario, scizor mamoswine, etc..
 
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i'm pretty sure megalucario after a swords dance steamrolls your core, bullet punching the first two while adaptability close combat beats skarmory

tyrantrum needs someone that can take priority attacks (it's weak to ice shard, mach punch AND bullet punch, and he doesn't really enjoy aqua jets either), while at the same time not getting maimed by their other moves (like, for instance, skarmory vs lucario's CC)
Hence why I said it was a decent core and that Skarmory walls many and not all physical attackers. I was a big user of Lucario gen 5 and I know the power he has after a Swords Dance being able to OHKO Skarmory after Stealth Rocks. If you want to end up rounding up the core, physically defensive Hippowdon can both beat Lucario(I think, he was able to beat the regular, not sure about the mega) as well as provide Sand which Tyrantrum can get a boost in special defense from. It may have one counter, but after he is eliminated, I feel the core can handle itself decently well.
 
I keep seeing you say you have no EQ users. What is your team? Tyrantrum isn't the kind of mon that can get filler moves. He needs a specific coverage set to abuse his setup opportunity, not that EQ has bad coverage but that rock gives better and stronger. Tyrantrum can usually only afford to setup once, so he must make the best of it. Stab coverage is usually best.

My team that he is in is Delphox, FLorges, Mega Gengar, Hawlucha, him, and Heliolisk. When I first make a team in a new game, I always try to use only new guys(mega forms count as new guys in my eyes). This gen was tough because the only ground type we got was that legendary and... the bunny.

And would rock really give better? I mean, Ground gives you Electric, Poison, Steel, Rock and Fire. ROck Gives you FLying, Bug, Ice, and FIre. SInce I also run Ice Fang and FIre Fang, that gives me all the coverage ROck would give me except for Bug.
 
Tyrantrum is a better Rampardos with better typing, but still just mediocre. Don't understand the fuss.
Right now with Strong Jaw I believe Tyrantrum is decent. I do not think it will be OU with it being weak fighting and dragon which were common attack types last gen and weak to fairy types which seem like they will be common this gen. That being said I think this thing will have its niche in OU either as a Head Smashing scarfer or as a set up cleaner abusing coverage with the elemental fangs. Tyrantrum will really be able to shine once it gets his hidden ability, Rock Head. Although only seen in game on opposing Tyrantrum's, the fact that they have Rock Head leads me to believe that he will eventually be released for us to use. On top of that with the tutors that usually come in the third game installments, Tyrantrum has a good chance of getting Outrage. With these additions, Tyrantrum can get strong reliable STAB options that will allow him to sweep more efficiently without depending on Fangs for coverage. Will he be OU? I still dont think so. Mega Tyranitar basically does his job better, having the same speed and running Rock Polish and Dragon Dance sets. On top of that he has superior bulk especially by summoning sandstorm. However since one mega is allowed per team, I think Tyrantrum will come to play when you want something like Mega Tyranitar but want to use another mega. Even with this Tyrantrum may have trouble getting that turn of set up. Almost every offensive Pokemon last gen in OU will not allow him the turn of set up that he desperately wants. If this gen diversifies the metagame like people hope with the addition of new Pokemon and Fairy type, then maybe Tyrantrum may find a few Pokemon where he can be granted this set up. One example I can think of is Talonflame. Although he is a powerful Pokemon with a unique ability to grant priority to flying type moves, if his remains popular in the new metagame he can be completely walled by Tyrantrum. This will give him that turn of set up he desperately wants, and once that happens(assuming you have eliminated his checks and counters) he can really shine. As I explained in an earlier post, Tyrantrum holds a niche of the only Dragon apart from Kyurem-B to reliably beat both Togekiss and Skarmory after a boost. However this is all assuming he does eventually get Rock Head and to a lesser extent Outrage and even then, I could be completely wrong, no one can really tell. But it does certainly look like there is potential in him, more so than Rampardos.
 
Forgot about Fairy's weakness to steel. Nonetheless in theory I am liking the Skrarm/Tyran core. Just torn between whether to make Tyran DD, RP, or CB. I am building my first team for gen 6 and I really want to make Tyrantrum the star of the show. Will let you know how it goes.
 
I keep seeing you say you have no EQ users. What is your team? Tyrantrum isn't the kind of mon that can get filler moves. He needs a specific coverage set to abuse his setup opportunity, not that EQ has bad coverage but that rock gives better and stronger. Tyrantrum can usually only afford to setup once, so he must make the best of it. Stab coverage is usually best.

Baton passing is a valid strategy although I doubt blaziken and Tyrantrum will be in the same tier, but scolipede is a great idea. Speed passing with an additional SD thrown in is super deadly for the Dino to use. He also can come in on fire and flying moves directed to kill scolipede from the baton pass. Definitely a workable strategy

Scolipede can set spikes and poison spikes too, so he fills a larger role than expected.

Right now with Strong Jaw I believe Tyrantrum is decent. I do not think it will be OU with it being weak fighting and dragon which were common attack types last gen and weak to fairy types which seem like they will be common this gen. That being said I think this thing will have its niche in OU either as a Head Smashing scarfer or as a set up cleaner abusing coverage with the elemental fangs. Tyrantrum will really be able to shine once it gets his hidden ability, Rock Head. Although only seen in game on opposing Tyrantrum's, the fact that they have Rock Head leads me to believe that he will eventually be released for us to use. On top of that with the tutors that usually come in the third game installments, Tyrantrum has a good chance of getting Outrage. With these additions, Tyrantrum can get strong reliable STAB options that will allow him to sweep more efficiently without depending on Fangs for coverage. Will he be OU? I still dont think so. Mega Tyranitar basically does his job better, having the same speed and running Rock Polish and Dragon Dance sets. On top of that he has superior bulk especially by summoning sandstorm. However since one mega is allowed per team, I think Tyrantrum will come to play when you want something like Mega Tyranitar but want to use another mega. Even with this Tyrantrum may have trouble getting that turn of set up. Almost every offensive Pokemon last gen in OU will not allow him the turn of set up that he desperately wants. If this gen diversifies the metagame like people hope with the addition of new Pokemon and Fairy type, then maybe Tyrantrum may find a few Pokemon where he can be granted this set up. One example I can think of is Talonflame. Although he is a powerful Pokemon with a unique ability to grant priority to flying type moves, if his remains popular in the new metagame he can be completely walled by Tyrantrum. This will give him that turn of set up he desperately wants, and once that happens(assuming you have eliminated his checks and counters) he can really shine. As I explained in an earlier post, Tyrantrum holds a niche of the only Dragon apart from Kyurem-B to reliably beat both Togekiss and Skarmory after a boost. However this is all assuming he does eventually get Rock Head and to a lesser extent Outrage and even then, I could be completely wrong, no one can really tell. But it does certainly look like there is potential in him, more so than Rampardos.

There is a chance we might get Rock Head as his hidden ability. People doubted Dragalge (?) had adaptability and after a while there was video evidence he did get it...but no one can find one with it anywhere. Leading people to believe that when we get access to the Dream World we will be able to get a few hidden abilities reported to have been seen but not as playable yet. Would be strange if Rock Head was only available to NPC :/

Edit: Talonflame is becoming popular on wifi, if he keeps going then Tyrantrum might see more play than some think as a superb counter. Head Smashing the bird to oblivion!
 
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My team that he is in is Delphox, FLorges, Mega Gengar, Hawlucha, him, and Heliolisk. When I first make a team in a new game, I always try to use only new guys(mega forms count as new guys in my eyes). This gen was tough because the only ground type we got was that legendary and... the bunny.

And would rock really give better? I mean, Ground gives you Electric, Poison, Steel, Rock and Fire. ROck Gives you FLying, Bug, Ice, and FIre. SInce I also run Ice Fang and FIre Fang, that gives me all the coverage ROck would give me except for Bug.
Nice team (although I'm disappointed with the lack of Pangoro lol). I use all newbies too so that's fine.
Head Smash + Fire Fang hits all of those types neutrally, 5 SE. SE EQ on an electric/poison/rock is 200 power, while STAB head smash does 225. That combo is more powerful and doesn't need ice fang (although it is a good option, also dragon stab). Also, head smash takes on higher tiered electric/poison/rock such as zapdos crobat and mega aerodactyl.
 
Nice team (although I'm disappointed with the lack of Pangoro lol). I use all newbies too so that's fine.
Head Smash + Fire Fang hits all of those types neutrally, 5 SE. SE EQ on an electric/poison/rock is 200 power, while STAB head smash does 225. That combo is more powerful and doesn't need ice fang (although it is a good option, also dragon stab). Also, head smash takes on higher tiered electric/poison/rock such as zapdos crobat and mega aerodactyl.

If I run Head Smash... I probably wouldn't use Dragon Dance. The Recoil would be way too much. And I prefer Ice Fang to Dragon Claw because You will be doing slightly more damage then dragon claw, and you can hit Fairies.

Speaking of Fairies, If I am not going to use DD, maybe that spot should be EQ or Poison Fang. Poison Fang for the Fairies(though Head Smash would probably hit more.)

As for an item, would Shell bell negate the recoil damage?
 
If I run Head Smash... I probably wouldn't use Dragon Dance. The Recoil would be way too much. And I prefer Ice Fang to Dragon Claw because You will be doing slightly more damage then dragon claw, and you can hit Fairies.

Speaking of Fairies, If I am not going to use DD, maybe that spot should be EQ or Poison Fang. Poison Fang for the Fairies(though Head Smash would probably hit more.)

As for an item, would Shell bell negate the recoil damage?
The only thing that could really negate recoil damage is rock head or sitrus berry. I see your point though, but I'm just not sure how far one could go at +1 with no moves exceeding 100 base BP. Perhaps a bulky RP set with leftovers to help him live longer
 
If I run Head Smash... I probably wouldn't use Dragon Dance. The Recoil would be way too much. And I prefer Ice Fang to Dragon Claw because You will be doing slightly more damage then dragon claw, and you can hit Fairies.

Speaking of Fairies, If I am not going to use DD, maybe that spot should be EQ or Poison Fang. Poison Fang for the Fairies(though Head Smash would probably hit more.)

As for an item, would Shell bell negate the recoil damage?
Rock head negates recoil. Easy as pie.
 
Azumarill might be another possible partner for Tyrantrum as part of a core. It's neutral towards Ground, Fairy and Steel types (however, it threatens most of these offensively with Huge Power boosted moves) and it resists Fighting, Ice and is immune to Dragon. In return, Ty resists Electric and Poison whilst being neutral to Grass (and it can bring along a supereffective SJ boosted Fire Fang to send pretty much all of them packing.) If you throw Skarm in there then every single possible weakness for every member is covered with resistances and immunities, as Both Azumarill and Tyrantrum resist its fire weakness and Tyrantrum has its electric weakness covered, while Skarm picks up Azumarill's grass weakness and Tyrantrum's Ground, Fairy and Steel weaknesses.

That said, I'm not sure if functioning as part of a core is really Tyrantrum's thing. He seems to be a one-shot-or-bust solo artist, whether that's setting up a do-or-die DD sweep or crashing through the enemy defenses in one hit with banded Head Smash.
 
One thing which might work if he winds up in UU or lower is a pseudo-Skarmory:
Tyrantrum - Impish - 252 HP, 252 Def, 4 Atk
Item: Leftovers
- Stealth Rock
- Dragon Tail
- Earthquake / Fire Fang / Ice Fang / Thunder Fang / Hone Claws
- Stone Edge / Head Smash / Ice Fang / Thunder Fang / Poison Fang

I invest in Def over SpD because you're not taking any hits on the special end even if it was invested.

Stealth Rock is self-explanatory. Dragon Tail shuffles with STAB as it does so -- with Stealth Rock damage, it's going to hurt, especially coming off of that Attack.
Earthquake and Stone Edge / Head Smash form the lovely EdgeQuake combo. Fire Fang is an option instead of EQ for the 10% chance to burn (considering the difference in BP between the two is negligible with Strong Jaw). Ice Fang / Thunder Fang can form the BoltBeam combo, but Ice Fang gets slightly redundant coverage with Dragon Tail. Hone Claws boosts the power of Dragon Tail and gets rid of its 90% accuracy. Poison Fang is an option for Fairies and the 30% chance for Toxic Poison, but should always be run with EQ or Fire Fang as a way to hit Steels.

The main problem with this set is the fact that you can accidentally shuffle in a Special Attacker, which forces you to switch. You also have no recovery outside of Leftovers and possibly Rest. These hold it back in the higher tiers when compared to Skarmory, but if he does become UU or lower it could perform Skarmory's function quite well.

E: Another option:
Tyrantrum - Jolly - 252 Atk, 252 Spe, 4 HP
Item: Leftovers
- Dragon Dance
- Head Smash / Crunch / Ice Fang / Dragon Claw
- Rest
- Sleep Talk

This works similar to the famous CroCune, but swapping Speed for Special Defense boosts. The idea is you come in on someone you can set up on and Dragon Dance on the switch. You can use Rest to keep yourself healthy, and Sleep Talk to either boost further or demolish your opponent. Which attacking move you use depends on your personal choice -- Head Smash for raw damage, Crunch becomes a 120 BP move with no immunities, Ice Fang becomes an Ice-Type EQ with a chance to freeze, and Dragon Claw works as a second STAB option.
 
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not sure why you would use a pokemon weak to fight and ground as a phisical wall it can never be a skarmory since its weak to 2 of the most comon phisical moves in the game.
Yea I completely agree with you, I posted some calcs here earlier of how even with full defensive investment he is still taking heavy damage from super effective hits, enough to 2HKO him most of the time. In UU Heracross and Mienshao can easily beat a defensive set. I think although his defenses on the physical side seem good, his typing give him too many weaknesses to abuse it. His seems to primarily be a Choiced user or set up sweeper, maybe even a Focus Sash lead, but with Defog that doesn't seem likely. Even though ground will remain a common attack type, I think it is too early to say if Fighting will be as common as it was last gen with the buffs to Ghost type and the intro of Fairy type. Of course it will still be used but I some teams may not run multiple Fighting types anymore and maybe will Fighting type will fall a little as an effective coverage option on some Pokemon. This is all assumption though, I think its too early to tell what type or type attacks will dominate Gen 6 metagame.
 
not sure why you would use a pokemon weak to fight and ground as a phisical wall it can never be a skarmory since its weak to 2 of the most comon phisical moves in the game.
I wasn't suggesting that it would replace Skarmory in OU, I'm saying that it could be decent at performing Skarmory's role in lower tiers. Set up and shuffle.
However, you make a good point with EQ being so prevalent. He does take 104.82 - 123.35% from Mienshao's HJK and 102.03 - 120.3% from Heracross' Close Combat, but I think those two would be an issue on any set -- you'd need to be at +2 Dragon Dance to reliably come close to countering them.
 
One thing which might work if he winds up in UU or lower is a pseudo-Skarmory:
Tyrantrum - Impish - 252 HP, 252 Def, 4 Atk
Item: Leftovers
- Stealth Rock
- Dragon Tail
- Earthquake / Fire Fang / Ice Fang / Thunder Fang / Hone Claws
- Stone Edge / Head Smash / Ice Fang / Thunder Fang / Poison Fang

I invest in Def over SpD because you're not taking any hits on the special end even if it was invested.

Stealth Rock is self-explanatory. Dragon Tail shuffles with STAB as it does so -- with Stealth Rock damage, it's going to hurt, especially coming off of that Attack.
Earthquake and Stone Edge / Head Smash form the lovely EdgeQuake combo. Fire Fang is an option instead of EQ for the 10% chance to burn (considering the difference in BP between the two is negligible with Strong Jaw). Ice Fang / Thunder Fang can form the BoltBeam combo, but Ice Fang gets slightly redundant coverage with Dragon Tail. Hone Claws boosts the power of Dragon Tail and gets rid of its 90% accuracy. Poison Fang is an option for Fairies and the 30% chance for Toxic Poison, but should always be run with EQ or Fire Fang as a way to hit Steels.

The main problem with this set is the fact that you can accidentally shuffle in a Special Attacker, which forces you to switch. You also have no recovery outside of Leftovers and possibly Rest. These hold it back in the higher tiers when compared to Skarmory, but if he does become UU or lower it could perform Skarmory's function quite well.

E: Another option:
Tyrantrum - Jolly - 252 Atk, 252 Spe, 4 HP
Item: Leftovers
- Dragon Dance
- Head Smash / Crunch / Ice Fang / Dragon Claw
- Rest
- Sleep Talk

This works similar to the famous CroCune, but swapping Speed for Special Defense boosts. The idea is you come in on someone you can set up on and Dragon Dance on the switch. You can use Rest to keep yourself healthy, and Sleep Talk to either boost further or demolish your opponent. Which attacking move you use depends on your personal choice -- Head Smash for raw damage, Crunch becomes a 120 BP move with no immunities, Ice Fang becomes an Ice-Type EQ with a chance to freeze, and Dragon Claw works as a second STAB option.
I appreciate the creativity. If this were Tyrantrum's best set, he would probably end up ru. I think with his sweeping options he will be uu, they r more of his niche. Nice set though
 
So I finally got a baby Tyrunt with Adamant nature and High Attack IV(I assume it high. I mostly get 6's in attack with babies and this was one of the rare 7's). It also has Ice Fang, Fire Fang, Toxic Fang, and Dragon Dance(Bred the DD from a Horsea onto a female Tyrunt, breed the Toxic fang from a Seviper onto an Ekans, then leveled the ekans to a Arbok and move tutored the 2 fangs.)

I know I am going to keep Fire Fang and Ice Fang. I am not sure on which I will keep though for Poison Fang or Dragon Dance. Luckily, you can relearn breeding moves via the move tutor, in case I change my mind.

However, I am not sure on an EV spread... I know full attack EV's are needed, but depending on if I use DD or not my Speed IV's may not be useful. If I use DD, full speed is needed. If I don't, I would probably put it into full HP/Mix HP and Defense for more survivability.

The reason why I am not sure on DD or not is because yes you become a monster, but can you survive that 1 DD needed? Also, How many Fairies can I outspeed after 1 DD?

And if I run Head Smash with DD, I am going to be hurting myself pretty badly. Are Shell Bells in this game, and can it negate the Recoil from a DD'ed Head Smash?
 
zferolie said:
And if I run Head Smash with DD, I am going to be hurting myself pretty badly. Are Shell Bells in this game, and can it negate the Recoil from a DD'ed Head Smash?

If shell bell even takes effect when using recoil moves (which I assume it might), you're only healing 1/4 of the damage you got from recoil. Head Smash damages you for 1/2 of the damage you dealt, and shell bell heals you for 1/8 of the damage you dealt.
 
If shell bell even takes effect when using recoil moves (which I assume it might), you're only healing 1/4 of the damage you got from recoil. Head Smash damages you for 1/2 of the damage you dealt, and shell bell heals you for 1/8 of the damage you dealt.

Yesh. Then Head Smash is not worth it if you don't run Rock Head (which I'm not. Rock head for just 1 move vs Strong jaw for 2-3 moves? I'll take strong jaw) Sure, you have that Pure power, but If I am using DD, I will be dead in like, 2 turns.

If I wasn't using DD, I would probably run Ice Fang, Head Smash/Poison Fang, EQ, Fire Fang with a Shell bell to at least get some health back. WIth DD, I'll use Ice Fang, Fire Fang, EQ, DD with Shell Bell for healing. I am not sure which is the better set though...
 
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